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  1. CarlManvers2019

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    Huh, the guys making mods I see seem to deliver some impact
  2. CarlManvers2019

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    @prinCZess Speaking of comics, I notice that many of the Western comics I read from the 2000s to 2010s don’t exactly have a feeling of impact and well actual epic right scenes, unless they’re European comics
  3. CarlManvers2019

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    Guess that explains it, even anime-soulslike Code Vein managed that, though it still slides off a little before the second or third hit where the enemy mook really gets off balance
  4. CarlManvers2019

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    Okay, got a point there, that said from what I know stuff like the settlement building of Fallout 4 was made from Fallout 3 I remember seeing a Soulslike Combat mod for Skyrim....honestly that felt more like how melee combat should have been
  5. CarlManvers2019

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    @Human Primacy I guess it also doesn’t help that most of Skyrim and Fallout’s characters don’t really look to react much to being hit and they’re all reskins anyway
  6. CarlManvers2019

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    This is something I wondered, when playing games like Fallout and Elder Scrolls where even with highly upgraded and kickass weaponry. Using them doesn’t exactly feel like they “hit”. Whereas when I play Soulsborne and Metroidvania games as well as ones like NiER Automata, hitting things...
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