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  1. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    The Monstergirls are actually all rules-legal for BattleTech. No really, there're optional rules for creating mutants and GeneCaste in the game and you can make all of these characters and play them if you like. Granted I don't think the designers intended for this specific outcome but, like...
  2. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Extras: Monstergirl Physiology: The Succubus

    Biology Overview: Succubus As with all “supernatural” monster girls the Succubi obviously have no real magic powers, nor demonic energies, nor infernal heritage. Rather the Succubi were designed to be the social butterflies and actors of the monster girl races. Succubi feature a largely...
  3. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    Essentially, and the Monstergirls, especially the ones from the current timeline with its attendant assumptions on how civilization should work, are the ones wondering why people are getting so worked up and killing each other over artwork.
  4. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    At least for the purposes of this story, I'm going on the theory that the Clanners are essentially Religious Fanatics who worship their own genetic code, and especially it's lineage in the form of bloodnames and bloodsires. Naturally as with any religion, purity becomes part of the equation...
  5. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Threadmarks: Interlude: What We Came For

    Interlude: What we came for. En Route to Zenith Jump Point, Monkut System Anti-Spinward and Coreward of Clan Space Samantha strode through the meeting room with a datachip in one hand and an anger chip on one shoulder. The laborer caste who were painting over the obnoxious Nova Cat standard...
  6. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    They are moving in that direction right now. The previous generation of GeneCaste look more like Xenomorphs and didn't believe they'd ever have the option of living near normal humans. They had the policy, as ATP suggested, of staying on lonely isolated planets too hostile for anybody else to...
  7. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Threadmarks: Monkut Aftermath

    Monkut Aftermath En Route to Nadir Jump Point, Monkut System Anti-Spinward and Coreward of Clan Space Two days later I was noddle-balled in our “senate” which served for the pathetic excuse for governance we Monster Girls had. Bear in mind, my quad (along with 71 others) were the oldest...
  8. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Extras: Character Images: The Odd Quad

    Friday, Bear Ribs, Blammo, and Pants.
  9. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    That would be Nicky Kerensky, and the Goblin Slayer is every clanner.
  10. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Extras: Biology Overview: Elves

    Biology Overview: Elf At a glance elves look like they're just humans with pointy ears. That's not entirely the case, they're humans with really advanced ears and enhanced inner ears as well. Elves are to hearing what Cyclops are to vision, they have enlarged ears shaped for maximum retention...
  11. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Threadmarks: Mongkut Epilogue

    Arc Epilogue Two Weeks Later. . . In orbit above Planet Mongkut 3.5, Anti-Spinward and Coreward of Clan Space The Odd Quad was reunited. Blammo had finally returned on the DropShip. The four of us stared intently at a tiny brown square in the center of the small galley table. Friday held a...
  12. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    You're both right. I will note; I prefer my clanners as the cunning political animals full of schemes and backstabbing they were at the beginning of the Blood of Kerensky trilogy instead of the easily-duped naive morons they became later.
  13. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Threadmarks: Chapter 4

    Chapter 4 I paused a moment. Pants was hyperventilating. Rabbit looked over her shoulder at me like I was insane. I probably was. If our tribe had jumped out, they'd need a week to recharge their KF drives before they could return, and another week to fly the dropships to us, with at best a...
  14. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    Yep, that was bad.
  15. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    Bit of a spoiler for the next physiology note; Elves have the same problem with recorded sound. ;) For anything canned or recorded, if there's the slightest bit of lossy compression anywhere one of the types with super-senses will perceive a gaping hole where the compression is. Battletech...
  16. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Extras: Monster Girl Physiology: The Cyclops

    Biology Overview: Cyclops Unsurprisingly, Cyclops aren't as hard to make as the Mermaids or Wyverns, but they are much more complex than you might think. The internal organs follow a normal human pattern while the brain is tilted slightly back and the nasal passages greatly reduced to make...
  17. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Threadmarks: Interlude: Unhappy as Clam

    Interlude: Unhappy as Clam Interlude: Unhappy as Clam Clam wasn't happy. This wasn't usual at all, she was normally so cheerful and saw the good side in everything that her sisters had named her, (Happy as a) Clam. The source of her unhappiness was the Nova Cat MechWarrior squeezed into the...
  18. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Threadmarks: Chapter 3

    Chapter 3 Planet Mongkut 3.5, Anti-Spinward and Coreward of Clan Space Pants' attempt to duplicate her trick on the Hunchback failed so we defaulted back to my plan. The ambush against the Hunchback went well. Pretty much exactly as planned, the Sea Spider surfaced and started firing signal...
  19. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)

    The "Superhumans" of the setting are the clans, the results of a breeding program to produce superior warriors (They're kinda successful). The GeneCaste are a "canon" part of the setting*, an offshoot of the clans that went even further. There're also some distinct limits on how much you can...
  20. Bear Ribs

    Battletech Mechs and Monsters (BattleTech/Monstergirl SI)
    Extras: General Monstergirl Physiology Notes

    Biology Overview: General Monstergirl Physiology Notes Monstergirls are ultimately derived from human stock and our systems are largely human except as noted otherwise. Most modifications are unique to a specific phenotype but a few things are universal. The GeneCaste did not modify the brain...
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