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  1. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    I sense you're not familiar with his theme song. Next you'll be saying he's not actually a dragon. So it looks like Artur's kinda hoarding the cash so that needs to stop and he needs to turn the looted monies into the company fund, which should put us at 45 silver and 535 Copper. [X]Disburse...
  2. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    So I've been reading up the rules a bit and as far as I can tell, the level 0 characters aren't proficient with any weapons or armor except their shovel/hammer/whatever tool they started with. Am I reading that correctly and there's no point in outfitting the survivors with some kit? Also...
  3. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] Bury the Dead(No use increasing the risk of zombies later). -[X]Everyone can take a turn with the shovels to spread the work around and make it faster. -[X]Say last words over the dead men from the camp. -[X] Loot the bells from trap on the path, and the dead men's shortsword, leather armor...
  4. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] Search the camp in-depth (Odo Littlefoot, Has Morun, Kethis Mig, Cithrel Olokas) -[X] In the event of suspicious potential traps, Cithrel Olokas probes it with her 10' pole. --[X]Recover Caza Dav and Cithrel Olokas' daggers if possible. If they cannot be found, pass Durvin Fronk's dagger...
  5. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] Everybody except Olokas attacks the Leech -[X] Jarer stands up first. It doesn't seem like there's any real plan to be made, the characters don't have any options like Power Attack or any spells, just attack or run away.
  6. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] Fight Back! (DM will roll initiative) - [X] Cithrel Olokas will throw her dagger, then retreat from reach. - [X]All others will attempt to close and attack the leech.
  7. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] Same Marching Order -[X]All will have their weapons at the ready. [X] Move closer to inspect the campsite. --[X]Kethis Mig will attempt to discern what her dog is growling at, and the group will warily approach that first. --[X]Artur Kvothe with watch for traps. --[X]Kaza Dav, Kethis Mig...
  8. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    Wouldn't they stick with their owners? I put Mig in front so her dog would be available to potentially sniff out ambushes or prey, and Jarer in the middle since the pony should be faster so he can respond to incidents at the front or back quickly.
  9. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] Depart the Village of Helix - Leave the village and move on to the Overland Travel Phase. Please note your "Marching Order", detailing what sort of formation the group is moving in. - [X] The Barrows -- [X] Exploration Speed (4 Hours) Marching Order: Vanguard Artur Kvothe Caza Dav Kethis...
  10. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    I thought that was a newspaper/bulletin board, we call that the Post around here.
  11. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X]Plan: Lay of the Land Jarer Bamon - [X] Turgen's Trade Goods -- [X] Post, Local (1 cp) -- [X] x8 Torches (1 sp) -- [X] Rope, 50' (6 sp) Total 7 sp, 1 cp Artur Kvothe Romef Luchuld Caza Dav Torvald Gravelbeard Odo Littlefoot -- [X] The Brazen Strumpet --- [X] Listen for Rumors - Word...
  12. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    Looks like a decent mix. Personally, I'd like to have at least one elf though, just so we have every race available if needed for stereotype jokes diplomacy purposes.
  13. Bear Ribs

    Quest Blaggards: Avarice of the Barrowmaze

    [X] The Thief on the Run - [X] Write-In Name Durvin Fronk [X] Kethis Mig (Herder) - Her flock was taken by a local lordling, and she was left destitute. Still, she has a strong build, and that herd dog of hers is very large... [X] Torvald Gravelbeard (Dwarven Apothecary) - The dwarf seems...
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