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  1. Battlegrinder

    Deathloop (Created by Arkane, Makers of Disonored and Prey)

    In dishonor's defense, the Thief style light based detection system has always been....clunky. In practice, it translates to "standing in a slightly shady spot makes you totally invisible to anyone no matter how close they are to you, even though you can clearly see into and navigate that same...
  2. Battlegrinder

    Deathloop (Created by Arkane, Makers of Disonored and Prey)

    It's been a while since I've played either Dishonored, but I've played Prey lately, and the story and characters were fine.
  3. Battlegrinder

    Deathloop (Created by Arkane, Makers of Disonored and Prey)

    I think that's something they'd have reason to think, though, given that most of their previous titles were known for having far better gameplay than mechanics, Dishonored was a step back if anything, given it had a karma meter that restricted you from certain gameplay styles, which previous...
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