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  1. Battlegrinder

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    If you play mage, you can just casually-ish fireball all three of them without effort or skill or damage.
  2. Battlegrinder

    How does attacking in both melee and ranged give a feeling of impact in videogames?

    I'd debate that with Dark Messiah. The magic was great, the level design and physics stuff was great, but melee combat itself never really felt quite right. There was no feedback when you got parried, very little feedback when you or the enemy got a hit in, special attacks were complicated and...
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