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    Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

    Right, but it's a religious obligation. Shouldn't every high caste Scorpion, or at least every pious Scorpion that can find a berth based on whichever caste is the bottleneck, be doing a term as seeker? That's the most trustworthy segment of the warrior, scientist (assuming chroniclers are...
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    Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

    Forgot about the seeker thing. Big question, though: Do they still do that? Because as a consequence of the drain of internal security requirements for their empire and having absorbed several more populous nations with their own cultures they shouldn't be able to spare the trained manpower...
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    Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

    The invading clans, which started upgrading Inner Sphere factories before they lost their homeworld enclaves held on to their tech. The Snow Ravens, who pigybacked on the Ghost Bears as payment for helping them with their colony ships held on to their tech. All of the other pre-Scorpion...
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    Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

    The Scorions shouldn't have been a Clan by the time they attacked the Hansa. Their third exodus should have completely eradicated their infrastructure and if they didn't abandon dueling they would have eroded their hardware to nothing. The Scorpions should not have been able to cling to...
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    Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

    That hasn't been how turning on pavement works for a long time if ever. Safe cornering speed is determined by walk/cruise speed not any absolute threshold so it can go arse over teakettle making a 60 degree turn at a run that every other mech except the Annihilator would consider a perfectly...
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    Battletech BattleTech discussion thread: May the light of Hanse Davion guide us

    Urbies are a symptom of bad maps. Real city blocks are wider than 60 meters and real urban areas tend to have buildings too tall for them to jump onto as well. Also, mercs often have to travel and urbies are dropship inefficient. The winning play is probably to spend your money on a single...
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