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  1. Agent23

    Karma vs. collection of quest outcomes game narrative.

    Tell me about it, for the lulz I decided to be a cannibalistic, murderous asshole but get all the good quest endings in FO3. You should have heard how 3Dog hated on the murderous freak from vault 111 for saving an orphanage full of children. :D
  2. Agent23

    Karma vs. collection of quest outcomes game narrative.

    Sorry, but IMHO if you have a pure karma system that will inevitably make the game worse.Even a linear one annoys me less. I prefer to fight for a concrete set of outcomes than 'he a gud boi' or Mad Doge off a leash, thank you. Also, I think the other choices cover what you ask for.
  3. Agent23

    Karma vs. collection of quest outcomes game narrative.

    Both a re bullshit.
  4. Agent23

    Karma vs. collection of quest outcomes game narrative.

    Yeah, this! Dunno if you have tried the the Metro 203X series, but it is a prime example of this. Good shooter, but IMHO the karma system was mostly redundant. And it is not like the series is book-faithful, anyway! At most, they get to tell you they are giving you two endings while being...
  5. Agent23

    Karma vs. collection of quest outcomes game narrative.

    So I was playing some Dishonored recently(They were all on sale on GoG, sue me!), and once again I had to deal with a game that has a karma system, much like the Metro series. Whenever I encounter a karma system I think that it is a lazy, nagging way to play a story out and that more...
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