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  • Users: Decim
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  1. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Technologically and materially there's nothing worthwhile. They're mostly useful as gifts to Siriwan, as trophies showing we prevailed on Nowa Warszawa, or for the history of the things.
  2. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Formal [X] Attempt to mediate between both sides and keep the peace I am distinctly unamused by this vote. Let me ask all of you this. We are (presumably) planning on annexing Nowa Warszawa in the medium to long-term. In that context, why are any of you supporting a course of action that...
  3. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Griffin's Roost doesn't take exception to Japanese culture. What it takes exception to is the specific brand of 'Japanese' that the Kurita's use as justification for their military aggression.
  4. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X]Accept negotiations, let us see where this rabbit hole takes us This should be interesting, in the Chinese sense of the term. I do hope that Shogun Kurita isn't going to ask for Nowa Warszawa back. [] Dig in and wait for reinforcements I actually don't think that this is a good idea. While...
  5. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Double Down -[X] Prepare to hold ground against the inevitable DCMS counterattack --[X] Request reinforcements from home (1st Garrison Division) --[X] Use Spec Ops units to get forward recon on DCMS unit composition --[X] Use them to equip friendly Home Army forces -[X] Request a second Navy...
  6. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Approve Operation Bronco [X] Tell them to keep their heads down I'm not happy about this, to be honest. Launch a major raid? Sure, I'll absolutely get behind that. Conquer a continent for good? Fuck no. We'll have three line regiments on Griffin's Roost during this operation. We don't have...
  7. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    The Romans primarily paid for the dropship design. Not dropships themselves. Sure, they'd be happy to take possession of anything we're willing to sell, but, well. We kinda need the dropship construction capacity for ourselves to make up for losses last year and to get further ahead of the DCMS...
  8. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Not particularly, no. They're mostly on or around our capital, which makes orbital strikes really complicated because it's densely populated, so care must be taken that damage from orbital attacks to our civilians and infrastructure are limited. I guarantee you that there will be instances where...
  9. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Continue Surveillance [X] Approve in full, all pickets pulled in.
  10. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Continue to try and do it within the legal system I can't agree with the rest of you on this. Government is an agreement between people to bind themselves to restrictions in guarantee for protection from each other and from the government. From this agreement, Rights and Law arises. "Crush...
  11. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    The minimum rating required for starting manufacture of jumpships is at Rating 10 on any given Orbital Shipyard. For reference, the two currently under construction are at Rating 7. So at least 3 more years. We're getting closer!
  12. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Probably just as well that it takes a year for dropships to work up. That'll give a chance to repair the Tramp as best we can. Though I wouldn't be opposed to dropping by the Rasalhagueians before the Tramp sets into drydock and letting them know about our fortune and to invite them to send a...
  13. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    Wouldn't be too hard, really. Take the ER PPCs and DHS, and strip those out for enough normal PPCs and SHS to be heat neutral, then use all the freed weapons weight for AMS and Clantech Gauss (cause the Romans have those). It wouldn't be ultra efficient like the current generation designs that...
  14. Decim

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    Out of character, it's mostly a thematic thing. Forcing jumpships to jump to places orbiting a sun, and thus inhabited planets means that FASA and Catalyst could focus on the people and places rather than Asteroid ZFG-0005 or whatever planetoid gets found in the middle of space. It drastically...
  15. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Support [X] Option 1
  16. Decim

    Battletech Battletech/Battlestar Galactica Crossover - Lucky 13th (the rewrite)

    When you have fusion torches, much less the 'Fusion Engines' powered by hyperspace hax that Battletech has, you basically have infinite delta vee, so accelerating at 1g constantly is merely an annoyance as you travel to your chosen jump point for a week, rather than a significant hurdle for...
  17. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Agree [X] Oppose
  18. Decim

    Battletech Welcome to the Jungle

    So here's my take on the situation. The LCAF doesn't have the institutional experience or doctrine anymore to really do planetary invasions flawlessly anymore. They've been on the backfoot for initiative for so long and haven't had competent field officers that their ability to actually conduct...
  19. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] Approve [X] Do IT!
  20. Decim

    Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

    [X] ShadowArxxy That got a chuckle out of me. You get my vote for that.
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