Starfield, Bethesda's Space RPG Spectacular

Yeah, they really screwed up between the game's design and what the gameplay was sold as.
It was meant to be an AAA exploration/colonization focused competitor to all the open world survival games with space theme.
But instead it's a Fallout IN SPACE!!! where you are an errand boy for random people most don't even care about because it's not Fallout but a new setting meant as background for the advertised exploration/colonization focused game, which is a role it may even be good enough for.

This creates a case of the common "ludonarrative dissonance" where you're the owner of a small interstellar colonial initiative and even a small fleet of starships, yet at the same time have to do minor errands and struggle to get a slightly better gun and armor like if you were some random traveling wastelander in a post apocalyptic world who definitely can't get a moon buggy to drive his ass around...

I think Starsector's exploration gameplay and early-mid game questing would be a very good inspiration for how Starfield should do these things.
Starsector is beyond addictive. I have lost so many hours playing modded Starsector, it's ridiculous.

Making any sort of long-term investment such as bases, ships, gear, etc, seems like a waste because-
You fucking lose it ALL once you do NG+, potentially wasting tens of hours of gameplay...
I'm over 200 hours in and I haven't even done NG+ yet. I've been savoring it, doing radiant quests, full system surveys, and so on.

I left the Crimson Fleet quests for last, and I just built a huge pirate brigantine with enough cargo containers to lift the entirety of Olympus Mons into space. Its base cargo capacity is 19k and some, but my cargo capacity with 3 ranks of Payload is 27,000 units. Yes, it can still turn, sort of (40ish maneuverability).

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Starsector is beyond addictive. I have lost so many hours playing modded Starsector, it's ridiculous.


I'm over 200 hours in and I haven't even done NG+ yet. I've been savoring it, doing radiant quests, full system surveys, and so on.
The game is kinda-designed around doing NG+, except it does so in the dumbest possible way. X_X

Its also weird because you'd assume that being able to functionally do every quest as many times as you want, they would make the consequences far more drastic.

Like imagine if the aceles option causes a major city to be overrun by the creatures, making you lose access to it for that run. Or the microbes cause terrormorphs to disappear, but come back even stronger and more numerous after 100 days or so.

But noooooooooooooooooooooooooooo!
NOTHING YOU DO HAS ANY FUCKING CONSEQUENCES AT ALL.
 
The game is kinda-designed around doing NG+, except it does so in the dumbest possible way. X_X

Its also weird because you'd assume that being able to functionally do every quest as many times as you want, they would make the consequences far more drastic.

Like imagine if the aceles option causes a major city to be overrun by the creatures, making you lose access to it for that run. Or the microbes cause terrormorphs to disappear, but come back even stronger and more numerous after 100 days or so.

But noooooooooooooooooooooooooooo!
NOTHING YOU DO HAS ANY FUCKING CONSEQUENCES AT ALL.
Some thoughts on becoming Starborn:

Okay, so, for the uninitiated, in Starfield, the New Game Plus consists of your player abandoning all of their loot, ships, and credits, and keeping their knowledge, perks, abilities, et cetera, and literally starting the game over from the beginning as the same person in another universe.

In Starfield, the many-worlds interpretation was correct, and there are multiple parallel universes/world lines that you can travel to. The way the Starborn have been doing this is by using the alien artifacts to form a device called the Armillary that permits trans-dimensional travel. Every single one of the Starborn you encounter in Starfield are humans from other universes who successfully gathered all the artifacts and used the Armillary to hop universes. Some of them have done it dozens or even hundreds of times, becoming effectively immortal and living through many lifetimes in the process. Many Starborn have experienced thousands of years of relative time, are extremely experienced, and are dangerous foes. To top it off, they have superpowers, like the ability to turn invisible, resurrect dead alien critters, force push people off cliffs, see people through walls, predict people's future movements and know what they're going to say before they say it, et cetera. As you progress through the game, finding the artifacts and traveling to their corresponding temples, you also gain these powers, which work pretty much exactly like dragon shouts in Skyrim, except with very faint and subtle prismatic visual effects that could almost be regarded as a trick of the light.

When you beat the game, you start over from the beginning, but as a freshly-minted Starborn, with all your experience, perks, levels, research knowledge, etc., but no money, no ships, no loot (except for a fancy Starborn ship and Starborn space suit), and all your outposts gone.

Here's the catch. Some of the universes you visit in NG+ are not the same exact timeline. Sometimes, you'll visit Constellation's lodge and find out that everyone died and it's just Vasco, or maybe you'll encounter half a dozen other versions of Starborn-you hanging out there. Some crazy Twilight Zone shit. From a meta-fictional perspective, the protagonist technically now occupies the same position as the audience, with knowledge of the plot, as they're now stuck in a Groundhog Day-style multiverse loop of living their life over and over again in endless different configurations and outcomes. Rather than the NG+ literally starting over from the beginning, it's part of a continuous narrative of endless dimension-hopping. For some, this might be hell. For others, it's the ultimate power trip. Point is, your character becomes a multiverse-hopper at the end of the story, and sort of a demigod.

There are a lot of things they could do with this, with DLC, to expand upon this greatly, such as having a Starborn faction plot that requires casual multiversal travel, or maybe even returning to your original universe through some as-yet unheard-of means, to find everything unexpectedly in ruins due to your actions. There are so many things they can do with this, story-wise, it's not even funny.
 
Level 5 with Sarah in Sol system. Just trying to figure a way to quickly make cash which is why I was looking at an outpost. I have two systems in mind to do so. Also can you sell base modules?
 
Level 5 with Sarah in Sol system. Just trying to figure a way to quickly make cash which is why I was looking at an outpost. I have two systems in mind to do so. Also can you sell base modules?
The fastest way to make money is...Any way, really? You're limited by vendor cash numbers which is 5k and 11k. You can reach this with trivial ease by selling lightweight weapons.
At level 5 your ability to build much of anything is quite limited, I would really focus on clearing bandit camps and shooting wildlife to get fast levelups.
 
Starfield is an interesting shooter, but a bad RPG. They emphasize how the game supports a variety of different builds, but it really doesn't. Didn't take the boost pack perk? You're utterly hobbled in vertical environments. Some POIs are really vertical, like one mine shaft with a boss at the bottom. Didn't take multiple levels in Starship Design? Good luck getting utterly shit on in space combat. There are so few non-ballistic weapons, and melee weapon stat growth sucks so much, you can play through the entire game with just a few perks in ballistic and no other combat perks. In fact, the only perks that really matter at all are Persuasion, Security, boost packing, and the tech tree ones that gate access to weapon mods and ship modules.

This game would have lost pretty much nothing by eschewing stats, levels, loot rarity, and perks entirely, and just given the player a flat set of weapons and abilities with fixed stats, like GTA or RDR, with a tech tree for unlocking ship parts and weapon mods, but then it would have lost the "lemme get just ONE MORE LEVEL" appeal.

Yeah, it doesn't look like it really has enough variety to justify actual variety in play style all that much. To draw back on Morrowind, double checking since it has been a while since I last played it, you had 21 classes, which gave a different balance of 27 different stats. I do recall some of those classes weren't great, but I don't recall any being unusable, and they did give you different feels to your playstyle.

Hell, even Mass Effect, to refer to the other big Space RPG, still had 6 classes, which I also recall had different feels. It doesn't even really seem to reach Mass Effect levels of RPG, which isn't a super high bar.

Like, a really easy one would have been Mass Effect's Vanguard vs Soldier divide. Vanguard could focus on being light and super maneuverable with a jump pack, allowing aggressive closing with a shotgun or melee, while a soldier focuses on having heavier armor and weapons, so he can be a tank and out DPS various enemies.

The engineer role seems strangly missing, because in most of what I've seen there seems to be pretty few robots, which are a good way in general to add enemy variety, but also an easy way to add a "summoner" roll to a future system: little flying drones, rolling drones, turrets, excetera. Compared to fallout games, or even Eldar scroll games with the Dwemer, I have not seen a whole lot of robots, either for the enemy or as player skills.

I was about to say there was less space magic, but then remembered there literally is, just as a story powerup than a class. And really, this is still a fairly soft science fiction setting with artificial gravity and such, so you could totally do "sufficiently advanced tech indistinguishable from magic " from the beginning. Mass Effect got away perfectly fine justifying all sorts of nonsense by saying "mass effect", and some elements of that game might actually be a bit harder science fiction than Starfield looks like.

It does look like you barely have Stats as one conventionally does in an RPG, or if you do they seem hidden: Is there no Skills or Attributes?
 
The 'classes' in Starfield are embarrassing, aside from some mostly-useless flavor text, all they give you is starting perks that you'll be able to unlock within an hour of playing... X_X
 
It does look like you barely have Stats as one conventionally does in an RPG, or if you do they seem hidden: Is there no Skills or Attributes?
You have health, and oxygen. HP gets bigger per level, oxygen does not.

There are no other skills/attributes.
 
Also the 'stealth sniper' from Skyrim is still a valid build but you have to take the stealth perk to unlock it.
 
You have health, and oxygen. HP gets bigger per level, oxygen does not.

There are no other skills/attributes.

Oh. Wow. Yeah, that is Call of Duty level there. I guess that is one of the big problems with first person direct control RPGs - the tension between player skill and character skill. It is frustrating when you have a character derived to hit skill, so you can aim directly at the head but because the stats say you have a 20% chance to heat most of your shorts either visually hit and don't do anything or swing out randomly off the reticle.

Still, this has been done better, in prior Bethesda games even. Or you could have gone the Traveller route and just not have any level up system, and make it basically equipment derived. And player skill derived too. It works for a science fiction setting, and if your leaning on being a science fiction shooter, its basically how shooters work. And classics like Zelda. Zelda progression is mostly equipment driven, and it works out great. You could combine it with a more robust companion/crew set up. You can get more competent crew who can do things you can't. Level up via building up your team.

Slight deviation: does the colony war make more sense in game? What I've seen, especially how bare bones the Freestar collective, it doesn't seem to make much sense how they won, especially with how the war seems to have been fraught with lots of ships and bases throughout. I'm wondering if it makes more sense in the game itself.
 
Do any of the people in this game talk like human fucking beings, ever? At all?

The dialogue in this game suffers from the same exact problem as Mass Effect: Andromeda. It's all telling, no showing. It's shit-tons of front-loaded exposition, trivial facts about characters' lives being spewed left and right.

Imagine if real people talked like this. You walk up to a guy on the street and he turns toward you with an intense expression on his face, and he's like, "Hello, I'm Steve. My dog died when I was twenty, and I'm really depressed about it thirty years later."

Then you walk into the T.J. Maxx and the cashier is like, "Don't go to that gas station across the street! They ripped me off by double-charging on an Aquafina water bottle I was trying to buy back in 1994!"

And then you beat feet out of there, trying to get away from this crazy bitch who's telling you her life story unprompted, and suddenly, everyone you run into is exactly like this. You try going to the bank, and the teller informs you, mid-transaction, she's been going through therapy, because nothing else has worked so far, and she's been struggling with suicidal thoughts. You stop by the laundromat, and some dipshit staring at his clothes spinning in the dryer helpfully informs you that he has body lice that have been bothering him for years, and he's trying to sterilize his clothes. By this point, you're screaming in stark raving terror, sprinting out of every establishment, wondering when the Earth was invaded and everyone was replaced by fucking oversharing pod people from Invasion of the Body Snatchers.

That's what it's like, listening to the fucking dialogue in this game. Every single character in this game is a self-absorbed narcissist freak who blabbers on endlessly about the minutiae of their lives. They never relate axioms, make proposals, or speak in hypotheticals. They only vomit strings of fragmentary factoids and then ask for your opinion on them, like you're their fucking shrink. They never talk about other people, only themselves, interspersed between them sheepishly praising you for having the patience to listen to them unload their mental baggage on you. They literally don't know any other way to communicate. They don't have any intersubjectivity or shared experience at all. Like the old Chinese fable about the frog at the bottom of a well, they are the captives of their own fucking endless navel-gazing. I expected Delgado, at least, hardened criminal that he was, to eschew the useless banter about the past and focus on more practical matters, but the moment you meet him, he starts vomiting words, right on cue, about how the Crimson Fleet was founded, about the legend of Kryx's Legacy, and a bunch of other bullshit that the plot has not given us an opportunity to give the teeniest fuck about. When I unloaded Kryx's custom Magshear into everyone's faces on The Key and turned them into fish food, it was pure catharsis.

The books and slates are even worse. My god. I have never seen more boringly written text entries in a game in my fucking life. I could get better results by fucking hiring Indian dudes on Amazon MTurk for a dollar an hour to write me journal entries for a video game based on rough outlines. The only good text in this game is literally lifted from old classics that are in the public motherfucking domain.

Hire real writers, Bethesda, you fucking lazy bitches.
 
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Do any of the people in this game talk like human fucking beings, ever? At all?
Absolutely nobody...MAYBE the adoring fan because he's convincingly deluded.
It really creeps you out when everyone not only looks like pod-people, but ACTS like them too.
 
Absolutely nobody...MAYBE the adoring fan because he's convincingly deluded.
It really creeps you out when everyone not only looks like pod-people, but ACTS like them too.

on the upside - it makes me feel much less guilty about doing an 'evil' playthrough, as I'm not slaughtering actual* people, but some form of bizarre alien zombie plague.

*well, pretend actual, but the point stands
 
Could be a thing for a DLC - turns out a universe-hopping mind virus exploded across realities a generation or two before the game takes place and rewrote everyones' brains, and now you have to track it down to the source and erase it from existence and make people talk normally again!

Or something.
 
Hire real writers, Bethesda, you fucking lazy bitches.
I've explained this before, but Bethesda specifically does not hire writers, they hire programmers who want to dabble in writing. You look at their job listings for the type of people who end up writing dialogue and quest text and it's always technically oriented, wanting CS degrees and experience with programs, and just a "desire" to write creatively, meaning they get, at best, enthusiastic amateurs. They don't even ask for creative writing samples, rather, they ask for PROGRAMMING samples.

It's ass backwards. If you want good writing in a game you should focus on hiring WRITERS first and then be willing to train them on the tools needed for them to put that into your game. But everyone mocks English degrees and act as if good writing is just something that anyone can somehow do and not actually a skill that benefits from practice and training.
 
on the upside - it makes me feel much less guilty about doing an 'evil' playthrough, as I'm not slaughtering actual* people, but some form of bizarre alien zombie plague.

*well, pretend actual, but the point stands
You can't even do a genocide-run, because about 80% of named NPC's are essential. Even when they attack you first lmao.
 
observation

I find it hilarious, that in a game celebrating space exploration, with "NASA-punk" styling, and numerous attempts to portray NASA in a positive light, we have a the whole plotline around how Earth ended up as it did.

NASA killed the entire fucking planet, b/c those fuckwits thought humanity would turn down cheap access to effectively limitless resources, living space, and energy supplies. Nor, apparently, did anyone else, ever check that one jerk's math, nor test out the effects before flipping the switch. They've written NASA to be worse monsters and/or idiots than every band of genocidal asshats in human history, in a game that is allegedly a NASA homage and received at least some official and unofficial NASA support. Trust a part of my dumbass government to help out a company depicting them as the worst band of bumbling murderous morons in the entire span of human history, and no-doubt pat themselves on the back for doing so...

Once I realized that, I couldn't stop laughing for a solid hour. Great PR guys, just... well fucking done.
 
I really don't see most of the 'NASApunk' style, a few items here and there look cool and NASA, but then you get 90% of the weapons that look like Fallout 4 rejects, or something from the future-CoD games... X_X
 
You can't even do a genocide-run, because about 80% of named NPC's are essential. Even when they attack you first lmao.
See, I get that for the original run, but for NG+, given the whole way NG+ works in universe, all the essential tags should be dropped. I mean, at that point, who really gives a hoot? Don't like something about this run through - seed SPACE!deathclaws everywhere and use the SPACE!reset-button.

Mind you - on the terror morph 'reveal' the fact that the larvae show up everywhere, even on planets which explicitly have no fauna, and places with no atmosphere, should have been a pretty big hint.

Also, encountered my first truly amusing... bug? last night. Went to see New Homestead, on TItan. Talking to guard outside door. Settler walks by in cargo pants and tanktop, in -180 celsius, 0% oxygen, methane atmosphere, without a care in the freaking world. Superman lives in New Homestead!
 
See, I get that for the original run, but for NG+, given the whole way NG+ works in universe, all the essential tags should be dropped. I mean, at that point, who really gives a hoot? Don't like something about this run through - seed SPACE!deathclaws everywhere and use the SPACE!reset-button
I mean honestly no character should have essential BECAUSE of how NG+ works...

Like they had such an obvious way of making the game, and they fucked it up.
 

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