Your ideal game ideas.

ThatZenoGuy

Zealous Evolutionary Nano Organism
Comrade
Hmm, potential there then.

Is the game moddable? If so, I wouldn't be surprised if a mod quickly came out that permanently erased the stain of Dark Shite (e.g. replacing Revs with T-series, replacing Legion with Skynet, et cetera).
If Syrian Warfare is any indicator, it's modding potential is...Not too great unfortunately.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Anyway, what I'd like to see? Ground Control III.

From the Wikipedia entry, that game series sounds pretty neat. Tactical management instead of resource management for an RTS game back in 2000. There were so many RTS games being released back then thanks to the 'craft' series by Blizzard (and other franchises like CnC of course) really popularizing things and some titles were really good but lost to the sands of history, at least in popular consciousness of the fandom.
 

Aaron Fox

Well-known member
From the Wikipedia entry, that game series sounds pretty neat. Tactical management instead of resource management for an RTS game back in 2000. There were so many RTS games being released back then thanks to the 'craft' series by Blizzard (and other franchises like CnC of course) really popularizing things and some titles were really good but lost to the sands of history, at least in popular consciousness of the fandom.
It, surprisingly enough, provided the groundwork for World in Conflict (Ground Control is their first entry into the RTT Genre; they're kind of the guys that created the genre); you see a lot of WiC's systems in GC2 in a less-refined form.

Also, it's one of the few settings where you can play with gattling artillery (in this case, just 155mm in 5 (for the Cray's HOG) or 3 (NSA's artillery piece) barreled versions). The only other game that played with that is Warzone 2100.

On that note of games that are nearly lost to the sands of history, a Brazillian game called Outlive: Robotics vs Genetics should be on the table:

Basically, it was a two-faction Starcraft that was almost perfectly balanced (except for the Apocolypse unit, which refuses to get balanced). It needs a remaster and/or a GOG release...



Remake Empire Earth using the good elements from EE1 and 2 in a modern graphics engine.



The closest thing we've ever gotten to a genuine book-esque Starship Troopers game. This was one of the first Third Person Shooters, and a lot of the clunkiness is due to that and system limitations of that period. A remake with all the advances in TPS would go a long way in making this game even better.
 

Jormungandr

The Midgard Wyrm
Founder
It, surprisingly enough, provided the groundwork for World in Conflict (Ground Control is their first entry into the RTT Genre; they're kind of the guys that created the genre); you see a lot of WiC's systems in GC2 in a less-refined form.

Also, it's one of the few settings where you can play with gattling artillery (in this case, just 155mm in 5 (for the Cray's HOG) or 3 (NSA's artillery piece) barreled versions). The only other game that played with that is Warzone 2100.

On that note of games that are nearly lost to the sands of history, a Brazillian game called Outlive: Robotics vs Genetics should be on the table:

Basically, it was a two-faction Starcraft that was almost perfectly balanced (except for the Apocolypse unit, which refuses to get balanced). It needs a remaster and/or a GOG release...



Remake Empire Earth using the good elements from EE1 and 2 in a modern graphics engine.



The closest thing we've ever gotten to a genuine book-esque Starship Troopers game. This was one of the first Third Person Shooters, and a lot of the clunkiness is due to that and system limitations of that period. A remake with all the advances in TPS would go a long way in making this game even better.

Warzone 2100 is the shit.

It's just a shame that the multiplayer element is so... bland.

The aim of the game is to secure resources at critical spots (oil derricks), develop upgrades to produce better units ("Oh, you've sent ten Machine Gun Viper Wheels at me? Congratulations, motherfucker! Eat my Heavy Machine Gun Viper Wheels!") to outgun your opponent, and use the sophisticated sensor, counter-sensor, and counter-battery systems to gain an edge.

Instead? "lol nope, here are just flat maps with fifty oil derrick spots right at your spawn, so spam away! Most cheap crap wins!"

It's why I played multiplayer once or twice, realized it was so goddamn bland and, more importantly, elitist, and went back to OpenRA.
The video says "competitive", but it's literally every single multiplayer game.
 

Aaron Fox

Well-known member
Warzone 2100 is the shit.

It's just a shame that the multiplayer element is so... bland.

The aim of the game is to secure resources at critical spots (oil derricks), develop upgrades to produce better units ("Oh, you've sent ten Machine Gun Viper Wheels at me? Congratulations, motherfucker! Eat my Heavy Machine Gun Viper Wheels!") to outgun your opponent, and use the sophisticated sensor, counter-sensor, and counter-battery systems to gain an edge.

Instead? "lol nope, here are just flat maps with fifty oil derrick spots right at your spawn, so spam away! Most cheap crap wins!"

It's why I played multiplayer once or twice, realized it was so goddamn bland and, more importantly, elitist, and went back to OpenRA.
The video says "competitive", but it's literally every single multiplayer game.
That heavily depends on the map, but the maps I've used always had 4 near your base but never anything like 50.

Funnily enough, I'm working on a GURPS Empire Earth setting...
 

Jormungandr

The Midgard Wyrm
Founder
That heavily depends on the map, but the maps I've used always had 4 near your base but never anything like 50.

Funnily enough, I'm working on a GURPS Empire Earth setting...
Multiplayer typically plays the same map type over and over (50 oil at spawn). It's so goddamn dull.
 

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