What are you playing currently?

Agent23

Ни шагу назад!
Yeah, difficulty is really arbitrary, or rather, it's location-based rather than plot-progression based. Which, I assume, is fine enough for an open world game like MW5. But what bothers me is that you have the core concept of HBS Battletech, ie. you own/manage a mercenary company, but none of the strengths or depths of that game.

Lancemates? No personality, no banter, no progression, no nothing.

Ship? You don't manage or upgrade it.

Missions? Utterly generic, no real story/world or even emotional impact.
And the controls suck!
 

nemo1986

Well-known member
Picked up hi fi rush. I'm honestly having fun. No woke outside of the girl lead having that stupid half shaved haircut, but the game play is fun and there is little politics outside of the usual anti corporate stuff. You can easily ignore that. Plus it's cheap and it's outselling Forspoken by a large margin.
 

Culsu

Agent of the Central Plasma
Founder
So far I'm loving Assassin's Creed Odyssey, most likely because where I'm at in the game it simply isn't an Assassin's Creed game, but an action Rpg set in the Peloponnesian War. None of the Templar-Assassin crap, way more freedom, too. I wish Ubisoft would concentrate more on that, or do actual independent games like that, rather than the same old AC stuff.
 

bintananth

behind a desk
Starting an Exalted game for my wife and daughters tomorrow ...

They're playing a trio 250xp exalts (a Solar, a Lunar, and a DB) hell bent on taking down The Perfect of Paragon (their idea, not mine).

If they go in "Animas Flaring" they will fail.

Princess has munchkined her character (the DB) to have essence 5, breeding 5 and Purity Crucible Strike. Our daughters are playing a pair of Celestials disguised as "mortal retainers".

They aren't going to go in "Animas Flaring". I know this.

If they can get Princess' character within arms reach of The Perfect while her character has 41m+5wp available she'll be rolling 13dice+4successes to join battle followed by 14dice+4successes to hit and auto-kill him with one strike that merely has to hit ... before I award stunt dice.

If they surprise him, his DV is 0. If they don't, his DV is 5.

If Purity Crucible Strike somehow doesn't kill The Perfect a Solar-Lunar tag-team where both have dexterity 5, martial arts 5 (+3 unarmed) won't be pretty. Assuming average rolls the Perfect will be incapacitated within six seconds and dead within eleven.

I'm not going to make that an easy win for them.

EDIT: Purity Crucible Strike is not a Dragon-Blooded combat charm. It's a Presence charm from Lords of Creation. It has no effect on Celestial Exalts and will kill any mortal it hits. When used on a Dragon-Blood it will either raise their breeding background or kill them.
 
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posh-goofiness

Well-known member
There's A LOT of collectible backtracking. The combat is fun but it does have some flaws, like the lock-on and the weird context switching of spell cooldowns. The puzzles and secret hunts are fun. Really enjoying it, as well.
 

Blasterbot

Well-known member
There's A LOT of collectible backtracking. The combat is fun but it does have some flaws, like the lock-on and the weird context switching of spell cooldowns. The puzzles and secret hunts are fun. Really enjoying it, as well.
combat does feel a little limited. but it does make sense. you are a HP wizard. you have to play that. trying to play like you aren't that results in a lot of dying over and over. that said once you get it you basically can juggle and stunlock most enemies and the ones you can't usually have some spells that operate as a direct counter to them to make combat against them easier.
 

posh-goofiness

Well-known member
Yeah, I'm starting to get the hang of that. I might have made a mistake playing on hard for my first (blind) playthrough.

I think my biggest critique is that core functionality is locked behind main quest progression. Like, I still can't access Talents, whatever those are (don't tell me) and I'm already level 20. There's also gear that's locked.

Money making seems like its Herbology based? Maybe?

Story is interesting so far. Though the forced diversity shit is annoying, though understandable even in the context of in game lore since long distance travel is fairly trivial for wizards.

I'm hoping that house choice has a meaningful impact an gameplay so there's a fresh experience on a second playthrough but I sorta doubt it.
 

Blasterbot

Well-known member
I'm hoping that house choice has a meaningful impact an gameplay so there's a fresh experience on a second playthrough but I sorta doubt it.
couldn't really say but you do get a different common room and different color robes. the robes you get from the keys all look pimping. my Gryffindor (what the hell the auto correct knows hogwarts houses) looks pimping in his robe and hat. it is a bit like the wand where all the wands play the same but in lore wand reflects the wizard and different wizards tend towards doing good with different things. wizards with short wands tend to be better at precision. wizards with long wands at big AoE effects. Different woods reflecting a wizards primary talents. Different cores being either more stable or having higher highs and lower lows and being more temperamental.

I rather enjoy what I have played through and it has reminded me of why I really loved those books as a kid. the very mixed skin colors and random trans character in Hogsmeade aren't great but if you take it as traveling throughout the british empire it is a bit more acceptable for the skin color. and the pros definitely outweigh the cons for me. good graphics, solid gameplay, and a bunch of stuff to do mean you either do one long 100% play through or do a couple playthroughs doing whatever catches your fancy.
 

bintananth

behind a desk
The first Exalted session went well.

Princess' character convinced The Perfect - through an intermediary - to sponsor a Martial Arts tournament for mortals with a one season entry period where the winner, runner-up, third place, and their sifus get a banquet hosted by The Perfect as the prize. The format is similar to the World Cup: a group stage followed by a single elimination knockout bracket.

Our daughter's characters are entered. They're disguised Celestials who can't use peripheral essence, their CMA charms (a Sidereal* will be the referee), any of their native charms with the obvious keyword, use weapons, or wear armour.

Lisa's character knows 27 charms. Lucille's character knows 16 charms and 6 knacks ... most of which they can't use.

Now I need to stat up 16-18 enlightened mortal martial artists with as many different styles as I can find who know at most 5 TMA charms and won't be speedbumps when facing a Solar who can punch with 24+dice to-hit or a Lunar who can kick with 18+dice to-hit and +13B when the kick connects for the KO using only personal essence and excellencies.

* The Sidereal will be Anys Syn, but their characters don't know who she is.
 

ParadiseLost

Well-known member
Yeah, I'm starting to get the hang of that. I might have made a mistake playing on hard for my first (blind) playthrough.

I think my biggest critique is that core functionality is locked behind main quest progression. Like, I still can't access Talents, whatever those are (don't tell me) and I'm already level 20. There's also gear that's locked.

Money making seems like its Herbology based? Maybe?

Story is interesting so far. Though the forced diversity shit is annoying, though understandable even in the context of in game lore since long distance travel is fairly trivial for wizards.

I'm hoping that house choice has a meaningful impact an gameplay so there's a fresh experience on a second playthrough but I sorta doubt it.
Then you're neglecting the main quest.

Making money is kinda trivial, its not herbology based though, you can't sell herbs. The eye chests are probably the easiest non-sustainable way, along with going and selling gear whenever you're close to your inventory cap.

If you just do that you'll easily buy anything you need...

Also, this is speculation, but the reason you might be struggling is because you're meant to be doing enough of the main quest first that you unlock certain critical abilities that make things easier in combat...
 

Blasterbot

Well-known member
Then you're neglecting the main quest.

Making money is kinda trivial, its not herbology based though, you can't sell herbs. The eye chests are probably the easiest non-sustainable way, along with going and selling gear whenever you're close to your inventory cap.

If you just do that you'll easily buy anything you need...

Also, this is speculation, but the reason you might be struggling is because you're meant to be doing enough of the main quest first that you unlock certain critical abilities that make things easier in combat...
agreed. money is difficult early on bit in the mid game it kinda stops mattering that much. a couple of quests require you either buy a seed or a plant or a potion or a recipe but it is mostly for cosmetic or room of requirement stuff. once you have the recipes and seeds there is little need for gold and it just stockpiles.
 

posh-goofiness

Well-known member
Then you're neglecting the main quest.

Making money is kinda trivial, its not herbology based though, you can't sell herbs. The eye chests are probably the easiest non-sustainable way, along with going and selling gear whenever you're close to your inventory cap.

If you just do that you'll easily buy anything you need...

Also, this is speculation, but the reason you might be struggling is because you're meant to be doing enough of the main quest first that you unlock certain critical abilities that make things easier in combat...
Yeah, I figured that. My issues with the combat aren't really the spellwork, more the lockon system and I've got slow reflexes.
 

Blasterbot

Well-known member
Yeah, I figured that. My issues with the combat aren't really the spellwork, more the lockon system and I've got slow reflexes.
I honestly don't use the lock on system. it has mixed results as the damage can end up splashing. I also usually focus on more tactical and strategic games than anything else. my reflexes and dexterity are rather bad. admittedly I went for normal difficulty rather than hard so that may be a difference.
 

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