What are you playing currently?

Agent23

Ни шагу назад!
Just finished Wolfenstein: The New Blood(Thank you, based GoG Poles!)
Kinda meh.
I really, really hate those stupid action moments,I always, ALWAYS HATE THAT SHIT, THIS TIME IT WAS ROCK CLIMBING VIA A PAIR OF BROKEN PIPES.
Also I see no reason why there must be 3 extremely ineffective meelee weapons.
Weapon selection was kinda counter-intuitive, I guess I should have tried to invert the mouse wheel.
For some reason the scope on the sniper rifle was disabled after I got it back, probably there is a toggle, but again, too lazy to check.
Dual-wielding is sort of fun, but weapon type switching can be slower because of how it is implemented.
For a shooter, there was way too much skulking around with only a lead pipe as your weapon.
There was some pretty uninteresting Lesbian romance that felt totally bolted on in the name of SJW brownie points.I mean, they could have given us a bit more, ahem, "plot and backstory" in that department, but when the affirmative action crap is minimal I won't complain that much.
But that all pales in comparison to the game's biggest problem, namely NO HEAVY GUNS!

The heaviest weapon you can get is a rip-able heavy turret that you barely get to enjoy.
No missile launchers, no tesla rifles, no railguns, no grenade launchers, nothing!

Nice-ish older shooter, but it could have been much, much better!
 

Val the Moofia Boss

Well-known member
Vantage Master - 8/10 (Very Good)

Finished this last night. It's a tactics game/SRPG where you play as a master who summons monsters (called Natials) and tries to slay the enemy master. The game looks aesthetically gorgeous.

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After each battle, you loot a totem off of the enemy summoner that allows you to summon a new type of monster. There are some peculiar looking monster designs. For example, you can get a totem that is a ship-in-a-bottle, which is used to summon a winged fishbowl Natial. Cool designs.

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You can be a wolfman who summons fishbowl monsters and cleaves wizards with his claymore!

The battles take place on a hex grid which allows for more interesting movement options. There is no stat or equipment micromanagement and no sidequests; the game is very focused on just getting you to the fun part of the battles. Battles are about 15-30 minutes long, so the game avoids the tedium and frustration that plagues other tactics games/SRPGs.

There are 30 battles and the game took me about 22 hours to complete it. Strangely, there is a world map but the entire game takes place on one of the four continents. The final battle takes place in a desert on a landbridge to the second continent. That being said, the game did not outstay its welcome.

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You sorta progress through the world like it's Super Mario Bros.

The gameplay has a lot of depth to it. Natials can be one of four elements and there are type disadvantages. Water beats Fire. Fire beats Heaven. Heaven beats Earth. Earth beats Water. Earth elements tend to be slow but have high defenses and are good for digging in and entrenching a position. Heaven units can fly over terrain and are good for capturing distant positions like ley lines, or flanking. Water Natials usually move slowly over land but way faster over water. Your master can summon a magic spell that can raise or lower the water level, enabling your water units to travel further (or to landlock an enemy master's navy). There is also elevation, so you can have archer units that stand on top of hills and shoot further, while units down below can try to block line of sight by hiding behind pillars, and so on.

The game is quite hard. There is a so-called "easy mode" but it is still nonetheless quite hard. I would strongly recommend playing the game on easy.

After every 4 battles, there is a 40 second cutscene which I presume is the plot happening, but the cutscenes aren't translated (except for the last one), so don't play this for the story.

There is some fantastic music too!



The game is free to download from Falcom's website.

I had a ton of fun playing this game. Probably the most enjoyable tactics game/SRPG I've played. Strong recommendation.
 

bintananth

behind a desk
Vantage Master - 8/10 (Very Good)
Not the kind of game that I'd usually play, but it does look interesting.

In the ones I play combat is a die roll which doesn't determine who won but instead informs both sides of the casualties.

EDIT: In the game I'm playing against Princess (my wife) the Union is going to lose an entire corps and Sheridan (the best General I have left) somewhere in the Carolinas if she rolls anything but a 1. We both know this.
 
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LTR

Don't Look Back In Anger
Administrator
Staff Member
Founder
Playing three campaigns in Total War Warhammer 3... each one is moving at a pretty glacial pace since I don't even have time to play it daily or whatever and I'm coordinating with other people on two of them.



I wasn't planning on choosing Chaos in all three campaigns but... Yeah I did.
 

Doomsought

Well-known member
I've recently started playing Lords and Villeins, its a colony sim with lots of potential. Unfortunately the in came economy needs balance out because it is currently weighted towards an economic death spiral due trade deficits.
 

Rhyse

Well-known member
Replaying Fallout 4 with the DLC. Automatom literally breaks the game over its knee. When I finished up, Codsworth rolled off the assembly in a sentry body, with twin linked gatling lasers, and enough armour plating to take a mini nuke. I took him to Nuka world and the guy was defacto a better Overboss than I am. He cleared out the Nuka bottling plant, killing Nukalurks and assaultrons faster than I could even spot them. Then when it came to the Nukalurk Queen, he managed to gun her down faster than I could pull out and load my Fat Man.

I wasn't even trying that hard to break the game either, it could be even worse, since I could give him the Robobrain head to give him another attack, or swap out the sentry legs for three Mr Handy saws - and with nukaworld a Mr handy flamer - and turn him into a CQC god rather than a walking multilaser emplacement. Nuka world is a fun DLC though, great locations; but I did really dislike the whole 'being a raider' part, and how rejecting that simply fails the majority of the quests, rather than letting you retake the part for a cast of trader characters. But, I reckon it's worth the money I paid for it. Far Harbour is really good.
 

Doomsought

Well-known member
Try Asura's wrath instead. It is packed solid with awesome, and uses quick time events better than the God Of War series ever did.
 

Culsu

Agent of the Central Plasma
Founder
I think I'm going to pass on Weird West. While it looks interesting, some of the negative reviews really have settled it for me. Especially this one:
Weird West is available on Gamepass. Get it there, or don't get it at all.

I finished Weird West, and I think I did it out of contempt - either for myself or the game itself, it's hard to say. It starts out well enough, a western fantasy with all the expected trappings: You hunt bounties to buy your first horse, collect upgrade points by picking them up off the ground (Weird West does not use a Level system. You get two 'currencies' found in the field: one per character and one for your 'account'), buy some guns, realize that the Jump Dodge is the most powerful ability in the game and you get it for free, and then complete the first character.

And then you realize that changing characters resets all of your ability points. And the characters share 95% of their ability pool, save for 4 somewhat unique and largely irrelevant and ignorable abilities. And then the horror sets in.

Yes, the game does expect you to grind back up those abilities you were just using again, four times in a row. Yes, you will be expected to farm up a horse for each character. No, none of them change the game significantly between the five, and you will be using Ambush Silence Rifle attacks to solve every single problem in the game.

And that is where this review started.

I got suckered in. PREY was a long time favorite, and Immersive Sims are a genre always in need of love, and who doesn't like the 'Choices Matter' Tag. But Weird West's structure begins to creak early, and you can hear the bulkheads buckle at roughly the same time as you realize that the game primary system of progression for every intent and purpose does not exist .

While yes, you can pick up relics and cards (Your character and account progression, respectively), the only thing relics do is allow you access to your Action Point (Mana) abilities, and AP is tremendously easy to burn through, so you're heavily encourage to spend it on the show-dodge (which slows time to a crawl, gives your guns free reloads, and allows you to shoot up to 100% faster, which is wildly, *insanely* overpowered for it's cost) and a silenced rifle shot that deals critical and 200% amped damage. These two tools and the crabwalk sneak will get you through Very Hard without incident.

But that means you only need one (1) upgrade point. Show dodge is free and silenced sniping is a single relic.

You can easily beat the game with only these two tools and a sufficiently powerful rifle and pistol, both of which can be earned less than an hour and a half in the game. And that's...it. You can get a little more health from the Gold Cards, but you reach a point in the game where more money and more abilities simply don't help you. And that means you have no pressure to explore, and it means that the whole game turns to busy work almost instantly.

Pathologic 2, the Patron Saint of immersive sims, knew that the difference between "A catastrophic waste of time" and "I found a single bit of string I am saved" is how tightly you control the pressure on your player. *Pressure* is what makes an immersive sim an immersive sim. Weird West has no pressure, exploration grants you nothing, and it all gets reset when you go to the next character anyway. So why bother? After a few hours: You don't. So all of the incentive is to just rush the main story quest, and while you're doing that, the game is constantly intoning about an oncomming Zombie Plague, or ghosts who might have secret quests, or secret artifacts with even more fantastic power.

I never found any of them. No plague ever arrived. I never located a single ghost quest. The only relics I ever found game me abilities I didn't need to use. There are a lot of flowers, totems, and weird anciliary items that aren't labeled as junk but also don't seem to have any actual use in game. They might be locked behind a side quest or a special area or the ♥♥♥♥♥♥♥ alignment of the stars, I have no idea. The game might have an entirely different strata of systems that I never engaged with, but I need to stress that absolutely nothing points you to them.

The game is constantly screaming "Explore! Do things! Be free!" but the sum total of that freedom appears to be the age-old trap of "Ooohh, you can kill everyone in this town! Even the quest characters! Digital Freedom!" which as an RPG game design habit is as bad as the "Battle Royal" is to the FPS. Yes, it sounds very good on paper but there's a reason only a few legendary games pulled it off. The ability to shoot a town dead is only as good as what you get from it, and the constant drag hanging over weird west is "What do I get from this?", and the answer is often a resounding "Poorer in bullets and weaker in consumables." I wouldn't say the game actively discourages exploration, but it does absolutely nothing to encourage it.

And we should talk about "Freedom". See, the thing about being able to just do whatever is that you need to be able to make your own story if you're going to just hand over that sort of power to the player. Starsector, Kenshi, ♥♥♥♥♥♥♥ Crusader Kings know that if you're going to try to sell a Sandbox, then *the player* is the one who gets to say what the story is about. Weird West can't afford that freedom, because the plot must adhere to it's rigid structure. You can't go back to previous characters once their story is over. You have zero control over what towns get repopulated or taken over by bandits. Things just happen, and while the game will talk about your choices, it's all roughly the same level that Skyrim . In otherwords: Go ahead and slaughter the west down to the last screaming ghost, you're not changing anything.

Despite it's pedigree, despite it's effort, despite the pants-♥♥♥♥♥♥♥♥♥♥ insane price (if you take nothing else from this, take this: You are being scammed if you buy it at $39.99), Weird West can not rise above feeling like a Game Jam test case that out-grew it's mold. Like the devs got a contract to make an Immersive Sim only to realize 30% of the way in that they never found the fun.

I, at least, never did. I finished it because the mystery was compelling enough to deal with Use Gun On Man for 20 hours, but not compelling enough to forgive the absolute disaster that proceeded it. And that ending, for what it's worth, is not worth the effort it took to get there. The final moral boiling down to a slightly edgier reading of "The Journey is what matters" comes across more as a desperate attempt to avoid rendering more than two endings. "What did I feel", asks the game in it's final moments.

Pissed off, mostly.
copied from Steam.

Which is a damn shame. Too few good western themed games out there.
 

Free-Stater 101

Freedom Means Freedom!!!
Nuke Mod
Moderator
Staff Member
Aliens Vs. Predator 2010 on xbox.
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So far, it's great and I feel looking at reviews that it was terribly underrated and despite its age is still a choice worthy of looking into if you want some entertainment.

Here's a review for anybody interested in more information.
 

Aaron Fox

Well-known member
Right now I'm playing a combination of Anno 2070, Aliens Fireteam, Cities: Skylines, and Phoenix Point: Year One... depending on my mood.
 

Robovski

Well-known member
Been trying to do a full run on King's Bounty II since I have never finished any of the characters. Chose the mercenary; trying to see how far I can get on Order troops.
 

Typhonis

Well-known member
Currently playing Lego Star Wars Skywalker saga....

Going to have to start a brand new game because one of my saves is bloody corrupted.
 

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