What are you playing currently?

ParadiseLost

Well-known member
I have the Sunrider games installed but haven't gotten around to them yet. The VN I was playing before was World End Economica, but it's such a slog (5 hours in and literally nothing has happened) that I'm probably going to drop it... so that'd leave Sunrider. How is it so far? Likes? Dislikes?

I would recommend Majikoi if you like visual novels (it just recently got a steam release); just make sure to get the patches restoring the full voice acting cast.
 

Bear Ribs

Well-known member
I have the Sunrider games installed but haven't gotten around to them yet. The VN I was playing before was World End Economica, but it's such a slog (5 hours in and literally nothing has happened) that I'm probably going to drop it... so that'd leave Sunrider. How is it so far? Likes? Dislikes?
My general feeling:

The VN aspect is pretty muted. There really aren't very many choices to make between the characters. The characters themselves have a decent array of personalities and the interactions are amusing the first time but since you don't have many choices there's really only one way to play.

The simulation aspect is kinda full of traps. It kinda suffers from one-true-wayism where there's several possible builds, but only one of them is going to survive the endgame (Hint: Don't upgrade your lasers, ever. They might seem like a good weapon at first but they're going to be utterly useless later.) There's also basically only one strategy that's worth a fig, namely keeping everybody in an extremely tight formation under your shields while advancing slowly in kinda-turtle formation.

Overall I think it's worth playing once but the extremely limited array of choices and tactics, despite it appearing that there are more, means there's no replay value.
 

ParadiseLost

Well-known member
Going to try to go on a twin stick shooter binge:

Leap of Fate
American Fugitive
The Ambassador: Fractured Timelines
Redeemer
Hatred
God's Trigger

They are listed in order of how good to bad I expect them to be. I only have high expections for Leap of Fate; I think American Fugitive and Ambassador will just be good; I feel Redeemer will be just okay; and I think I'll actively dislike the last two.

Edit: Played them each through the prologue/first level. (About 10-15 minutes each). My list from best impression to worst impression:

The Ambassador
God's Trigger
American Fugitive
Redeemer
Leap of Fate
Hatred
 
Last edited:

JasonSanjo

Your Overlord and Jester
So did I... and I just had to replace a filling, too. My wallet weeps this month.

Incidentally, BaronVonGames got an advance copy and just posted a gameplay video:
 
Recently I bought Rule The Waves 2 and then installed some "historical start" edits made by the community. The 1920 one is the most expansive due to it's inclusion of a few alternate history start dates. Thus I chose to play the UK with one of the "no naval treaty" options and got to tear my foes up using planned 60,000 ton Battlecruisers and Battleships that only get larger from there.
I would not recommend the historical 1899 start mod due to its inclusion of various monitors and ironclads into the OOB of all nations; they are basically gimped in gameplay terms.
 

Shadepen97

Well-known member
Just installed "Operencia: Second Sun" last night and am looking forward to playing it once again in few hours. They story is neato, the combat is turn-based, the animations are almost perfect on both the lowest and highest setting, and the puzzles and fantastic. I love the first two Dungeons already and look forward to tearing through the third. I also like how they integrated potions, which so far feels better than how they were integrated in most games. The only complaint I have that wouldn't delve into spoiler territory is that if you like immersion you would need to schedule at least two hour sessions of this game, and even those complaints would probably be looked at as positives by most players.
 

Urabrask Revealed

Let them go.
Founder
It's more or less a common sense to wait with the new games, because day one release is something that would be called beta version, once upon the time and early customers are paying to be beta testers.
Indeed. I wonder when the time comes where an anticipated game sells so poorly the developers and publishers decide to discontinue working on it, only for the fanbase to reveal that actually they were waiting for it to be patched first.
 

ParadiseLost

Well-known member
Well, I discovered why it was so easy.

It has the same balance issue Evil Genius 1 had: if you just ignore the first main quest and never complete it, the game never scales to what you've built - it only scales to what part of the main quest you are on.

I got absolutely destroyed once I got caught up to the main quest.

I created another hard mode campaign... this time I'll take it slower and just not do the main quest till I'm close to maxed out in research and have much better defenses.
 

ParadiseLost

Well-known member
After 9 hours... I don't like it. It might be my new biggest purchase regret ever.

Some notes:

The game is intentionally designed to take longer than it needs to. You send your minions out on missions that can have one hour timers. ONE HOUR TIMERS FOR THE MISSION TO FINISH. The excessive timers honestly make me think that in initial brainstorming sessions this was a mobile game.

The fact that the game punishes aggression substantially also helps to lengthen the game.

Honestly I should've seen it as a giant red flag when I was still in the tutorial 2 hours into my first campaign. This game is very much not complex enough for a tutorial to last that long. The tutorial also throws easy-money quests at you, but its hand holdy enough that most people aren't going to want to do it more than once even if it makes the game significantly easier.
 
Last edited:

Doomsought

Well-known member
You didn't ever play the original Evil Genius, did you?

It feels just like the original to me, with some modern add ones. If the missions were faster, you'd build up heat too much for you to focus on base building. The pace seems perfect to me.

Remember you also get passive income from networks, and the 3 minute missions will keep popping up on a level one network.
 

ParadiseLost

Well-known member
You didn't ever play the original Evil Genius, did you?

It feels just like the original to me, with some modern add ones.

No, I have not.

If the missions were faster, you'd build up heat too much for you to focus on base building. The pace seems perfect to me.

Remember you also get passive income from networks, and the 3 minute missions will keep popping up on a level one network.

Dude, I understand how the mechanics work; I've been playing this game for 9 hours, and its not that deep.

I just think that gameplay that is in many ways primarily micromanaging a world map's timers and gauges is pretty boring.

That's actually part of the reason why I wish there was more options to set a series of tasks to be done... Like setting things up so the game would automatically research another things after one was finished, or set up certain provinces to automatically do missions in a particular order. Because this is the type of slow burn game that would be interesting to just leave running while doing homework or something, but the mechanics feel like they were designed for that not to be as impractical as possible.

Micromanaging is often not done in a way that's fun., and micromanaging a game where you're just doing mostly the same thing every time over and over again for a couple of hours is even less fun.
 
Last edited:

Doomsought

Well-known member
Because this is the type of slow burn game that would be interesting to just leave running while doing homework or something, but the mechanics feel like they were designed for that not to be as impractical as possible.
Dude, you are complaining about the game not plying itself so that you can just not play the game and say you did. It sounds like you wanted to play cookie clicker, not a base builder.
 

Users who are viewing this thread

Top