Wallrunning

Agent23

Ни шагу назад!
When and how did this nonsense become a thing exactly?

I remember there was some of that stuff in Warframe, but didn't see it much since I played that.

Then this year, first I had it endure it in Necromunda: Hired gun, and now Shadow Warrior 3



I mean, this is total nonsense.
 

Bear Ribs

Well-known member
Wall Running's been a thing in games for years. Here's a 13-year-old video of it in Prince of Persia.



Just about any game with a high emphasis on mobility is going to have wall running going on. It's in Assassin's Creed, it's in Call of Duty, it's in Titanfall. It's not really surprising a ninja-themed game is going to have it.

Parkour practitioners have figured out how to do it in real life, making it pretty big for games wanting to include Parkour.

 

Agent23

Ни шагу назад!
Wall Running's been a thing in games for years. Here's a 13-year-old video of it in Prince of Persia.



Just about any game with a high emphasis on mobility is going to have wall running going on. It's in Assassin's Creed, it's in Call of Duty, it's in Titanfall. It's not really surprising a ninja-themed game is going to have it.

Parkour practitioners have figured out how to do it in real life, making it pretty big for games wanting to include Parkour.


Yeah, PoP did have some wierd acrobatics, for the time the game was kinda fun, but exactly that stupid acrobatics made it annoying.

I am asking when it became so popular that even shooters from long-running established series have to have it.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Yeah the wall running was a fun mechanic in Titanfall 2. It was something I was totally not expecting when I played the game but quickly won me over with how it was implemented in the gameplay. Oftentimes I find platforming/puzzle metrics kind of annoying like in the Doom: Eternal DLCs and the like. Not with Titanfall tho.
 

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