Thought I'd include a thread to keep folks updated on the progress of things.
Right now I am working on refining the R&D rules which will give you the first good look at how some of the racial characteristics work, specifically Creative and Stolid.
Once I finish the R&D rules I will do a final polish pass on the space and ground combat rules, then take a deep breath and dive into what I suspect will be the hardest part, the tech trees and component charts.
I have the standard 25 system starting cluster fully populated and worked out, the only variations are the location of the single NPR in each starter cluster and the system where the exit warp point is located (for when you research the tech needed to detect it)
At game start I will randomly distribute the starting clusters to the players. Each cluster exits into the main central hub at least 2 jumps away from anybody else.
If things progress long enough, I will create a second main hub with higher SL tech required to detect the exit WPs to that, but that is down the road.
Right now I am working on refining the R&D rules which will give you the first good look at how some of the racial characteristics work, specifically Creative and Stolid.
Once I finish the R&D rules I will do a final polish pass on the space and ground combat rules, then take a deep breath and dive into what I suspect will be the hardest part, the tech trees and component charts.
I have the standard 25 system starting cluster fully populated and worked out, the only variations are the location of the single NPR in each starter cluster and the system where the exit warp point is located (for when you research the tech needed to detect it)
At game start I will randomly distribute the starting clusters to the players. Each cluster exits into the main central hub at least 2 jumps away from anybody else.
If things progress long enough, I will create a second main hub with higher SL tech required to detect the exit WPs to that, but that is down the road.