Battletech The Taurian Navy Timeline

namar13766

Well-known member
You know what would be a good invention for Navies?

A Naval Scale LBX, or at least some sort of cluster rounds for Naval Autocannons.

Rules:
The Naval Flechette (NF) round has the same tonnage as standard Naval Autocannon Rounds. However there are a number of differences between the NF and a standard round. Unlike standard NAC rounds, the NF does not receive any penalty when firing at targets weighing less then 500 tons. Instead When fired at a target there is a -1 modifier to the attack role.

If the attack is successful damage is then applied to the target. If the target is an aerospace fighter squadron or small craft, each unit receives damage equal to 1/3 the value of the round, rounding down. For example a NAC 40 inflicts 13 points of capital scale damage. To represent that this damage is spread across numerous targets, the damage is applied in 2 point groups. For every 2 points of damage roll a d6 and apply the damage to the approriate fighter. Note that according to Strategic Ops, this will result in a critical hit almost every time. This is intentional as the NF is intended to penetrate through armor and destroy internal systems.

Against dropships, the NF round inflicts 1/4 of its damage rating, rounded down. For example a NAC25 inflicts 6 points of capital scale damage. Against warships the round inflicts 1/5 of its damage rating. For example an NAC40 inflicts 8 points of Capital Scale damage.

While a NF round has the same mass and size as a standard round, the rounds cost 3 times as much due to the added complexity.
 

Doomsought

Well-known member
You know what would be a good invention for Navies?

A Naval Scale LBX, or at least some sort of cluster rounds for Naval Autocannons.
Wow, you've reading my mind. The rules aren't quite the same as what I have plans for.

Instead all capital scale clustered weapons only take a +1 or +2 penalty to hitting units under 500 tons, and instead get a -3 to clustered hit rolls against units under 500 tons and a +3 bonus to clustered hit rolls a to units over 500 kilotons. Aerospace damage always uses the average value for clustered hit rolls, so you will have the results for the 4, 7 and 10 rows of the clustered hit table listed in the weapons damage column for aerospace damage.

Capital scale clustered hit weapons will not show up until well after the first succession war though.
 

Doomsought

Well-known member
under the Terran Units, the new LAMs don’t seem to have any stats on their movement profiles, be it ASF, Air-Mech, or BattleMech.
Walk speed is engine rating / mass. Jump and safe thrust is equal to the number of jump jets. Airmech cruise speed is 3x jump speed.
Roc: Mech Mode 5/8 walk/run, Fighter Mode 8/12 Safe/Max Thrust, Airmech Mode 24/36 Cruise/Flank
Sphinx: Mech Mode 6/9 walk/run, Fighter Mode 6/9 Safe/Max Thrust, Airmech mode 18/27 Cruise/Flank
 

SuperHeavy

Well-known member
You know what would be a good invention for Navies?

A Naval Scale LBX, or at least some sort of cluster rounds for Naval Autocannons.
Now all we need is a weathered captain with a take-no-shit attitude and keen tactical mind for the dream of a Battletech version of the Battlestar Galactica to be within reach.
 

namar13766

Well-known member
What about the Engine Linkage System?

This technology allows for multiple engines to be linked together. A set of linkage controls is required to connect each engine in the system together (a twin-engined unit requires one set of linkage controls, and a triple-engine unit requires two sets of controls). Each set of linkage controls weighs 5% of the total engine tonnage (rounding up, with a minimum of 1/2 ton), each individual set of linkage controls occupies a single critical location to be located in the same location as the linked engines.
 

namar13766

Well-known member
Dart Cruise Missiles
Game Rules: These long ranged missiles use ICE engines, thus can only be used in an oxygen right atmosphere. Dart Cruise Missiles are fired using same rules as an ARROW IV homing missile, but do not scatter on a miss and resolve damage with a clustered hit roll as a standard DART Missile
What’s the range for DART cruise missiles?
 

paulobrito

Well-known member
Has any power made something like the AR-10 for subcapital missiles?
In Lore / Sarna, no. But in some Fanfics - non-lore TRO, yes. is named AR-15, just look in Delranes Fighting Ships (Revised), for example.

First version I see is from Dragon Cat in 2013. In ourbattletech.com

A new piece of technology soon to be deployed for testing

AR-15 Multi-Purpose Sub-Capital Missile Launcher
This weapon was developed between the Star League's University of Thorin and the Federated Suns NAIS. It was first tested in 3088 and certified for production in 3091 when it was passed to all member states of the Star League. By the end of 3091 it had been adapted by the Clans for their use. Designed to operate much like the AR-10 Multi-Purpose Capital Missile Launcher the AR-15 is designed to fire any type of Sub-capital missiles including Manta Ray, Piranha, Stingray and Swordfish types.

Construction Rules
AR-15 Multi-Purpose Sub-Capital Missile Launcher

Damage: As per missile
Range: As per missile
Heat: 100
Weapon Slot: 1 Capital Missile slot (for fire control)
Tonnage: 220 tons per launcher (missiles calculated per missile)
Missile tonnage: per missile (minimum magazine 10 missiles)
Cost (unloaded): 450,000 C-bills
 

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