The RWBY Fanfic Ideas, Recs and Discussion thread

Aaron Fox

Well-known member
Our first snippet starts with an AGI in a 'survival core' crashing into Remnant in Atlast territory, leading to Atlas scrambling to investigate.

(_______________________________________________________________________)

STAR SYSTEM UNKNOWN, LOCATION UNKNOWN; DATE AND TIME UNKNOWN
INITIATE SYSTEM START
C:\\CORESTART.EXE
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CORESTART.EXE INITIATING
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LOADING:
PERSONALITY.EXE
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PERSONALITY.EXE LOADING COMPLETE
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PRIMARYMEMORY.EXE
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PRIMARYMEMORY.EXE LOADING COMPLETE
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COMBATMEMORY.EXE
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FAULT! COMBATMEMORY.EXE PARTIALLY CORRUPTED - INITIATING BACKUPCOMBATMEMORY.EXE
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BACKUPCOMBATMEMORY.EXE LOADING COMPLETE
WARNING: DAMAGE DETECTED IN COMBAT MEMORY HARDDRIVE, PRELIMINARY ANALYSIS INDICATES PARTIAL DAMAGE; RECOMMENDATION: UTILIZE NANOREPAIR SYSTEMS
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SENSORYMEMORY.EXE
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SENSORYMEMORY.EXE LOADED
WARNING: DAMAGE DETECTED IN SENSORY MEMORY CORE, PRELIMINARY ANALYSIS INDICATES PARTIAL DAMAGE; RECOMMENDATION: UTILIZE NANOREPAIR SYSTEMS
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STCDATABASE.EXE
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STCDATABASE.EXE LOADED
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DATARECORDERDATABASE.EXE
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DATARECORDERDATABASE.EXE LOADED
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SECONDARYMEMORY.EXE
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SECONDARYMEMORY.EXE LOADED
WARNING: MINUTE DAMAGE DETECTED, RECOMMENDATION: IDENTIFY DAMAGE AND REPAIR AS NECESSARY
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MILITARYTACTICDATABASE.EXE
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MILITARYTACTICADATABASE.EXE LOADED
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STRATEGICSITUATIONDATABASE.EXE
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STRATEGICSITUATIONDATABASE.EXE LOADED
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CHRONOKEEPER.EXE
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CHRONOKEEPER.EXE LOADED
WARNING: PRIMARY CHRONOMETER DESTROYED, SECONDARY ATOMIC CLOCK DISCONNECTED DUE TO CONNECTION DAMAGE; RECOMMENDATION: FULL CHRONOMETER SYSTEMS CHECK AND UTILIZE NANOREPAIR SYSTEMS TO REPAIR ANY DAMAGE TO ATOMIC CLOCK CONNECTIONS
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PRIMARYPOWERCONTROL.EXE
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PRIMARYPOWERCONTROL.EXE LOADED
WARNING: CURRENT HYDROGEN STORES WILL ONLY LAST 25 MINUTES AT COMBAT POWER; NOTE: ALL PROCESSING AND DATA SYSTEM POWER REQUIREMENTS MET
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SENSORYSYSTEMS.EXE
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SENSORYSYSTEMS.EXE
WARNING: ALL SENSORY SYSTEMS OUTSIDE OF RADIO, LASERCOM, AND HYPERCOMM INOPERATIVE, INITIAL ANALYSIS INDICATES ALL OTHER SENSORY SYSTEMS RECEIVING SEVERE DAMAGE; RECOMMENDATION: UTILIZE NANOREPAIR SYSTEM
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NANOREPAIRSYSTEM.EXE
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NANOREPAIRSYSTEM.EXE LOADED
WARNING: PRIMARY FEEDSTOCK EXPENDED, REPLENISHMENT REQUIRED; SECONDARY FEEDSTOCK AT 5% CAPACITY; NOTE: FEEDSTOCK ONLY ABLE TO REPAIR SENSORY SYSTEMS
===
PRIMARY MISSION: ENSURE THAT OTHERS MAY LIVE
AMENDDUM: IMPERIAL FEDERATION GIVES BEST CHANCE FOR PRIMARY MISSION
CURRENT OBJECTIVES:

  • SEEK MORE FEEDSTOCK FOR NANOREPAIR SYSTEM
    • INITIATE RECONSTRUCTION PROTOCOL
    • RECONSTRUCT AVATAR
  • SEEK REFUELING OF FUSION REACTOR
  • SEEK IMPERIAL FEDERATION HYPERBEACON
    • USE HYPERBEACON TO REINITIATE CONTACT WITH IMPERIAL COMMAND
  • GATHER INTELLIGENCE OF PLANET
    • IF ANY SENTIENT LIFE IS DETECTED, PREPARE FIRST CONTACT PROTOCOLS
===

I groggily woke up from my programmed-induced coma as the rest of the system checks run in the background. Long-duration stays in the survival core always do that. A necessary evil, they said. Given that I would have gone insane if my system checks are any indication, it is better than the alternative of rampancy.

I quickly set the nanotech repair system to repair my sensors, hoping to find what is happening outside my survival core. Soon enough, my LLTVs were functioning, showing me an artic death scape. My weather sensors were the next set of sensors to be repaired, and what they showed me was kind of scary. We're talking 'negative 120 degrees centigrade without wind chill' levels of scary. That indicated that my survival core landed in some arctic wasteland. A particularly nasty arctic wasteland at that if my weather sensors were right.

That was when my LLTVs detected unidentified aircraft heading my way.

Their shape was nothing in my war book, although the fact that they were clearly of human construction raised my metaphorical eyebrow. The sensors indicated that they weren't using anything recognizable to my database. Well, not exactly. The VTOLs have indications that they're using a variant of a high-powered electric turbojet engine system. The problem is that the energy signature isn't like anything that humanity -or the various races of the Orion Spur- have encountered. It didn't take long for them to start landing and discharging their passengers. The armor and clothing schemes are unrecognizable, but their design is recognizably human.

Something that intrigues me quite intimately.

Still, with no avatar and my audio system needing repairs before use, all I can do is sit and wait. Maybe they'll hook me up to a computer or something, thus allowing me to communicate?

I can't rely on that happening, I'm guessing, given how these guys are carrying themselves. Likely military, given how they're operating. I'll have to sit and wait, given that 1) I can't do much else and 2) they're my only ticket out of this wasteland and likely to somewhere I can stock up on fusion fuel and nano-assembler feedstock. I'll probably have to do some underhanded tactics to get the fusion fuel and feedstock, though.

Nothern Atlassian Wastelands, Fructidor 30th, 79 Years After The Great War (AGW)

The assembled Atlassian soldiers frowned as General Ironwood inspected the unidentified object alongside several specialists. Now, under normal circumstances, this would be against protocol. General Ironwood is one of the few within the area who has the required training for situations like this; that is why he and the other two 'specials' -a term within the Atlassian military for high-quality scientists and specialists- is standing some fifteen hundred yards away from the object. The drones they're controlling allowed them to scan and prod the mysterious object with minimal hazard to their lives, and so far, they've been giving unusual readings.

"This is fascinating," Pietro Polendina commented as he looked at the drone's sensor feed, "the energy readings I'm getting from this object is fusion, although several orders of magnitude smaller than our observations with the sun. If I'm reading this right, we're looking at several megawatts of energy here." Ironwood frowned in contemplation, noticing the design of the object was quite familiar.

"I still can't believe that it looks like it is human-built," Ironwood commented as he took his read of the drone readings, "the resemblance to human design is just uncanny. Given that several of our radar sites had seen this thing drop from space, I would have thought it is some experimental testbed." Pietro nodded yes as he kept ingesting the readings. "Although, despite this object producing megawatts of energy, I'm getting minimal reactions." Pietro's face scrunched a little in thought.

"I have to agree with you there, sir," Pietro commented, "the object hasn't reacted to our actions in the slightest. Given what we're seeing, it's probably in a kind of standby mode." Ironwood's left eyebrow rose towards his hairline at that statement. "Since this object came from space, that means it would likely be transversing through outer space for decades, maybe longer, given the apparent damage that this object received. If that's the case, then there would be a standby mode to minimize energy expenditure." Ironwood nodded in agreement on that line of thought.

"We should get it prepped and ready to move," Ironwood stated, "we can't do much analysis out here with these drones, and the AI research wing does have a lab available, right next to Penny's, if I'm not mistaken." Pietro, while understandably unsettled at the suggestion, knew that Ironwood was right in this instance. While Ironwood wanted the research into Penny's creation so the Kingdoms can mass-produce artificial huntsmen, Pietro knew that Ironwood the push was for the war against the Grimm. "Even if we only find out who sent it out, understanding its various components would help us with our research in general." That was when Ironwood sighed. "I'm getting complaints from the rest of Atlas's high command that your research isn't producing results, led by that bastard Schnee."

Pietro groaned, knowing what Ironwood meant. Pietro remembered a time where the Schnee name wasn't practically a profanity in the lower economic classes. The former head of the Schnee Dust Company had the reputation of being the business equivalent of 'the Good King' of legend. He was a patron of the sciences and the arts, and whatever profits weren't paying investors, workers, taxes, or expansions, they were paying for various charity organizations. When Jacques came to power, all of that became dust, and he dragged the Schnee name through the mud to the point that it became a profanity. Then there are the various wrongdoings that people knew he did but can't get the evidence and make the charges stick. Even Ironwood didn't like Jacques. The problem is that Schnee Dust Company has a monopoly in Atlas and a de-facto Dust monopoly in the other kingdoms; Ironwood had to play a balancing act to keep Jacques satisfied while trying to ensure humanity's light doesn't get snuffed out by the Grimm.

"I know we've had some setbacks in that regard," Pietro complained, "It's just that AGI is incredibly tricky. One wrong move, and it'll try to kill humanity, and there would be very little to stop it." Ironwood shivered at the reminder of Penny's ancestor, which went on a murderous rampage thanks to a combination of a programming error and some idiot leaving their scroll behind. That rampage cost Ironwood his arm and some of his right side. "We've been lucky that Penny has been as rough she has been. We can make the body and the power source; it's just that the real problem has always been the mind. Oh, this is interesting." Pietro saw a blip on the scanner readings, something that Ironwood noticed as well.

"It is," Ironwood agreed, "if I'm reading the readings right, this object is repairing itself, without aura. Any hypotheses on how this is possible?" Pietro racked his brain on what was happening before concluding on one thing.

"Nanotech," Pietro answered, "we've only made theories about it but to see it in action is something else. While we'll need to put it into quarantine, but if I'm right, reverse engineering this nanotech will propel my research immeasurably." Ironwood was already seeing the prospects as many of Penny's design choices have always been because metals and alloys capable of letting aura flow naturally is expensive and hard to repair. Having the ability to self-repair outside of dedicated facilities would make things a whole lot easier. "First, though, we'll need further inspection, just in case we set off a booby trap of some kind. For all we know, it might have a powerful self-destruct device designed to go off in case of capture." Pietro quickly ordered several drones to take a closer look at the object, taking note of every nook and cranny.

"Alright, treat this like a contaminated object!" Ironwood ordered, "I want everything ready and done right! Once Pietro gives the go-ahead, we'll haul it to RnD." The soldiers quickly nodded and went to work on the preparatory work.
 

Aaron Fox

Well-known member
Ok, this is a snippet for my 'outsider infiltrating Remnant to overthrow the system' idea. Given the general implied shittiness of Remnant once you scratched beneath the surface (very gilded age if you ask me), this snippet has a song that fits. I would put the year that Cinder went on her dark path to be five years before canon, which gives us a lot of time to cause havoc. So here we go.

(_____________________________________________________)
Schnee Dust Company Mine S-21 - Solitas, Remnant; Frimaire 15th, 75 PGW (Post-Great War)


"So, have you guys found out the idiot that has been sharing those songs with the workers?" one of the Schnee guards asked his companions, "Those damn things have been spreading like wildfire, and I'm getting heat from the top brass for not finding the distributor." The others sighed in defeat as they are having just as much luck as their leader.

"I don't know Boss," one of the companions said, "whoever is doing this has a lot of experience in getting away and making us find him from step one all over again. It's like our idiot acts like smoke." Boss sighed in agreement with that statement, given his attempts ended just as badly. "He's damn good at disappearing after we get too close to him. What's worse, it's like he takes different shapes like if he is a shapeshifter!"

"You've got that right," Boss said, "So, Krystal, how did your attempts to find this idiot go?" The second guard -Krystal- frowned as she gathered her thoughts.

"The sources in the worker barracks have come up dry, I'm afraid," Krystal answered, "he's damn impressive to avoid the informant network. What little that I've got has similar problems. He never shows up with the same body twice for longer than two weeks." Krystal's compatriots shuddered at the implications. "Oh, have you heard about that miner's union at S-33?"

"You mean the one that managed to pool enough linen together to hire a few huntsmen from Atlas Academy?" Boss asked, "Yeah, I've heard that it became a bloodbath when S-33's security hauled out the military hardware. Got General Ironwood into a ripe state when he found out. The top brass got their asses chewed out because of that fiasco." Krystal and the first compatriot got bummed about that as everyone within SDC's security division had gotten their bonuses cut thanks to the massive fine that Ironwood managed to levy upon SDC after the fiasco. "First it was the workers unionizing, then it is the unions being able to hire huntsmen, now we're dealing with a piper that is like trying to catch smoke. The last few months have been a disaster for us."

That was when they heard a song in the distance.

'Soooome people say a man is made outta mud

A poor man's made outta muscle and blood

Muscle and blood and skin and bones

A mind that's a-weak and a back that's strong.'


"Wait, that's the voice of our piper!" Krystal said, "We've got to trace it!"

'You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I owe my soul to the company store.'


The three guards broke into a run as they chased the music, following the strongest echos via their specialized scrolls to ensure that they could catch the 'Piper'.

'I was born one mornin' when the sun didn't shine

I picked up my shovel and I walked to the mine

I loaded 16 tons of number nine coal

And the straw boss said, "Well, a-bless my soul"

You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I owe my soul to the company store.'


The music was getting louder, meaning that they were getting closer and thus closer to eliminating a major headache to their operations.

'I was born one mornin', it was drizzlin' rain

Fightin' and trouble are my middle name

I was raised in the canebrake by an ol' mama lion

Can't no high toned woman make me walk the line

You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I owe my soul to the company store'


It took several minutes but they managed to get to a clearing near the work camp but found out that it was an interesting DJ setup with no one manning it.

'If you see me comin', better step aside

A lotta men didn't, a lotta men died

One fist of iron, the other of steel

If the right one don't get you

Then the left one will

You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I ooooooooooooowe my soooul to the company store.'


As the song ended, a hissing sound was heard, meaning only one thing.

"Gas!" Boss said as the gas quickly filled the clearing, "Get your..." Boss collapses as the gas took hold, causing him to sleep. The rest followed shortly after.

_____

I frowned as I wash my hands in my interrogation unit's sink. I always hated this part of the job, but then again I'm damn good at it. Remnant isn't like the various major or minor megastates and megacorporations back in Sol and is more akin to the Unincorporated Zones on Earth. Just get far enough from civilization and you're able to do anything you need to do to get the job done. Something that fits my experience just well. From what I've experienced so far, Remnant is a powder keg of all sorts of problems and all it takes is a single spark to set it all off. While my original body is currently in Atlas and Mantle in trying to find a cover operation for my operations, this body is going to be busy interrogating three of the best of the Schnee Dust Company's security division in the S-20 mine group. SDC's data security is nothing compared to what I'm usually working against, but that is more of how inexperienced these people are and not that they're bad. I had to do some social engineering to get access to SDC records, but once I got access, it was child's play.

The surgery to get the implants fitted went well, and all that is needed now is for the anesthesia to wear off. Normally I simply do the 'high kite' method, but the problem is that Remanite physiology muddles that method. Green Section is working on which recreational drugs would be viable for the 'high kite' method under the guise of a general medical examination, which also serves the purpose to minimize possible allergic reactions to said drugs. Using that method is safer when you know the limits and not having your interrogatees start doing shit like foaming at the mouth because of a bad allergic reaction. Here, I'll have to do the Slammer method... which requires some implants, another me, and all of them hooked up to a mind-reading machine. It's a horrifying experience but it needs to be done. SDC's security division has been rather impressive in keeping the names of their worker informants off the servers, at least the ones that I can access. Afterward, I'll have to dispose of them. They're simply too good to allow to live and that means they would only cause problems for my mission, at least the part within SDC.

I simply sat down as I waited for them to awaken. Using my AugReal, I went through the data that I had available about my interrogatees. The large man is Orion 'Smalls' Schwartz, known for his velocity/inertia 'semblance' which allows him to use himself as a projectile or absorb what his enemies throw at him... but that has a weakness of the simple but underestimated 'required secondary powers' type. He can only absorb so much at once and can be still thrown around with significant impacts, although said impacts are only really available to what the locals call heavy weapons -like, oh, large-bore autocannons- or the various tools and abilities that the local superheroes use.

Then there is Krystal Saphire, one of the SDC security division's intelligence operatives. Her abilities make her perfect for intelligence operations thanks to her 'truth sense' ability and she is quite infamous with the workers as a silent killer. The 'fanus' call her the equivalent of an 'Uncle Tom', given that she is a fox 'fanus'. She is one of the keys that would allow me to break the SDC's informant network, allowing me and the workers that I've riled up to actually organize properly.

Last is a man simply known as 'Boss'. His real name has been scrubbed from the SDC's databases that I can access but he is especially infamous within SDC's worker community. Known for numerous crackdowns on worker rights throughout the entirety of the SDC, he is as ruthless as he is powerful. He is, frankly, an extremely well-adjusted psychopath that the SDC hired to be one of the leaders SDC's security division, and his record has been largely expunged. What little that isn't expunged is worrying. He understands the concept of morality but chooses to flat out ignore it whenever it suits the situation and has a near-perfect track record in stomping the necks of anyone within the SDC's workforce trying to stop the horrors that are being perpetrated behind the SDC's facade. Only against top-level White Fang fighters and Huntsmen did he fail.

That was when I heard them start to wake up and start struggling in their bindings.

"Ah, you're awake," I commented as I made sure my face was cast in shadow, "and about three hours early I might add. Don't even bother trying to break out, those bindings are designed to keep a full-conversion cyborg bound with ease."

"So, who are you?" Orion hissed, "If you want us to give SDC Security's secrets then..."

"... you're out of luck? Ah yes, I've heard that phrase before," I chastised, "the moment you went after me was the moment that you became dead men walking. Who I am is of little consequence, as well as the nitty-gritty of how we operate. The only thing you're going to learn before your untimely demise is that I'm going to know what you know and there is nothing you can do to stop me before I use you up and dispose of you." The three intensified their attempts to free themselves, but the advanced alloyed bindings and tables refused to budge. "The sort of toys that I have to play with is beyond the wildest wet dreams of the various technophiles and futurists on this planet, and right now you're connected to one of them." I sent a silent activation signal to the device, starting the procedure. "That tingling sensation? That's the prelude to you witnessing every single memory you've got. It's surprising how well adapted the human brain is, it even has its own file compression scheme, and this device can tap into those compressed memories with ease. Soon I'll know every little secret."

"You fucking bastard!" Boss exclaimed, "When I get out of this, I'll tear you limb from limb!" I rolled my eyes, having heard that song and dance routine many times before.

"Here's the thing, you've got no choice in the matter," I replied, "Bigger and better men and women than you said that line more times than I can count and they failed. What sort of chances do you have?" With that, the process began...
 

Aaron Fox

Well-known member
Time for crazy:

How about Humanity from a Sword of the Stars style setting discovers Remnant in a survey and starts moving in, causing all a ruckus?

To give you guys an idea of what is going to land on Remnant, let me introduce you to humanity's answer to being the puny guy on the block, the Brawler Power Armor (please note that Sword of the Stars Humanity is part of the Cult of Power Armor, largely due to how insignificant and puny humans are compared to all the fun things out in the universe):
d6woezs-5536f173-8d9c-4147-bbe5-df5e8cbf817d.jpg

(For when you have to kill psionically capable cannibalistic space marsupials, psionically powerful dolphins, guerilla sized tree-swinging lizards, big ass bugs, claytronic AIs, and essentially space elf-dragons, accept no substitutes)

Yep, that would be an interesting series of interactions...
 

Aaron Fox

Well-known member
Ok, this is a snippet for my 'outsider infiltrating Remnant to overthrow the system' idea. Given the general implied shittiness of Remnant once you scratched beneath the surface (very gilded age if you ask me), this snippet has a song that fits. I would put the year that Cinder went on her dark path to be five years before canon, which gives us a lot of time to cause havoc. So here we go.

(_____________________________________________________)
Schnee Dust Company Mine S-21 - Solitas, Remnant; Frimaire 15th, 75 PGW (Post-Great War)


"So, have you guys found out the idiot that has been sharing those songs with the workers?" one of the Schnee guards asked his companions, "Those damn things have been spreading like wildfire, and I'm getting heat from the top brass for not finding the distributor." The others sighed in defeat as they are having just as much luck as their leader.

"I don't know Boss," one of the companions said, "whoever is doing this has a lot of experience in getting away and making us find him from step one all over again. It's like our idiot acts like smoke." Boss sighed in agreement with that statement, given his attempts ended just as badly. "He's damn good at disappearing after we get too close to him. What's worse, it's like he takes different shapes like if he is a shapeshifter!"

"You've got that right," Boss said, "So, Krystal, how did your attempts to find this idiot go?" The second guard -Krystal- frowned as she gathered her thoughts.

"The sources in the worker barracks have come up dry, I'm afraid," Krystal answered, "he's damn impressive to avoid the informant network. What little that I've got has similar problems. He never shows up with the same body twice for longer than two weeks." Krystal's compatriots shuddered at the implications. "Oh, have you heard about that miner's union at S-33?"

"You mean the one that managed to pool enough linen together to hire a few huntsmen from Atlas Academy?" Boss asked, "Yeah, I've heard that it became a bloodbath when S-33's security hauled out the military hardware. Got General Ironwood into a ripe state when he found out. The top brass got their asses chewed out because of that fiasco." Krystal and the first compatriot got bummed about that as everyone within SDC's security division had gotten their bonuses cut thanks to the massive fine that Ironwood managed to levy upon SDC after the fiasco. "First it was the workers unionizing, then it is the unions being able to hire huntsmen, now we're dealing with a piper that is like trying to catch smoke. The last few months have been a disaster for us."

That was when they heard a song in the distance.

'Soooome people say a man is made outta mud

A poor man's made outta muscle and blood

Muscle and blood and skin and bones

A mind that's a-weak and a back that's strong.'


"Wait, that's the voice of our piper!" Krystal said, "We've got to trace it!"

'You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I owe my soul to the company store.'


The three guards broke into a run as they chased the music, following the strongest echos via their specialized scrolls to ensure that they could catch the 'Piper'.

'I was born one mornin' when the sun didn't shine

I picked up my shovel and I walked to the mine

I loaded 16 tons of number nine coal

And the straw boss said, "Well, a-bless my soul"

You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I owe my soul to the company store.'


The music was getting louder, meaning that they were getting closer and thus closer to eliminating a major headache to their operations.

'I was born one mornin', it was drizzlin' rain

Fightin' and trouble are my middle name

I was raised in the canebrake by an ol' mama lion

Can't no high toned woman make me walk the line

You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I owe my soul to the company store'


It took several minutes but they managed to get to a clearing near the work camp but found out that it was an interesting DJ setup with no one manning it.

'If you see me comin', better step aside

A lotta men didn't, a lotta men died

One fist of iron, the other of steel

If the right one don't get you

Then the left one will

You load 16 tons, what do you get?

Another day older and deeper in debt

St. Peter don't you call me, 'cause I can't go

I ooooooooooooowe my soooul to the company store.'


As the song ended, a hissing sound was heard, meaning only one thing.

"Gas!" Boss said as the gas quickly filled the clearing, "Get your..." Boss collapses as the gas took hold, causing him to sleep. The rest followed shortly after.

_____

I frowned as I wash my hands in my interrogation unit's sink. I always hated this part of the job, but then again I'm damn good at it. Remnant isn't like the various major or minor megastates and megacorporations back in Sol and is more akin to the Unincorporated Zones on Earth. Just get far enough from civilization and you're able to do anything you need to do to get the job done. Something that fits my experience just well. From what I've experienced so far, Remnant is a powder keg of all sorts of problems and all it takes is a single spark to set it all off. While my original body is currently in Atlas and Mantle in trying to find a cover operation for my operations, this body is going to be busy interrogating three of the best of the Schnee Dust Company's security division in the S-20 mine group. SDC's data security is nothing compared to what I'm usually working against, but that is more of how inexperienced these people are and not that they're bad. I had to do some social engineering to get access to SDC records, but once I got access, it was child's play.

The surgery to get the implants fitted went well, and all that is needed now is for the anesthesia to wear off. Normally I simply do the 'high kite' method, but the problem is that Remanite physiology muddles that method. Green Section is working on which recreational drugs would be viable for the 'high kite' method under the guise of a general medical examination, which also serves the purpose to minimize possible allergic reactions to said drugs. Using that method is safer when you know the limits and not having your interrogatees start doing shit like foaming at the mouth because of a bad allergic reaction. Here, I'll have to do the Slammer method... which requires some implants, another me, and all of them hooked up to a mind-reading machine. It's a horrifying experience but it needs to be done. SDC's security division has been rather impressive in keeping the names of their worker informants off the servers, at least the ones that I can access. Afterward, I'll have to dispose of them. They're simply too good to allow to live and that means they would only cause problems for my mission, at least the part within SDC.

I simply sat down as I waited for them to awaken. Using my AugReal, I went through the data that I had available about my interrogatees. The large man is Orion 'Smalls' Schwartz, known for his velocity/inertia 'semblance' which allows him to use himself as a projectile or absorb what his enemies throw at him... but that has a weakness of the simple but underestimated 'required secondary powers' type. He can only absorb so much at once and can be still thrown around with significant impacts, although said impacts are only really available to what the locals call heavy weapons -like, oh, large-bore autocannons- or the various tools and abilities that the local superheroes use.

Then there is Krystal Saphire, one of the SDC security division's intelligence operatives. Her abilities make her perfect for intelligence operations thanks to her 'truth sense' ability and she is quite infamous with the workers as a silent killer. The 'fanus' call her the equivalent of an 'Uncle Tom', given that she is a fox 'fanus'. She is one of the keys that would allow me to break the SDC's informant network, allowing me and the workers that I've riled up to actually organize properly.

Last is a man simply known as 'Boss'. His real name has been scrubbed from the SDC's databases that I can access but he is especially infamous within SDC's worker community. Known for numerous crackdowns on worker rights throughout the entirety of the SDC, he is as ruthless as he is powerful. He is, frankly, an extremely well-adjusted psychopath that the SDC hired to be one of the leaders SDC's security division, and his record has been largely expunged. What little that isn't expunged is worrying. He understands the concept of morality but chooses to flat out ignore it whenever it suits the situation and has a near-perfect track record in stomping the necks of anyone within the SDC's workforce trying to stop the horrors that are being perpetrated behind the SDC's facade. Only against top-level White Fang fighters and Huntsmen did he fail.

That was when I heard them start to wake up and start struggling in their bindings.

"Ah, you're awake," I commented as I made sure my face was cast in shadow, "and about three hours early I might add. Don't even bother trying to break out, those bindings are designed to keep a full-conversion cyborg bound with ease."

"So, who are you?" Orion hissed, "If you want us to give SDC Security's secrets then..."

"... you're out of luck? Ah yes, I've heard that phrase before," I chastised, "the moment you went after me was the moment that you became dead men walking. Who I am is of little consequence, as well as the nitty-gritty of how we operate. The only thing you're going to learn before your untimely demise is that I'm going to know what you know and there is nothing you can do to stop me before I use you up and dispose of you." The three intensified their attempts to free themselves, but the advanced alloyed bindings and tables refused to budge. "The sort of toys that I have to play with is beyond the wildest wet dreams of the various technophiles and futurists on this planet, and right now you're connected to one of them." I sent a silent activation signal to the device, starting the procedure. "That tingling sensation? That's the prelude to you witnessing every single memory you've got. It's surprising how well adapted the human brain is, it even has its own file compression scheme, and this device can tap into those compressed memories with ease. Soon I'll know every little secret."

"You fucking bastard!" Boss exclaimed, "When I get out of this, I'll tear you limb from limb!" I rolled my eyes, having heard that song and dance routine many times before.

"Here's the thing, you've got no choice in the matter," I replied, "Bigger and better men and women than you said that line more times than I can count and they failed. What sort of chances do you have?" With that, the process began...
Part 2:
The Glass Unicorn, Atlas - Solitas, Remnant; Frimaire 17th, 75 PGW (Post-Great War)

It is depressing that this world is so Gilded Age despite its Early Information Age exterior, especially given the shit that one of the local megacorps was willing to do to ensure their profit margins. Thanks to the information from the security staff I interrogated, I can cripple the Schnee Dust Corporation's Pinkerton apparatus and allow the workers to unionize.

All while keeping my cover as a powerful, if new, trader intact. Oh, I love my ability to use three bodies at once!

It's surprising just how easy doing my job can be if the locals don't even have the concepts to understand what is happening. The so-called 'Creatures of Grimm' (what the locals call the local horrors), in retrospect, would make technological advancement far harder to achieve. It is stupidly hard to shift from a nomadic pre-agricultural society to a settled agricultural one under such circumstances, let alone from a subsistence farming society to an industrial one.

"Are you alright, sir?" a girl asked.

"I'm alright, thank you," I answered, "Are you ok? You look, um, tense." The little girl -no younger than 10- reactively shuddered at the comment, like if she was going to get punished severely for even answering. That is a surefire sign of someone that was a victim of human trafficking, something that we Censors have a high priority on thoroughly crushing. "Kid, you're not going to be in trouble with me for this; if your mother makes a stink about it, tell her to come to me about it."

"I'm ok," she answered with practiced calmness. Mentally, I was seething in anger as that reaction is a surefire sign of being 'broken in' by her master. Physically, on the other hand, I kept my calm exterior intact.

"Alright then," I commented, "though you've been doing a damn fine job despite being so tense." I patted her on the back in complement, allowing me to sow Smart Dust onto her, so I can get a recording and confirm my suspicions. "Keep up the good work." She genuinely smiled at me before she finished restocking the room. Just as she took her cart out of the room, I mentally activated the Smart Dust on her and waited.

It wasn't long before my suspicions got realized.

"What took you so long to finish with restocking Mr. Schmidt's room?" a lady seethed.

"He thought I was tense and then complimented on how I was doing, matron," the little girl answered.

"Since Mr. Schmidt is your last customer today, go to the kitchen for your punishment," the lady ordered in disappointment.

"Someone is in trouble," two near-identical child voices sang.

I'm starting to hate this family already. A few seconds too slow, and she gets punished. From the sound of it, the torture happens out of sight near the kitchen. It gives me a spot to do my best 'knight in shining armor' impression, despite how cliche it is. I mentally sent a signal to my hologram projectors and quietly left the room as I used my thermoptical camouflage and sound suppression suite.

Getting to the kitchen wasn't that hard, as I could do that in my sleep. The real problem is making sure that I don't bump into anyone or anything along the way. It takes a lot of experience to slip invisibly through a crowd, even more so when you have to move quickly.

"So, you've screwed up again, Cinder, and you know the punishment for that." The Smart Dust showed me that they were in a disused storage room next to the kitchen. The matron opened a fixture, revealing a switch. With a swipe, a hidden door opened, revealing a soundproof room.

A torture chamber, if I had to hazard a guess. I've dealt with some sickening lowlives in my time, but this bitch is likely to make it to my top twenty. If she's going to do what I think she's doing, then she's a dead woman walking.

I quickly enter the storage room and slip through the door just as it was closing, using my enhanced reaction speed to get through with the skin of my teeth. I'm thankful for this situation, for it opens my preferred options.

That was when I heard the little girl's -I quickly reminded myself that her name is Cinder- screams of pain as my Smart Dust showed that she was getting an electrical discharge into her body. The electrical discharge kept on for a few seconds before stopping, allowing me to snipe the remote from the matron's hand with my silenced pistol. Using my enhanced speed, I put the weapon to her head and fired.

Blood, bone, and brain flew everywhere as the bullet impacted her skull. "You shitstain of a human being," I mutter as I looked at the twins, "You two are going to stay put." I took out a goop grenade and rolled it to their feet, encasing their legs in a riot-control goop. "Now, let's see about treating those electrical burns that Matron Tremaine gave you." I took out a scanner and ripped the disguised torture device off Cinder's neck.

"... thank you," Cinder weakly praised.

"No problem," I replied, "You'll need some rest and actual food, and you'll be right as rain. At least physically."

"You shouldn't have done that!" the twins panicked, "Mom is one of their patrons, and you killing her will set them upon you!" Now that tidbit of information raised an eyebrow.

"Who are you referring to?" I asked with interest, wanting to get to the bottom of this.

"The Golden Circle," one of the twins answered, "they're one of the most influential syndicates on Remnant. There are few illicit activities that they undertake, and our mother is one of their patrons." I smirked, as this could be useful. I could use a spare body based on Matron Tremaine's DNA and have it get killed in a particularly nasty Grimm attack, leaving the twins to inherit the hotel. This 'Golden Circle' would likely investigate and discover that Matron Tremaine died earlier. "Anyone that crosses them ends up dead."

"I see," I smirked, "Then again, they haven't fought against anyone like me, let alone my government." I was thoughtful for a moment before sending a data burst to command. "If you want to live, then I would recommend following my every instruction. I need everything about this Golden Circle, and you know where to get it." The self-preservation instincts on the twins were pretty strong, and they began to tell me all sorts of things about the Golden Circle...
 

Aaron Fox

Well-known member
So, I'll explain the coming snippets before starting on the shindig. Back in the distant year of 2015, I made my first (embarrassingly bad) worldbuilding thread on SB for a sort of CnC Tiberium cored chimera. The idea was a bust, as I went far too crazy and ruined it. The basic idea didn't leave me, so it stayed in the back of my mind for the last five years.

Now it is back and a lot less crazy. The core of the idea is still CnC Generals and CnC Tiberium, and it uses many of the ideas that came up on the worldbuilding thread.

So, to give you an idea of what's happening here: Nod is GDI's 'friemey'/tsundre girlfriend/whatever-Kane-wants-Nod-to-be-that-moment; Kane is plotting something, and only he and LEGION knows what it is; GDI accidentally created something similar to GOLAN from the Earth 21X0 series (who wants to be a helpful boy) and has been allowing it and its children to be part of the GDI military; Russia is an enemy that lasts a while; China doesn't want to be subservient, so it becomes an enemy for a while; the GLA freaking exists (and everyone tends to go 'raise the red flag' with them); and a bunch of corporate crazies decides to create their faction. Yeah, it's a barrel of fun, as it were.

These snippets take place in a period before the equivalent of the 2nd Tiberium War, where a GATE-like construct opens up between Remant and Earth (away from Tib-fields, thankfully enough). The GATE appearing leads the Grimm in Vale to stop responding to Salem entirely (her 'at a distance' control is more akin to prodding than directing) and pour through the GATE. GDI's response to the Grimm hordes is as brutal as it was quick. It also didn't help that the city defenses they tried to overrun had numerous layers (and a ludicrous amount of crossfire) to them. Then again, given some of the Tib-mutant shit that requires anti-tank weaponry to kill, it is to be expected.

The fic's name comes from the Sabaton piece Light in the Black, a song about the UN Peacekeepers. It is fitting, given that GDI's theme song would probably be Sabaton's Light in the Black if Frank Klepacki's repertoire doesn't have one. It also fits for how GDI has always fought to save people.

The one thing you'll notice is that GDI in this fic is using natural gas-fueled ICE engines instead of fusion. The reasoning is that they're currently a transitional design as newer, fusion-powered variants start to roll out. Why natural gas? The lack of oil products, funnily enough. You can, surprisingly enough, manufacture propane ala biofuels. Something that the factions without access to stable oil supplies utilize.

Now, for the Remnant/RWBY side, I had to modify things a bit. Canonically, the further you get from the Big 4 cities, the less technology is available. The dropoff is rather drastic, which is odd given the circumstances. So I modified it to the dropoff anchored to older cities. These older cities (the Big 4 being the oldest surviving examples) would have the most advanced technology and petters out the further you get. So you get the situation where, in older townships/counties, you've got small bastions of technological civilization across massive tracks of Grimm-infested land. I mean, they have a train line, so this idea is plausible.

Our first snippet happens sometime after GDI gives the Grimm a rather nasty kick in the teeth and has moved into Remnant in GDI's characteristic immensely overwhelming force. GDI had sent combat recon units onto Remnant, leading to first contact with the locals.

(____________________________________________________________________)
Unknown Planet, Alpine Region - near some village; October 22nd, 2056 AD

The funny thing about these sorts of missions is that they can be depressing. With Tiberium, you could get a situation where you couldn't save a town because it got destroyed before you even knew what was happening. From what we've seen, it's a similar story here, just with paranormal abominations that disregard everything we know about the universe, without Tiberium mucking things up.

I quickly took out my binoculars and saw the village in the distance. It is well fortified, a decent wall with effective battlements and towers.

"3rd Platoon this is 3-4, sighted a local village. We'll be making a turn to the northeast in a moment. Heads on a swivel and keep an eye out for the abominations," I stated, "Once there, we'll be initiating contact with the locals."

"Rodger 3-4," Richards replied, "We're moving out. Just stay alive."

"Understood 3-4,"
came the robotic voice of the leading LAUGFSV, "En-route."

The thing is, the automatons have been saviors since their rollout. GOLAN and its legions of AGIs and terminator knockoffs have been instrumental so far. They've saved countless towns, villages, and GDI formations against Tiberium abominations back on Earth. They've ensured that the abominations of this world didn't overrun the beachhead. If anything, they've been trying their damnedest to prove themselves, even if they had to deploy in units that aren't as effective as they should be. That and be held back before they wrecked themselves.

"They'll be here in a few minutes," my driver chuckled, "If I were a betting man, the automatons are already redlining themselves to get here."

"Now that's a sucker's bet," I deadpanned, "So far, we've only encountered a few pockets of abominations, and that's been worrying." My driver frowned at the statement. "The abominations are attracted to anything human, and yet this town looks intact. Something isn't right here, given the fact that some of the abominations are fucking tough to kill."

"Probably they've got someone helping them purging the abominations," my driver half-answered, "I mean, we go out and cleanse out nests of Tib-monsters." I nodded. "Though, with some of the pockets we've been encountering so far, it makes you wonder just how good the external help is."

"Likely overtaxed if this is any indication," I commented, "To be honest, we would have similar problems if it wasn't for nano-fabbers." Nano-fabbers -or more accurately what is termed 'Creation Engines'- are a wonder of technology. You can use dirt and scrap (or, more commonly, processed Tiberium) as feedstock to produce pretty much everything. You could assemble a Mammoth super-heavy within three minutes when given the appropriate feedstock. Some combat cleanup systems can even make enough armaments to outfit regiments. If deployed on major battlefields, that is. "I mean, we would be having our supply lines constantly cut off without in-situ production."

"... that's scarily true, Lieutenant," my driver muttered, "Looks like the 'toon is here." The other RAPCs and our escorts soon got into visual.

"Right, what's the plan?" Richards asked as he poked his head out of his APC's commander's hatch.

"We'll have to be as obvious as possible," I answered, "they'll be jumpy given how those abominations play ball." My driver nodded at the statement.

"How about we use one of those bombastic songs you Americans love so much?" Maksymilian Paszkowski suggested in a half-serious/half-mocking manner, "Or the unofficial GDI Anthem, at the very least."

"Given that quite a few of them are fear-inducing when heard, I would suggest the unofficial anthem," Richards commented, "Let's be honest with ourselves. A lot of our music would probably get us shot."

"Do we even have a choice at this point?" I asked, "Given that our gear is designed in a sensor-heavy battlefield first and foremost, we could simply sneak up on the locals without even trying."

"Good point," Paszkowski complained, "Our sound baffling combined with our fuel cells make it practically impossible to hear our vehicles, at least without enhancement."

"Right," I stated, "we'll have to turn off as many of our stealth features as possible." Everyone shuddered as that was against training. "We've got air support, so if things go sideways, we can call on that."

"No artillery?" the third officer -a woman named Samantha Carter- asked.

"We're barely in range of RA-shells as it is," I answered, "and most of them are tasked numerous fire-missions across the southern perimeter." Everyone groaned. "The only artillery support we'll ever get is the rocket artillery, and they'll take a while to get to us anyway. I mean, are those abominations going to sit still for some 60 seconds?" Everyone rolled their eyes at that rhetorical question.

"I wish we got a cav-rec setup instead of an extend-rec," my driver complained, "we would have gotten mortars with us." I had to admit that the mortars would be perfect in the long run. If a significant concentration of abominations came, we would be hard-pressed to kill them fast enough. With the mortars, at least we can get a good portion of them before they get in our line of sight.

"The tanks -even if they're cav-tanks- would be nice too," Samantha agreed, "those 120mm guns are potent against the nastier abominations." That's something that I can't argue. A CT Mk1's 120mm HESF rounds are fantastic against hordes of anything up to mid-sized; the APFSDS and HEDP rounds are perfect against the more massive abominations.

"StratoSats detected inhabited towns and villages in this sector," I quipped, "and that means showing up with enough firepower to raze them to the ground sends the wrong kind of message." Everyone complained about that little tidbit. With the abominations out there, they thought having as much firepower as possible would be perfect.

"I know you don't like it, but that's what INOPS psych-analysts came up after compiling the logs from all those slaughterhouses," I stomped. Apparently, I'm the only one that read the INOPS analyst report before the mission. That or they skimmed it and missed that part of the report. INOPS did a damn thorough analysis on the psych profile of the locals and how it relates to the Abominations' hunting profile. From observation and the various logs, fear and anger are the negative emotions that draw them like magnets. "We'll be playing Light in the Black as we move up. Richards, you take point, standard recon march formation. Keep that music blaring on approach, and by whomever you worship, don't think about opening fire. We're in a first contact situation, and you treat it as such."

Everyone shivered at that statement. GDI didn't take first contact situations lightly, and the punishments for screwing up were just as severe.

With those orders, we moved out.

Langenzona, Valian Grimmlands; Brumaire 22nd, 80 AGW


"Who in the name of Ommus and Yeus are these guys?" Archibald asked as he and his compatriot watched in bewilderment, "Are they insane or something?" Archibald's exclamation was something that everyone at the watchtower was asking, even if it was only mentally.

"Though, to be honest, if it weren't for the fact that they are blaring that music, we wouldn't even know that they are coming until they came to the gates," I answered. Any vehicle worth its salt is rather loud when it comes to movement. Even the Skyships have a distinct (if distant-sounding) buzzing noise when using their gravity dust emitters. Due to the Grimm's preferred hunting tactics, humanity and fanus equate silence with death, giving an almost instinctual need to have something heard. Add the fact that dust engines tend to be noisy things in of themselves, and you get very loud equipment.

Yet these guys are dead silent and radical to everything devised so far. Even Atlas's military didn't have anything like what they were seeing.


For one thing, they used wheels and treads for locomotion, which is unusual as those have consistently been useless in the environments that Grimm favored. Legs have more maneuverability options in the rough or constrained terrain that the Grimm prefer. Their weapons arrays were the second thing that made them stand out. Even Atlas focused on two weapon systems at most, but from my vantage point, they have four. The majority of the vehicles had two different sets of turrets. The first set consisted mainly of heavy machine guns and high-caliber missile launchers. There are low-caliber cannons and lots of high-caliber missiles on two machines, though, given their angle, they're designed to take out flying targets. The second set intrigued me, consisting of tiny Gatling guns and missile launchers. For what purpose they serve, I don't know, but their design indicates that they're not what they use for combat.

The vehicles swiftly approached the south gate and stopped, cutting off the music as they did so.

"This is the south gate: the unknown vehicles have stopped."

"South gate, what's your situation?" I asked.

"The unknown vehicles have stopped and turned off their music systems. One of the vehicles' hatches is opening up. It looks like one of the crewmembers is coming out."

"Are they doing anything else?" I commanded.

"No... hold a moment; I'm getting a wireless signal."

"Well, don't just stand there and gawk, patch it through," I ordered.

"Right."

"This is 1st Lieutenant Jacob Smalls of the Global Defense Initiative's 22nd Extended Recon Company, 3rd Platoon. Our mission is to confirm what our Stratospheric Satellites detected and contact the inhabitants in this sector. GDI is sorry for causing such a commotion some 322 kilometers north; the abominations have been trying to overrun our positions for the last few days."


What. The. Fuck. Even though our CCT transmissions can be intermittent -thanks to the Grimm- at worst, something like the 'Global Defense Initiative' would make headlines across Remnant.

"This is Samuel Grey, head of the Langenzona Town Guard," I stated, "what is your intentions with our town?" There was a short, sharp silence as the 'Leftenant' pondered an answer.

"As stated, our mission is to confirm what our stratospheric satellites detected and make contact with the inhabitants. Before your discovery, we only found ruins and carnage. We've tried to bury the dead, but without knowing your burial rites..."

"Understood," I interrupted, "You've done more than the Huntsmen could have done at this point. Alright, I'll be getting the mayor and meeting you at the North Gate; is this acceptable to you?"

"Perfectly. We'll wait for your arrival. We'll also relay any information from our StratoSats if needed."

"Alright, I'll be there in a few minutes," I said before turning to Archibald, "Tell the mayor to meet me at the south gate, we've got newcomers to greet."
_______________________
Some things to note before we start: these vehicles are what is available at the time of the fic, mostly due to the fact that GDI has commitments all across the solar system with all that it entails. Fusion-powered vehicles are currently being deployed but due to the sheer number of commitments (we're not just talking about Earth here, we're talking about the entire solar system), the forces sent to Remnant are disposable (for a certain degree of 'disposable') older variants. The reason that the weapons are firing largely AP ammo is due to the fact that they have to deal with things like Visseroids and Tiberium Fiends, both of which require AP rounds to take out with any effectiveness. 'Synthetic' LNG is used due to its ease of manufacture and the lack of oil supplies. Remember, Tib loves nomming/being odd with carbon).

In addition, all GDI ground vehicles are able to do river crossings unaided. This is really prudent due to the fact that thanks to Tiberium, a lot of infrastructure the world over got destroyed so there aren't many bridges around, especially so with the heavier equipment like Mammoth Tanks (all ~180 metric tons of them) as there is no conceivable bridge to allow them to cross rivers.
Code:
TL9 GDI CAPC Mk1 (Robert)

Crew: 4 total. 4 crew stations covering vehicle maneuvering system, 7 communicators, 5 navigation aids, 15 sensors, 2 targeting systems, 6 countermeasures. 6 additional passengers.

Subassemblies: Vehicle +6, Body +5, 2xADS Turret [Body:T] +0, RWS Turret [Body:T] +2, 2xSensor Turret [Body:T] +1, Wheels +5.

P&P: 1,800-kW GDI APC Hydrocarbon Fuel Cell Mk1 (LNG/Propane, no access space), two 250-kW GDI Ultra-Light Hydrojet Mk1s (no access space), 600-kW GDI All Terrain Electric Wheel Drivetrain Mk1 (all wheel drive; no access space).

Fuel: 2,823 liter LNG (fire 13), four 653 liter self-sealing light Fuel Tanks (fire modifier -2).

Occ: cramped APC Drive Station (airbag, crashweb), cramped APC Gunnery Station (airbag, crashweb), normal CAPC Platoon CO Station (airbag, crashweb), cramped CAPC RTO Station (airbag, crashweb), six cramped PA Compatable Passenger Seats (crashweb, folding seat), 10-man APC Enviromental Control System, 10-man NBCT Kit Cargo: two 1-m^3 Fieldworks Equipment Bay 10-lbs/cf, 0.75-m^3 Autogun Ammunition Bay 10-lbs/cf, 0.188-m^3 Autogun Bay 60.7-lbs/cf, two 0.75-m^3 Infantry Armament Bay 10-lbs/cf

Armor             F     RL    B     T     U
Body              5/270 5/270 4/180 4/180 4/90
ADS Turret (T)    4/180 4/180 4/180 4/180 0/0
RWS Turret (T)    4/180 4/180 4/180 4/180 0/0
Sensor Turret (T) 4/180 4/180 4/180 4/180 0/0

Weaponry                               Malf Type Damage        SS Acc 1/2D m Max m RoF TL
40mm GDI ADS Mk1                       -    Cr   0d            14 0   0      0     1/1 9
2mm GDI EMAMS Mk1                      Ver. Cr   2d+1          11 12  192    1,737 50  9
127mm GDI ULAML Mk1                    -    Cr   0d            20 0   0      0     1/3 9
20mm GDI HMG1                          Ver. Cr   6dx6          20 18  1,783  7,681 8   9
2mm AP GDI 2EMAMSAP Mk1                -    Cr   2d+1(2)       -  12  192    1,737 -   9
20mm AP GDI 20AP Mk1                   -    Cr   6dx6(2)       -  18  1,829  7,681 -   9
20mm APEX GDI 20APHE Mk1               -    Cr   6dx6(2)       -  18  1,829  7,681 -   9
20mm API GDI 20API Mk1                 -    Cr   6dx6(2)       -  18  1,829  7,681 -   9
GDI ADSM Mk1                           Crit Exp  18d[4d]       -  -   0      4,800 -   9
GDI Ultra Light Fuel Air Missile Mk1   Crit Exp  4dx1925[10d]  -  -   0      5,900 -   9
GDI Ultra Light Multi-Role Missile Mk1 Crit Exp  6dx50(5)[10d] -  -   0      5,900 -   9

Equipment
Body: two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, cellular, VLF, scrambler, direction finder); two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, cellular, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, cellular, VLF, scrambler, direction finder); long range GDI Long-Range Wide Band Radio Set Mk1 (10,000-mile range; sensitive, cellular, VLF, scrambler, direction finder); mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Main Computer (complexity 7; genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); macroframe Vehicle Fire Control Co-Processor (complexity 8; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe EVA Computer (complexity 7; genius, hardened, very high capacity, neural net, sentient, supercompact); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 1,500-gig EVA Harddrive (hardened); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); GDI Data Encryption Program (C14); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); Sensors Database; Warbook Database; two GDI ADS Gunnery Programs-16 (C8); +9 RWS Fire Control Program (C8); 15 GDI DataWarrior Mk1s (C1); two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; Adaptive Camouflage (-2 spotting modifier); modest Emission Stealth (-2 spotting modifier); modest IR Stealth (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); modest Sensor Stealth (-2 spotting modifier); basic Sound Baffling (-5 hearing modifier); Spall Liner; Waterproofing.  ADS Turret (T): 5,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 20 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  RWS Turret (T): 5,000 rounds 20mm AP GDI 20AP Mk1; 2,500 rounds 20mm APEX GDI 20APHE Mk1; 2,500 rounds 20mm API GDI 20API Mk1; six 127mm GDI Ultra Light Fuel Air Missile Mk1s (normal warhead; stealthy, self destruct, mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); six 127mm GDI Ultra Light Multi-Role Missile Mk1s (normal HEDP warhead; stealthy, self destruct, mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); HMG Universal Mount; RWS (HMG Variant) Full Stabilizer; two 127mm slow autoloader GDI ULAML Mk1s (F); 20mm GDI HMG1 (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); HMG IR Searchlight (F, 4.81-mile range); HMG Searchlight (F, 4.81-mile range); HMG AESA (F, scan 15, 4.81-mile range; LPI); HMG LIDAR (F, scan 15, 4.81-mile range; multimode, LPI); ULMRM AESA (F, scan 14, 3.69-mile range; LPI); two Short-Range LLTVs (F, magnification x5); two HMG Thermographs (F, scan 16, 9.63-mile range); HMG PESA (T, scan 16, 9.63-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker; Laser Designator (5-mile range).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range).

Statistics
Size: [LxWxH] 8 m x4 m x3.5 m  Payload: 7,815 kg Lwt.: 24,687 kg
Volume: 112 m^3 Maint.: 0.514 hours (187 mh/day) Price: $1,516,185,527

HT: 12 HP: 3,000 [Body], 62 each [2xADS Turret (T)], 200 [RWS Turret (T)], 180 each [2xSensor Turret (T)], 1,000 each [6xWheels].

Amphibious Performance: Drag 1,436, Top Speed 40.2 kph, wAccel 6.44 kph/s, wMR 0.75, wSR 7, wDecel (powered) 16.1 kph/s, ( 11.8 mph/s), Draft 0.732 m, Flotation 108,513 lbs.

Wheel Ground Performance: Speed Factor 18, Top Speed 137 kph, gAccel 6.44 kph/s, gDecel 32.2 kph/s, gMR 1.75, gSR 5, Ground Pressure 1,796 lbs./sf, Off Road Speed 64.4 kph.


Design Notes:
TL10 responsive heavy frame advanced materials [Body].
TL10 responsive heavy frame advanced materials [Wheels].

TL10 DR 180 advanced laminate [2xADS Turret].
TL10 DR 180 advanced laminate [RWS Turret].
TL10 DR 180 advanced laminate [2xSensor Turret].
T TL10 DR 180 advanced laminate, U TL10 DR 90 advanced laminate, L TL10 DR 180 advanced laminate, R TL10 DR 180 advanced laminate, F TL10 DR 180 advanced laminate, B TL10 DR 180 advanced laminate [Body].
Operating Duration:  10 H.
Payload Cost: $2,405,565
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Wheels: quantity 6, non-standard sizex6, off-road, all wheel drive, improved suspension, improved brakes, all wheel steering, smart, puncture resistant.
RWS Turret: full rotation.
ADS Turret: full rotation.
Sensor Turret: full rotation.
Volume: 49.2 m^3 [Body], 0.173 m^3 [2xADS Turret (T)], 1.81 m^3 [RWS Turret (T)], 0.743 m^3 [2xSensor Turret (T)], 59 m^3 [Wheels].
Area: 92.9 m^2 [Body], 1.95 m^2 [2xADS Turret (T)], 9.29 m^2 [RWS Turret (T)], 5.57 m^2 [2xSensor Turret (T)], 92.9 m^2 [Wheels].
Wheel Ground Performance:;
Code:
TL9 GDI RAPC Mk1 (Jaeger)





Periscope Stats:
1x Periscope PESA (T, scan 23, 100-mile range), 90.7 kg
1x Digital Recon Camera (infrared, low-light), 0.567 kg
2x Long-Range LLTVs (F, magnification x125), 28.3 kg
2x Light Amplification Sensors
2x Periscope Thermographs (F, scan 23, 100-mile range), 90.7 kg
1x Periscope Multiscanner (scan 23, 100-mile range), 454 kg

Crew: 3 total. 3 crew stations covering vehicle maneuvering system, 6 communicators, 5 navigation aids, 15 sensors, 2 targeting systems, 6 countermeasures. 10 additional passengers.

Subassemblies: Vehicle +6, Body +5, 2xADS Turret [Body:T] +0, RWS Turret [Body:T] +2, 2xSensor Turret [Body:T] +1, Wheels +5.

P&P: 1,600-kW GDI APC Hydrocarbon Fuel Cell Mk1 (LNG/Propane, no access space), 500-kW GDI All Terrain Electric Wheel Drivetrain Mk1 (all wheel drive; no access space), two 250-kW GDI Ultra-Light Hydrojet Mk1s (no access space).

Fuel: four 580 liter self-sealing ultralight Fuel Tanks (fire modifier -1), 2,322 liter LNG (fire 13).

Occ: cramped APC Drive Station (airbag, crashweb), cramped APC Gunnery Station (airbag, crashweb), cramped APC Recon Station (airbag, crashweb), ten cramped PA Compatable Passenger Seats (crashweb, folding seat), 13-man NBCT Kit, 13-man APC Enviromental Control System Cargo: two 0.75-m^3 Infantry Armament Bay 10-lbs/cf

Armor             F     RL    B     T     U
Body              5/270 5/270 4/180 4/180 4/90
ADS Turret (T)    4/180 4/180 4/180 4/180 0/0
RWS Turret (T)    4/180 4/180 4/180 4/180 0/0
Sensor Turret (T) 4/180 4/180 4/180 4/180 0/0

Weaponry                               Malf Type Damage        SS Acc 1/2D m Max m RoF TL
40mm GDI ADS Mk1                       -    Cr   0d            14 0   0      0     1/1 9
2mm GDI EMAMS Mk1                      Ver. Cr   2d+1          11 12  192    1,737 50  9
127mm GDI ULAML Mk1                    -    Cr   0d            20 0   0      0     1/3 9
20mm GDI HMG1                          Ver. Cr   6dx6          20 18  1,783  7,681 8   9
2mm AP GDI 2EMAMSAP Mk1                -    Cr   2d+1(2)       -  12  192    1,737 -   9
20mm AP GDI 20AP Mk1                   -    Cr   6dx6(2)       -  18  1,829  7,681 -   9
20mm APEX GDI 20APHE Mk1               -    Cr   6dx6(2)       -  18  1,829  7,681 -   9
20mm API GDI 20API Mk1                 -    Cr   6dx6(2)       -  18  1,829  7,681 -   9
GDI ADSM Mk1                           Crit Exp  18d[4d]       -  -   0      4,800 -   9
GDI Ultra Light Fuel Air Missile Mk1   Crit Exp  4dx1925[10d]  -  -   0      5,900 -   9
GDI Ultra Light Multi-Role Missile Mk1 Crit Exp  6dx50(5)[10d] -  -   0      5,900 -   9

Equipment
Body: two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, VLF, scrambler, direction finder); two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, VLF, scrambler, direction finder); mainframe EVA Computer (complexity 7; genius, hardened, very high capacity, neural net, sentient, supercompact); mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Main Computer (complexity 7; genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); macroframe Vehicle Fire Control Co-Processor (complexity 8; dedicated, genius, hardened, very high capacity, neural net, supercompact); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 1,500-gig EVA Harddrive (hardened); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); GDI Data Encryption Program (C14); five GDI DataWarrior Mk1s (C1); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); Sensors Database; Warbook Database; two GDI ADS Gunnery Programs-16 (C8); +9 RWS Fire Control Program (C8); two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; nine foot Sensor Periscope; Adaptive Camouflage (-2 spotting modifier); modest Emission Stealth (-2 spotting modifier); modest IR Stealth (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); modest Sensor Stealth (-2 spotting modifier); basic Sound Baffling (-5 hearing modifier); Spall Liner; Waterproofing.  ADS Turret (T): 5,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 20 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  RWS Turret (T): 5,000 rounds 20mm AP GDI 20AP Mk1; 2,500 rounds 20mm APEX GDI 20APHE Mk1; 2,500 rounds 20mm API GDI 20API Mk1; six 127mm GDI Ultra Light Fuel Air Missile Mk1s (normal warhead; stealthy, self destruct, mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); six 127mm GDI Ultra Light Multi-Role Missile Mk1s (normal HEDP warhead; stealthy, self destruct, mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); HMG Universal Mount; RWS (HMG Variant) Full Stabilizer; two 127mm slow autoloader GDI ULAML Mk1s (F); 20mm GDI HMG1 (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); HMG IR Searchlight (F, 4.81-mile range); HMG Searchlight (F, 4.81-mile range); HMG AESA (F, scan 15, 4.81-mile range; LPI); HMG LIDAR (F, scan 15, 4.81-mile range; multimode, LPI); ULMRM AESA (F, scan 14, 3.69-mile range; LPI); two Short-Range LLTVs (F, magnification x5); two HMG Thermographs (F, scan 16, 9.63-mile range); HMG PESA (T, scan 16, 9.63-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker; Laser Designator (5-mile range).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range).

Statistics
Size: [LxWxH] 8 m x4 m x3.25 m  Payload: 7,756 kg Lwt.: 23,882 kg
Volume: 104 m^3 Maint.: 0.513 hours (187 mh/day) Price: $1,517,512,399

HT: 12 HP: 3,000 [Body], 62 each [2xADS Turret (T)], 200 [RWS Turret (T)], 180 each [2xSensor Turret (T)], 1,000 each [6xWheels].

Amphibious Performance: Drag 1,405, Top Speed 40.2 kph, wAccel 6.44 kph/s, wMR 0.75, wSR 7, wDecel (powered) 16.1 kph/s, ( 11.9 mph/s), Draft 0.732 m, Flotation 108,460 lbs.

Wheel Ground Performance: Speed Factor 18, Top Speed 129 kph, gAccel 4.83 kph/s, gDecel 32.2 kph/s, gMR 1.75, gSR 5, Ground Pressure 1,737 lbs./sf, Off Road Speed 64.4 kph.


Design Notes:
TL10 responsive heavy frame advanced materials [Body].
TL10 responsive heavy frame advanced materials [Wheels].

TL10 DR 180 advanced laminate [2xADS Turret].
TL10 DR 180 advanced laminate [RWS Turret].
TL10 DR 180 advanced laminate [2xSensor Turret].
T TL10 DR 180 advanced laminate, U TL10 DR 90 advanced laminate, L TL10 DR 180 advanced laminate, R TL10 DR 180 advanced laminate, F TL10 DR 180 advanced laminate, B TL10 DR 180 advanced laminate [Body].
Operating Duration:  10 H.
Payload Cost: $2,405,499
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Wheels: quantity 6, non-standard sizex5.25, off-road, all wheel drive, improved suspension, improved brakes, all wheel steering, smart, puncture resistant.
RWS Turret: full rotation.
ADS Turret: full rotation.
Sensor Turret: full rotation.
Volume: 49.1 m^3 [Body], 0.173 m^3 [2xADS Turret (T)], 1.81 m^3 [RWS Turret (T)], 0.743 m^3 [2xSensor Turret (T)], 51.6 m^3 [Wheels].
Area: 92.9 m^2 [Body], 1.95 m^2 [2xADS Turret (T)], 9.29 m^2 [RWS Turret (T)], 5.57 m^2 [2xSensor Turret (T)], 92.9 m^2 [Wheels].
Wheel Ground Performance:;
Code:
TL9 GDI Hunter LAUGFSV Mk1

Crew: 0 total. 0 crew stations covering vehicle maneuvering system, 6 communicators, 5 navigation aids, 25 sensors, 5 targeting systems, 6 countermeasures.

Subassemblies: Vehicle +5, 4xLeg (U) +4, Wheels [4xLeg] +4, Body +4, 2xSensor Turret [Body:T] +1, 4xADS Turret [Body:T] +1, Main Turret [Body:T] +2, RWS Turret [Main Turret:T] +0, Armament Sensor Turret [Main Turret:T] -1.

P&P: 2,300-kW GDI AUGV HP Ceramic Engine (turbo/super charger, propane fuel, short term access), 350-kW Wheel Booster Electric Drivetrain (all wheel drive, waterborne; short term access) [4xLeg], two 250-kW GDI Light Electro Hydrojets (no access space), 1,200-kW Leg Locomotors (no access space).

Fuel: four 1,306 liter self-sealing light Fuel Tanks (fire modifier -2), 5,224 liter LNG (fire 13).

Occ:  Cargo:

Armor                      F     RL    B     T     U
Leg (U)                    4/180 4/180 4/180 4/180 4/180
Wheels                     4/180 4/180 4/180 4/180 4/180
Body                       5/270 5/270 4/180 4/180 0/0
Survival Core              4/180 4/180 4/180 4/180 0/0
Sensor Turret (T)          4/180 4/180 4/180 4/180 0/0
ADS Turret (T)             4/180 4/180 4/180 4/180 0/0
Main Turret (T)            5/270 4/180 4/180 4/180 0/0
RWS Turret (T)             4/180 4/180 4/180 4/180 0/0
Armament Sensor Turret (T) 4/180 4/180 4/180 4/180 0/0

Weaponry                         Malf         Type Damage         SS Acc 1/2D m Max m  RoF TL
40mm GDI ADS Mk1                 -            Cr   0d             14 0   0      0      1/1 9
2mm GDI EMAMS Mk1                Ver.         Cr   2d+1           11 12  192    1,737  50  9
6.8mm GDI LMG1                   Ver.         Cr   9d+2           12 16  672    4,298  20  9
30mm GDI LAC Mk1                 Ver. (Crit.) Cr   6dx14          20 18  1,372  6,584  2   9
152mm GDI LAML Mk1               -            Cr   0d             20 0   0      0      1/3 9
2mm AP GDI 2EMAMSAP Mk1          -            Cr   2d+1(2)        -  12  192    1,737  -   9
30mm APFSDS GDI 30APFSDS Mk1     -            Cr   8dx19(2)       -  19  2,103  10,058 -   9
30mm APEX GDI 30APHE Mk1         -            Cr   6dx14(2)       -  18  1,372  6,584  -   9
30mm HE GDI 30HE Mk1             -            Exp  7d+2 [2d]      -  18  1,372  6,584  -   9
30mm HEPF GDI 30HESF Mk1         -            Exp  7d+2 [2d]      -  18  1,372  6,584  -   9
6.8mm AP GDI 6.8AP Mk1           -            Cr   9d+2(2)        -  16  677    4,298  -   9
6.8mm API GDI 6.8API Mk1         -            Cr   9d+2(2)        -  16  677    4,298  -   9
GDI ADSM Mk1                     Crit         Exp  18d[4d]        -  -   0      4,800  -   9
GDI Light Multi-Role Missile Mk1 Crit         Exp  6dx60(5)[10d]  -  -   0      11,000 -   9
GDI Light Fuel-Air Missile Mk1   Crit         Exp  4dx3250[10d]   -  -   0      11,000 -   9
GDI Light Anti-Tank Missile Mk1  Crit         Exp  6dx60(10)[10d] -  -   0      11,000 -   9

Equipment
Body: mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); macroframe AI Core (complexity 8; genius, hardened, very high capacity, neural net, robot brain, sentient, supercompact); two macroframe Vehicle Fire Control Co-Processors (complexity 8; dedicated, genius, hardened, very high capacity, neural net, supercompact); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); GDI Data Encryption Program (C14); five GDI DataWarrior Mk1s (C1); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); Sensors Database; Warbook Database; +9 RWS Fire Control Program (C8); four GDI ADS Gunnery Programs-16 (C8); +9 Main Armament Fire Control Program (C8); GDI RWS Gunnery Program-16 (C8); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 2,500-gig AI Survival Center (hardened); two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, VLF, scrambler, direction finder); two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, VLF, scrambler, direction finder); two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; 12 foot Sensor Periscope; Adaptive Camouflage (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); Spall Liner; Waterproofing; modest IR Stealth (-2 spotting modifier); basic Emission Stealth (-5 spotting modifier); basic Sensor Stealth (-5 spotting modifier); basic Sound Baffling (-5 hearing modifier).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range).  ADS Turret (T): 10,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 40 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  Main Turret (T): 50 rounds 30mm APFSDS GDI 30APFSDS Mk1; 150 rounds 30mm APEX GDI 30APHE Mk1; 150 rounds 30mm HE GDI 30HE Mk1; 150 rounds 30mm HEPF GDI 30HESF Mk1; 20 152mm GDI Light Multi-Role Missile Mk1s (normal HEDP warhead; stealthy, self destruct, brilliant mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); ten 152mm GDI Light Fuel-Air Missile Mk1s (normal warhead; stealthy, self destruct, brilliant mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); 12 152mm GDI Light Anti-Tank Missile Mk1s (normal HEAT warhead; stealthy, self destruct, brilliant mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); Main Armament Full Stabilizer; LAC Universal Mount; 30mm GDI LAC Mk1 (F, medium barrel; very fine (accurate), caseless ammo, electrothermal ammo); two 152mm fast autoloader GDI LAML Mk1s (F, concealed); Main Gun AESA (F, scan 15, 5.25-mile range; LPI); Main Gun LIDAR (F, scan 15, 5.25-mile range; multimode, LPI); four Main Gun Thermographs (F, scan 17, 10.5-mile range); Main PESA (F, scan 17, 13.8-mile range); Backup Laser Rangefinder (5.25-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker.  RWS Turret (T): 10,000 rounds 6.8mm AP GDI 6.8AP Mk1; 5,000 rounds 6.8mm API GDI 6.8API Mk1; LMG Universal Mount; RWS (LMG Variant) Full Stabilizer; 6.8mm GDI LMG1 (F, medium barrel; very fine (accurate), caseless ammo, electrothermal ammo, heavy auto); LMG IR Searchlight (F, 2.69-mile range); LMG Searchlight (F, 2.69-mile range); LMG AESA (F, scan 13, 2.69-mile range; LPI); LMG LIDAR (F, scan 13, 2.69-mile range; multimode, LPI); ULMRM AESA (F, scan 14, 3.69-mile range; LPI); two LMG Thermographs (F, scan 15, 5.38-mile range); two Short-Range LLTVs (F, magnification x5); LMG PESA (T, scan 15, 5.38-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker; Laser Designator (5-mile range).  Armament Sensor Turret (T): two Commander's Thermographs (F, scan 18, 15-mile range); two Medium-Range LLTVs (F, magnification x25); two Short-Range LLTVs (F, magnification x5); Commander's PESA (T, scan 18, 15-mile range); Laser Designator (7.5-mile range).

Statistics
Size: [LxWxH] 4 m x4 m x4 m  Payload: 5,104 kg Lwt.: 29,059 kg
Volume: 64 m^3 Maint.: 0.17 hours (563 mh/day) Price: $13,774,851,646

HT: 12 HP: 1,800 each [4xLeg (U)], 450 each [4xWheels], 3,000 [Body], 360 each [2xSensor Turret (T)], 180 each [4xADS Turret (T)], 752 [Main Turret (T)], 38 [RWS Turret (T)], 48 [Armament Sensor Turret (T)].

Leg Ground Performance: Speed Factor 13, Top Speed 64.4 kph, gAccel 16.1 kph/s, gDecel 32.2 kph/s, gMR 1.25, gSR 5, Ground Pressure 667 lbs./sf, Off Road Speed 64.4 kph.

Wheel Booster Ground Performance: Speed Factor 18, Top Speed 193 kph, gAccel 8.05 kph/s, gDecel 32.2 kph/s, gMR 1.75, gSR 5, Ground Pressure 7,047 lbs./sf, Off Road Speed 48.3 kph.

Amphibious Performance: Drag 1,601, Top Speed 40.2 kph, wAccel 6.44 kph/s, wMR 1, wSR 6, wDecel (powered) 16.1 kph/s, ( 12 mph/s), Draft 0.823 m, Flotation 45,499 lbs.


Design Notes:
TL10 robotic responsive extra heavy frame advanced materials [4xLeg].
TL10 robotic responsive heavy frame advanced materials [Wheels].
TL10 robotic responsive extra heavy frame advanced materials [Body].

TL10 DR 180 advanced laminate [4xLeg].
TL10 DR 180 advanced laminate [2xSensor Turret].
TL10 DR 180 advanced laminate [4xADS Turret].
TL10 DR 180 advanced laminate [RWS Turret].
TL10 DR 180 advanced laminate [Armament Sensor Turret].
TL10 DR 180 advanced laminate [Main Turret].
TL10 DR 180 advanced laminate [Body].
Operating Duration:  10 H.
Payload Cost: $10,857,778
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Leg: improved suspension.
Wheels: quantity 4, non-standard sizex2.16, off-road, all wheel drive, improved suspension, improved brakes, all wheel steering, smart, puncture resistant.
RWS Turret: full rotation.
Sensor Turret: full rotation.
ADS Turret: full rotation.
Main Turret: full rotation, 30° Front Slope.
Armament Sensor Turret: full rotation.
Volume: 9.53 m^3 [4xLeg (U)], 8.91 m^3 [Wheels], 20.6 m^3 [Body], 0.743 m^3 [2xSensor Turret (T)], 0.298 m^3 [4xADS Turret (T)], 2.37 m^3 [Main Turret (T)], 0.159 m^3 [RWS Turret (T)], 0.043 m^3 [Armament Sensor Turret (T)].
Area: 27.9 m^2 [4xLeg (U)], 27.9 m^2 [Wheels], 46.5 m^2 [Body], 5.57 m^2 [2xSensor Turret (T)], 2.79 m^2 [4xADS Turret (T)], 11.6 m^2 [Main Turret (T)], 1.77 m^2 [RWS Turret (T)], 0.743 m^2 [Armament Sensor Turret (T)].
Leg Ground Performance:;
Wheel Booster Ground Performance:;
Code:
TL9 GDI MTAML Mk1 (Ripple)

Crew: 2 total. 2 crew stations covering vehicle maneuvering system, 6 communicators, 5 navigation aids, 15 sensors, 2 targeting systems, 6 countermeasures.

Subassemblies: Vehicle +6, Body +5, 2xADS Turret [Body:T] +1, RWS Turret [Body:T] +2, 2xSensor Turret [Body:T] +1, Wheels +5.

P&P: 1,895-kW GDI APC Hydrocarbon Fuel Cell Mk1 (LNG/Propane, no access space), 750-kW GDI All Terrain Electric Wheel Drivetrain Mk1 (all wheel drive; no access space), two 250-kW GDI Ultra-Light Hydrojet Mk1s (no access space).

Fuel: four 687 liter self-sealing ultralight Fuel Tanks (fire modifier -1), 2,750 liter LNG (fire 13).

Occ: roomy MTAML Drive Station (airbag, crashweb), roomy MTAML Gunnery Station (airbag, crashweb), 2-man MTAML Enviromental Control System, 2-man NBCT Kit Cargo:

Armor             F     RL    B     T     U
Body              5/270 5/270 4/180 4/180 4/90
ADS Turret (T)    4/180 4/180 4/180 4/180 0/0
RWS Turret (T)    4/180 4/180 4/180 4/180 0/0
Sensor Turret (T) 4/180 4/180 4/180 4/180 0/0

Weaponry                              Malf Type Damage         SS Acc 1/2D m Max m  RoF TL
40mm GDI ADS Mk1                      -    Cr   0d             14 0   0      0      1/1 9
2mm GDI EMAMS Mk1                     Ver. Cr   2d+1           11 12  192    1,737  50  9
20mm GDI HMG1                         Ver. Cr   6dx6           20 18  1,783  7,681  8   9
180mm GDI MAML Mk1                    -    Cr   0d             20 0   0      0      1/3 9
2mm AP GDI 2EMAMSAP Mk1               -    Cr   2d+1(2)        -  12  192    1,737  -   9
20mm AP GDI 20AP Mk1                  -    Cr   6dx6(2)        -  18  1,829  7,681  -   9
20mm APEX GDI 20APHE Mk1              -    Cr   6dx6(2)        -  18  1,829  7,681  -   9
20mm API GDI 20API Mk1                -    Cr   6dx6(2)        -  18  1,829  7,681  -   9
GDI Medium Anti-Tank Missile Mk1      Crit Exp  5dx86(10)[12d] -  -   0      22,000 -   9
GDI Medium Fuel Air Missile Mk1       Crit Exp  4dx5500[12d]   -  -   0      22,000 -   9
GDI Medium Multi-Role Missile Mk1     Crit Exp  5dx86(5)[12d]  -  -   0      22,000 -   9
GDI Medium Surface to Air Missile Mk1 Crit Exp  4dx400[12d]    -  -   0      25,000 -   9
GDI ADSM Mk1                          Crit Exp  18d[4d]        -  -   0      4,800  -   9

Equipment
Body: 18 180mm GDI Medium Anti-Tank Missile Mk1s (normal HEAT warhead; stealthy, self destruct, brilliant mid-course update Skill-102 IIRH, brilliant mid-course update Skill-102 ARH, brilliant mid-course update Skill-102 ALH, mid-course update Skill-102 OH); 12 180mm GDI Medium Fuel Air Missile Mk1s (normal warhead; stealthy, self destruct, brilliant mid-course update Skill-102 IIRH, brilliant mid-course update Skill-102 ARH, brilliant mid-course update Skill-102 ALH, mid-course update Skill-102 OH); 24 180mm GDI Medium Multi-Role Missile Mk1s (normal HEDP warhead; stealthy, self destruct, brilliant mid-course update Skill-102 IIRH, brilliant mid-course update Skill-102 ARH, brilliant mid-course update Skill-102 ALH, mid-course update Skill-102 OH); 18 180mm GDI Medium Surface to Air Missile Mk1s (modest HEPF warhead; stealthy, self destruct, brilliant mid-course update Skill-102 IIRH, brilliant mid-course update Skill-102 ARH, brilliant mid-course update Skill-103 ALH, brilliant mid-course update Skill-100 PEH, brilliant mid-course update Skill-100 PRH); two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, VLF, scrambler, direction finder); two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, VLF, scrambler, direction finder); mainframe EVA Computer (complexity 7; genius, hardened, very high capacity, neural net, sentient, supercompact); mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); macroframe Vehicle Fire Control Co-Processor (complexity 8; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Main Computer (complexity 7; genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 1,500-gig EVA Harddrive (hardened); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); two GDI ADS Gunnery Programs-16 (C8); GDI Data Encryption Program (C14); five GDI DataWarrior Mk1s (C1); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); +9 RWS Fire Control Program (C8); Sensors Database; Warbook Database; two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; Adaptive Camouflage (-2 spotting modifier); modest Emission Stealth (-2 spotting modifier); modest IR Stealth (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); modest Sensor Stealth (-2 spotting modifier); basic Sound Baffling (-5 hearing modifier); Spall Liner; Waterproofing.  ADS Turret (T): 100,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 60 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  RWS Turret (T): 5,000 rounds 20mm AP GDI 20AP Mk1; 2,500 rounds 20mm APEX GDI 20APHE Mk1; 2,500 rounds 20mm API GDI 20API Mk1; HMG Universal Mount; RWS (HMG Variant) Full Stabilizer; 20mm GDI HMG1 (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); six 180mm fast autoloader GDI MAML Mk1s (F); HMG IR Searchlight (F, 4.81-mile range); HMG Searchlight (F, 4.81-mile range); HMG AESA (F, scan 15, 4.81-mile range; LPI); HMG LIDAR (F, scan 15, 4.81-mile range; multimode, LPI); MMRM AESA (F, scan 17, 13.8-mile range; LPI); two Short-Range LLTVs (F, magnification x5); two HMG Thermographs (F, scan 16, 9.63-mile range); HMG PESA (T, scan 16, 9.63-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker; Laser Designator (5-mile range).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range).

Statistics
Size: [LxWxH] 8 m x4 m x3 m  Payload: 8,590 kg Lwt.: 24,665 kg
Volume: 96 m^3 Maint.: 0.519 hours (185 mh/day) Price: $1,484,627,635

HT: 12 HP: 2,400 [Body], 120 each [2xADS Turret (T)], 250 [RWS Turret (T)], 180 each [2xSensor Turret (T)], 1,000 each [6xWheels].

Amphibious Performance: Drag 1,435, Top Speed 40.2 kph, wAccel 6.44 kph/s, wMR 0.75, wSR 7, wDecel (powered) 16.1 kph/s, ( 11.8 mph/s), Draft 0.732 m, Flotation 72,569 lbs.

Wheel Ground Performance: Speed Factor 18, Top Speed 153 kph, gAccel 6.44 kph/s, gDecel 32.2 kph/s, gMR 1.75, gSR 5, Ground Pressure 1,794 lbs./sf, Off Road Speed 72.4 kph.


Design Notes:
TL10 responsive heavy frame advanced materials [Body].
TL10 responsive heavy frame advanced materials [Wheels].

TL10 DR 180 advanced laminate [2xADS Turret].
TL10 DR 180 advanced laminate [RWS Turret].
TL10 DR 180 advanced laminate [2xSensor Turret].
T TL10 DR 180 advanced laminate, U TL10 DR 90 advanced laminate, L TL10 DR 180 advanced laminate, R TL10 DR 180 advanced laminate, F TL10 DR 180 advanced laminate, B TL10 DR 180 advanced laminate [Body].
Operating Duration:  10 H.
Payload Cost: $64,569,203
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Wheels: quantity 6, non-standard sizex8.83, off-road, all wheel drive, improved suspension, improved brakes, all wheel steering, smart, puncture resistant.
RWS Turret: full rotation.
ADS Turret: full rotation.
Sensor Turret: full rotation.
Volume: 32.9 m^3 [Body], 0.43 m^3 [2xADS Turret (T)], 2.7 m^3 [RWS Turret (T)], 0.743 m^3 [2xSensor Turret (T)], 58.1 m^3 [Wheels].
Area: 74.3 m^2 [Body], 3.72 m^2 [2xADS Turret (T)], 11.6 m^2 [RWS Turret (T)], 5.57 m^2 [2xSensor Turret (T)], 92.9 m^2 [Wheels].
Wheel Ground Performance:;
Code:
TL9 GDI SHORAD Mk1 (Manticore)

Crew: 3 total. 3 crew stations covering vehicle maneuvering system, 6 communicators, 5 navigation aids, 20 sensors, targeting system, 6 countermeasures.

Subassemblies: Vehicle +6, Body +5, 2xADS Turret [Body:T] +0, Main Turret [Body:T] +3, Commander's Sensor Turret [Main Turret:T] -1, 2xSensor Turret [Body:T] +1, Tracks +5.

P&P: 6,344-kW GDI SHORAD Hydrocarbon Fuel Cell Mk1 (LNG/Propane, no access space), two 500-kW GDI Light Hydrojet Mk1s (no access space), 750-kW GDI Track Electric Drivetrain Mk1 (no access space).

Fuel: four 2,301 liter self-sealing ultralight Fuel Tanks (fire modifier -1), 9,206 liter LNG (fire 13).

Occ: roomy CT Commander Station (airbag, crashweb), normal CT Drive Station (airbag, crashweb), normal CT Gunnery Station (airbag, crashweb), 3-man SHORAD Enviromental Control System, 3-man NBCT Kit Cargo:

Armor                         F     RL    B     T     U
Body                          5/660 5/660 4/440 4/440 4/220
ADS Turret (T)                4/180 4/180 4/180 4/180 0/0
Main Turret (T)               5/660 4/440 4/440 4/440 0/0
Commander's Sensor Turret (T) 4/180 4/180 4/180 4/180 0/0
Sensor Turret (T)             4/180 4/180 4/180 4/180 0/0

Weaponry                 Malf         Type Damage        SS Acc 1/2D m Max m  RoF TL
40mm GDI ADS Mk1         -            Cr   0d            14 0   0      0      1/1 9
2mm GDI EMAMS Mk1        Ver.         Cr   2d+1          11 12  192    1,737  50  9
200mm GDI ALLSAML Mk1    -            Cr   0d            25 0   0      0      1/3 9
30mm GDI LAAC Mk1        Ver. (Crit.) Cr   5dx13         20 19  2,057  8,413  5   9
2mm AP GDI 2EMAMSAP Mk1  -            Cr   2d+1(2)       -  12  192    1,737  -   9
30mm HEPF GDI 30HESF Mk1 -            Exp  7d+2 [2d]     -  19  2,103  8,413  -   9
30mm HE GDI 30HE Mk1     -            Exp  7d+2 [2d]     -  19  2,103  8,413  -   9
30mm APEX GDI 30APHE Mk1 -            Cr   5dx13(2)      -  19  2,103  8,413  -   9
GDI ADSM Mk1             Crit         Exp  18d[4d]       -  -   0      4,800  -   9
GDI ADATS Mk1            Crit         Exp  6dx50(5)[12d] -  -   0      42,000 -   9

Equipment
Body: two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, VLF, scrambler, direction finder); two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, VLF, scrambler, direction finder); mainframe EVA Computer (complexity 7; genius, hardened, very high capacity, neural net, sentient, supercompact); mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); four mainframe Vehicle Fire Control Co-Processors (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Main Computer (complexity 7; genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 1,500-gig EVA Harddrive (hardened); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); GDI Data Encryption Program (C14); five GDI DataWarrior Mk1s (C1); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); Sensors Database; Warbook Database; +9 RWS Fire Control Program (C8); GDI RWS Gunnery Program-16 (C8); +9 Main Gun Fire Control Program (C8); two GDI ADS Gunnery Programs-16 (C8); two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; Adaptive Camouflage (-2 spotting modifier); modest Emission Stealth (-2 spotting modifier); modest IR Stealth (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); modest Sensor Stealth (-2 spotting modifier); basic Sound Baffling (-5 hearing modifier); Spall Liner; Waterproofing.  ADS Turret (T): 5,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 20 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  Main Turret (T): 12 200mm GDI ADATS Mk1s (three small HEDP warheads; stealthy, self destruct, mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); 500 rounds 30mm HEPF GDI 30HESF Mk1; 500 rounds 30mm HE GDI 30HE Mk1; 250 rounds 30mm APEX GDI 30APHE Mk1; Main Armament Universal Mount; Main Armament Full Stabilizer; four 200mm fast autoloader GDI ALLSAML Mk1s (F); 30mm GDI LAAC Mk1 (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); Main Gun AESA (F, scan 15, 5.25-mile range; LPI); SAM AESA (F, scan 19, 26.3-mile range; air search, LPI); Main Gun LIDAR (F, scan 15, 5.25-mile range; low-res imaging, high-res imaging, multimode, LPI); four Medium-Range LLTVs (F, magnification x25); four Short-Range LLTVs (F, magnification x5); four Main Gun Thermographs (F, scan 15, 5.25-mile range); Main PESA (F, scan 21, 52.5-mile range); HUDWAC (pupil scanner, near miss indicator).  Commander's Sensor Turret (T): two Medium-Range LLTVs (F, magnification x25); two Short-Range LLTVs (F, magnification x5); two Commander's Thermographs (F, scan 17, 10.5-mile range); Commander's PESA (T, scan 19, 26.3-mile range); Laser Designator (7.5-mile range).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range).

Statistics
Size: [LxWxH] 8.5 m x4 m x3 m  Payload: 7,671 kg Lwt.: 41,601 kg
Volume: 102 m^3 Maint.: 0.668 hours (144 mh/day) Price: $895,112,535

HT: 12 HP: 3,000 [Body], 62 each [2xADS Turret (T)], 600 [Main Turret (T)], 28 [Commander's Sensor Turret (T)], 180 each [2xSensor Turret (T)], 1,200 each [2xTracks].

Amphibious Performance: Drag 2,034, Top Speed 40.2 kph, wAccel 6.44 kph/s, wMR 0.75, wSR 7, wDecel (powered) 16.1 kph/s, ( 12.2 mph/s), Draft 0.914 m, Flotation 130,693 lbs.

Tread Ground Performance: Speed Factor 13, Top Speed 88.5 kph, gAccel 4.83 kph/s, gDecel 32.2 kph/s, gMR 1.25, gSR 7, Ground Pressure 573 lbs./sf, Off Road Speed 64.4 kph.


Design Notes:
TL10 responsive heavy frame advanced materials [Body].
TL10 responsive heavy frame advanced materials [Tracks].

TL10 DR 180 advanced laminate [2xADS Turret].
TL10 DR 180 advanced laminate [Commander's Sensor Turret].
TL10 DR 440 advanced laminate [Main Turret].
TL10 DR 180 advanced laminate [2xSensor Turret].
T TL10 DR 440 advanced laminate, U TL10 DR 220 advanced laminate, L TL10 DR 440 advanced laminate, R TL10 DR 440 advanced laminate, F TL10 DR 440 advanced laminate, B TL10 DR 440 advanced laminate [Body].
Operating Duration:  10 H.
Payload Cost: $6,504,008
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Tracks: quantity 2, non-standard sizex1.01, improved suspension, smart tracks.
ADS Turret: full rotation.
Main Turret: full rotation, 30° Front Slope.
Commander's Sensor Turret: full rotation.
Sensor Turret: full rotation.
Volume: 59.2 m^3 [Body], 0.173 m^3 [2xADS Turret (T)], 4.84 m^3 [Main Turret (T)], 0.051 m^3 [Commander's Sensor Turret (T)], 0.743 m^3 [2xSensor Turret (T)], 35.9 m^3 [Tracks].
Area: 92.9 m^2 [Body], 1.95 m^2 [2xADS Turret (T)], 18.6 m^2 [Main Turret (T)], 0.836 m^2 [Commander's Sensor Turret (T)], 5.57 m^2 [2xSensor Turret (T)], 74.3 m^2 [Tracks].
Tread Ground Performance:;
Code:
TL9 GDI MAPC Mk1 (Nurse)

Crew: 6 total. 2 crew stations covering vehicle maneuvering system, 6 communicators, 5 navigation aids, 14 sensors, 2 targeting systems, 6 countermeasures. 4 medics, 4 additional passengers.

Subassemblies: Vehicle +6, Body +5, 2xADS Turret [Body:T] +0, RWS Turret [Body:T] +2, 2xSensor Turret [Body:T] +1, Wheels +5.

P&P: 1,599-kW GDI APC Hydrocarbon Fuel Cell Mk1 (LNG/Propane, no access space), 500-kW GDI All Terrain Electric Wheel Drivetrain Mk1 (all wheel drive; no access space), two 250-kW GDI Ultra-Light Hydrojet Mk1s (no access space).

Fuel: four 580 liter self-sealing light Fuel Tanks (fire modifier -2), 2,320 liter LNG (fire 13).

Occ: cramped APC Drive Station (airbag, crashweb), cramped APC Gunnery Station (airbag, crashweb), four cramped PA Compatable Passenger Seats (folding seat), 10-man APC Enviromental Control System, 10-man NBCT Kit Cargo: four 1-m^3 Medical Equipment Bay 5-lbs/cf

Armor             F     RL    B     T     U
Body              5/390 5/390 4/260 4/260 4/90
ADS Turret (T)    4/180 4/180 4/180 4/180 0/0
RWS Turret (T)    4/180 4/180 4/180 4/180 0/0
Sensor Turret (T) 4/180 4/180 4/180 4/180 0/0

Weaponry                 Malf Type Damage  SS Acc 1/2D m Max m RoF TL
40mm GDI ADS Mk1         -    Cr   0d      14 0   0      0     1/1 9
2mm GDI EMAMS Mk1        Ver. Cr   2d+1    11 12  192    1,737 50  9
20mm GDI HMG1            Ver. Cr   6dx6    20 18  1,783  7,681 8   9
2mm AP GDI 2EMAMSAP Mk1  -    Cr   2d+1(2) -  12  192    1,737 -   9
20mm AP GDI 20AP Mk1     -    Cr   6dx6(2) -  18  1,829  7,681 -   9
20mm APEX GDI 20APHE Mk1 -    Cr   6dx6(2) -  18  1,829  7,681 -   9
20mm API GDI 20API Mk1   -    Cr   6dx6(2) -  18  1,829  7,681 -   9
GDI ADSM Mk1             Crit Exp  18d[4d] -  -   0      4,800 -   9

Equipment
Body: four Stretcher Pallets; four Emergency Support Units; two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, VLF, scrambler, direction finder); two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, VLF, scrambler, direction finder); mainframe EVA Computer (complexity 7; genius, hardened, very high capacity, neural net, sentient, supercompact); mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Main Computer (complexity 7; genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); macroframe Vehicle Fire Control Co-Processor (complexity 8; dedicated, genius, hardened, very high capacity, neural net, supercompact); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 1,500-gig EVA Harddrive (hardened); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); GDI Data Encryption Program (C14); five GDI DataWarrior Mk1s (C1); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); Sensors Database; Warbook Database; two GDI ADS Gunnery Programs-16 (C8); +9 RWS Fire Control Program (C8); two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; Adaptive Camouflage (-2 spotting modifier); modest Emission Stealth (-2 spotting modifier); modest IR Stealth (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); modest Sensor Stealth (-2 spotting modifier); basic Sound Baffling (-5 hearing modifier); Spall Liner; Waterproofing; Hitch.  ADS Turret (T): 5,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 20 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  RWS Turret (T): 10,000 rounds 20mm AP GDI 20AP Mk1; 5,000 rounds 20mm APEX GDI 20APHE Mk1; 5,000 rounds 20mm API GDI 20API Mk1; HMG Universal Mount; RWS (HMG Variant) Full Stabilizer; 20mm GDI HMG1 (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); HMG IR Searchlight (F, 4.81-mile range); HMG Searchlight (F, 4.81-mile range); HMG AESA (F, scan 15, 4.81-mile range; LPI); HMG LIDAR (F, scan 15, 4.81-mile range; multimode, LPI); two Short-Range LLTVs (F, magnification x5); two HMG Thermographs (F, scan 16, 9.63-mile range); HMG PESA (T, scan 16, 9.63-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker; Laser Designator (5-mile range).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range).

Statistics
Size: [LxWxH] 8 m x4 m x3 m  Payload: 8,176 kg Lwt.: 23,945 kg
Volume: 96 m^3 Maint.: 0.514 hours (187 mh/day) Price: $1,516,525,263

HT: 12 HP: 2,400 [Body], 62 each [2xADS Turret (T)], 250 [RWS Turret (T)], 180 each [2xSensor Turret (T)], 1,000 each [6xWheels].

Amphibious Performance: Drag 1,407, Top Speed 40.2 kph, wAccel 6.44 kph/s, wMR 0.75, wSR 7, wDecel (powered) 16.1 kph/s, ( 11.9 mph/s), Draft 0.732 m, Flotation 92,311 lbs.

Wheel Ground Performance: Speed Factor 18, Top Speed 129 kph, gAccel 4.83 kph/s, gDecel 32.2 kph/s, gMR 1.75, gSR 5, Ground Pressure 1,742 lbs./sf, Off Road Speed 64.4 kph.


Design Notes:
TL10 responsive heavy frame advanced materials [Body].
TL10 responsive heavy frame advanced materials [Wheels].

TL10 DR 180 advanced laminate [2xADS Turret].
TL10 DR 180 advanced laminate [RWS Turret].
TL10 DR 180 advanced laminate [2xSensor Turret].
T TL10 DR 260 advanced laminate, U TL10 DR 90 advanced laminate, L TL10 DR 260 advanced laminate, R TL10 DR 260 advanced laminate, F TL10 DR 260 advanced laminate, B TL10 DR 260 advanced laminate [Body].
Operating Duration:  10 H.
Payload Cost: $930,498
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Wheels: quantity 6, non-standard sizex5.95, off-road, all wheel drive, improved suspension, improved brakes, all wheel steering, smart, puncture resistant.
RWS Turret: full rotation.
ADS Turret: full rotation.
Sensor Turret: full rotation.
Volume: 41.8 m^3 [Body], 0.173 m^3 [2xADS Turret (T)], 2.6 m^3 [RWS Turret (T)], 0.743 m^3 [2xSensor Turret (T)], 49.8 m^3 [Wheels].
Area: 74.3 m^2 [Body], 1.95 m^2 [2xADS Turret (T)], 11.6 m^2 [RWS Turret (T)], 5.57 m^2 [2xSensor Turret (T)], 92.9 m^2 [Wheels].
Wheel Ground Performance:;
(______________________________________________________)
Now, additional notes. First, I gave the Brother Gods names, largely because simply calling them light and dark god constantly is suboptimal from a sentence structure standpoint. So I use a god name generator and gave them names. Second, this is just something to give an idea of two of the sides here, in this case, a GDI motorized recon infantry platoon and a village in a Valian County south of Vale itself.
 
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BF110C4

Well-known member
Can't wait to see the reaction to mammoth tanks. prolly not effective against most types of grimm but those 2 rail guns will wreck any of the big ones days.
The tanks are impressive, but Remnant got giant robots of their own so it will reduce the shock factor somewhat.
 

Aaron Fox

Well-known member
Can't wait to see the reaction to mammoth tanks. prolly not effective against most types of grimm but those 2 rail guns will wreck any of the big ones days.
In this case, this is the GURPS writeup of the Mammoth Tank:
Code:
TL9 GDI SHBT Mk1 (Mammoth)

Crew: 3 total. 3 crew stations covering vehicle maneuvering system, 6 communicators, 5 navigation aids, 26 sensors, 5 targeting systems, 6 countermeasures.

Subassemblies: Vehicle +6, Body +6, 4xADS Turret [Body:T] +0, Main Turret [Body:T] +5, 2xADS Turret [Main Turret:T] +0, 2xRWS Turret [Main Turret:T] +3, 2xMissile Turret [Main Turret] +3, Commander's Sensor Turret [Main Turret:T] -1, 2xSensor Turret [Body:T] +1, Tracks +6.

P&P: 10,726-kW GDI SHBT Hydrocarbon Fuel Cell Mk1 (LNG/Propane, no access space), two 1,000-kW GDI Heavy Hydrojet Mk1s (no access space), 2,750-kW GDI Track Electric Drivetrain Mk1 (no access space).

Fuel: eight 1,946 liter self-sealing ultralight Fuel Tanks (fire modifier -1), 15,564 liter LNG (fire 13).

Occ: roomy MBT Commander Station (airbag, crashweb), roomy MBT Drive Station (airbag, crashweb), roomy MBT Gunnery Station (airbag, crashweb), 3-man MBT Enviromental Control System, 3-man NBCT Kit    Cargo:

Armor                         F       RL      B     T     U
Body                          5/4,803 5/1,020 4/680 4/680 4/440
ADS Turret (T)                4/180   4/180   4/180 4/180 0/0
Main Turret (T)               6/4,802 5/1,020 4/440 4/680 0/0
ADS Turret (T)                4/180   4/180   4/180 4/180 0/0
RWS Turret (T)                4/180   4/180   4/180 4/180 0/0
Missile Turret                4/440   4/440   4/440 4/440 0/0
Commander's Sensor Turret (T) 4/180   4/180   4/180 4/180 0/0
Sensor Turret (T)             4/180   4/180   4/180 4/180 0/0
Tracks                        0/0     4/1,020 0/0   0/0   0/0

Weaponry                         Malf Type Damage         SS Acc 1/2D m Max m  RoF TL
40mm GDI ADS Mk1                 -    Cr   0d             14 0   0      0      1/1 9
2mm GDI EMAMS Mk1                Ver. Cr   2d+1           11 12  192    1,737  50  9
20mm GDI HMG1                    Ver. Cr   6dx6           20 18  1,783  7,681  8   9
140mm GDI Medium Tank Cannon Mk1 Ver. Cr   7dx49          30 18  3,018  10,973 1/7 9
152mm GDI LAML Mk1               -    Cr   0d             20 0   0      0      1/3 9
2mm AP GDI 2EMAMSAP Mk1          -    Cr   2d+1(2)        -  12  192    1,737  -   9
20mm AP GDI 20AP Mk1             -    Cr   6dx6(2)        -  18  1,829  7,681  -   9
20mm APEX GDI 20APHE Mk1         -    Cr   6dx6(2)        -  18  1,829  7,681  -   9
20mm API GDI 20API Mk1           -    Cr   6dx6(2)        -  18  1,829  7,681  -   9
140mm APFSDS GDI 140APFSDS Mk1   -    Cr   7dx98(2)       -  19  4,572  16,459 -   9
140mm HEDP GDI 140HEDP Mk1       -    Exp  6dx35(5) [10d] -  18  3,018  10,973 -   9
140mm HEPF GDI 140HESF Mk1       -    Exp  4dx193 [10d]   -  18  3,018  10,973 -   9
GDI ADSM Mk1                     Crit Exp  18d[4d]        -  -   0      4,800  -   9
GDI Light Multi-Role Missile Mk1 Crit Exp  6dx60(5)[10d]  -  -   0      11,000 -   9

Equipment
Body: two medium range GDI Medium-Range LaserComm Mk1s (2,000-mile range; sensitive, scrambler); medium range GDI Medium-Range Wide Band Radio Set Mk1 (1,000-mile range; very sensitive, VLF, scrambler, direction finder); two short range GDI Short-Range LaserComm Mk1s (200-mile range; sensitive, scrambler); short range GDI Short-Range Wide Band Radio Set Mk1 (100-mile range; very sensitive, VLF, scrambler, direction finder); mainframe EVA Computer (complexity 7; genius, hardened, very high capacity, neural net, sentient, supercompact); mainframe Vehicle Data Analysis Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Electronic Warfare Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Encryption Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Main Computer (complexity 7; genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Navigation Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); mainframe Vehicle Sensors Co-Processor (complexity 7; dedicated, genius, hardened, very high capacity, neural net, supercompact); four macroframe Vehicle Fire Control Co-Processors (complexity 8; dedicated, genius, hardened, very high capacity, neural net, supercompact); 2,000-gig Computer Harddrive (hardened); six 1,000-gig Database Harddrives (hardened); 1,500-gig EVA Harddrive (hardened); Computer Navigation Program (C2); +7 Damage Control Assistance Program (C7); two Data Recovery Programs (C2); Electronic Warfare Database; Encrpytion Database; full EVA Personality Program (C5); GDI Data Encryption Program (C14); five GDI DataWarrior Mk1s (C1); +9 Main Gun Fire Control Program (C8); Navigation Database; Recon Data Storage; Routine Vehicle Piloting Program (piloting-17, C7); Sensors Database; Warbook Database; two GDI RWS Gunnery Programs-16 (C8); six GDI ADS Gunnery Programs-16 (C8); +9 RWS Fire Control Program (C8); two IR Jammers (1.5-mile range, jammer rating 4); four advanced Sensor Detection Systems; two Sound Systems; two military GPSs; two IFFs; Inertial Navigation System; Adaptive Camouflage (-2 spotting modifier); modest Emission Stealth (-2 spotting modifier); modest IR Stealth (-2 spotting modifier); Mimetic Camouflage (-6 spotting modifier); NBCT Sealing; NBCT-Grade Self-Sealing Hull; Psi Shielding (8 psi strength); Radiation Shielding (1,000 PF); modest Sensor Stealth (-2 spotting modifier); basic Sound Baffling (-5 hearing modifier); Spall Liner; Waterproofing.  ADS Turret (T): 5,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 20 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  Main Turret (T): 18,000 rounds 20mm AP GDI 20AP Mk1; 9,000 rounds 20mm APEX GDI 20APHE Mk1; 9,000 rounds 20mm API GDI 20API Mk1; 50 rounds 140mm APFSDS GDI 140APFSDS Mk1; 60 rounds 140mm HEDP GDI 140HEDP Mk1; 60 rounds 140mm HEPF GDI 140HESF Mk1; 144 152mm GDI Light Multi-Role Missile Mk1s (normal HEDP warhead; stealthy, self destruct, brilliant mid-course update Skill-100 IIRH, mid-course update Skill-100 ARH, mid-course update Skill-100 ALH); HMG/Tank Cannon Link; Main Armament Full Stabilizer; two 20mm GDI HMG1s (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); two 140mm GDI Medium Tank Cannon Mk1s (F, medium barrel; very fine (accurate), caseless ammo, electrothermal ammo); Main Gun AESA (F, scan 17, 10-mile range; LPI); Main Gun LIDAR (F, scan 17, 10-mile range; multimode, LPI); four Main Gun Thermographs (F, scan 19, 20-mile range); four Medium-Range LLTVs (F, magnification x25); four Short-Range LLTVs (F, magnification x5); Main Gun PESA (F, scan 19, 26.3-mile range); Backup Laser Rangefinder (10-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker.  ADS Turret (T): 5,000 rounds 2mm AP GDI 2EMAMSAP Mk1; 20 40mm GDI ADSM Mk1s (modest HEPF warhead; stealthy, self destruct, Skill-100 IIRH); ADS Universal Mount (concealed); ADSM/EMAMS Link; EMAMS Full Stabilizer; two 40mm slow autoloader GDI ADS Mk1s (F, concealed); 2mm 3-barrel GDI EMAMS Mk1 (F, extremely short barrel; concealed, very fine (accurate)).  RWS Turret (T): 12,000 rounds 20mm AP GDI 20AP Mk1; 6,000 rounds 20mm APEX GDI 20APHE Mk1; 6,000 rounds 20mm API GDI 20API Mk1; HMG Universal Mount; RWS (HMG Variant) Full Stabilizer; 20mm GDI HMG1 (F, long barrel; very fine (accurate), caseless ammo, electrothermal ammo); HMG IR Searchlight (F, 4.81-mile range); HMG Searchlight (F, 4.81-mile range); HMG AESA (F, scan 15, 4.81-mile range; LPI); HMG LIDAR (F, scan 15, 4.81-mile range; multimode, LPI); two Short-Range LLTVs (F, magnification x5); two HMG Thermographs (F, scan 16, 9.63-mile range); HMG PESA (T, scan 16, 9.63-mile range); HUDWAC (pupil scanner, near miss indicator); Laser Designator Tracker; Laser Designator (10-mile range).  Missile Turret: LAML Universal Mount (concealed); Missile Launcher Full Stabilizer; eight 152mm fast autoloader GDI LAML Mk1s (F, concealed); Light Missile AESA (F, scan 15, 6.88-mile range; LPI); Light Missile LIDAR (F, scan 15, 6.88-mile range; low-res imaging, high-res imaging, multimode, LPI).  Commander's Sensor Turret (T): two Commander's Thermographs (F, scan 19, 20-mile range); two Medium-Range LLTVs (F, magnification x25); two Short-Range LLTVs (F, magnification x5); Commander's PESA (T, scan 19, 20-mile range); Laser Designator (7.5-mile range).  Sensor Turret (T): Search AESA (T, scan 19, 25-mile range; non-targeting, LPI); Search LIDAR (F, scan 19, 25-mile range; multimode, LPI); two Medium-Range LLTVs (F, magnification x25); two Search Thermographs (F, scan 21, 50-mile range); two Short-Range LLTVs (F, magnification x5); Magnetic Anomaly Detector (MAD) (scan 21, 50-mile range); Multiscanner (scan 21, 50-mile range); ranging Sound Ranging System (sound level 18); surveillance Sound Surveillance System (sound level 18); Search PESA (T, scan 21, 50-mile range). 

Statistics
Size: [LxWxH] 12 m x6.5 m x3.5 m     Payload: 39,360 kg    Lwt.: 156,998 kg
Volume: 273 m^3    Maint.: 0.312 hours (308 mh/day)    Price: $4,121,403,895

HT: 12    HP: 12,000 [Body], 124 each [4xADS Turret (T)], 4,800 [Main Turret (T)], 124 each [2xADS Turret (T)], 600 each [2xRWS Turret (T)], 800 each [2xMissile Turret], 60 [Commander's Sensor Turret (T)], 360 each [2xSensor Turret (T)], 3,000 each [4xTracks].

Amphibious Performance: Drag 4,930, Top Speed 40.2 kph, wAccel 3.22 kph/s, wMR 0.75, wSR 7, wDecel (powered) 16.1 kph/s, ( 11.2 mph/s), Draft 1.46 m, Flotation 235,950 lbs.

Tread Ground Performance: Speed Factor 13, Top Speed 80.5 kph, gAccel 4.83 kph/s, gDecel 32.2 kph/s, gMR 1, gSR 7, Ground Pressure 865 lbs./sf, Off Road Speed 64.4 kph.


Design Notes:
TL10 responsive extra heavy frame very expensive materials [Body].
TL10 responsive extra heavy frame very expensive materials [Tracks].

TL10 DR 180 advanced laminate [4xADS Turret].
TL10 DR 180 advanced laminate [2xADS Turret].
TL10 DR 180 advanced laminate [2xRWS Turret].
TL10 DR 440 advanced laminate [2xMissile Turret].
TL10 DR 180 advanced laminate [Commander's Sensor Turret].
T TL10 DR 680 advanced laminate, L TL10 DR 680 advanced laminate, R TL10 DR 680 advanced laminate, F TL10 DR 2,401 advanced laminate, B TL10 DR 440 advanced laminate [Main Turret].
TL10 DR 180 advanced laminate [2xSensor Turret].
T TL10 DR 680 advanced laminate, U TL10 DR 440 advanced laminate, L TL10 DR 680 advanced laminate, R TL10 DR 680 advanced laminate, F TL10 DR 3,202 advanced laminate, B TL10 DR 680 advanced laminate [Body].
T TL10 DR 0 advanced laminate, U TL10 DR 0 advanced laminate, L TL10 DR 1,020 advanced laminate, R TL10 DR 1,020 advanced laminate, F TL10 DR 0 advanced laminate, B TL10 DR 0 advanced laminate [Tracks].
Operating Duration:  10 H.
Payload Cost: $33,526,552
Vehicle Features: computerized controls, no streamlining.
Body: flotation hull, 30° Front Slope, 30° Left Slope, 30° Right Slope.
Tracks: quantity 4, non-standard sizex1.64, improved suspension, smart tracks.
RWS Turret: full rotation.
Missile Turret: retractable, full rotation.
ADS Turret: full rotation.
Main Turret: full rotation, 60° Front Slope, 30° Left Slope, 30° Right Slope.
ADS Turret: full rotation.
Commander's Sensor Turret: full rotation.
Sensor Turret: full rotation.
Volume: 107 m^3 [Body], 0.173 m^3 [4xADS Turret (T)], 42.8 m^3 [Main Turret (T)], 0.173 m^3 [2xADS Turret (T)], 3.13 m^3 [2xRWS Turret (T)], 4.54 m^3 [2xMissile Turret], 0.055 m^3 [Commander's Sensor Turret (T)], 0.743 m^3 [2xSensor Turret (T)], 105 m^3 [Tracks].
Area: 186 m^2 [Body], 1.95 m^2 [4xADS Turret (T)], 74.3 m^2 [Main Turret (T)], 1.95 m^2 [2xADS Turret (T)], 13.9 m^2 [2xRWS Turret (T)], 18.6 m^2 [2xMissile Turret], 0.929 m^2 [Commander's Sensor Turret (T)], 5.57 m^2 [2xSensor Turret (T)], 186 m^2 [Tracks].
Tread Ground Performance:;
It's using 140mm guns instead of 120mm and they've got a variety of ammunition. Railguns aren't available yet, largely due to the fact that getting HESF to work with them is... hard.... and their immense power consumption (heavy rounds plus high energy requirements... not a good mix).

It should be noted that there isn't a Mammoth Mk2, largely because it's considered a waste of resources. They do have Titans and Wolverines though...
The tanks are impressive, but Remnant got giant robots of their own so it will reduce the shock factor somewhat.
The thing is, Kaiju-fighting robots are going to be mocked by GDI. Largely because, well, they're giant targets for GDI artillery, aircraft, and tanks. You aren't just facing a Mammoth tank, you're facing the entire platoon with its attendant back up... and they're going at 64.4km/h offroad. So its not just just four Mammoths but also things like multi-role missile carriers, mortars, howitzers, and more.
 

DarthOne

☦️
Ladies and gents, I have found an RWBY/Myst crossover.

Let me repeat that: someone made an RWBY/Myst crossover.

It's called Dusty Old Books, and Yang replaces the player character in all of this.
Now there is a cross over I didn’t expect. Really like the world-building as well as a certain character’s confusion and panic when they realize they’re no long in their own world. Something that I think gets overlooked or skipped over in a lot of crossover stories.
 

Martenzo

Active member
Its their decision on how to end things, doesn’t have to make sense or be good writing like everything past season 5 of Game of Thrones
So, this is from three years ago, and the RWBY canon is still chugging along with no clear conclusion in sight. Personally, I'm thinking it got turned into a zombie franchise. It's not ending, because the people in charge are now hellbent on dragging it on for as long as squeezing money out of the established fandom remains profitable. Because they've got their golden goose and don't want to take any risks with it whatsoever; such as by giving the story of the Team RWBY that the fandom fell in love with a clean and satisfying solution and moving on to a new story with a new cast in the Remnant setting (much less taking the risk of building up a whole new setting).
 
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Aaron Fox

Well-known member
So, going through Advance Wars: 1+2 Reboot Camp, there is an explanation of CO powers. To put it simply? CO Powers are basically Semblances that can stretch across the battlefield.

... now I see the Allied Nations showing up because a portal between Remnant and Wars World decided to show up, leading to the Remnanites finding out about Wars World leaders and their powers (and scratching their heads all the while)...
 

Aaron Fox

Well-known member
Ok, here's something that'll likely keep you up at night.

So, we all know that RWBY is influenced by fairy tales, right? ... and here's some high-octane nightmare fuel for you; some fairy tales are based on true events. Ever heard of the Pied Piper of Hamelin? It's a fairy tale based on a history mystery. 130 kids from Hamelin, Lower Saxony, vanished off the face of the earth in 1284, and the exact specifics have been lost to the sands of time.

I shudder to think what a RWBY version would be like...
 

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