Recruitment Super Robot Wars Paradox Cascade: ReTrOgression recruitment

Guy of Z

Active member


On an Earth already scarred by the cataclysm between realities. The people of earth have been struck by another tragedy, further cosmic calamities have left time and space a tapestry unwoven from its base threads.

Faced with an ever growing deluge of darkness, the heroes of multiple earths have united as one.


The specter of defeat looms across this plain of existence, as the decisive battle between the Dinosaur Empire and the united forces of Humanity takes place. Both belligerents are blindsided by a new contender whose arrival is heralded by horror! The Dark Horror Army and their feared Generals, Masters of a fundamental force of the universe itself, The Death Cross Formation and unleashed it upon the battlefield using their strange command ships called Grotectors. Turning a valiant if grim final stand into a desperate three way struggle where mere survival is the only positive outcome.


On another region of The Earth, intrepid rogues have done battle with an otherworldly Cult Of Animal worshippers. But their every action is at the behest the wicked Sideways, whose agenda is known only to himself.

Out in the void between stars, another coalition of heroes have embarked on a quest to annihilate the forces of the Dark Eldar….ethereal and deadly Space Pirates who feed off the terror of their unfortunate captives to sustain their tainted souls. Allied with the Wicked remnants of Unicron’s Generals and other infernal machines, the misplaced warriors must unite with the alien castoffs of a myriad of realities in an attempt to save allies of their own!





This rp includes the following series


Muv-Luv Alternative
Warhammer 40,000
Mobile Suit Gundam
Mobile Suit Gundam SEED
Mobile Suit Gundam: Iron-Blooded Orphans
Mobile Suit Gundam: Hathaway's Flash
Gaia Gear
Buddy Complex
Getter Robo Arc
X-COM
Aura Battler Dunbine
Blue Comet SPT Layzner
Macross Delta
Mazinger Z
Great Mazinger
UFO Robo Grendizer
Sunrider
Cross Ange
Transformers: Generation One
Transformers Cybertron
Transformers: Timelines
Transformers: TransTech
Orguss
Gaiking
And more to come

Recruiting for a semi reboot for a long running SRW RP ive done Id like to know if anyone is interested in being CO GM
 

Cavaliere

Member
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Name: William Liam Tinmall
Gender: Male.
Age: 25.
Height: 1,70 m.
Weight: 64,5 kg.
Rank/Title: Techpriest Initiate, Lost Scientist.
Special: he is a doctor with a Ph.D. in advanced physics but suffers from an inferiority complex.

Bio:
Liam is the second child of a middle-class family on BND-12, a human colony that acted as a crucible for the greatest minds of the Federation and as a big university campus.
In this environment, his mind developed fast and strong, showing an early brilliance that was just the first sign of what's to come.
However, for a kid like him, it was a much simple problem that left him with no apparent solution, one much closer to home: his older brother.
Franz was a genius in his chosen field, but his reputation made all of Liam's achievements lose their value: when he started his first educational cycle, Liam chose to specialize in a completely different sector from Franz, yet it didn't help him escape his shadow, as the news of his brother's discoveries in biology and genetic reached him regardless.
After ending his advanced physics doctorate, surrounded by people who only knew his name due to his brother's accomplishments, Liam decided to leave the colony for one of the Union's research facilities in the sector 17-PR, where his talent contributed to developing new technologies that could take humanity to new heights.
It was here that, while studying cosmic radiation coming from a young star, he discovered the first traces of a particle that would become the base for the new generator project he created.
Semi-perpetual and non-nuclear, the Gn Drive is Liam's greatest creation, capable of powering both cities and ships, the only limit imposed by the difficult maintenance, however, the lab had other plans, wanting the Drive smaller and compact, just big enough to fit in a mobile suit.
The leap of science that Liam created was seen only as a way to bypass the Junis Treaty and gain military advantage yet again, all the while, Liam just stood impotent of what was made of his research
A unique opportunity presented itself to him in unexpected ways: on the eve of the first activation experiment of the Prototype GN Mobile Suit, the pilot destined to conduct the test had an urgent call and had to return to his homeworld, leaving the machine without a pilot. This sudden situation brought the scientists at the head of the project to ask for volunteers between the staff and, due to him being the man responsible for programming the Suit, Liam was trained as a temporary replacement pilot for the suit that he created.
What started as a way to affirm his ownership of the project and where it ended up, became one of the weirdest discoveries in his life: He was pretty good at piloting.
In the days before the test, Liam registered high performances in the simulations, surprising both himself and the military representative in the facility, as he knew the inner working of the Testing Suit like no other.
However, when the test finally started, performance anxiety took over, pushing the Suit too far over the recommended limit that he placed and ruining the result of the experiment.
Believing to have done something irredeemable, Liam was ready to quit, yet the military liaison present for the test, impressed both by the drive and the scientist, offered him the opportunity to complete the Suit, allowing him to become the pilot of the newly christened GUNDAM Null.
During a sortie to investigate a space anomaly, Liam was sucked into the Dimensional Tears caused by the Paradox Cascade, a catastrophic multiversal event that was causing the collapse of space into a single reality. Jumping forwards ten years in an instant, Liam found himself allied with Guard Captain Hazardcore from the Imperium of Man, coming from the far future of the 41st millennium, with which he joined to investigate the Paradox Cascade and a way to fix the dimensions.
From that point forward, he faced trials that he never suspected he was going to meet in his lifetime, even losing his prized Mobile suit and finding lifetime friends in the Adeptus Mechanicus, fighting the most dangerous people in this now converged universe, growing from the meek scientist he was at the beginning into a much more capable Pilot.



THE MECHA

l3JWyNu.jpg

Name: GAT-X00GN Null
Type: Real Robot
Dimensions: height: 18 metres
Weight: 59.1 tons

Stats:
Strength: 50
Armor: 60
Firepower: 25
Performance: 75 (Higher with GN Drive)
Mobility: 50
Energy Output: 70 (Higher with GN Drive)
Sensors: 75

Weapons:

  • Anti Air CIWS guns
Like many Suits of its era, in the Null's head are mounted two CIWS guns, light projectile weapons that are used to intercept missiles and to destroy lightly armored vehicles. Due to space constraints, the ammo count is significantly reduced.

  • GN Musket
This Beam Weapon uses the Particles produced by the GN Drive as an energy source. This Particular configuration has a variable output that can be either used as high stopping power ammunition or, Liam's preferred style, rapid-fire. It's equipped with an underslung attachment that functions as a Beam Bayonet in case of close-range combat.
  • Unknown Origin Energon Katana
Salvaged during his first sortie, this blade is made of an unknown programmable metal. While wielded by a Cybertronian, it can be infused with Spark Energy and Energon to enhance the cutting ability and add a heating effect to the blade (revealing Cybertronian Runes in the process). Liam tried to adapt it to be used with a more conventional power source, but he has been unsuccessful so far.

Abilities:
  • Advanced Sensor Suite:
While designing the machine, Liam installed a more sensitive sensor array in the Gundam's head. Thy word in conjunction to map out an enemy Machine and compare it with the blueprint data loaded in the Null's main computer to identify vital components and the cockpit. This is done to allow non-lethal takedowns of enemies, due to Liam's more meek personality. When activated to its full capacity, the orange piece on the head slides down to reveal the more advanced cameras.
  • GN Particles
Discovered by Liam by studying the cosmic radiation of a newborn start, these particles are nearly harmless to humans, yet they can cause a number of disturbances in radars and other sensors. While infused in the Gundam's armor, they can make the suit far more agile that is possible, allowing both atmospheric and space flight.
  • Trans-Am System (Not Available due to the GN Drive being destroyed)
By releasing all the stored particles in the GN Condenser, the Machine's power output is increased threefold, making the armor glow red and leaving particle-made after images. Due to the stress on the frame, this function limits the Gundam's operational time and after the power has expended the performance will drop to half its original output until the condensers are filled again.
16hlbjw.jpg


Name: MBF-02+P204QX Lightning Strike Rouge
Type: Real Robot
Dimensions: 17.72 m
Weight: 89.3 t

Stats:

Strength: 50
Armor: 50 (90 with Variable Phase Shift against Ballistic)
Firepower: 70
Performance: 75
Mobility: 80
Energy Output: 60
Sensors: 75 (Upgraded with Null's sensor array built into an eyepatch)

Description:
Found in the hangar of the Izumo as one of the MS assigned to the ship, Liam began using it once the Null was too damaged to continue fighting. Mostly white, this machine has a blue colored torso with red accents, a combination of colors that Liam considers too "Gaudy", and the head had been customized to integrate what remained of the Null's sensor array and processor, forming a gray eyepatch over the Gundam's right eye.

Weapons:
  • Anti Air CIWS guns
Mounted in the Strike Rouge's head are two CIWS guns, light projectile weapons that are used to intercept missiles and to destroy lightly armored vehicles.
  • "Armor Schneider" Combat Knife
Stored in the Strike Rouge's side skirt armor is a pair of folding "Armor Schneider" combat knives. These knives do not need power from the suit, can be thrown, and their blades vibrate at high speed allowing them to pierce through most armor except PS armor.
  • 57mm High-energy Beam Rifle
The Strike Rouge's primary ranged weapon, can be stored on the side skirt armor, and can easily destroy minor mobile suits with one shot, but is mostly ineffective against suits with anti-beam coating. It has an additional handle that can shift to the side and is often used for extra stability when the Strike Rouge is firing its rifle rapidly.
  • Unknown Origin Energon Katana
Salvaged during his first sortie, this blade is made of an unknown programmable metal. While wielded by a Cybertronian, it can be infused with Spark Energy and Energon to enhance the cutting ability and add a heating effect to the blade (revealing Cybertronian Runes in the process). Liam tried to adapt it to be used with a more conventional power source, but he has been unsuccessful so far.
  • Shield
A piece of equipment designed to increase the Strike Rouge's defensive capability, it is mounted on the left forearm and/or handheld. The shield does not have phase shift armor, so it is not as durable as the Strike Rouge's armor, however, it also does not drain energy each time it is hit. The shield's major advantage is that it is anti-beam coated and can block or deflect beam weapon attacks, against which phase shift armor is ineffective.
  • Lighting Striker Pack
One of the swappable mission Pack that the Strike Rouge can equip, this backpack was designed to extend the Gundam's operation's time, but with the modification done to the machine, this purpose has become redundant, offering however better and more precise thrusters and cooling systems. The primary armament of the Lightning Striker, the Type 70-31 Electromagnetic Cannon, is a long-range sniping railgun: it can be separated into two halves and stored under the suit's forearms, In this state, the part under the right forearm can be used to fire Type 71 Enhanced Armor Piercing Rounds. In its combined form, the Type 70-31 is approximately twice as long as the Strike Rouge Gundam's height. It is powered through a cable that connects to the right battery pack on the rear armor. When used in conjunction with the rangefinder system on the left and right sides of the backpack, it is capable of long-range sniping with an estimated range of 120 kilometers on Earth and over 10,000 kilometers in space (with the correct magnetic field/gravity field corrections).

Abilities:
Variable Phase Shift Armor: a system that uses electricity to reduce the damage from all forms of physical attacks, making the Suit virtually immune to ballistic Weapons. The latest iteration is capable of automatically change the current in response to different attacks, making it more energy-efficient. Most beam weapons can overpower PS Armor faster than ballistic weapons.
Power Extender: A device that improves a mobile suit's energy storage capacity, allowing it to use its Phase Shift Armor for a longer duration than other mobile suits.
AI (Artificial Intelligence) Support System: A pilot-assisting AI system that helps an inexperienced pilot in controlling the MS.
Advanced Sensor Suite: salvaged from the broken frame of the Gundam Null, this sensor unit amplifies the Strike's and provides a link to the Null's data processing unit. All of the Null's main computer system, black box included, are installed in the new addition, allowing it to continue to gather data and, in Liam's mind, carrying the Null's spirit.


Signature Moves:
None.
 

Bear Ribs

Well-known member
Hmm, this interests me but I'm barely familiar with most of those universes. I think Transformers, Macross, Gundam, and Mazinger are it and I haven't watched any of the new ones in years so I'm pretty out-of-date.

Sunrider is available free on GoG so I can probably play a bit of that and learn something new faster than watching fifty episodes of something. I'll check back in in a couple days when I've done that.
 

Shubi-sama

Better than the MC
Hmm, this interests me but I'm barely familiar with most of those universes. I think Transformers, Macross, Gundam, and Mazinger are it and I haven't watched any of the new ones in years so I'm pretty out-of-date.

Sunrider is available free on GoG so I can probably play a bit of that and learn something new faster than watching fifty episodes of something. I'll check back in in a couple days when I've done that.
I don't think you need to have a grasp on those series, considering Super Robot Wars always follows animes it includes episodically.
 

Bear Ribs

Well-known member
I don't think you need to have a grasp on those series, considering Super Robot Wars always follows animes it includes episodically.
I was actually thinking more on the subject of making a character, since I'd need to know a universe for the character to come from. Macross I don't think I've looked at in 20 years and Gundam in 8 or 10 so I'm not familiar enough to know where their meta is for those purposes.

My initial reaction to Sunrider so far is that it appears to be a dating sim with a tactical mech fighting game stapled on.
 

Shubi-sama

Better than the MC
I was actually thinking more on the subject of making a character, since I'd need to know a universe for the character to come from. Macross I don't think I've looked at in 20 years and Gundam in 8 or 10 so I'm not familiar enough to know where their meta is for those purposes.

My initial reaction to Sunrider so far is that it appears to be a dating sim with a tactical mech fighting game stapled on.
I think you can make original characters, which isn't weird, considering SRW has original characters.
 

Guy of Z

Active member
Hmm, this interests me but I'm barely familiar with most of those universes. I think Transformers, Macross, Gundam, and Mazinger are it and I haven't watched any of the new ones in years so I'm pretty out-of-date.

Sunrider is available free on GoG so I can probably play a bit of that and learn something new faster than watching fifty episodes of something. I'll check back in in a couple days when I've done that.
These are just series being used in the setting at the moment you can basically be anything so to speak as long as its mecha rule are rather loose Im just gauging interest here
 

OceaniaOtaku

New member
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Name: Cameron Hich

Gender: Male
Age: 23
Height: 1.85m
Weight: 78kg
Rank/Title: First Lieutenant of Solar Alliance Forces, 'Mr. One-Man Squad'
Special: Is a male Prototype, codenamed C1

Bio:
Cameron Hich was what was considered to be a fortunate person, despite his adopted upbringing. He was adopted in a middle-class family in the planet Far Port, by the name of Sandshire, who found him in a adoption basket, with the sender being unknown, other than the message, 'Take care of him. He is the future.'. The Sandshire family, who were without children of their own, decided to commit an act of kindness, and take the child into their family, and be their adoptive parents.

As time passed, Cameron proved that he was a child prodigy. He was considered to be in the top ranks of athletes in his school, and excelled quite well in subjects that worked around problem solving and experimentation, as proven by his near-perfect grades in science and information technology. Despite being an elite student, Cameron Hich lived his life like a typical student would, making friends and memories along his years. He would often face discrimination for his appearance, and in turn stand for the bullied, even though it had earned him many harsh earfuls from both the school counsellor and his adoptive parents.

Soon enough, he eventually enlisted into the military of the Solar Alliance, inside the Far Port Officer Academy. It was there that his talents truly shined. He was a fast learner, when dealing with things beyond what would have been the norm, and he proved to be a sharp mind when it came to tactics, and he was also a crack pilot on top of all of that. When people asked his graduating class who Cameron Hich was, they said that he was the 'jaunty ace student' of their class, who often faced his years in the academy with a smile on his face, and a optimistic attitude.

Eventually, Cameron Hich was enlisted into the Solar Alliance Army, as a Sergeant Major. He proved himself in countless battles, fighting disadvantaged odds with just a mass-produced Assault Ryder. He always put his squadmates before himself, which sometimes put his missions in jeopardy, although his skill and luck helped to dig himself out of most problems. It was how he earned the nickname 'Mr. One-Man Squad', as his men would joke that he could have faced enemy squads on his lonesome, and emerge victorious.

However, what everyone that knew him didn't know... was the fact that Cameron Hich was shrouded in mystery, as he often had times when he spaced out. No therapist or doctor could discern the cause of such lapses of distracted behaviour.

In truth, Cameron Hich was actually a Prototype, who was created as one of the first of the C-series, to be used for infiltrating the higher echelons of Solar Federation military chain of command. His code-name was 'C-1'. From time to time, the Alpha Prototype herself, would often check upon C-1, who was considered to be one of the more successful Prototypes in his subterfuge, despite being made with a male body, unlike most Prototypes. As such, he was seen with disdain by most of his own kin, especially so with a certain Prototype masquerading as Veniczar S. Arcadius... code-maned 4L-1C3.

Despite being genetically-engineered to care little for his life with the inferior humans, C-1 did feel a sense of attachment for the people who influenced his life. Sometimes, he wondered if those feelings he felt for them were actually genuine, despite his and Alpha's attempts to persuade him otherwise. As such, C-1 is left with a moral dilemma, on whether to betray all that Cameron Hich stood for, or forgo his Prototype nature and embrace his own humanity, however flawed it may seem in the eyes of his kin.

'Is Alpha really doing the right thing for all in this universe?'

'Do I have no choice but to play my role in all of this, despite everything that I have worked for, throughout these years...? To slice the bonds that I made with my own hands?'

Those were the thoughts of C-1, as he was dragged into a war that spanned far beyond the universe he lived in... and with far greater things at stake, than just the fate of humanity itself.




Name: Tenjin (RY-04-G)
Type: Personalised Ryder (Real-Robot)
Dimensions: 15.2m in height.
Weight: 15.2 - 25.4 tonnes (Depends on loadout)

Stats (Red stats indicate Tenjin in standard form, i.e no additional gear.)
Strength: 50-80
Armor: 25-50
Firepower: 50-80
Performance: 40-75
Mobility: 40-75
Energy Output: 40-60
Sensors: 60-95

Description: The Tenjin is considered to be a prototype Ryder, which was created for the use of 1LT Cameron Hich. Built with both top-grade and experimental tech, the Tenjin could be said to be one of the two most powerful Ryders that the Solar Alliance has, much like the Paladin.

Whilst the Paladin is focused upon armour and firepower, the Tenjin uses instead a mix of mobility and firepower, as well as being capable of being fitted with two additional armour packs that can give it specialities for certain types of missions. What is also different between the two Alliance experimental Ryders, is that it is fitted with a system that reacts to strong psychic presences, which allow it to become much more powerful at the cost of system damage.

Although that begged the question from those who were mildly aware of the Ryder... the Ryder was built within secrecy even from the highest command of the Alliance... so who created that system, and what relation it has for its assigned pilot being Cameron Hich...

Base Weaponry:
-M.P.B.L Laser Rifle: A laser rifle that is tailored to contain multiple firing modes to suit the situation.
-Arm-Mounted Helver Auto-cannon: A auto-cannon that is loaded into one of Tenjin's arms, capable of firing rapid high-explosive shells with good accuracy)
-Power Bomb: A wrist-mounted energy grenade that does damage to both physical structure and electrical systems, for all units caught within its blast radius.

Additional Weaponry:
-Kashana Shoulder Missile Pods: Homing Missiles pods that have high homing capability, and large ammo capacity, for destroying large enemy numbers. (+30 Firepower, - 10 Performance and Mobility)
-Hagane Anti-Ryder Blade: A long-sword that is built with sharp alloys that are capable of cutting through enemy armour easily (+30 Fighting, seals use of Power Bomb)

Built-in Abilities:
- O.R.P.H.E.U.S System: When the Tenjin is activated by a strong psychic presence, its parameters will increase to powerful levels, although long use of this system will cause continuous system damage to the Tenjin, the amount of which it does increase exponentially to the time used.
- Photon-Particle Reactor: Tenjin can absorb some energy from enemy beam attacks that strike it, although doing so will become risky, should the reactor be exposed to any degree.

Additional Abilities:
-Assault Gear: A armour pack that contains energy generators and additional armouring, which makes it so that the Tenjin can be used for long attrition battles if needed, although its mobility will suffer as a result. (+25 Armour and +20 Energy Output, -25 Mobility and Performance)
-Sniper Gear: An armour pack that gives the Tenjin powerful sensors which can scan using several forms of detection, and also additional energy reactors to help power the Laser Rifle (+35 Sensors, +10 Energy Output, -10 Mobility and Performance)

Signature Moves:
-M.P.B.L Overdrive Shot: The Tenjin charges the M.P.B.L Laser Rifle to full power, firing an assault of laser shots at the enemy, before finishing with a powerful laser-beam that will corrode most enemy armour upon impact. Results in a long reload time before the M.P.B.L can be used again.
-Heavenly Execution (Only available if Hagane is used, and O.R.P.H.E.U.S system is available for use, or already active):
The Tenjin will use the Hagane to unleash a merciless assault of slashes and thrusts upon the enemy, before ending with a helm-splitter on any critical or vital components of the enemy unit.
 
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Guy of Z

Active member
the ooc thread is for the stats but you already posted them here so its whatever just get ready to repost it when we get enough people to show up to get started
 

Bear Ribs

Well-known member
Hmm, somebody snatched the Ryder slot so I'll need to find a different franchise. How do we determine our stats in this game? Does it have a system I can take a look at?
 

Shubi-sama

Better than the MC
Hmm, somebody snatched the Ryder slot so I'll need to find a different franchise. How do we determine our stats in this game? Does it have a system I can take a look at?
I don't think this RP has slots. Stats exist, but from what they told me, writing skill takes priority.
 

Guy of Z

Active member
Hmm, somebody snatched the Ryder slot so I'll need to find a different franchise. How do we determine our stats in this game? Does it have a system I can take a look at?
You can have up to three charicters oc or canons we aren't picky my guy

We had two players with gundams already
 

Bear Ribs

Well-known member
Fair enough, then I'll go with something a bit silly and see if my favorite setting Mekton Zeta fits.

eQjtnTB.jpg

Zell 14972

Gender: Female
Race: Imperial, Homo Sapiens Kaldara
Height: 1.62m
Weight: 69kg
Rank/Title: Lieutenant
Special: Social Manipulator among Zells

One of the many, many thousands of Zell clones quick-grown by the regiment in vats for the Empire's forces, Zell 14972 would almost certainly have wound up one more cog in the Empire's war machine, and likely one more dead body in the shattered husk of a Mekton if not for a clerical error.

As part of a propaganda campaign, the Eternal Empress had a deeply impressive Mekton and Roadstriker set built for herself, with large amounts of gold inlay and precious gems inset into it's armor. It was intended primarily for parade use and never planned for combat, though it was still fully equipped for war just in case.

Then, when signing the final documents on it, the Empress accidentally miswrote the orders and transferred the set to Zell 14972 instead. In any normal world this error would be quickly corrected but the Empress was unwilling to admit she had made a mistake and none of her courtiers bold enough to suggest such blasphemy, so the transfer went through and a random vat-grown Zell clone wound up with the most blinged-out Mekton in history. Meanwhile the Empire's Mekton designers realized with horror that the Empress still needed a Mekton set, and obviously she couldn't settle for the kind of equipment a mere Zell had so they needed to build one many times better than the best ever made.

5yd12x1.jpg

Zell's Roadstriker transforms into a luxury limousine with room for six in great comfort. In robot mode it can only hold three so typically excess courtiers are jettisoned first, the Empress has plenty and isn't worried about running out. It's equipped with a Mekton scale Plasma cannon, dual single-shot rocket pods, a light machine gun for expressing the Empress' displeasure with those who fail to signal before changing lanes, 6 jump jets, enhanced communication systems to ensure the Empress is never ignored, Beam Axe, soft leather seats, luxury ice-cream machine, and a wet bar. It features remarkably heavy armor for such a small mekton to ensure the Empress' safety.

gHWRJaE.jpg


The larger Mekton is based on the venerable Gorgon series as the everlasting symbol of the Empire's military power. Much like the Roadstriker it has the finest armor the Empire can make, adorned with gold and gems to the Empress's glory. Similar, though more advanced than other Gorgons, it's equipped with a bazooka for hard targets, dual pulse laser cannons for softer ones, a Beam Sword for close work, and an advanced ECM and communications system to keep the Empress safe and in command.

Signature Moves

Improved Motivation
Zell 14972 soon learned that by either sharing or withholding rations from her Mekton's luxury ice-cream machine, she could have a powerful force to control and motivate the other Zells to take action beyond normal limits. She has since learned that other commanders are able to motivate their troops without an ice-cream machine, a secret she hopes to learn and apply herself soon. She keeps a wary eye out for enemy ice-cream machines that could subvert her power base.

Obvious Decoy
Zell's Mektons are both incredibly attention-grabbing to the eye and yet barely visible on most sensors thanks to the ECM systems intended to protect the Empress. As a result enemies sometimes think there's no way it's real and conclude that the approaching Mekton is obviously a holographic decoy meant to draw their attention. Zell 14972 has since learned how to move and act to reinforce this misconception, sometimes causing an enemy to turn away and look for the real threat right before she shoots them.
 
Last edited:

Guy of Z

Active member
Fair enough, then I'll go with something a bit silly and see if my favorite setting Mekton Zeta fits.

eQjtnTB.jpg

Zell 14972

Gender: Female
Race: Imperial, Homo Sapiens Kaldara
Height: 1.62m
Weight: 69kg
Rank/Title: Lieutenant
Special: Social Manipulator among Zells

One of the many, many thousands of Zell clones quick-grown by the regiment in vats for the Empire's forces, Zell 14972 would almost certainly have wound up one more cog in the Empire's war machine, and likely one more dead body in the shattered husk of a Mekton if not for a clerical error.

As part of a propaganda campaign, the Eternal Empress had a deeply impressive Mekton and Roadstriker set built for herself, with large amounts of gold inlay and precious gems inset into it's armor. It was intended primarily for parade use and never planned for combat, though it was still fully equipped for war just in case.

Then, when signing the final documents on it, the Empress accidentally miswrote the orders and transferred the set to Zell 14972 instead. In any normal world this error would be quickly corrected but the Empress was unwilling to admit she had made a mistake and none of her courtiers bold enough to suggest such blasphemy, so the transfer went through and a random vat-grown Zell clone wound up with the most blinged-out Mekton in history. Meanwhile the Empire's Mekton designers realized with horror that the Empress still needed a Mekton set, and obviously she couldn't settle for the kind of equipment a mere Zell had so they needed to build one many times better than the best ever made.

5yd12x1.jpg

Zell's Roadstriker transforms into a luxury limousine with room for six in great comfort. In robot mode it can only hold three so typically excess courtiers are jettisoned first, the Empress has plenty and isn't worried about running out. It's equipped with a Mekton scale Plasma cannon, dual single-shot rocket pods, a light machine gun for expressing the Empress' displeasure with those who fail to signal before changing lanes, 6 jump jets, enhanced communication systems to ensure the Empress is never ignored, Beam Axe, soft leather seats, luxury ice-cream machine, and a wet bar. It features remarkably heavy armor for such a small mekton to ensure the Empress' safety.

gHWRJaE.jpg


The larger Mekton is based on the venerable Gorgon series as the everlasting symbol of the Empire's military power. Much like the Roadstriker it has the finest armor the Empire can make, adorned with gold and gems to the Empress's glory. Similar, though more advanced than other Gorgons, it's equipped with a bazooka for hard targets, dual pulse laser cannons for softer ones, a Beam Sword for close work, and an advanced ECM and communications system to keep the Empress safe and in command.

Signature Moves

Improved Motivation
Zell 14972 soon learned that by either sharing or withholding rations from her Mekton's luxury ice-cream machine, she could have a powerful force to control and motivate the other Zells to take action beyond normal limits. She has since learned that other commanders are able to motivate their troops without an ice-cream machine, a secret she hopes to learn and apply herself soon. She keeps a wary eye out for enemy ice-cream machines that could subvert her power base.

Obvious Decoy
Zell's Mektons are both incredibly attention-grabbing to the eye and yet barely visible on most sensors thanks to the ECM systems intended to protect the Empress. As a result enemies sometimes think there's no way it's real and conclude that the approaching Mekton is obviously a holographic decoy meant to draw their attention. Zell 14972 has since learned how to move and act to reinforce this misconception, sometimes causing an enemy to turn away and look for the real threat right before she shoots them.
approved btw the ic is up
 

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