Roleplay Super Robot Wars Paradox Cascade: ReTrOgression OOC

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Name: Melissa Valentine.
Gender: Female.
Age: 21.
Height: 170 CM.
Weight: 51 KG.
Rank/Title: FPA Private.
Special: N/A.

Bio: There is not much to say about Melissa Valentine prior to the beginning of her military service. Born into a family of rich parents, she grew into a spoiled child and eventually into a slacker young adult during her late teenage years. She was set and ready to live the rest of her life with a hedonistic, carefree mindset as a privilege granted by the cradle of gold she was born in. But fate had other plans for the girl. At the age of 20, Melissa ended up being conscripted by the FPA and was signed in as a TSF Jockey.

After training was concluded, and equipped with an EF Typhoon, Melissa first saw brief deployment in battle against the Dinosaur Empire. With a mixture of concentration, cold-bloodedness and sheer luck she didn't know she had, she managed to do okay for herself and her squad. Until, that is, the space-time collapse struck, leaving her fate and those of many into random chance.

After being briefly warped through the chaos of the Paradox Cascade, her Typhoon found itself crashed into the harsh floor and rendered inoperable. Fortunately, the warp also caused a mysterious foreign robot to land right within her reach...



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Name: Jehuty.
Type: Hybrid.
Dimensions: 24 meters.
Weight: Unknown.

Stats:

Strength: 75
Armor: 60
Firepower: 85
Performance: 95
Mobility: 100
Energy Output: 65
Sensors: 45

Description: Jehuty is a so called 'Orbital Frame': A mechanical, often humanoid, mobile suit that makes extensive use of Metatron-based technology. Orbital Frames are powered by an anti-proton reactor, which involves Metatron to considerably reduce fuel consumption. An Orbital Frame typically converts the energy contained within Metatron to energy-based ammunition and weaponry

Weapons
Metatron Shot: The basic ranged option of Jehuty. When utilized, can fulfill one of three usage methods. The first one operates much like a beam rifle by shooting off Metatron energy projectiles. The second one involves utilizing the A.I to track down multiple targets and firing an extensive volley of homing energy lasers at them. And finally, the third one charges a powerful Metatron sphere-shaped shot on the palm of Jehuty's hand to launch at enemies.

Metatron Blade: The basic melee option of Jehuty. It takes on the form of a beam sword composed of superheated energy. Can be used to slash through metal alloys and parry against other melee weapon attacks.

Javelin: A spear-like weapon that can either be thrown at an enemy or be used as an extension of the blade in melee combat.

Geyser: A sub-weapon taking on the form of grenade. They can be thrown out or released in a cluster. When activated, they emit a geyser-like network of beams of light that cause minor damage into a mecha, but renders them paralyzed and unoperational for a set time period.

Bounder: A burst of energy released at an enemy. It is able of bouncing off many surfaces to either hit an enemy even after the original throw misses the mark, or to damage groups of enemies packed together.

Phalanx: A rapid-fire spray and pray sub-weapon that sprays the area in front of the user with energy shots. The area usually takes on the shape of a cone.

Halberd: A sub-weapon that can lock into a target even from great distances and unleash a beam of concentrated laser energy at them. Packs extraordinary firepower and armor-piercing ability, but consumes a lot of energy.

Gauntlet: A small sub-weapon with punching dynamics. It channels large amounts of energy into Jehuty's knuckle which can be unleashed at the enemy in the form of a megaton punch.


Abilities
Grab: Contrary to what the thin build of the Orbital Frame's limbs might suggest, Jehuty's empowered arms allow it to grab, carry and throw a robot or an object much larger than itself.

Decoy: A sub-weapon that generates an electronic illusory image of Jehuty that can be controlled while the real mech becomes temporarily invisible and shrouded from enemy radars and sensors.

Mummy: A sub-weapon that grants the Orbital Frame with the ability to erect potent energy barriers either in the form of a wall or a dome around themselves and potentially their squad. Takes a while to prepare and renders the user immobile while in use.

Signature Moves: N/A

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Name: Gabriel Lightsworn
Gender: Male
Age: 22
Height: 181 cm
Weight: 83 kg
Rank/Title: N/A
Special: Sphere of the Wounded Lion

A mysterious artifact themed after a constellation of the Zodiac, Leo. It is strongly believed that it comes from the Super Robot Wars Z timeline. Just like the other spheres, the Wounded Lion is able to tap into the Origin Law to channel Dimensional Energy, which can be used as a second energy source for a machine. In it's standard state, the Sphere of the Wounded Lion is able to supply a robot with energy while not necessarily displaying it's curse.

Spheres from the Z timeline, each have a curse on them. And the Wounded Lion is no exception. It is a curious sphere that sought to avoid all kinds of conflict, and by awakening it's full power, the user is submitted into great physical pain as a punishment for violating the sphere's desire to remain a pacifist.

Bio: Gabriel was born in the Erobonian empire. He was both blessed and cursed being a child prodigy at engineering. After getting perfect grades on his first years of scholarship, his potential as an engineer rapidly caught the attention of one of the empire's scientists and Gabriel was put under private tuition by the empire in order to be a full-fledged engineer serving under them. Because of this, most of Gabriel's childhood and early teenage years were empty. Most of his time was dedicated into tuition, machinery and architecture. With this knowledge came great ambition as Gabriel dreamt wildly about designing and manufacturing his fantasy machines and utility robots and technology. With this in mind, he gathered help from other fellow engineers and project inspectors to initiate the making of a machine designed by himself. But still, it was a long term project that would last 12 years, as most of his time was dedicated to other projects that weren't his own.

One such project he had partake on was on a machine called the Aion Type-Alpha, a state-of-the-art machine that was going to be used by the Erobonian Empire to fortify the Garrelia Fortress, a powerful bordering military installation of Erebonian Empire located in the easternmost outskirts of the country. He was stationed there as one of the people responsible for making sure the fortress' weapons and machinery were functioning properly in preparation for the conflicts that would later lead into the Civil War. As expected, a battle occurred at Garrelia fortress against the Noble Alliance. It was a chaotic one. Some were wounded, others killed. With Gabriel himself barely managing to escape alive. Frustrated with the depravation of the outside world he had been suffering at the hands of the Erebonian Empire, Gabriel decided not to come back and left the empire as an outcast.

The boy spent at least 3 years traveling around Europe whilst making a living out of odd jobs, conducting repairs of machinery and gadgets like cellphones and computers. It was one day during one of his jobs that a mysterious figure requested the repair of a giant mecha. Gabriel accepted the job, only to find out that after the repairs were done, months would fly by and that figure would never come back to reclaim the mecha. With no clear objectives in life, Gabriel vowed to find out what happened to the one person who left the mecha with him and decided to "borrow" it to assist himself whilst deciding to add some slight modifications into the Leon-themed mecha to include tools of his trade. And ever since then, Gabriel has been traveling around the land to find out who was that person, what happened to them and what secrets does this mecha hide.

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Name: Gunleon
Type: Super Robot
Dimensions: Humanoid robot. 45 meters.
Weight: 170 metric tons.

Strength: 90
Armor: 85
Firepower: 20
Performance: 35
Mobility: 50
Energy Output: 100
Sensors: 20

Description:
Gunleon is the main machine of the Beater Repair Service, powered by the Sphere of the Wounded Lion. It is equipped with all sorts of tools of its trade all over its body, including its signature tool "Riot G-Wrench", it repairs machines big and small. As it possesses great combat strength, it is also often seen as a bodyguard in places with a lot of fighting. Its cockpit is a two-seater, and despite the size, the machine also doubles as a trading vehicle, as well as a mobile home. When it releases the power of the Sphere of the Wounded Lion, it unlocks its Magna Mode, unveiling its true form and powering up the Gunleon even more.

Weapons:
2x Nail shooting pistols
2x Decker spanners
2x Handheld chainsaws
Riot-G Giant Wrench

Sand Barrels: Essentially giant mech-scale shotguns meant to be used as a CIWS system more through and reliable than head-mounted vulcans. While Sand Barrels are primarily meant to defeat enemy remote-control weapons like Funnels or Bits with a dense blast of steel ball-bearings shot at supersonic speeds mainly due to the fact that unlike missiles; those afforementioned remote weapons can actually evade and are much faster and harder to hit. However, like the vulcans they were meant to replace, they are also terrifyingly effective against soft targets and cover, with a single blast capable of utterly flattening an area the size of a football field or reducing an entire battalion of infantry into a fine red paste.

Abilities:

Repair Equipment: The ability to perform quick repairs on it'self or another mecha in the middle of a battle.

Resupply: Ressuplies another mecha with energy. May also ressuply ammunitions if necessary.

Magna Mode Gunleon: A transformation achieved by awakening the Sphere of the Wounded Lion. It drastically increases Gunleon's overall performance and combat abilities at the cost of causing great physical pain to the pilot over time.

Magna Mode - Regenerate: While in Magna Mode, a small portion of any damage Gunleon has is automatically repaired.

Signature Moves:

Riot-G - Great Slam: Gunleon prepares a powerful blow with it's Giant Wrench and unleashes it at the target. If the attack connects, it sends mecha up to around the same size of Gunleon flying into the air, in which case the Gunleon performs a huge leap after them and uses the wrench to grab and slam the target into the ground with all of it's might.

The Heat Crusher: Usable only in Magna Mode. Gunleon summons a giant wrench into it's hands, then uses it to grab the target. After which, the wrench applies huge hydraulic pressure into the victim, crushing whatever parts were caught in it.

Pain shouter: Draws power from the Sphere of the Wounded Lion to fire a barrage of several blasts at the designated targets. Damage of the blasts increases the more the Gunleon is damaged.

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Kazuki is a young-looking man of a medium build, a long blonde hair that's often seen braided, and a pair of light-blue eyes. Always seems to have a wide variety of different gear and clothing on him that do look like they're at least a century ahead of present day, More specifically, from the early 2100's.

Name: Kazuki Shigematsu.
Gender: Male.
Age: 24.
Height: 178 CM.
Weight: 66 KG.
Title: Corporal/Leading Private of Japan's Self-Defense Forces.

Special: Kazuki is a Psion, former latent awakened by the Interplanetary School of Research and Advancement (ISRA). As such, Kazuki has access to the Clairsentience aptitude, a trademark family of psychic powers that is commonly associated with psions created by ISRA.

The ability to extend the mind beyond the body to sense surroundings and distant places and their natures is the province of clairsentients, typically members of the ISRA. The order is founded on pseudoreligious principles, though more in structure and direction than in any advocated philosophy. However, raw Clairsentience is not based on any of these precepts. The psion with the power is capable of reading his surroundings, from locating objects to the recent actions of other beings in an area and even to the limited ability to glimpse past and future.

The special awareness possessed by clairsentients makes them ideal investigators and scouts. Indeed they have been fundamental to humanity's return to deep space after the disappearance of the teleporters. Their roles should not be restricted to planet scouting, though. Rare is the criminal, intruder, invader, or spy who can evade a clairsentient, and these psions make ideal intelligence agents themselves.

Kazuki's clairsentient abilities

Basic Techniques: Each psion aptitude comes with two basic techniques. Clairsentience is not an exception.

The Sight: A more refined manifestation of the basic Attunement that all psions possess, this technique enables the clairsentient to "see" the psi energy flowing through all things even more clearly. A psion can sense if an individual is a strong latent, gauge a fellow psion's strength, feel the magnitude of energy in an area or even detect an active power nearby. This technique can also be used to perceive areas of strong taint. Noetic scientists believe that taint's resonance somehow conflicts with psi, creating a "blind spot" in the subquantum energy flow. Even so, sensing taint is difficult; detecting a half-dozen powerful entities nearby may be relatively easy, but trying to sense an average-strength one at a distance can be quite challenging.

Empty The Eye: This basic application of Clairsentience lets the seer filter out distractions and concentrate fully on the matter at hand. It is a vital quirk in the clairsentient's struggle against the sensory overload caused by a media-saturated environiment.

Psychometry level: 1 (Beginner)
Noetic theory states that all things interrelate on a fundamental energy level (the implicate order or psi universe, as it's often called). Everything has an "aura," the living moreso than inanimate objects, which indicates the subject's condition, recent uses or activities. Psychometry is the psionic ability to read these auras and glean information from them. These powers are invaluable to investigations and manhunts. Kazuki's personal experience with this Clairsentience Mode is rather short. He had little to no time to develop it.

Psionic Echo Detection: The clairsentient can touch an object or person and sense who or what has come into contact with it in the past. The extent to which this power can be used depends on how well the psion can concentrate. An abandoned weapon might register that it was handled by a person days, weeks or months ago. A murder suspect might register that she was recently in contact with the murder victim.

Psychonavigation level: 1 (Beginner)
This mode explores the ways in which psi is used to perceive the relationship between a clairsentient and a given object or destination. This Mode can be used to find something in the next room, the next ship, or on another planet. Beyond simply relating how far away something is, Psychonavigation powers enable a psion to track someone across a city or to even plot a course through deep space. Kazuki's experience with this mode is roughly the same as with Psychometry.

Orientation: The psion can establish his location with this power. Even if hopelessly lost in the Amazon or at a dead-end Lunar subcorridor, the psion can cast out his senses to perceive the nearest familiar landmark by which to navigate. While Orientation doesn't inform the psion that he's in the Mato Grosso, for example, it does relate that he's 500 km north-northwest of São Paulo.

Telesthesia level: 3 (Intermediate)
This mode allows the clairsentient to sense surrounding or distant people, objects, and occurrences by extending his senses beyond the human norm. The psion can perceive things on a level outside that of normal consciousness. By far, the one mode that Kazuki has developed the most in order to service his home country's army.

Sense Mastery: A clairsentient must be able to trust in all of their senses, or any one of them alone. This power allows the psion to move and maneuver with confidence when anyone else would be debilitated by blindness, deafness or loss of footing.

Active Defense: This technique trains the seer to sense subtle changes in an attacker's combat stance and demeanor, allowing the psion to know when the attacker is about to strike and giving the clear precious moments to avoid it.

Danger Sense: Clairsentients' spatial awareness makes them alert to imminent physical danger, such as ambushes or structurally unsound areas. These dangers must be physical (feeling the subtle vibration of a weapon charging up, hearing the creak of weakened plasteel); psionic attacks cannot be foreseen.

Tactical Edge: By cycling rapidly through a variety of viewpoints, a seer can process enormous amounts of tactical data. In effect, a clear can more accurately predict - and counteract - an opponent's moves.

Bio: Kazuki Shigematsu was born in 2091, in the Trinity Universe timeline. Born into a high-class japanese family, his parents had favourites, seeing how they definitely gave more attention into Kazuki's younger brother in his early-to-mid childhood. An almost complete anti-social and not a child of many friends, Kazuki found confort in the books he read to pass time, and eventually became the bookworm and the nerd of his classes. The young child dreamt of one day, work within the T.I. area. Never even considered the possibility of joining the army initially, but fate had other plans for him.

Unfortunately for his own plans of the future, it was the Trinity Universe. Where Earth was highly marked by the existance of Latents, people with unawakened psionic capabilities that were crucial to keep the exiled Aberrants at bay from plaguing the world again. It was 2107 when the exiled Aberrants started to slowly barge their way back into planet Earth, to enact revenge on baseline humans for what happened in the past. Fortunately for the humans, a new evolution of Homo Sapiens, denominated a "Psion", started being created in secrecy a few decades prior to this invasion and these Psions managed to fend off the initial Aberrant attacks, giving mankind a couple of precious years to prepare themselves to fight these enemies once more.

Governments from all over the world reacted to the Aberrant invasion by starting mass funds towards the eight Psi Orders. The latter eight, being the only organizations capable of awakening latent Psions, used of the massive funding to run extensive en masse campaigns around the globe to find, train and awaken latents for this battle. Being discovered as a latent, Kazuki was eventually drafted shortly after his 18th birthday into the anti-Aberrant forces with many others not long after. In addition to his latency, his high grades and dedication to scholarship had caught the attention of an ISRA scout. ISRA was the one of the eight Psi Orders who did research and developed new gear and technology for the world to use in their daily lives and for war, therefore Kazuki did not resist into the draft and thought it was a great opportunity to learn more.

Kazuki made a name for himself in the battle against the Aberrants. Not for having a huge physical and combat prowess, but for his tactical knowledge and battlefield awareness. Both being a result of using his newly acquired psionic powers in combat, which was something not many ISRA members and Clairsentients in general liked to do due to the extreme sensory overload that comes along with these abilities. Kazuki's military career in defending his home country Japan started with a great beginning and it only got better from that point. His prowess in combat ultimately earned him a few promotions and an elite Vacuum Assault and Reconnaisance Gear just in time to fight off against yet another incoming threat. One that arrived in Earth by 2113.

The Chromatics. A race of proud alien combatants, waged war at mankind in 2113 by attacking and taking over the Karroo Mining Colony, a colony stationed in the supernova remmants of Crab Nebula with the objective of mining the gaseous nebulas and asteroid fragments composed of heavy elements. Three months afterwards, Kazuki went on a sortie into space to partake in his first fight against this mysterious alien race. But as he was on the way, something happened...

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Name: RXJ-6462 "Shibuki"

Type: Real Robot

Dimensions: 17.7 meters tall.

Weight: 7.3 tons.

Stats:
Strength: 40
Armor: 50
Firepower: 90
Performance: 100
Mobility: 95
Energy Output: 60
Sensors: 90
Description: A lightweight Real Robot. Almost everything in it's design was made for stealth and reconnaisance deployment, as well as engaging in combat and assault if necessary. Manufactured by Banji Enterprises, TU's japanese metanational, giant technology company in cooperation with ISRA. Though great for stealthy approaches and mid-long range artillery support, Shibuki's downfall in the form of a somewhat lackluster armor encourages it's pilot to be on their toes at all times. The immediate gear one notices at first glance towards this machine are the wings, the handheld weapon and a shield with anti-beam coating.

Weapons:

Banji Sieger: Shibuki's standard multi-purpose handheld weapon. Mostly resembles an assault rifle with a scope and magazine. It has two firing modes: Main, used for direct combat and Sub, used as extra utility in case the situation calls for it.

Main firing rounds
Standard beam weapon: Fires volleys of beams at the target. Naturally the most damaging main firing this weapon can do, but also naturally inefficient against anti-beam mechanisms.
Standard ballistic fire: In the scenario that beam weapons prove to be inefficient, the user can change the ammo type into ballistic rounds. Those provide more stability and are good against small and lightly armored targets. However, inefficient against targets with medium to heavy armor.

Sub firing rounds
EM Disruption rounds:
Fires a single round of Electromagnetically disrupting bullet. Boasting above-average armor piercing power, an electronic system these rounds connect with will be tampered with.
Incendiary rounds: By far, the one with the most armor piercing potential. Fires a single heavy bullet towards a target. Two seconds after it makes contact with something solid after firing, the round sprays gasoline around it's vicinities and then goes off in a very small explosion, igniting it's target on fire.
Flashbang shell: Deals literally zero damage, but it's explosion blinds and deafens people who are within blast range.

Smart Missiles: The Shibuki has a missile pod mounted on it's wings. It can store up to 20 missiles. They fire heavy damaging, homing missiles.

Plasma Blade: Standard melee weapon for VARGs. The blade's hilt is actually a magnetic field generator and plasma projector that emits a long plasma stream, while the magnetic field holds it and contains it in the form of a blade.

Abilities:

VARG standard sensor package: All VARG units have access to these standard features.
-Radar.
-Optical sensors granting the pilot view of infrared and ultraviolet wavelengths.
-Light Amplification Nuclear Scanning Array (LANSA), a sensor that grants night vision and keeps track of weak nuclear forces and strong nuclear forces in the vicinities, and informs the pilot of it's changes.
-Lifesign and radiation sensors.

Chameleon Armor Sculpt System: A stealth system. It allows a VARG equipped with it to sense it's surroundings and essentially change it's colors to match it almost perfectly, making the robot almost invisible to the naked eye besides some minimal spatial disturbances it's vulture causes for the exceptionally trained eye to pick up on. In Shibuki's case, activating the CASS will also activate a mode in it's flight system called the "Silent mode", which limits the robot into a max speed flight of 300 MPH but silences it.

Electronic Warfare system: A combat aid system created by Banji for one of it's mass produced models, the Kami-Hei-Bushi. The EW system is a jammer that passively tampers with camera feeds, aiming systems and automatic functions of enemy gear, and is integral to Shibuki's survival in the battlefield.

ISRA DX-72 Clear System: Shibuki's main computer system. Created by ISRA, it is commonly employed by elite VARGs whose pilots are psions with the Clairsentience aptitude. And therefore, provides some exclusive options and interactions to these pilots.
-A Clairsentient pilot may tap into the enemy's radio waves and hear their communication if the unit is close enough to do so.
-Intrusion attempts into the VARG's system will be detected and pinpointed into a location with enough time. (Though a successful defense is not always guaranteed.)
-Contains an aiming and scanning system designed for use with the 'Empty The Eye' ability. By concentrating enough on a single unit, the pilot can use this system to try and scan that unit and aim more precisely.
-It's sensors are linked to the Clairsentient pilot's 'The Sight' ability, drastically increasing it's range and the quality of detection mechanisms.

"Flame Wing" Flight System Ver. Omega: A VARG with this feature is capable of flight even while under the influence of a planet's gravity. A stock FWFS is able to fly a robot at a top speed of around 1000 miles per hour. Though it is not uncommon to see the flight system getting tuned into extremes due to it's overall simplicity. Shibuki's personal FWFS allows it to fly at a top speed of around 1931 MPH.

Ablative Re-Entry Shield: A fairly common feature seen in elite VARGs as an extra acessory into their flight systems if they have one. It does exactly what it says on the tin: Allows a mecha with this feature to enter/exit planet atmospheres. The ablative shield absorbs the heat of the atmosphere and quickly transmits it away from the mecha and the pilot, allowing the unit to conduct a proper atmosphere breach.

Signature Moves: N/A.
 
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Name: 'Monarch'.
Gender: Male.
Age: Late 20's.
Height: 193 CM.
Weight: 109 KG.
Rank/Title: Phoenix 5. Formerly a highly renowned mercenary under TAC name 'Hitman 1'.
Special: N/A.

Bio: Not much is known about the individual known as 'Monarch'. He was born in a timeline where planet earth was recovering from temporary subjugation at the hands of a great global-scale calamity that came in the form of a geothermal event, one that shook the planet's foundations with a series of catastrophic tectonic disasters. However, mankind had managed to survive and rebuild, and thus started the 'After Calamity Era'.

Early records of his life state that he was born in United Cascadia, a nation that comprises of the whole North American Pacific seaboard, all the way to the former Baja Sea area. As a dedicated student, Monarch's most reliable and accurate life recording began by the time he was enrolled in the Federation Air Academy. He turned out to be a formidable student, seeing how the marks he acquired during his time in the academy were so unprecedented that they are still rumored at as tales and academic legends of sorts to motivate students. He was set to be fast-tracked into one of the Pacific Federation's famous 'Peacekeeping Elite Squadrons' to mark the beginning of a brilliant air force carrier.

After graduation, for reasons and irregularities that were still pretty unclear, Monarch's academic achievements were reconsidered and deemed insufficient to be incorporated in an elite Peacekeeping Squadron, and he instead was assigned to 'the Periphery', a category of smaller states in the After Calamity Era lacking self-sufficiency in geothermal energy. Serving in a much smaller air force, there were vigorous attempts of promotion by Monarch: None of them were granted. This must have been the main reason that caused his desertion into mercenary work.

Later records of Monarch's deeds heavily suggest he was taking over smaller, highly insignificant contracts as a lone wolf mercenary trying to make a name for himself. Yet his alias only started to truly surface from the depths and ascend all the way into legendary status when he moved on to much bigger, higher profile contracts provided by his allegiance to Sicario Mercenary Corps, where he was placed in the lead of a fighter squadron denominated 'Hitman team'. Most of the recognition he has back on his homeland was granted by his feats and exploits during the Cascadian Conflict that ensued when the nation of Cascadia sought independence from the Pacific Federation. The nature and the details of such feats? Better off asking the man himself.

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Name: Robin Kuo.
Gender: Male.
Age: Mid 20's.
Height: 168 CM.
Weight: 53 KG.
Rank/Title: Phoenix 5 WSO.
Special: N/A.

Bio: Details on Robin Kuo's past life are also very lacking. Presumably a heir of a low-class family bloodline descending from an island that ceased existing after the great calamity that occurred in her timeline, Robin first saw military service as a logistics officer for the Pacific Federation military. With her paycheck getting overwhelmed time and time again by her family's needs, Robin stepped down from her job in logistics, instead accepting a role with better pay in Sicario Mercenary Corps. It was there that she met Monarch and accompanied him as a WSO throughout nearly all sorties they were deployed on, noting as how she was the only one with the ability to keep up with Monarch's presumably insane maneuvers.

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Name: VF-22 Sturmvogel II 'After Calamity Era' Custom.
Type: Real robot.
Battroid mode dimensions: 16 meters.
Fighter mode dimensions: Wingspan 15.36; height 4.04 meters; length 19.62 meters.
GERWALK mode dimensions: Wingspan 15.36.
Weight: 10 tons.

Stats
Strength: 30
Armor: 45 (60 if Energy Conversion Armor is active.)
Firepower: 65 (100 if Cordium based weaponry is used instead. See 'Signature Moves'.)
Performance: 85
Mobility: 95
Energy Output: 60
Sensors: 40

--Weapons--
1 x OTEC XX-2C high-powered converging beam cannon. (Mounted center dorsal section in Fighter/GERWALK mode, becomes head turret in Battroid mode.)
2 x Semi-fixed Mauler REB-22 internal converging energy cannons featuring forward/rearward barrels. (Mounted underneath tail stabilizers in Fighter mode, lower arms in GERWALK/Battroid modes.)
2 x Custom Tailored Howard BP-14D multipurpose gun pods. (Mounted left/right internal ventral fuselage in Fighter mode or inside leg storage bay cover panels and/or manipulators in GERWALK/Battroid modes.)
2 x Arm Shields (Tail stabilizers in fighter mode, lower arm in GERWALK/Battroid modes); Designed to function in concert with barrier system.
Bifors BMM-24 all-environment high-manueverabilty micro-missile cluster.

--Abilities--
Mode switch: Capable of switching inbetween battroid, GERWALK and fighter modes.

Pin-Point Barrier system: Enables the VF to generate a small force field to be moved across the surface of its body. Though extremely effective at defending against beam and ballistic weapons, it is only able to cover a very small area.

Three dimensional thrust vectoring: Thrust vectoring, also known as thrust vector control (TVC), is the ability of an aircraft, rocket, or other vehicle to manipulate the direction of the thrust from its engine(s) or motor(s) to control the attitude or angular velocity of the vehicle. VF-22 accomplishes this with three exhaust nozzle flaps on each engine, essentially giving the aircraft an advanced degree of supermaneuverability while in Fighter mode.

Energy Conversion Armor: An OverTechnology which redirects excess power generated by a vehicle engine into the specially designed armored hull of the vehicle, resulting in a significant increase in armor strength.

--Signature Moves--
Cordium modifiers: Monarch's VF is modified to enable the use of cordium based weaponry whenever the situation calls for it. 'Cordium' is a crystalline mixture of dielectric materials, native metals and poorly understood anomalous compositions produced in the Earth's deep mantle. It is easily recognizable by it's distinctive vibrant orange color and the radioactive effects capable of causing volcanic eruptions and tectonic disasters should the Cordium be mishandled.

Hellspear Shot: In battroid mode, the VF-22 combines both of its custom tailored gun pods to form a railgun weapon. After loading the railgun with a cordium energy cell, it fires a highly concentrated railgun beam at the target.

Doomsday: The VF-22 cycles from a standard micro-missile setup into ones carrying cordium warheads, and proceeds to either spray them across a target location or converge them into a single target.

Scorching Burst: The VF-22 tosses out a spherical shaped cordium construct at a designated area. Then it proceeds to explode, covering a wide area and irradiating it for several minutes, damaging whoever ventures into the irradiation area before dissipation. In fighter mode, it is deployed as a flare that additionally fools and absorbs aggro from enemy missiles, and in battroid mode, the device is hurled much like a grenade.
 
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Bear Ribs

Well-known member
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Zell 14972

Gender: Female
Race: Imperial, Homo Sapiens Kaldara
Height: 1.62m
Weight: 69kg
Rank/Title: Lieutenant
Special: Social Manipulator among Zells

One of the many, many thousands of Zell clones quick-grown by the regiment in vats for the Empire's forces, Zell 14972 would almost certainly have wound up one more cog in the Empire's war machine, and likely one more dead body in the shattered husk of a Mekton if not for a clerical error.

As part of a propaganda campaign, the Eternal Empress had a deeply impressive Mekton and Roadstriker set built for herself, with large amounts of gold inlay and precious gems inset into it's armor. It was intended primarily for parade use and never planned for combat, though it was still fully equipped for war just in case.

Then, when signing the final documents on it, the Empress accidentally miswrote the orders and transferred the set to Zell 14972 instead. In any normal world this error would be quickly corrected but the Empress was unwilling to admit she had made a mistake and none of her courtiers bold enough to suggest such blasphemy, so the transfer went through and a random vat-grown Zell clone wound up with the most blinged-out Mekton in history. Meanwhile the Empire's Mekton designers realized with horror that the Empress still needed a Mekton set, and obviously she couldn't settle for the kind of equipment a mere Zell had so they needed to build one many times better than the best ever made.

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Name: Imperial Glory IV
Type: Real robot
Striker mode dimensions: 3.1 Meters high
Limo mode dimensions: 5 Meters
Weight: 4.6 tons

Stats
Strength: 12
Armor: 35
Firepower: 8
Performance: 25
Mobility: 68
Energy Output: 20
Sensors: 85

--Weapons--
Type 9 "Flashburn" UltraLight Plasma Cannon
Designed for full-scale anti-mech use in an emergency, though it's damage is low it's at least capable of penetrating light armor.

20mm "Red Harvest" Light Machine Gun
Intended for crowd control purposes. Can be loaded with rubber bullets. Ineffective against anything heavier than a flak jacket.

Shoulder Mount 120mm "Iron Fist" Rockets
Single shot rockets intended to deliver a more powerful hit, normally these are reserved for a last-ditch emergency strike.

Ultralight "Red Harvest" Beam Axe
Projects a plasma blade shaped like a crescent axe, useful in melee.

--Special Abilities--
Transforms into a Luxury Limousine with room for six passengers.
Leather Seats
Ice Cream Machine with Wet Bar add-on.
Capable of limited flight, useful for dashes and long jumps rather than overland flight.

Special Note: Due to small size, this Roadstriker is primarily intended as infantry support and parade duties. Most of it's weapons are ineffective against larger robots. Due to requiring the Empress to remain in touch with other forces, it's communications and electronic warfare system are highly outsized.

Zell's Roadstriker transforms into a luxury limousine with room for six in great comfort. In robot mode it lacks room for them so excess courtiers are jettisoned first, the Empress has plenty and isn't worried about running out. It features remarkably heavy armor for such a small mekton to ensure the Empress' safety and gold plating across it's armor, along with jewel-encrusted highlights to better proclaim her Imperial Glory.
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Name: Gorgon "Imperial Majesty" Variant
Type: Real robot
Dimensions: 21.3 Meters
Weight: 76.4 Tons

Strength: 45
Armor: 82
Firepower: 36
Performance: 51
Mobility: 40
Energy Output: 52
Sensors: 90

--Weapons--
5cm "Grim Determination" Dual Light Pulse Lasers
Low damage/high fire rate lasers used for point defense and ravaging "soft" targets.

0.5m "Dire First" Mekton Bazooka
Extremely high damage, limited reloads, intended to open up holes in heavy armor to be exploited by light weapons.

"Skyshredder" Type VII Beam Sword
Projected Plasma Blade for melee use.

--Special Abilities--
Advanced Imperial ECM Systems
While the Mekton is extremely flashy and visible, it can jam most sensor systems forcing an enemy to rely on visual targeting.

"Voice of the Empress" Advanced Communications Suite
The Empress must be able to command her forces so the communications system is designed to ensure that the Mekton remains in command through even the heaviest jamming.

Jump Jet System
Capable of overland flight but at a low speed, preferred for dash and jump maneuvers while leaving long-distance trips to a Mekrider or carrier.

The larger Mekton is based on the venerable Gorgon series as the everlasting symbol of the Empire's military power. Much like the Roadstriker it has the finest armor the Empire can make, adorned with gold and gems to the Empress's glory. Similar, though more advanced than other Gorgons, it's electronics system is highly upgraded and it features leather seats and a snack bar in the cockpit.

Signature Moves
Zell has no mech specific signature moves as her methods rely on manipulating others.

Improved Motivation
Zell 14972 soon learned that by either sharing or withholding rations from her Mekton's luxury ice-cream machine, she could have a powerful force to control and motivate the other Zells to take action beyond normal limits. She has since learned that other commanders are able to motivate their troops without an ice-cream machine, a secret she hopes to learn and apply herself soon. She keeps a wary eye out for enemy ice-cream machines that could subvert her power base.

Obvious Decoy
Zell's Mektons are both incredibly attention-grabbing to the eye and yet barely visible on most sensors thanks to the ECM systems intended to protect the Empress. As a result enemies sometimes think there's no way it's real and conclude that the approaching Mekton is obviously a holographic decoy meant to draw their attention. Zell 14972 has since learned how to move and act to reinforce this misconception, sometimes causing an enemy to turn away and look for the real threat right before she shoots them.
 
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cz_invazion

New member
Name: (was) Renrek Kaiser but is now XNIP-0001 Code name “Cerberus”
Gender: Male
Age: 30
Height: 5’10”
Weight: 210
Rank/Title: Experimental pilot program.
Special: would be classified as a cyborg or bio droid. He can neuro link into his mech.


Bio:
A few words could describe Ren. Brave, cunning, fierce, cool under pressure, these words would be a good description to match his years as an armored core pilot. That mad him a great candidate for ZIO Matrix's experimental pilot program. Something he was quite happy to do, however that opinion would change not too long after.

First was the mech, interface wanted more than what Ren could offer. So ZIO developed an ai capable of the nuisances so that the pilot could focus on controlling the mech. Apparently it was not enough to perform even close enough to minimum requirements. So then ther developed a second Ai one for offensive and one for defensive operations. This was good but very unstable and uncontrollable in the mech. So lastly some asshole thought it would be a good idea to put it into Ren's mind to control the two and by some miracle they developed a symbiotic relationships.

Now the real tests could begin. Superior dynamic movements, reaction times faster than any living human could even begin to imagine and pinpoint accuracy with any weapon. This was the perfect plan for ZIO Matrix to finally reclaim mars. Their last test was the new and extremely dangerous short range teleportation device, capable of bringing a whole mech where ever the device could reach. After a few years of testing and fixing they were finally ready for a human subject. They strapped it Ren's machine and hit the switch, a bright light with a flash and a boom Ren was no more. And neither was the mech

THE MECHA

Will insert pic if i find one i like

Name: XNIMS-0003 “Blitzkrieg”
Type: Super Robo
Dimensions: 22 meters high, medium width,
Weight: 30 metric tonnes without equipment, 35 with

Stats:
Strength: 75
Armor: 65 W/O shield, 75 W/ shield, 95 with shield and Z.O.E. active
Firepower: 65 base, 80 with E.L.E. active
Performance: 60 base Varies between 50-80 depending on A.I. interactment
Mobility: 50 base, 0-90 Depending on AI interactment
Energy Output: 50 base, 40-20 depending on how much the A.I. 's are being used.
Sensors: 60 base. 90 if Z.O.E. is active

Description:
BlitzKrieg looks like something out of a testing lab. Where a lot of suits have fancy paint schemes and even some decals his suit is covered in warning and danger labels. His shield has orange and yellow safety stripes diagonally going down it as well as his extra pieces of armor. But the base color is a beautiful factory gray that would make even the most modest of desk worker go “That's kinda Boring”

Weapons:
His primary weapons are a Haagessen MS combat Pistol and an experimental MS Riot shield made out of some strange super metal, capable of stopping some of the strongest anti-material weapons know to man, and they won't even scratch it. His back up is a small beam blade that can shoot out of his wrists., that work well as daggers or if you need to punch something.

Abilities:
Sterling is Neurologically linked to his Suit, meaning he has complete control and the suit feels nothing more than just an extension of himself, like a glove. His suit is also equipped with Two separate A.I. systems. The first A.I. is Z.O.E. (Zone Of Endless). ZOE is all about defense, super sensors that can detect and predict anything from a possible aerial bombardment before anyone else to being able to detect a mouse farting in the repair bay. All of these defenses add to its damage reduction protocol where the suit will, as you'd expect, try its damndest to avoid any contact and keep the pilot alive. This however leaves the A.I. extremely Paranoid, defensive, and anxious of anything and anyone.

E.L.E (Exterminate Life Entirely) (pronounced like Eli) Is kind of the opposite. ELE is all about damage. Best strike positions for maximum damage, strange melee fighting to keep the opponent off guard and outmatched, and swift and fast combat to be a formidable opponent for anyone. ELE also has no idea of personal safety or awareness so stealth is completely off the table and isn't afraid to take a few to dish out more. ELE is like if you gave a hyperactive child an energy drink laced with cocaine and blood lust.

The downside to both of these A.I. 's is that they are self aware and self learning, and the worst is they learned to hate each other. Sterling being so integrated with them he has to convince either of them to do anything or work together. It's to the point that even out of the suit he can hear their voices in his head and talks to them as if they were real people right next to him. So if you see sterling arguing with himself or staring up into the sky like a turkey in a rainstorm he's not going crazy he's just having an existential crisis.

Signature Moves:
Complete Integration Mode- for a brief moment Blitzkrieg can enter Complete Integration mode. All three work together in perfect unison to battle, they move with such grace and ferocity it would leave even the most experienced pilots defeated. However, leaving this mode drains A LOT of power and makes it difficult to even retreat.
 

TrickSitch

New member
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Name: Tyzell Brenner

Gender: Male

Age: 19

Height: 5'5''

Weight: 152 lbs (68.9 kg)

Rank/Title: Trickster

Special: Completely Self Insert Isekai person.

Bio: So, crazy thing, right?

I've been a long time fan of mecha. Like, a long time fan. Back when Gundam Seed was first aired, I suppose. Okay, okay, yeah, not a good start to the mecha, but hey, I got into mechs from there and they were cool as heck. From the solely ground unit animal bots of Zoids, to the Combiner Mechs like Daigunder, hell, even GURREN LAGANN. So, pretty much, I've got a little bit of cred here. While I didn't buy the mecha sets themselves (and with good reason, I mean, goddamn, you expect me to shell out THOUSANDS OF PESOS for a Gunpla? fug off), I always adored how much it influenced the current climate of anime, and the whole look and designs overall interest me. Hell, I've squee'd when the Unicorn Gundam became real (granted, it was a statue in Osaka, not an actual mech, but still)!

So imagine, when I recieve a letter in the mail, only to find a device that teleported me to a world where these mechs are real, and I get to pilot ONE OF THEM?!

Granted, I'm just a college student, but I'm sure, with the proper training and resources, that, and my gamer skills, I can be the one to see this through.

And when I was told I was piloting one of the great mechs (personally) of all time?

Oh, yeah...now we're fucking TALKING. The Trickster RIDES INTO BATTLE!

The Mech:

SEN-880330-04.jpg

Name: Black Shin Getter Robo

Type: Super Robo

Height: 55 Meters

Weight: 290 tons

Stats:

Strength:
100

Armor: 90

Firepower: 100

Performance: 100

Mobility:
75

Energy Output: 100

Sensors: 80

Description: If the Black Getter-1 had a systematic upgrade, it would be the Black Shin Getter-1. Just like the original Black Getter, the Black Shin Getter is a hodgepodge of various Getter Robots that was found, modified and recreated into something that looks akin to the Shin Getter-1 of old, but combines the features and the same black coloration that made the Black Getter, the Black Getter. Just like the Black Getter, while it cannot be able to essentially split up and retransform back much like it's normal red-colored self, it is compensated by the various arsenal it wields under its belt, a combination of Shin Getter-1's and Black Getter's combined.

Arsenal and Equipment:

Black Shin Getter Wing:
Provides the Black Getter with Flight Capabilities, and can be combined with a Black Getter Beam to form the Black Spiral Getter Beam.

Black Getter Razor: On the left arm, it has large serrated blades that can be used as melee weapons.

Black Getter Machine Guns: A hidden weapon, they are a pair of machineguns that can be hidden beneath the Black Getter's secret compartments, used by it to perform ranged attacks.

Black Shin Getter Tomahawk: The primary melee weapon of the Getter series has always been the tomahawk. However, Black Shin Getter-1's version is a bit of a misnomer, since the weapon in question is a two-headed halberd with a very long handle.

Black Shin Getter Beam: A beam of focused Getter Energy released from Black Shin Getter-1's abdomen. Getter Energy is especially detrimental to reptilian life-forms, causing Dinosaurs to melt and eventually die, and causing the over evolution of Invaders.

Black Getter Spike Blades: The extendable spikes on Black Shin Getter's fists.

Signature Moves:

Black Shin Getter Strangle:
Black Shin Getter attacks the enemy with Getter Razor and Spike Blade follows up with Tomahawk before finishes off with Getter Beam.

Black Shin Getter Strike: Black Shin Getter throws multiple Tomahawk Boomerangs at enemy follows up with Spike Blade and finishes off with both Getter Machine Guns.

Black Stoner Sunshine: True to the name, this the Stoner Sunshine that is executed by Black Shin Getter. Black Shin Getter-1 gathers a ball of energy in its hands, eventually growing to incredible size before it's thrown at the enemy. This is Black Shin Getter's strongest attack in many of its forms.

Black Shin Shine Spark: An improved version of Getter Robo G's Shine Spark attack. Black Shin Getter charges its body full of energy, then flies headlong into the enemy, releasing the energy before flying away to safety.
 

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