Star Wars Fanfic Ideas, Recommendations, and Discussions Thread

DarthOne

☦️
Alright, so I was wondering if I could get some help with a crossover story idea I've had kicking around my head for about a week now. I have a general idea of what happens in said story, but I am having some problems fleshing it out further. Mostly I need help on the SWs side of things.

Said story, called 'Encounter at Estal' after the world I made up that it takes place on, is set several month to a year after the battle of Endor in Legends continuity. This is a time period that isn’t really covered within the Legends canon in much detail, so I’ve got a fair bit of leeway. And I feel this is a better choice then trying to shoehorn my story into the Battle of Endor, which was my original idea.

While I don't expect it will really come up, I should probably mention that I exclude TCW from Legends canon, outside of it showing up via the so-called COMPOR theory.
  • Said theory basically goes like this; the show, in broad-strokes, is an in-universe series created for propaganda/obfuscation purposes by the Commission for the Protection of the Republic (COMPOR), an organization that had its beginnings during the Clone Wars. This actually would make a great deal of sense in regards the show’s presentation, which was very propagandist . Although this changed somewhat in later seasons, that could just be excused as the show getting more subtle with its propaganda. It also explains the often massive contradictions we get in characterization and the continuity errors it created within Legends canon. I say in broadstrokes, as it would reveal a lot of information about the Republic and Jedi at the time would have wanted to keep secret, not to mention Anakin and Padme’s secret relationship.
As for the crossover part, the setting in question would be the 1998 game Battlezone.



The setting of battlezone is an alternative history where the Space Race that we all know was in fact a lie. After a meteor shower hits the Arctic circle in 1952, American and Soviet scientists simultaneously discover an amazing new metallic compound capable of being molded into vehicles and equipment at fantastic speeds and possessed of unique organic properties. Just as quickly, both sides begin to think about how this new material could further their efforts in the Cold War. The US forms the National Space Defense Force. The Soviet Union in turn forms the Cosmo Colonist Army. Both nations sneak their armies into space under the guise of the "Space Race".

Thus begins a new, hidden chapter of the Cold War, the one too brutal to televise. The player's character, American tank pilot and battlefield commander Grizzly One, attempts to lead his forces to victory against the Soviets whilst unraveling the mysteries of the bio-metal his superiors command him to kill in order to obtain.

From the Battlezone perspective, the story will be taking place an indeterminate, but short, time after the end of the NSDF and Black Dogs campaigns in Battlezone and Red Odyssey respectively. (according to the Battlezone and Red Odyssey manuals, these games take place in 1969, while according to the Battlezone manual, the NSDF was founded in 1958, though initial R and D began in 1956)

Battlezone: Rise of the Black Dogs isn’t considered canon in this story; as while its a fun game, I feel the plot in it is somewhat ridiculous and convoluted and I’m frankly not a fan of it. Likewise, neither will Battlezone II: Combat Commander. Besides being set in the future, I’m not at all a fan of the various retcons and inconsistencies it introduced.

Regarding how close to the game I’ll be going, I intended to be pretty accurate to what we see, with the exception of blatant game-play mechanics. Such as, for example, the fact that you get five additional pilots to pop out of the ether whenever you build a barracks. Will probably tweak the Ratpack APC so that it holds a little more then five soldiers as well.

That said, things like how the Armory can supply units in the field with weapons, as well as how the repair and ammunition service pods work, will remain as we see in the game. Both because without them, the Armory doesn’t make any sense as a unit and as a way of highlighting the alienness/Semi-Bullshit Clarktech nature of biometal.
  • Will probably have NSDF units, like the Nightingale, Flak and Chaff Launcher, Striker and Striker launcher, that were meant to appear in the game but didn’t due to tech limitations, show up. At the very least as a way of challenging Imperial Airpower and protecting the ground troops beyond heavy use of cloaking.
Speaking of game-play mechanics, I’m going with the idea that the in-game weapons range aren’t the weapons real ranges, but instead the effective range of said weapons against other biometal-constructs. So, say an AT-Stabber aka the main gun of most tanks in game, does in fact have a maximum range of over a measly 350 meters. I’ll also be playing a little loose when it comes to vehicle speeds and the radar ranges of Battlezone vehicles.

Likewise, I’ll be going with the idea that biometal constructs are tougher then dusasteel ones. As this allows the BZ forces to make more of an impact despite having limited forces to draw on, highlights the exotic nature of biometal and helps reinforce the idea that a fair bit of the Empire’s doctrine were meant to inspire fear first and be practical weapons of war second.

Because of this, the rifle carried by NSDF forces will be the equivalent of a heavy blaster, at least to help explain why they can inflict damage on BZ vehicles like they can in-game. On that subject, the ‘space suits’ the various BZ factions use will be treated as a form of power armor that might use some biometal in their construction- at least to give some explanation why they can take a tank shell to the face to kill the wearer and how the various characters can operate on places like Venus without being squashed flat.

I probably won’t be delving into whats going on with the Soviets, Chinese and Americans in regards to the wider Cold War, though it would play a part in the considerations the NSDF make throughout the story. This is mostly to keep the story streamlined and focused.

As for what sort of technology the NSDF would be interested in, beside medical and weapondry, I can seem them being quite interested in spacecraft tech. As while the NSDF do have spaceships, they don’t seem to be well armed, if at all based on what can be inferred from Battlezone, and lack FTL technology. So I can see the NSDF being interested in that sort of thing or any other tech that might help them gain a further lead on the Soviets.
  • Incidentally, the Terrans do have access to a form of shielding technology via the shield generator, which shows up in Red Odyssey.
Making the two series work:
According to Battlezone, we know that the Cthonians visited Earth on several occasions, influencing Greek mythology in the process. This would have probably been around c.2650–c.800 BC and given that the games take place in the 1960’s, we’re looking at a period of about 4,600 to 2,700 years before the battle of Yavin 4 in A New Hope, which took place 4 years prior to the Battle of Endor and the Destruction of the second Death Star. Which, in comparison, means that the Cthonians were around about 1,000 years after the Fall of the Old Sith Empire under Naga Sadow to somewhere after the time of the Sith Empire seen in the Knights of the Old Republic MMO, which was ruled by Darth Vitiate, vanished.

For sake of argument, I’m going to say that the Cthonians spread out into the Star Wars galaxy during the undocumented period which occurred after the Third Galactic War, which saw the Republic triumph over the Sith Empire...at the cost of such widespread destruction and desolation that the entire galaxy was plunged into a technological and societal dark age that it was still recovering from even after the creation of the New Republic. This would explain quite a few things regarding why the Cthonians and the inhabitants of the SW galaxy have no record of each other. As they either never ran into each other given the location in question and the massive decline of space travel and interstellar communication, or the information was lost long ago.

Regarding the location of Earth, it’s within the Unknown Regions, probably somewhere between Rakata Prime and Zaddja. While Elysium, from Red Odyssey, within the Wild Space area of the Unknown Regions on the Bakura side in the general vicinity of Endor. (I don’t think we’ll nail down percisely where Earth is in this story)

As for how the NSDF expands from Elysium into the SW galaxy, it turns out that the Pegasus Device- which is basically a large stargate- connects to several other worlds with their own Pegasus Devices, though these weren’t as settled as Elysium and thus have very little if any biometal or Cthonian structures anymore- with the idea being that most of this stuff was buried in the thousands of years that passed or the Cthonians took it with them when they packed up and left. This means that the NSDF will have to bring much of their biometal with them through the Pegasus Device. Which in turn gives them a bit of a handicap and makes them working alongside the Rebel Alliance that much more plausible.

Beyond the characters wondering about it in passing, I doubt I’ll go into detail about how the Terran's and SW humans are related to each other. Mostly because neither group are historians or whatever who’d know about such thing and they have more pressing matters on their minds. Although for sake of argument, Terran's have a below-average connection to the Force, explaining why we don’t have any obvious Force users running around.


I do have a bit more planned in detail, but i'll hold off posting for now so i don't swamp anyone whose interested in helping me out with information and to see if I can get any interest in the story going.
 

Urabrask Revealed

Let them go.
Founder
I do have a bit more planned in detail, but i'll hold off posting for now so i don't swamp anyone whose interested in helping me out with information and to see if I can get any interest in the story going.
You obviously put a lot of thought into the story and how the franchises can interact with each other, but I need to ask: What's so different about this metal? The various equipment and armory I've seen in that intro don't look much advantanced compared to the stuff you see around the AY timeline, especially when considering the Empire at War games.
 

DarthOne

☦️
You obviously put a lot of thought into the story and how the franchises can interact with each other, but I need to ask: What's so different about this metal? The various equipment and armory I've seen in that intro don't look much advantanced compared to the stuff you see around the AY timeline, especially when considering the Empire at War games.

It's a living, bio-organic metal capable of healing itself, as well as 'remembering' it's previous form (hence why the USA and Commies are driving around with future tech in the 1970's). As well has being able to pull of the sort of 'video-game' instant repair and reloading in the field via the drop-pods, not to mention being able to switch out weapons in the same way Additionally, there is how the vehicle's 'health pool', to quote from the manual:
bio-metallic armour, capable of equally distributing damage (EDD) over the entire craft. This fortifies the vehicle by making concentrated attacks on a single part of the exterior ineffective.

The ammunition works the same way:
The concept of a single ammo supply being converted into the fired ordinance as needed seems like an intelligent way to ensure that field commanders can most efficiently use the munitions that they carry. This will, however, force pilots to monitor and learn the ammo usage of each weapon system, but Arkin seems to have accounted for this by adding in the numerical display for remaining shots for the currently active weapon hardpoint.

Mind you, this is all mentioned and incorporated in the setting lore and not just an out of universe video-game mechanic.

Plus, I think one has to give the Empire at War games with more then a grain of salt- as the game have numerous mechanics and features that simply do not fits in with what we see in other material or lore.

As for the weaponry in Battlezone, lets just say there's a case of more then meets the eye going on. Plus, I have yet to see any SW faction have a vehicle portable mini-earthquake machine. Mine you, I'm not going to have Battlezone tanks one-shotting AT-AT's or Juggernauts (barring a golden bb moment, or in the case of an AT-AT getting hit by the thumper)
 
D

Deleted member 88

Guest
So here’s a concept.

Roan Fel SI.

The day after Coruscant falls, the SI would be inserted to Roan Fel. The True Emperor.

He would have navigate hiding and running, while also making allies and not falling to the dark side.

The SI would have no knowledge of Star Wars and thus couldn’t aim for the canon outcome minus Fel’s death
 

Zyobot

Just a time-traveling robot stranded on Earth.
There are a few Star Wars fanfic ideas that've been floating around in my head for a while, though actually putting them into action, try as I might, remains another matter entirely. The first I'll likely call To A One-Trilogy World, the premise being that during the Clone Wars, some Republic (or possibly Separatist) forces wind up in the Milky Way Galaxy and come across a blue-green world teeming with life and even planetary civilization--a.k.a., Earth. In introducing themselves and bringing the global community into the role, these forces take interest in a trilogy of world-famous, science-fantasy movies created by George Lucas & Co. Eventually, they learn that they themselves exist in the very same universe as is depicted in said 'Star Wars', as the newly designated Terrans refer to it, but in an earlier time period than when the films take place. The real kicker here, though, is that only the Original Trilogy exists in this setting, so they have to figure out what caused the Galactic Empire and the Rebellion fighting against it to emerge in the first place. Naturally, the resulting investigation(s) will likely sully a certain Supreme Chancellor's grand designs--and veer the fate of the Galaxy off-course forever.

The second is much more direct and immediately impactful on the timeline. For now titled Without The Chessmaster, it explores the consequences of Chancellor Palpatine being discovered and deposed much earlier (in the middle of the Clone Wars, perhaps). However, instead of the happy ending one would first expect from the man who orchestrated a pan-galactic war being toppled from his throne, chaos breaks out as the general population's trust takes in their government takes a permanent nosedive. If a kriffing Sith Lord could get the Republic to grant him practically dictatorial powers, why should they have any faith in their government? Bloody riots on hyper-populated places like Coruscant, explosive tensions between federal authorities and member worlds and star systems, and outright mass-defection to the CIS--who predictably uses this as damning proof that the Separatists have been right all along--all wind up commonplace in a galaxy teetering on the brink of a civil war within the Republic itself. There may not be an Order 66-style Jedi Purge, nor an iron-fisted Galactic Empire with a Dark Lord of the Sith at the helm--but there will be a much longer, more factionalized, and most definitely bloodier Clone Wars.
 

Lord Sovereign

The resident Britbong
I've often thought that the naval aspect of Star Wars has been neglected. Thus the idea of a sort of "master and commander" style story, of an Imperial Star Destroyer and its crew, could be an interesting thing. You could have this vessel escape the battle of Endor, although heavily damaged. In the course of the fighting, the captain and much of his staff have been killed, with command passed on to a younger officer (a Lieutenant of some sort or just above, perhaps). This doubtlessly core world born, elite, effete little shit, must now win the trust of his crew whilst evading the Rebel Fleet on the prowl.

Throughout the course of this, we could really get into the mindset of the Empire, of the Navy in particular. What compelled both rank and file and officers to serve, be it from mundane (an Engineer is trying to pay the bills) to the personal (Stormtrooper commander came from a crime infested hell hole before the Empire established order).

A unique aspect of this tale, however, would be far greater emphasis on capital ship combat (and a subtle upgrade back to old EU levels of firepower). A Star Destroyer, whilst damaged, is still a state of the art battleship. Let's see what her teeth can do.
 
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Lord Sovereign

The resident Britbong
Oh and, just finish off this train of thought, in my mind there would be only one obvious name for this warship, a battered Mark I Imperial Star Destroyer that has likely seen over a decade of service yet still soldiers on.

ISD Warspite.
 

Morphic Tide

Well-known member
An odd thought would be playing up the notion of being underway before the First World War by having said ISD Warspite actually be an early-run Venator from the buildup phase of the Clone Wars plan instead of an Imperial-1 class. This would have storytelling benefits, as well, as the Venator is designed around starfighters as a primary armament, which means that it can draw from a vast array of opportunities to deal with opponents without ever being a sure fight, and as its facilities weren't set up for the standardization of everything being a TIE, it ought to readily service damn near anything without too much complication.
 

Lord Sovereign

The resident Britbong
An odd thought would be playing up the notion of being underway before the First World War by having said ISD Warspite actually be an early-run Venator from the buildup phase of the Clone Wars plan instead of an Imperial-1 class. This would have storytelling benefits, as well, as the Venator is designed around starfighters as a primary armament, which means that it can draw from a vast array of opportunities to deal with opponents without ever being a sure fight, and as its facilities weren't set up for the standardization of everything being a TIE, it ought to readily service damn near anything without too much complication.

That's a good idea, actually. Perhaps its refit involved merging the two command towers into the single classic one of the Imperial line of Star Destroyer (a bit like how Warspite was refitted from its WWI dreadnought phase to WWII battleship) along with some additional main batteries?

Come to think of it, I've always found it odd that the Venators were just point blank phased out when they were still adequate ships that would have complemented the Imperials quite nicely, even without a refit. Would have been nigh perfect for combating the fighter orientated Rebel Alliance.
 

DarthOne

☦️
I've often thought that the naval aspect of Star Wars has been neglected. Thus the idea of a sort of "master and commander" style story, of an Imperial Star Destroyer and its crew, could be an interesting thing. You could have this vessel escape the battle of Endor, although heavily damaged. In the course of the fighting, the captain and much of his staff have been killed, with command passed on to a younger officer (a Lieutenant of some sort or just above, perhaps). This doubtlessly core world born, elite, effete little shit, must now win the trust of his crew whilst evading the Rebel Fleet on the prowl.

Throughout the course of this, we could really get into the mindset of the Empire, of the Navy in particular. What compelled both rank and file and officers to serve, be it from mundane (an Engineer is trying to pay the bills) to the personal (Stormtrooper commander came from a crime infested hell hole before the Empire established order).

A unique aspect of this tale, however, would be far greater emphasis on capital ship combat (and a subtle upgrade back to old EU levels of firepower). A Star Destroyer, whilst damaged, is still a state of the art battleship. Let's see what her teeth can do.
Oh and, just finish off this train of thought, in my mind there would be only one obvious name for this warship, a battered Mark I Imperial Star Destroyer that has likely seen over a decade of service yet still soldiers on.

ISD Warspite.
An odd thought would be playing up the notion of being underway before the First World War by having said ISD Warspite actually be an early-run Venator from the buildup phase of the Clone Wars plan instead of an Imperial-1 class. This would have storytelling benefits, as well, as the Venator is designed around starfighters as a primary armament, which means that it can draw from a vast array of opportunities to deal with opponents without ever being a sure fight, and as its facilities weren't set up for the standardization of everything being a TIE, it ought to readily service damn near anything without too much complication.
That's a good idea, actually. Perhaps its refit involved merging the two command towers into the single classic one of the Imperial line of Star Destroyer (a bit like how Warspite was refitted from its WWI dreadnought phase to WWII battleship) along with some additional main batteries?

Come to think of it, I've always found it odd that the Venators were just point blank phased out when they were still adequate ships that would have complemented the Imperials quite nicely, even without a refit. Would have been nigh perfect for combating the fighter orientated Rebel Alliance.
I'm liking where this is going....

The only issue I can see is depending on where the story takes place/where it takes place. As I seem to recall the Venators got mothballed pretty quick because of MUH TARKIN DOCTINE.
 

Morphic Tide

Well-known member
Come to think of it, I've always found it odd that the Venators were just point blank phased out when they were still adequate ships that would have complemented the Imperials quite nicely, even without a refit.
IIRC, they weren't phased out in Legends in terms of using them, but moved to far-flung patrol duty instead of staying in proper fleets. Partly for image reasons, partly because Tarkin had a supremely fucked understanding of counterinsurgency and pushed Imperial doctrine in the opposite direction of what's needed. But the things simply cost to much to outright get rid of them.

Sure, late-model ISDs are great for putting down rebellions systems, and the Death Star literally just blows the things up. But how the bloody fuck are you hoping to field enough to deal with the hideously decentralized and widespread clusterfuck that the Rebel Alliance actually was? It didn't have systems in open revolt on board, it had sympathetic governors and cells embedded in the peoples of ill repute.

Venators would be vastly superior, as a design style, because you can far more easily use that distribution as a patrol hub. Diverse mid-range smallcraft squadrons are inevitably going to be more cost-effective for dealing with all manners of illicit activity trying to be discrete and are much, much easier to adjust to ever-shifting threat profiles because you just load up the appropriately specialized smallcraft before launch, and all that cargo space doesn't have to be smallcraft so the things can be readily used as mobile depots for the massive swarms of Frigates doing the real patrol duty.

Edit:
I'm liking where this is going....

The only issue I can see is depending on why you want the story to take place/where it takes place. As I seem to recall the Venators got mothballed pretty quick because of MUH TARKIN DOCTINE.
Tarkin Doctrine is just about literally the idea of the US out-forcing the Vietcong. It's entirely the wrong question to ask, you don't out-force a hyper-distributed irregular enemy, you need to cover functionally unlimited ground and bring the necessary force as backup on the shortest possible notice. Extremely short response times from low-endurance gun-bricks that have their sole duty in life be the cheapest possible removal of enemy capital ships, while the patrol forces then clear out the lighter vessels.
 
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Lord Sovereign

The resident Britbong
The only issue I can see is depending on where the story takes place/where it takes place. As I seem to recall the Venators got mothballed pretty quick because of MUH TARKIN DOCTINE.

Well as Morphic pointed out, they weren't all scrapped or mothballed. There could well be hundreds of them off in the outer territories of the Empire. Perhaps to an extent we can twist the canon with "they were refitted and sort of look like smaller Imperial Mark I Destroyers now." I mean, the engines would still look somewhat the same, as would the dorsal hangar, but the superstructure would have been heavily reworked to accommodate the new bridge and bolster the main armament.

As to how she ends up at Endor, the Warspite could have acquitted itself quite well out in the further reaches of the Galaxy, so much so it drew Lord Vader's attention. She's promptly transferred into Death Squadron a few months before Endor, and there you go.

Tarkin Doctrine is just about literally the idea of the US out-forcing the Vietcong. It's entirely the wrong question to ask, you don't out-force a hyper-distributed irregular enemy, you need to cover functionally unlimited ground and bring the necessary force as backup on the shortest possible notice. Extremely short response times from low-endurance gun-bricks that have their sole duty in life be the cheapest possible removal of enemy capital ships, while the patrol forces then clear out the lighter vessels.

Given that Warspite would be an old ship, you could probably have some older hands who served during the Clone Wars grumbling about Tarkin "buggering the fleet." Because, let's face it, Tarkin was a hardass but he was not a sailor. His doctrine may well have ensured the Empire was defeated.
 

DarthOne

☦️
Honestly, I'd sort of prefer that we don't have Vader show up in the story outside of a brief encounter or the like. I sort of feel its unnecessary and has the same sort of problem that most Star Wars Legends/Disney canon has where they feel they have to cram in characters from the movies where they aren't needed or its over done.
 

Lord Sovereign

The resident Britbong
Honestly, I'd sort of prefer that we don't have Vader show up in the story outside of a brief encounter or the like. I sort of feel its unnecessary and has the same sort of problem that most Star Wars Legends/Disney canon has where they feel they have to cram in characters from the movies where they aren't needed or its over done.

Oh no, Vader, as commander of Death Squadron, would have requested the transfer of Warspite. It would only have been attached to his fleet for a few months by Endor, and its command crew would have gone out of their way to keep interactions with Mr "You have failed me" to a minimum. By the time the story would be picking up, the Executor is half way through plummeting helplessly into the Death Star. Vader and the Emperor would not make "on screen" appearances.
 

DarthOne

☦️
Oh no, Vader, as commander of Death Squadron, would have requested the transfer of Warspite. It would only have been attached to his fleet for a few months by Endor, and its command crew would have gone out of their way to keep interactions with Mr "You have failed me" to a minimum. By the time the story would be picking up, the Executor is half way through plummeting helplessly into the Death Star. Vader and the Emperor would not make "on screen" appearances.
Fair enough.
 

Aaron Fox

Well-known member
Tarkin Doctrine is just about literally the idea of the US out-forcing the Vietcong. It's entirely the wrong question to ask, you don't out-force a hyper-distributed irregular enemy, you need to cover functionally unlimited ground and bring the necessary force as backup on the shortest possible notice. Extremely short response times from low-endurance gun-bricks that have their sole duty in life be the cheapest possible removal of enemy capital ships, while the patrol forces then clear out the lighter vessels.
Thing was, the US was winning in the long run, as the VC was just hemorrhaging forces and supplies. It wasn't until Tet basically nuked the public on the entire idea that Vietnam was ultimately a loss for the US.

The Death Star and its ilk basically ensure that the cost of rebellion gets far too high. You can't break away/overthrow/rebel if the ultimate price tag is 'rock drops, everyone dies'. Tarkin obliterating one of the most respected and oldest planets of the Core Worlds kitbashed things and gave the Core Worlds reason to rebel.
 

Morphic Tide

Well-known member
Thing was, the US was winning in the long run, as the VC was just hemorrhaging forces and supplies. It wasn't until Tet basically nuked the public on the entire idea that Vietnam was ultimately a loss for the US.
But the US wasn't rolling over the place in tanks and lining up saturation bombardments. It was wrecking the Vietcong with fighter jets, attack helicopters, various forms of guided missile, on-call artillery, and generally as I mentioned having the necessary amount of force be omnipresent, rather than going for a huge overdose to terrorize the locals into submission.

Tarkin Doctrine is the equivalent of carpet-bombing every village in nominally Northern possession. It is a doctrine of intimidation rather than actual military efficacy.

The Death Star and its ilk basically ensure that the cost of rebellion gets far too high. You can't break away/overthrow/rebel if the ultimate price tag is 'rock drops, everyone dies'. Tarkin obliterating one of the most respected and oldest planets of the Core Worlds kitbashed things and gave the Core Worlds reason to rebel.
And the latter half of that is exactly why Tarkin is factually incorrect. "Ensuring the cost of rebellion gets far too high" backfired disastrously. It created far more rebellion than it solved, because blowing up planets doesn't work on the Rebel Alliance. It's a repeated plot point that they coordinate from the asscrack of nowhere and it takes heavy intelligence operations to find basic hints about anything remotely valuable to them.
 

Aaron Fox

Well-known member
But the US wasn't rolling over the place in tanks and lining up saturation bombardments. It was wrecking the Vietcong with fighter jets, attack helicopters, various forms of guided missile, on-call artillery, and generally as I mentioned having the necessary amount of force be omnipresent, rather than going for a huge overdose to terrorize the locals into submission.

Tarkin Doctrine is the equivalent of carpet-bombing every village in nominally Northern possession. It is a doctrine of intimidation rather than actual military efficacy.
Given that the Star Wars galaxy hasn't evolved much above Napoleon level tactics and the Empire has to patrol over thousands of light-years...
And the latter half of that is exactly why Tarkin is factually incorrect. "Ensuring the cost of rebellion gets far too high" backfired disastrously. It created far more rebellion than it solved, because blowing up planets doesn't work on the Rebel Alliance. It's a repeated plot point that they coordinate from the asscrack of nowhere and it takes heavy intelligence operations to find basic hints about anything remotely valuable to them.
The core idea behind the Tarkin Doctrine is to basically make the Rebellion unable to keep up with losses by making the price to pay in supporting the rebellion too high. Basically your standard pre-industrial tactics against insurgency.
 

Morphic Tide

Well-known member
Given that the Star Wars galaxy hasn't evolved much above Napoleon level tactics and the Empire has to patrol over thousands of light-years...
Substantiation of this? Given the constant mention of commando activities, usage of fightercraft universally, boarding parties for the sake of strategic objectives rather than simple takeover/crippling of just another enemy vessel, and of course all the maneuvering manipulation going on. Sure, they line up for broadsides, but when isn't that a thing? What scenario produces a situation where less than maximal application of firepower in a pitched battle is desireable?

The core idea behind the Tarkin Doctrine is to basically make the Rebellion unable to keep up with losses by making the price to pay in supporting the rebellion too high. Basically your standard pre-industrial tactics against insurgency.
Except that, again, the Tarkin Doctrine is explicitly not about military efficacy as a primary concern. It is a doctrine of intimidation, bluntly and explicitly so. It's about sweeping iconography, not punative standards. They're not stringing up proven rebels, they're obliterating whole planets for the crimes of a select few politicians. Mass destruction of the uninvolved.
 

Hlaalu Agent

Nerevar going to let you down
Founder
You know piecing together a few pieces of lore and knowledge. I just realized that there is actually a chance that some of the zealots from the time SW turned into 40k might have survived what was done to them. How many ships were sabotaged and stranded far away, what dark part of the galaxy they were sent to and awaited for to avenge what was done to them, and the lives of so many faithful and so they plotted their return, waiting, building up strength and developing new and better tools as the galaxy would in general wax and wane in technology, Waiting to bring about the day of final judgement in their name of their goddess.

I am just imaging 40k, Pius Dea, and some Gal Civ III
 

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