Can we discuss something else for once instead of "Salt salt salt salt" about Disney wars?
Not a chance.Can we discuss something else for once instead of "Salt salt salt salt" about Disney wars?
I think that reflects the comic book industry's sausage factory-approach to making comic books. Writers and artists are interchangeable. The ultimate goal is to put out X issues a year, all the while shuffling artists and writers around to meet this new contract or cover this hole that opened up in a team because a writer said 'screw it' and left the building.It seems no one understands the time constraints these comics go through. I had a comic writer/ book author come by my highschool, and she explained that it takes a team per book, short pages as well. The editor goes through the script, then goes through the art once the artist is done drawing. Then you have depending in the book a colorer if the artist doesnt do that, speech bubble writer, so on and so forth. It is like writing a movie script, except more detail as the artist has to draw what you write by the details. If say the writer just goes "A star destroyer looming over head" they will just find one and trace it, to move into the parts that need more time.
Should they give credit to the fan artists? Sure, but people should realise they dont have unlimited time to write some of these and tracing saves time compared to drawing free hand. Especially those that have two put out a comic every two weeks.
Graphic Novels generally are of better quality then comic books (not a collection for say an event, a dedicated graphic novel) as generally they don't have a time constraint to make it. The multiple newer Thanos series of Graphic Novels, the Squirrel girl one, etc. I would think they start writing these comics at least a month or two before they start shipping them, so they have time to write and do all the artwork for it, or at least have the story planned out before hand.How about comics? We can discuss that.
I think that reflects the comic book industry's sausage factory-approach to making comic books. Writers and artists are interchangeable. The ultimate goal is to put out X issues a year, all the while shuffling artists and writers around to meet this new contract or cover this hole that opened up in a team because a writer said 'screw it' and left the building.
Compare comic books to webcomics. There are some pretty mediocre comics out there, but the average webcomic is about on par with the average comic, and the best webcomics are head and shoulders better than what Marvel or DC issue. This is because you have artistic talent wedded to projects that the artists are actually passionate about, without having to jump through editorial hoops or crank out tie-in garbage just because a franchiseholder contracted it.
This is not to say that there aren't artists or writers who would love to work on a Star Wars property, but from what I've seen of Marvel and Dark Horse, something about the management is killing their talent. I mean, compare The Halo Graphic Novel to literally any other Halo comic. The HGN was done by industry veterans working as freelancers because one of the Bungie developers had connections to the industry, and reached out to see if anyone wanted to contribute a story. It was beautiful.
In sharp contrast, every other Halo comic book series aspires to just be 'not terrible'.
Some say this is just the name of the beast, what happens when creative efforts become commercialized. If that was true, then Hollywood blockbusters would be just as ugly and derivative as Marvel comics are. They aren't.
Yeah, but there is also a sharp contrast between the Halo Graphic Novel and a later graphic novel, Tales from Slipspace. The latter was a more institutional project by Dark Horse Comics, and the stories and art in that graphic novel ranged from passable to memetically bad.Graphic Novels generally are of better quality then comic books (not a collection for say an event, a dedicated graphic novel) as generally they don't have a time constraint to make it.
"B-but that costs money! Where are we supposed to get that?!", they say while wiping their arses with 100 dollar signs.By investing in a few computer graphics designers, Marvel could easily bump up the quality of their comics and save their artists a lot of time on Google Image Search.
There’d be some differences of course. With Mandalorian culture be more...Travissy.If Star Wars: The Mandalorian was published back then in the good old days of Star Wars EU, how well would it've been received?
What details would've been changed or replaced?
There is an interview of a visual designer who worked on the Prequels and the Sequels. He said that Lucas would come to him and ask him to design a ship and take inspiration from this car or this warplane.There'd be no breathtaking wholesome 100 baby yoda, that's for sure.
Oh, and look how low the price is for an art book of TROS. It's only been 7 months!
It depends on the time crunch givenYeah, but there is also a sharp contrast between the Halo Graphic Novel and a later graphic novel, Tales from Slipspace. The latter was a more institutional project by Dark Horse Comics, and the stories and art in that graphic novel ranged from passable to memetically bad.
(The microphone is the only photoshopped part of this image)
As for graphic novels having longer lead times and therefore better quality than regular comics, this is true. But it is also true for webcomics. Girl Genius often runs up against its buffer, but the art and storytelling in that series is miles above what Marvel comics deliver.
Also, as a side note, tracing and art theft is so common in comics that you would think that Marvel would invest in 3D modelers to make assets for their artists. Mechanical objects are hard to draw from perspective, which is why traces happen so much in Star Wars comics, and even Halo comics had a big problem with it. By investing in a few computer graphics designers, Marvel could easily bump up the quality of their comics and save their artists a lot of time on Google Image Search.