PC Gaming Paradox Interactive Discussion

Hlaalu Agent

Nerevar going to let you down
Founder
March of the Eagles is the best Paradox grand strategy game with Imperator Rome as a close second.

Imperator Rome is not near the best, not yet anyways. Too rough around the edges, and not sure it knows what it wants to be as a game. I am sure it will in time though.
 

Abyssgazer

Failed Inventor of the Banana Gun
I'd rate Stellaris as the current best Paradox game with CK2 coming after it and EUIV at the bottom.

Stellaris's modding scene catapults it to the front of the pack, because I love the megastructure mods and that its Sci-fi.

CK2 has its charm and the fun of the heavy character based gameplay to it.

And EU IV, I lost interest in after they constantly made conquest more and more of a pain in the ass.
 

Kleio

New member
Stellaris is by far the best Paradox game IMHO.

Probably bias cos it's the most sci-fi one, but I think it's awesome.

Also, when it comes to doing weird shit in-game, mass-murdering Xenos in Stellaris is better than deciding how many siblings you want to fuck in CKII.
 

Comrade Clod

Gay Space Communist
I've always found CK2 and Stellaris to be best for playing long games, but if you want a short fun session Hoi4 works well.
 

CarlManvers2019

Writers Blocked Douchebag
Stellaris is by far the best Paradox game IMHO.

Probably bias cos it's the most sci-fi one, but I think it's awesome.

Also, when it comes to doing weird shit in-game, mass-murdering Xenos in Stellaris is better than deciding how many siblings you want to fuck in CKII.

I’ve had Stellaris for 1-2 years and these past few days are the longest I’ve played it, mostly because I somehow find it too hard, almost always use cheats and somehow don’t even know how to play and get cold feet or feel like I’m taking too long to advance

Is it wrong if in my first 11-15 years in universe I never really meet other Alien Civilizations and talk?
 

khatun

Well-known member
I'm biased towards Stellaris because it lets me be murderous space-fennecs that take snooty precursor fallen empire xenos and gene-modding them into being nerve-stapled delicious meats and then turning the lot of them into burgers before setting up slums on their former homeworlds.

The others can be fun too, although lately I've been playing HOI4 due to a certain mod.

As I write this I realize I'm not a very nice person in these games...
 

CarlManvers2019

Writers Blocked Douchebag
I'm biased towards Stellaris because it lets me be murderous space-fennecs that take snooty precursor fallen empire xenos and gene-modding them into being nerve-stapled delicious meats and then turning the lot of them into burgers before setting up slums on their former homeworlds.

How has this game not come under attack?
 

Marduk

Well-known member
Moderator
Staff Member
I’ve had Stellaris for 1-2 years and these past few days are the longest I’ve played it, mostly because I somehow find it too hard, almost always use cheats and somehow don’t even know how to play and get cold feet or feel like I’m taking too long to advance

Is it wrong if in my first 11-15 years in universe I never really meet other Alien Civilizations and talk?
Huh? Stellaris? Hard? That's somehow completely different from my experience. But i don't complain about Dwarf Fortress either, so it may be a skewed perspective.

Depending on map size, AI empire settings and so on, may be ok, seems a bit long though. What are you doing in that time? You should be busy exploring the general area (at very minimum 3 science ships active ASAP, preferably more) and claiming the borders of your future empire, preferably in a way that will make them strategically defensible and contain plenty of nice resources and planets, but without going into empire sprawl badly early, so may want to chill out on expansion once you get too many jumps away from home system. Still, everything within sector radius range (4 jumps) of your homeworld should preferably be yours. Most of your influence gain should be going to starbase building.

How has this game not come under attack?
Oh it did, at least once.
 

Isem

Well-known member
The real difficulty with stellaris is not having your pc slow down past the early game if you're playing on a potato like I am. It actually meant that I couldn't really play multiplayer or very far into single player without it getting unenjoyable.
 

Hlaalu Agent

Nerevar going to let you down
Founder
The real difficulty with stellaris is not having your pc slow down past the early game if you're playing on a potato like I am. It actually meant that I couldn't really play multiplayer or very far into single player without it getting unenjoyable.

It seems inevitable even without a potato, even some ultra-powerful-Shadow-the-Hedgehog-themed-war-rig would start chugging and straining against it.
 

CarlManvers2019

Writers Blocked Douchebag
My problem is more me “chickening out” real quick as in like 20-30 years I’ve yet to be at war with anybody else, my colonies take awhile to be fully developed, I don’t have all the resources to upgrade everything combat related and I don’t have a fleet that can be everywhere at once and stuff

I only started getting a hang of it recently and even then I was somehow feeling nervous that I was going too slow, especially in surveying and colonizing other systems.
 

Marduk

Well-known member
Moderator
Staff Member
My problem is more me “chickening out” real quick as in like 20-30 years I’ve yet to be at war with anybody else, my colonies take awhile to be fully developed, I don’t have all the resources to upgrade everything combat related and I don’t have a fleet that can be everywhere at once and stuff

I only started getting a hang of it recently and even then I was somehow feeling nervous that I was going too slow, especially in surveying and colonizing other systems.
Well then, don't chicken out and continue a game longer than that...
If you don't need to take something from someone else, you don't need to be at war, it's not something you need to do, unless you have it planned out well you don't necessarily profit from having one.
Yes, colonies take a while to be developed. Pops are usually the bottleneck, so robots, slaves and resettlement, whatever of those you can use, can speed it up considerably. Also remember that galactic market exists, including the slave market section, allowing you to exchange resources into instant pops, sometimes robots too.

Don't be nervous about colonizing and surveying, imperial sprawl is a thing and can be nasty to your tech. Even if you grab a lot of the cap increasing perks, techs and such, going beyond ~200 will have downsides, especially if you do it early and district developement pushes you beyond that later on. It's possible to play massive empires, but dealing with the downsides is not something you want to do as a beginner.

Yes, fleets can't be everywhere, that's why starbase upgrades exist, meant to be put in strategic junction systems on your borders. As i said, think about defensible borders when expanding early on. Often one sufficiently big starbase can handle a whole defensive war for you, allowing your fleet to be elsewhere.
You don't need to upgrade everything combat related ASAP, just make sure you have a fleet that's good at something (something being whatever research RNG let you have at reasonable price) around the time AI's throw around ~1k power fleets, as that can fight early starbases and proper wars may happen then. Before then, keeping your fleet in the potential form of an alloy stockpile is not the worst idea either. Try to focus on destroyers ASAP if you aren't drowning in alloys, because corvettes die a lot and need replacements, which can bleed you in a serious war.
 
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