Versus Match Omega class Destroyer (Babylon 5) VS Star League McKenna Class Battleship.

The Whispering Monk

Well-known member
Osaul
@Bear Ribs @Atarlost

Ah, here the relevant section for uncontrolled atmospheric entry:
"An out-of-control unit (including fighters) that enters the interface suffers 250 points of damager per point of velocity (or 50 points if the speed was 0)." All this damage is applied to a single hit location.

And the pilot doesn't have to be dead. It's just uncontrolled entry.

As for the damage an aircraft 'auguring in'? Total warfare has two different ways to look at it. Per the rules I previously listed and how a battlemech takes falling damage.
1. IF a battlemech falls it takes damage equal to 10% of tonnage, rounded up, per level of fall. A level is 6 meters. There is no maximum damage for a mech to take from falling...despite, you know, terminal velocity. So, according to the rules, a mech falling from 6000 meters...1000 levels, would take 100 x Tonnage in raw damage. So a Locust (weighing 20 tons) cwould take 2,000 points of damage...the equivalent of 125 tons of armor.
2. An ASF drops uncontrolled from the same height, and is somehow saved from that severity of damage. It's damage for lawn-darting is the aforementioned 2d6*10*velocity. If we assume the velocity is 0 b/c the rules say that half speed is lost in atmo...then we get the silliness of invulnerability (2d6*10*0)=0 damage.

I'm not doing this to say that Battletech is stupid or argue against the rules. I'm just showing you another example, within the same system, wherein the magical armor of battletech is not that magical.
 

Bear Ribs

Well-known member
@Bear Ribs @Atarlost

Ah, here the relevant section for uncontrolled atmospheric entry:
"An out-of-control unit (including fighters) that enters the interface suffers 250 points of damager per point of velocity (or 50 points if the speed was 0)." All this damage is applied to a single hit location.
Oh wow, you sure showed me. All it took was me looking up all the data for you and telling you first And yeah, you pretty much need a dead pilot, critical hit to the control systems, craft with its engines off, or similar to fail a roll that badly. It's always possible but generally speaking even a shot down craft has at least minimal control in place. Even having no thrusters at all doesn't get you to the Out-Of-Control threshold, though it gets close at +6.

So now we've established that, in fact, the craft can survive re-entry and crashing and take off again under its own power. We've also got multiple people familiar with the game on the BT forums, including their main moderator, agreeing this is a thing that happens.

Crash results in destruction. Simply that.

A bad landing causes damage. We're not taking about not sticking a landing.
Nothing in Battletech fluff or rules supports this.
So since you've been proven wrong and actively contradicted your own posts here by showing that, in fact, crash doesn't always result in destruction and there's support for craft doing what you said was unsupported, are you going to retract your BS claims quoted above?
 
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