@Bear Ribs @Atarlost
Ah, here the relevant section for uncontrolled atmospheric entry:
"An out-of-control unit (including fighters) that enters the interface suffers 250 points of damager per point of velocity (or 50 points if the speed was 0)." All this damage is applied to a single hit location.
And the pilot doesn't have to be dead. It's just uncontrolled entry.
As for the damage an aircraft 'auguring in'? Total warfare has two different ways to look at it. Per the rules I previously listed and how a battlemech takes falling damage.
1. IF a battlemech falls it takes damage equal to 10% of tonnage, rounded up, per level of fall. A level is 6 meters. There is no maximum damage for a mech to take from falling...despite, you know, terminal velocity. So, according to the rules, a mech falling from 6000 meters...1000 levels, would take 100 x Tonnage in raw damage. So a Locust (weighing 20 tons) cwould take 2,000 points of damage...the equivalent of 125 tons of armor.
2. An ASF drops uncontrolled from the same height, and is somehow saved from that severity of damage. It's damage for lawn-darting is the aforementioned 2d6*10*velocity. If we assume the velocity is 0 b/c the rules say that half speed is lost in atmo...then we get the silliness of invulnerability (2d6*10*0)=0 damage.
I'm not doing this to say that Battletech is stupid or argue against the rules. I'm just showing you another example, within the same system, wherein the magical armor of battletech is not that magical.
Ah, here the relevant section for uncontrolled atmospheric entry:
"An out-of-control unit (including fighters) that enters the interface suffers 250 points of damager per point of velocity (or 50 points if the speed was 0)." All this damage is applied to a single hit location.
And the pilot doesn't have to be dead. It's just uncontrolled entry.
As for the damage an aircraft 'auguring in'? Total warfare has two different ways to look at it. Per the rules I previously listed and how a battlemech takes falling damage.
1. IF a battlemech falls it takes damage equal to 10% of tonnage, rounded up, per level of fall. A level is 6 meters. There is no maximum damage for a mech to take from falling...despite, you know, terminal velocity. So, according to the rules, a mech falling from 6000 meters...1000 levels, would take 100 x Tonnage in raw damage. So a Locust (weighing 20 tons) cwould take 2,000 points of damage...the equivalent of 125 tons of armor.
2. An ASF drops uncontrolled from the same height, and is somehow saved from that severity of damage. It's damage for lawn-darting is the aforementioned 2d6*10*velocity. If we assume the velocity is 0 b/c the rules say that half speed is lost in atmo...then we get the silliness of invulnerability (2d6*10*0)=0 damage.
I'm not doing this to say that Battletech is stupid or argue against the rules. I'm just showing you another example, within the same system, wherein the magical armor of battletech is not that magical.