Marvel Midnight Suns, The Marvel X-Com Style Tactical Game by Firaxis

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
This was announced awhile ago. The X-Com game format I think is loaded with potential for all sorts of franchises. It would be amazing seeing you build and lead a WH40K Inquisitorial Squad or a Star Trek Away Team or a squad of Clonetroopers or other Star Wars Operatives through various campaigns or storylines, or even something historical with Special Forces or WW2 era Commandos etc like Hidden & Dangerous.

One thing that could work, but I feel is more limiting... is what's going on here. The concept is of course awesome, playing various Marvel Heroes like Ghost Rider and Wolverine and fighting Marvel supervillainy across numerous missions and the like. But I felt one of the strengths of XCom was being able to create your own squad, minus some very rare NPC's like Annette Durand, and doing Hero stuff.

But this is what we're getting and what we're getting now has a gameplay trailer.



You know it's always been said, the one thing XCom games have been missing is card deck building.

Also it's spelled Midnight Sons in the Comics so... you know what... I guess it doesn't matter. *mumbles underbreath*
 

ParadiseLost

Well-known member
Midnight Suns sounds cooler.



Some other notes:

1) The main character is a completely customizable hero called the Hunter.

2) You do get to choose your own heroes. Each mission will have only 3 heroes, out of all the option you have.

3) It sounds like its also mixing in a Persona-like friendship system with the Marvel heroes during the down time between missions.

4) The card deck building was probably important to keep the game balanced. They have to make the heroes roughly proportional in usefulness, but the last thing you want to do is strip heroes of iconic abilities entirely. So you create a system that allows you to use certain abilities on a random basis, allowing the devs to more easily control game balance.


I also think it would be fairly obvious that Marvel's Midnight Suns would be made easier than XCOM to be more accessible to fans.
 

Robovski

Well-known member
Card pack unlocks are a basic monetization approach. Not sure that's what would happen here, but I would not put it past parent company 2K to want to see some of that sweet lootbox money by selling unlock packs or in-game currency to get such unlocks. Oh, you want to use all of Wolverine's cool shit? Keep drawing until you get what you want.

But I am just speculating based on how the game industry has been leading us.
 

ParadiseLost

Well-known member
At the very least, you'll be able to create cards and earn them from missions.

I'd also be pretty surprised; it would be an odd direction for 2K to take XCom, especially when Square Enix's Marvel's Avengers presents an excellent example of what NOT to do.
 

ShadowsOfParadox

Well-known member
makes sense, when I saw the card stuff I thought "Hey, that reminds me of Pirates101", and for all of KingsIsle's scummy microtransanctions, they've never locked character skills behind them(items with skills though...)
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Another trailer for the game dropped using game engine footage but not actual gameplay as the disclaimer states.

 

ParadiseLost

Well-known member
Its an X-Com style game, you'd have to be very ignorant to think gameplay looks like that.

Still, I think using a roster of characters to fight a demon-Hulk in a boss fight sounds dope.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Proper previews of the game have been released, much of it focusing on its gameplay with that of XCom. Needless to say as expected, its fairly different gameplay. Touches on the origins of the games themes and plot as well as how it has stronger RPG elements as opposed to tactical ones like in XCom.

 

ParadiseLost

Well-known member

ParadiseLost

Well-known member
Yeah, ACG and Skillup weren't all that positive.

ACG basically said the game sucks. Skillup liked the combat.

Both agreed the narrative and writing was awful, some of the worst they'd seen in any game.
 

Martenzo

Active member
Beyond the many, many obvious hooks for microtransactions in damn near every aspect of the "downtime" gameplay, the combat mechanics also seem to be tailor-made for console and mobile ports. It's like they're not even bothering to hide that the whole game was built from the ground up to be a cash grab.
 

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