Mass Effect Mass Effect general thread

Urabrask Revealed

Let them go.
Founder
As tiresome as the argument over Miranda's ass is, at least it's not the dead horses of Geth vs Quarians or the morality of the genophage.
The genophage was a necessary thing, but the way the Citadel failed to do any integrational work to ensure that Krogan Civilization would be actually civilized is nothing short of staggering. As for the Quarians vs Geth, I initially thought that both sides jumped the gun, but then I realized: Where did all the geth-aligned Quarians go? After that, it was a matter of "Don't care, brainwash Geth, aim at Reapers NOW!"
 

ShadowArxxy

Well-known member
Comrade
As for the Quarians vs Geth, I initially thought that both sides jumped the gun, but then I realized: Where did all the geth-aligned Quarians go?

Most of the geth-aligned Quarians were killed during the Morning War, since they were a small minority and the government used extreme force against them. The survivors continued to live in peace with the geth on Rannoch once the government-led anti-geth faction was driven off, but are implied to have been below a sustainable population and hence died out over time.
 

Doomsought

Well-known member
but are implied to have been below a sustainable population and hence died out over time.
Sustainable population is a myth. You will have really terrible health problems for a while if the population is very small, but there are villages, tribes, and royal families that have lived with gene pools well bellow the "Sustainable population" for centuries.
 

Captain X

Well-known member
Osaul
I just dismiss it all as a massive retcon, and one I never much cared for. I liked the idea of the Geth as being basically like Cylons, and I actually took them and the Quarians as having been inspired by Battlestar Galactica, but with the twist that the Quarians have never been able to find a new home, with a largely indifferent galactic community around them. Maybe the second game even could have had an attempt to reach out to them and at least get them to stop letting themselves get used by the Reapers as pawns if nothing else.
 

Undertone

Active member
It might have been cool to see more Prothean AI tech. Possibly tie that in further with the Geth/Legion plotlines.

Or... well, I still dislike what they did to Liara but, in theory, if she was able to get Vigil onto a thumbdrive it might have made for one hell of a core system for a galaxy-spanning intel network.
 

Captain X

Well-known member
Osaul
That actually reminds me of another lame contrivance of the soft-reboot - they just hand-waved Vigil away by saying the power was out by the time anyone else got there, and apparently even with all the time in the world, no one was able to get it up and running again. IMO, that's where Liara should have been found.
 

bullethead

Part-time fanfic writer
Super Moderator
Staff Member
A show or movie would be fine if it wasn't really connected to the trilogy.
 

Undertone

Active member
Did anyone actually bother playing Quasar for any length of time? The game designers basically admitted it was a cheap way to cheat up some creds, if you insisted on buying stuff.

My playthroughs commonly hit max credits without such measures, mainly because I detested scouring shops for items. Anything cool in the game was likely to be a drop anyway.
 

bullethead

Part-time fanfic writer
Super Moderator
Staff Member
Here's a bunch of shit on the remaster:


The following overview lists gameplay changes we made specifically to the first Mass Effect, with the goal of bringing it a bit more in line with the rest of the trilogy:
  • Shepard can now sprint out of combat
  • Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
  • Weapon accuracy and handling has been significantly improved
    • Reticle bloom is more controlled
    • Weapon sway removed from sniper rifles
    • Aiming down sights/”tight aim” camera view has been improved
    • Improved aim assist for target acquisition
  • All relevant enemies now take headshot damagein the first game
    • Previously some did not, including humanoid enemies
  • Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
    • Previously, these stopped dropping at higher player levels
    • They are now also available to purchase from merchants
  • All weapons can be used by any classwithout penalty
    • Specializations (the ability to train/upgrade certain weapons) are still class-specific
  • Weapons cool down much faster
  • Medi-gel usage has been improved
    • Base cooldown reduced
    • Levelling benefits increased
    • Increased Liara’s bonus to cooldowns
  • Inventory management improvements
    • Items can now be flagged as “Junk”
    • All Junk items can be converted into Omni-gel or sold to merchants at once
    • Inventory and stores now have sorting functionality
  • Some abilities have been rebalanced
  • Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
    • Effectiveness/strength is increased (duration reduced in some cases)
    • Heat now resets on power activation
Other targeted combat updates we’ve made include:
  • Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
  • Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
  • Cover has been improved across the trilogy
    • Additional cover added to some encounters
    • Entering and exiting cover is now more reliable
  • XP has been rebalanced in the first game (details below)
  • Ammo drops have been rebalanced in Mass Effect 2 (details below)
These are the calibrations you can expect to experience when driving the Mako:
  • Improved handling
    • Physics tuning improved to feel “weightier” and slide around less
  • Improved camera controls
    • Resolved issues preventing the Mako from accurately aiming at lower angles
  • Shields recharge faster
  • New thrusters addedfor a speed boost
    • Its cooldown is separate from the jump jets’
  • The XP penalty while in the Mako has been removed
  • Touching lava no longer results in an instant Mission Failure and instead deals damage over time
Of course, the Legendary Edition includes a variety of additional enhancements. Here are some of the things you can look forward to:
  • New unified launcher for all three games
    • Includes trilogy-wide settings for subtitles and languages
    • Saves are still unique to each game and can be managed independently of each other
  • Updated character creator options, as mentioned above
    • FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
  • Achievements across the trilogy have been updated
    • New achievements have been added to the trilogy
    • Progress for some achievements now carries over across all three games (e.g. Kill 250 enemies across all games)
      • Achievements that were streamlined into one and made redundant were removed
    • A number of achievements have had their objectives/descriptions and/or names updated
  • Integrated weapons and armor DLC packs
    • Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
    • Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
  • Additional gameplay & Quality of life improvements
    • Audio is remixed and enhanced across all games
    • Hundreds of legacy bugs from the original releases are fixed
    • Native controller and 21:9 display support on PC, with DirectX 11 compatibility
The more content you complete across the entire trilogy, the more likely you’ll be prepared for the final fights in its conclusion. If you only play Mass Effect 3, you’ll have to do just about every option available in the game to be eligible for an ending that doesn’t result in massive galactic losses. Playing the first two games and carrying over your progress is the most reliable way to get good results in the final hours of the Reaper War. For comparison, if you previously played ME3 with the Extended Cut (which included Galactic Readiness rebalancing), fully preparing for the final fight will be more difficult to achieve in the Legendary Edition. And on that note: the Extended Cut ending is now the game’s default finale.


However, readying your intergalactic armies will be made a bit easier by a number of critical bug fixes and backend improvements made to the Paragon-Renegade system in ME2; we resolved some legacy issues that inhibited accurate reputation stats from being displayed and outright prevented certain dialogue options from being selectable when they should have been. Because of this, key moments that have been notoriously difficult to achieve in ME2 (and impacted ME3) can now be completed more reliably, leading to better results in the story’s final act.
 

LindyAF

Well-known member
These are the calibrations you can expect to experience when driving the Mako:
  • Improved handling
    • Physics tuning improved to feel “weightier” and slide around less
  • Improved camera controls
    • Resolved issues preventing the Mako from accurately aiming at lower angles
  • Shields recharge faster
  • New thrusters addedfor a speed boost
    • Its cooldown is separate from the jump jets’
  • The XP penalty while in the Mako has been removed
  • Touching lava no longer results in an instant Mission Failure and instead deals damage over time

This is a tragedy. They should be striving to do the opposite. I want the Mako to handle even worse.
 

LindyAF

Well-known member
When I was playing ME1 last there was a glitch on Ilos that made it so gravity was reduced when you were in the Mako, so it would jump into the air at the slightest bump and the hang time was ridiculous so you'd just be stuck in the air for ages. There was a timed Mako segment on Ilos and that glitch made it the most difficult part of the game.

They should change it so it's just always like that.
 

Lord Sovereign

The resident Britbong
Wow. It looks like they've really made an effort with this one.

I think I'm sold. A nice addition for my PS4 indeed.
 

Users who are viewing this thread

Top