PC Gaming Iron Harvest

Zachowon

The Army Life for me! The POG life for me!
Founder
Diesel punk post ww1 setting Iron Harvest is a fun game I recommend everyone play.

They just released a trailer showing Merica, and we are basically a heavily air force using country. We have a giant zeppelin as our super vehicle
 

ParadiseLost

Well-known member
The game looks aesthetically very cool, but I've heard that the campaign is short and that the multiplayer is buggy.

And from what I've heard their monetization policy is very sketchy.

Some highlights:
* They have a deluxe edition that contains story content. There is no way to upgrade through the deluxe edition from the standard edition without repurchasing the entire game.
* Their excuse for the games high price for its short campaigns has been "upcoming free content"; the vast majority of content released/announced since then has been DLC related.
* In particular, they released one $4 DLC, and the next DLC is going to be $20 and also available as a standalone game... Which if someone buys the standalone game for $20 and wants access to everything else, they'll have to pay the full price for the rest of Iron Harvest - again, essentially have to repurchase the game.

If this is all true, I'd honestly say that Iron Harvest has hands-down the most disgusting DLC monetization policy I've ever heard of.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
And from what I've heard their monetization policy is very sketchy.

Some highlights:
* They have a deluxe edition that contains story content. There is no way to upgrade through the deluxe edition from the standard edition without repurchasing the entire game.
* Their excuse for the games high price for its short campaigns has been "upcoming free content"; the vast majority of content released/announced since then has been DLC related.
* In particular, they released one $4 DLC, and the next DLC is going to be $20 and also available as a standalone game... Which if someone buys the standalone game for $20 and wants access to everything else, they'll have to pay the full price for the rest of Iron Harvest - again, essentially have to repurchase the game.

If this is all true, I'd honestly say that Iron Harvest has hands-down the most disgusting DLC monetization policy I've ever heard of.
Have you ever played a Paradox interactive game?
 

ParadiseLost

Well-known member
Have you ever played a Paradox interactive game?

I don't think Iron Harvest is scummy because its expense.

I think its scummy because its practices are not really clear until you buy the game, in which case you could (with the new DLC) essentially be forced to repurchase the game three times - once for the $20 standalone, once for the main game, and once for the Deluxe Edition, when none of that should be necessary or complicated.

If they want to monetize the game, just have it as a base game with clearly defined DLC - like Paradox Interactive does.

Paradox Interactive's model is IMO a far better and less scummy model.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
I don't think Iron Harvest is scummy because its expense.

I think its scummy because its practices are not really clear until you buy the game, in which case you could (with the new DLC) essentially be forced to repurchase the game three times - once for the $20 standalone, once for the main game, and once for the Deluxe Edition, when none of that should be necessary or complicated.

If they want to monetize the game, just have it as a base game with clearly defined DLC - like Paradox Interactive does.

Paradox Interactive's model is IMO a far better and less scummy model.
Just gwt the deluxe edition
 

Aaron Fox

Well-known member
I backed this when it was a Kickstarter, and surprisingly enough that price tag is also a lot of bug and balance fixes.

Also, I've got the artbook and the soundtrack. :)
 

Val the Moofia Boss

Well-known member
*Nitpicking time!*

So... how exactly is this Usonian cruiser supposed to be defeated by the rest the other factions?

aRpdPgQ.png


Like, 50-60% of the airship's silhouette isn't even the superstructure or anything dense and sturdy that an explosive shell would detonate upon hitting. 50-60% of the airship is hollow gas bag. An explosive shell from a tank or a mecha or an artillery piece would just punch straight through the gas bag and exit the other side. And zeppelin gas bags were subdivided internally into smaller bags so a hole actually wouldn't really mean anything. It'd take tens of thousands of machine gun rounds to tear up the airbags enough to cause significant loss in lift. I guess maybe everyone carries around shotgun/pellet ammo? Except apparently airships hadn't really been deployed in the war up until this point, least of all no one in this theater, so why pack shotgun/pellet/flak rounds that you don't expect to use?

Furthermore, these airships would be operating at least several hundred feet in the air so it's going to be really hard to hit any vital structures on the airship with the correct ammunition (gas bag for shotgun/pellets, bridge/engine super structure for explosive rounds).

Also... this cruiser has gun turrets ontop, presumably to shoot at other cruiser sized airships and above. But... again, it seems like there aren't really any other cruiser sized airships that have been operating in this theater until the Usonians arrived. So what are those gun turrets for? Bombarding terrain and bunkers? But can't you just drop bombs on those?

Also, this cruiser seems rather top heavy. Maybe they have a lot of lead or some other super heavy metal weighing down the ship on the bottom, keeping the center of gravity low... or maybe this airship has some magic stabilizers or something. Seems like if it got hit by an explosive round on the top structure, or there was a mighty gust of wind, or if it simply rolled too much, it'd flip over. I mean, why have your bridge and your deck ontop? Why not sling them under the bottom? In the bridge ontop, a commander can't see the terrain below. Were the airship designers afraid of the bridge crew being shredded by shotgun/pellet/flak cannon fire from below? I'd think that the bridge compartment could be reinforced enough.

*end pointless nitpicking*

(Yes, airships are dumb fantasy stuff. We let it slide because it's cool! But if you're going for something realistic, than at least put your bridge at the front of the airship or underneath it so your officers can actually see below! And either have the center of gravity low so that the airship can't flip over, or use magitek stabilizers or something!)

Would also be cool if there was a biplane carrier airship that used a trapeze system for catching and launching biplanes. Or I guess it could do the Crimson Skies thing where there is runway deck, like on a naval carrier.
 

Zachowon

The Army Life for me! The POG life for me!
Founder
*Nitpicking time!*

So... how exactly is this Usonian cruiser supposed to be defeated by the rest the other factions?

aRpdPgQ.png


Like, 50-60% of the airship's silhouette isn't even the superstructure or anything dense and sturdy that an explosive shell would detonate upon hitting. 50-60% of the airship is hollow gas bag. An explosive shell from a tank or a mecha or an artillery piece would just punch straight through the gas bag and exit the other side. And zeppelin gas bags were subdivided internally into smaller bags so a hole actually wouldn't really mean anything. It'd take tens of thousands of machine gun rounds to tear up the airbags enough to cause significant loss in lift. I guess maybe everyone carries around shotgun/pellet ammo? Except apparently airships hadn't really been deployed in the war up until this point, least of all no one in this theater, so why pack shotgun/pellet/flak rounds that you don't expect to use?

Furthermore, these airships would be operating at least several hundred feet in the air so it's going to be really hard to hit any vital structures on the airship with the correct ammunition (gas bag for shotgun/pellets, bridge/engine super structure for explosive rounds).

Also... this cruiser has gun turrets ontop, presumably to shoot at other cruiser sized airships and above. But... again, it seems like there aren't really any other cruiser sized airships that have been operating in this theater until the Usonians arrived. So what are those gun turrets for? Bombarding terrain and bunkers? But can't you just drop bombs on those?

Also, this cruiser seems rather top heavy. Maybe they have a lot of lead or some other super heavy metal weighing down the ship on the bottom, keeping the center of gravity low... or maybe this airship has some magic stabilizers or something. Seems like if it got hit by an explosive round on the top structure, or there was a mighty gust of wind, or if it simply rolled too much, it'd flip over. I mean, why have your bridge and your deck ontop? Why not sling them under the bottom? In the bridge ontop, a commander can't see the terrain below. Were the airship designers afraid of the bridge crew being shredded by shotgun/pellet/flak cannon fire from below? I'd think that the bridge compartment could be reinforced enough.

*end pointless nitpicking*

(Yes, airships are dumb fantasy stuff. We let it slide because it's cool! But if you're going for something realistic, than at least put your bridge at the front of the airship or underneath it so your officers can actually see below! And either have the center of gravity low so that the airship can't flip over, or use magitek stabilizers or something!)

Would also be cool if there was a biplane carrier airship that used a trapeze system for catching and launching biplanes. Or I guess it could do the Crimson Skies thing where there is runway deck, like on a naval carrier.
They have a gorilla mech.
The Airships are the least of the problems.
Also apparently they are adding new Anti Air to the other factions.
 

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