Horror Games & Gaming

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
I like Horror Games. More to watch then play but like them nonetheless.

Alan Wake II is apparently a thing. First news released about the sequel to 2010's Alan Wake in over a year.

And the news released is that Remedy Entertainment is planning on releasing it in October of this year.


Thirteen years is a long time to wait for a sequel though far from the longest... and clearly by not announcing things often they kept it under the radar which might be a good thing. Hopefully it lives up to or surpasses the pretty good original.
 

Captain X

Well-known member
Osaul
The original FEAR and its expansion packs are the only horror games I've played so far that I liked. This isn't saying much as I haven't played all that many horror games.



 

Aldarion

Neoreactionary Monarchist
Probably one of the more horrifying horror games I had played... compared to this, Doom and FEAR never felt like horror:
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Amnesia: The Bunker has been released.

Launch trailer.



And ChristopherOdd showing off some gameplay in a two hour preview.



Sequel to the famously spooky (especially for the time) Amnesia: The Dark Descent and Machine for Pigs.

This new game takes place in 1916 during the Great War with our protagonist finding himself waking up trapped inside a French Bunker in the midst of a Battle. Looks to have the best gameplay in the series so far as well.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
So a new person is joining the cast of Dead by Daylight. One of those special guest types like we had with Stranger Things, Halloween or Resident Evil. But this survivor is clearly the most famous (or infamous) one yet.

What an unexpected dramatic license!



Yes that's right. Nicholas Cage channeling full Nicholas Cage as he voice acts his own trailer... in his deadliest role yet!

Thank the Entity for this offering!
 

TheRejectionist

TheRejectionist
Amnesia: The Bunker has been released.

Launch trailer.



And ChristopherOdd showing off some gameplay in a two hour preview.



Sequel to the famously spooky (especially for the time) Amnesia: The Dark Descent and Machine for Pigs.

This new game takes place in 1916 during the Great War with our protagonist finding himself waking up trapped inside a French Bunker in the midst of a Battle. Looks to have the best gameplay in the series so far as well.


Despite being smaller in scale, the mechanic of one enemy following you in the style of the last 2 Resident Evil and Alien Isolation does seem to work.
So a new person is joining the cast of Dead by Daylight. One of those special guest types like we had with Stranger Things, Halloween or Resident Evil. But this survivor is clearly the most famous (or infamous) one yet.

What an unexpected dramatic license!



Yes that's right. Nicholas Cage channeling full Nicholas Cage as he voice acts his own trailer... in his deadliest role yet!

Thank the Entity for this offering!


If you check some of his latest horror movies they are fine gems ...despite Nic can't act for shit ... but surpringsly he managed to actually act in those : Pig, Mandy, Willy's Wonderland, Color Out of Space.

All horror... just a warning for Mandy it is very slow and trippy but good in my opinion.
 

Aldarion

Neoreactionary Monarchist
Amnesia: The Bunker has been released.

Launch trailer.



And ChristopherOdd showing off some gameplay in a two hour preview.



Sequel to the famously spooky (especially for the time) Amnesia: The Dark Descent and Machine for Pigs.

This new game takes place in 1916 during the Great War with our protagonist finding himself waking up trapped inside a French Bunker in the midst of a Battle. Looks to have the best gameplay in the series so far as well.

Despite being smaller in scale, the mechanic of one enemy following you in the style of the last 2 Resident Evil and Alien Isolation does seem to work.
I got introduced to the game by Arch:


Video is kinda hilarous at moments.
 

TheRejectionist

TheRejectionist
It's not a furry. It's a giant anthropomorphic trench rat. Probably feeds on carrion.
Sorry for the late reply. You will admit that is a tad bit difficult to be able to tell the difference...considering "furries" seems to be a largely (I might be wrong) Anglosphere phenomenon. I became aware of these...whatever it is...back in 2018.

Returning to the subject, it is a kotaku article but it is still interesting in my opinion.

Old but interesting...

Horror Game Legend Ikumi Nakamura On Designing New Dead By Daylight Looks[/H1]

Ashley Bardhan
May 22, 2023




Ikumi Nakamura poses on stage at E3 2019.

Photo: Christian Petersen (Getty Images)
Ikumi Nakamura, founder of game development studio Unseen and E3 conference fan-favorite, has designed three new skins for the popular asymmetrical survival horror game Dead by Daylight. The collaboration is part of a series of announcements developers made during the game's Year 7 Anniversary Broadcast last week, which also revealed Iron Maiden-themed skins, a new Killer character, and a menacing cameo from widely beloved/feared actor Nicolas Cage. While players will have to wait for summer to receive any of it, Nakamura talked to me over video chat (through a translator) about the outfits she designed, and the care she put into them makes them seem worth waiting for.

Read More: GhostWire: Tokyo's Ikumi Nakamura Introduces Her New Studio, Unseen
It's not only this care, though, that makes Nakamura's new designs compelling, but also their enveloping "curse," the word she chooses to summarize them. "Each of the characters has that [cursed] aspect."
Nakamura is not one to cower from an approaching curse. She'd embrace it instead, feeling like the horror genre is her "home," she says, and that designing for it is "an innate ability." In 2010, she joined Resident Evil director Shinji Mikami's newly formed game studio, Tango Gameworks, and worked on several of its horror titles, including 2022's Ghostwire: Tokyo, for which she acted as creative director. She's continually inspired by notable Japanese horror director Kiyoshi Kurosawa and more recently, Ari Aster's deranged 2019 movie Midsommar, where a commune's flower-power festival ends in mass murder.
"I want to be in the festival," she says.
Dead by Daylight arrived in Nakamura's life in the much less brutal, but still sometimes exhilarating, form of an email. Developer Behaviour Interactive reached out "one day, out of the blue," she says, asking her to create new skins for existing DbD characters as part of its Artists From The Fog Collection, which contains outfits made by five different artists.


"I was very excited," Nakamura says. "I asked Behaviour to pick a few popular characters," and demonic Killer The Oni, Killer Julie Kostenko, and tough motorcyclist Survivor Yui Kimura were put in her hands.
The rest of the process was simple, she says. Nakamura looked to each character's unique backstory for her sartorial choices, which skew dark gray, coated in somber levels of grime. This is on purpose, especially for the Oni, an outcast samurai disgraced by his unchecked bloodlust.


"I pictured where he would live, what kind of lifestyle he would have," Nakamura says. "He probably wouldn't be clean, living deep in a mountain or something, so that's reflected in his outfit: a little bit disheveled, a little bit dirty.

Ikumi Nakamura's character model for the Oni is displayed against a white background.'s character model for the Oni is displayed against a white background.

Image: Behaviour Interactive
"I looked at his background and applied a little bit of a new perspective to it." In Nakamura's design, the Oni's horned mask is replaced with uneven, yellowing candlesticks. Instead of bulky, nearly immaculate armor, he wears a ragged black yukata weighed by rows of low-slung beads. If the Oni wears Nakamura's outfit, gore will no longer splatter impenetrable boots, but bare feet with patches of raw, red skin and black toenails, physical proof of his sickness.
It's a fearsome take on the character, but Nakamura is particularly proud of her feminine interpretation of Julie, who, in Dead by Daylight, is a member of The Legion, a team of homicidal teenagers.
Nakamura takes Julie out of her unassuming black jacket, jeans, and hoodie and wraps her in a weighty '70s-style Japanese schoolgirl uniform. But the prim uniform is dotted with blood, and Julie seems to have embroidered in it a threat in kanji, like a "delinquent girl," a member of the vintage sukeban subculture.
"There's no existing [sukeban] character in the game," Nakamura says, "so I'm excited to see how the users like it."

Ikumi Nakamura's character model for Julie is displayed against a white background.'s character model for Julie is displayed against a white background.

Image: Behaviour Interactive
She approached designing the Killers, who, in Dead by Daylight, are tasked primarily with pursuit, and Yui, a Survivor, who mostly just needs to escape, differently out of necessity. "One is following someone, one is being followed," she says.
Survivor players "need to be able to tell the killer is coming, [so the Killer themselves] needs to stand out," Nakamura continues. She added the candles to the Oni's head to make his approach more obvious, and she tried to make being vulnerable something of a style choice for sporty Yui.
"I made an outfit that goes well with [potentially] being injured," Nakamura says. "The material of the design"—mesh, spandex, and leather—"goes well with blood."
She's practiced thinking hard about this—storytelling through a top, bottom, and pair of shoes—in her decades spent designing original horror characters. She knows that "if the character is going to die, they have to die in a pretty way.
"If the character is a killer, I consider how they would look when the animation is put in, and what kind of weapon they're going to use," she says.
Nakamura hopes that players will be able to develop a better understanding of their favorite characters through her cursed, but poetic, Dead by Daylight collection.
"Many players might not be aware of each character's background," she says. "I would love for users to understand their stories [through my designs] and think about why they became a Killer, or why they became a Survivor. If they can feel that, that would be great."
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Oh an Alien Teaser Trailer.



Ridley Scott must be feeling pretty jealous right now. All of this top tier Xeno content without his input required. :p
 

TheRejectionist

TheRejectionist
Oh an Alien Teaser Trailer.



Ridley Scott must be feeling pretty jealous right now. All of this top tier Xeno content without his input required. :p

@Husky_Khan I lost count how many floppy movies he directed lately (so much so that he thinks it is a good idea to make a Gladiator sequel) but considering he hasn't put that many decent films lately it is better this way.
 

Allanon

Well-known member
I liked the DOS horror games, like "Last Half of Darkness," "Alone in the Dark" (a classic!), "Darkseed," as well as more recent ones like "All Evil Night" and a SWF-Flash game called "Abandoned: The Lost Soul."

The advantage later technology had was it could build up suspense better than early technology. Actually, even early technology could to a point- there was a CBS game for the Atari VCS called "Tunnel Runner," which was YOU in a first-person maze, trying to find the exit while avoiding giant Pac-Man creatures. Later screens removed use of radar, so your only clue that a monster was approaching was a sort of drum sound, soft at first then louder and louder, if you were in a dead end corner then...
 

Users who are viewing this thread

Top