Final Fantasy

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Shinji Hashimoto retired after twenty seven years as the Final Fantasy Brand Manager at Square Enix. He was the producer or executive producer of a lot of games both in and beyond the Final Fantasy series, though a lot of them were related to that franchise like Kingdom Hearts and Chocobo Racing.

 

Terthna

Professional Lurker

I'd completely missed that Final Fantasy 16 actually came out some months ago. From the looks of it, it's about what I expected; an action game masquerading as an RPG, bogged down by the creative bankruptcy prevalent in AAA gaming as a whole.
 

ParadiseLost

Well-known member
Final Fantasy XVI has completely confusing creative decisions.

First of all, the reasoning to drop mini games because they wanted a "more mature" tone is just weird. We are at the point where I expect any RPG to have substantial side activities that aren't just boring fetch quests.

Yakuza is probably the gold standard for this. Golf, bowling, Cabaret Club, Racing. And its only getting deeper in their newer games.

Persona has multiple "main" mechanics - time management mechanics, two types of dungeons (the normal kind and the heists), substantial, long side quests in the form of social links, fusion, etc.

Baldurs Gate 3, where exploring and talking to people is arguably just as big as the combat itself, and there are substantial quest chains that reward you for thinking with your head (either of them).

Just slashing a sword/shooting a gun for 20-40 hours with 5-20 hours of cutscenes in between isn't going to cut it anymore. Some devs don't seem to have gotten that memo, though.
 

Terthna

Professional Lurker
Final Fantasy XVI has completely confusing creative decisions.

First of all, the reasoning to drop mini games because they wanted a "more mature" tone is just weird. We are at the point where I expect any RPG to have substantial side activities that aren't just boring fetch quests.

Yakuza is probably the gold standard for this. Golf, bowling, Cabaret Club, Racing. And its only getting deeper in their newer games.

Persona has multiple "main" mechanics - time management mechanics, two types of dungeons (the normal kind and the heists), substantial, long side quests in the form of social links, fusion, etc.

Baldurs Gate 3, where exploring and talking to people is arguably just as big as the combat itself, and there are substantial quest chains that reward you for thinking with your head (either of them).

Just slashing a sword/shooting a gun for 20-40 hours with 5-20 hours of cutscenes in between isn't going to cut it anymore. Some devs don't seem to have gotten that memo, though.
More and more, it seems like the Squaresoft half of SquareEnix feels ashamed that they're not in the film industry instead.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Even when you're winning, so is Kefka!



Final Fantasy VI is thirty years old and still no 3d remake for better or worse.
 

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