Fallout Fallout General Thread - War, War Never Changes. Nor do game engines.

Aaron Fox

Well-known member
TBH, I never really got to city building....always frustrated that I could barely do the basics and have big visions as to what to build but I mess thibgs up or make stuff too simple ag the start
Well, there are two types: the 'Impressions' type and the 'SimCity' type. SimCity types are hard. As in you'll get a lot of work in city design just by playing SimCity hard. 'Impressions' are -comparatively- far easier but rely on memorizing production chains and production ratios...
 

CarlManvers2019

Writers Blocked Douchebag
Well, there are two types: the 'Impressions' type and the 'SimCity' type. SimCity types are hard. As in you'll get a lot of work in city design just by playing SimCity hard. 'Impressions' are -comparatively- far easier but rely on memorizing production chains and production ratios...

TBH, there are plenty of games I give up on because I feel that I just don’t get how to play them even with the instructions

My attempts at Cities Skylines ends with me quitting after a few minutes as I am pretty sure I haven’t even made a small town
 

Aaron Fox

Well-known member
TBH, there are plenty of games I give up on because I feel that I just don’t get how to play them even with the instructions

My attempts at Cities Skylines ends with me quitting after a few minutes as I am pretty sure I haven’t even made a small town
Then I would recommend Lethis: Path of Progress, the near-ultimate of the Impressions type city builders (not as good as Emperor: Rise of the Middle Kingdom but close enough). It's one of those 'easy to learn, hard to master' type games. The basics are rather straightforward. Mastering it isn't.
 

Vargas Fan

Head over heels in love :)
What other genres could done with Fallout? I personally think that Strategy, Tactical in the style of Warcraft, and FPS are possible, but what else could you do? Maybe a driving simulation where you are tasked with actually delivering mail and braving the wasteland with a vehicle you can modify and improve on similiar to the Mad Max game?

Wasn't Fallout Tactics and attempt at tactical, and on the consoles you had Fallout:Brotherhood of Steel, a top down arcade game which was meh.
 

Battlegrinder

Someday we will win, no matter what it takes.
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Obozny
So, what are everyone's thoughts on Dead Money?

Personally, I've always viewed as just annoying and unfocused, because it's trying to be survival horror and then backpedaling at the last second, so the end result is frustration.


Ghost people would be a scary enemy with that "come back to life gimmick".....if they were actually a threatening opponent in combat, and if you couldn't just permakill them trivially by smashing a limb. Come on, at least make the permakill method costly or something.

Having to scrounge for weapons and equipment to survive could pose a challenge, if the game didn't practically give you a BAR and the vending codes for unlimited ammo and repair parts. A BAR that has some of the highest per shot damage and DPS of any firearm, with the only real downside being an above average but manageable weight, and spread that makes it less effect ar long range (in dead money, an environment that varies from "close in" to "claustrophobic" most of the time).

The supposedly intended moral of "let go" and the destructive power of greed is good, but the game undermines it. Christine is supposedly too wrapped up in vengeance over Elijah and has to he talked down from killing him.....so you can kill him and get your vengeance on him instead. And as for the player greed message of having to leave the gold behind, I imagine that walking away with piles of gear and and an unlimited supply of chips (and thus an unlimited supply of ammo, medical supplies, etc) probably takes the sting out of it. And of course I say I imagine because it's trivially easy to steal all the gold as well and get walk away with gold and loot and chips, to the point I have never meet nor heard of anyone not doing that.
 

Tyzuris

Primarch to your glory& the glory of him on Earth!
And since the Lonesome Road has that unique Deathclaw with a quest item marked fist you can take and make into a powerful unarmed weapon, and DM has workbenches, you can just save that item to Dead Money and with an unarmed 100 character dominate with that Deathclaw gauntlet.
 

Battlegrinder

Someday we will win, no matter what it takes.
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I've never heard of that trick, interesting. I do question why you'd bother with it, though. You can already trivialize Ghost people with just a spear and the Super Slam perk.
 

Tyzuris

Primarch to your glory& the glory of him on Earth!
I've never heard of that trick, interesting. I do question why you'd bother with it, though. You can already trivialize Ghost people with just a spear and the Super Slam perk.
It's my small fuck you to Bethesda for taking my stuff away. I hate that in DLC. So it's like "You didn't manage to catch this one item, sucker 😆!"
 

Duke Nukem

Hail to the king baby
I wonder what would happen if the great war never happened. Sounds like it would be a good fanfic idea.
 

Aaron Fox

Well-known member
I wonder what would happen if the great war never happened. Sounds like it would be a good fanfic idea.
It would be 'America dominates the World without lube'. China flipped the table because the US was getting 'the keys to the kingdom' and they will never accept being under the thumb of another power ever again.

So, China launches the birds anyway. That era was a 'no-win scenario' for those on Earth, period. Although, it might be easier to have the US build an O'Neil Colony on a Lagrange Point (L4 would probably be the best) and go from there...
 

CarlManvers2019

Writers Blocked Douchebag
It would be 'America dominates the World without lube'. China flipped the table because the US was getting 'the keys to the kingdom' and they will never accept being under the thumb of another power ever again.

So, China launches the birds anyway. That era was a 'no-win scenario' for those on Earth, period. Although, it might be easier to have the US build an O'Neil Colony on a Lagrange Point (L4 would probably be the best) and go from there...

I’d like to see an AU wherein the Vaults are made with the actual promise to save human life instead of crazy experiments and the Enclave isn’t a bunch of crazy douchebags

I could see earlier conflict being like the wars between the Old & Wandering Ehlnofey from Elder Scrolls

The Vault Dwellers & Enclave see the Wastelanders as horrible mutants, but truth be told, opinion gets divided and over time it becomes a war between multiple new american nations
 

Aaron Fox

Well-known member
I’d like to see an AU wherein the Vaults are made with the actual promise to save human life instead of crazy experiments and the Enclave isn’t a bunch of crazy douchebags

I could see earlier conflict being like the wars between the Old & Wandering Ehlnofey from Elder Scrolls

The Vault Dwellers & Enclave see the Wastelanders as horrible mutants, but truth be told, opinion gets divided and over time it becomes a war between multiple new american nations
You would probably have more vaults due to standardization and not specialized (with Tactic's Vault Zero being where the planetside continuity of government hid alongside key locations). Then add an O'Neil cylinder in orbit and you'll probably have a continuity of government after the bombs fell.

What would become President Eden might become a valuable administrator of the new government and probably would be replicated by the resurgent US...
 

Duke Nukem

Hail to the king baby
i think it would be a cool crossover idea with Mass effect , with Pre war fallout earth reaching the stars.
 

CarlManvers2019

Writers Blocked Douchebag
i think it would be a cool crossover idea with Mass effect , with Pre war fallout earth reaching the stars.

It may have an increasingly obsessed with finding Communists sort of behavior

Honestly, it may take something like the culture @Navarro made for his Enclave, in which they decide to NOT be hypocrites, be a sort of Civic-Nationalist that treats those conquered as American citizens so long as they are loyal and are surprisingly good and not so crazy in terms of business, specifically the incredibly abusive sort of crazy, yeah Unions can be a problem, but don’t do shit like force employees into a party paid out of their own paychecks whether they attend or not
 

Battlegrinder

Someday we will win, no matter what it takes.
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I'm getting to work on doing another run through fallout 4, could use some help with mod selection. if anyone has feedback or experience with these mods, can you let me know:

Pack Attack NPC edition
Better Locational Damage
Better Explosives
We Are the Minutemen
VUWR - Vanilla Unique Weapons Remastered
Vivid Weathers
Scrap Everything
Ad Victoriam BOS overhaul
Raider Overhaul
Gunsmith Extended
Texture Optimization Project
True Storms - Wasteland Edition
Optimized Vanilla Textures
Darker Nights
Enhanced Lighting and FX


This isn't the full list, but these are the big ones, the rest are various minor mods that retexture a few things, add one or two guns, plus the basic stuff like FSE and the unoffical patch that everyone gets.
 

Battlegrinder

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SO, notes from the first few hours of modded Fallout 4:

Better Locational Damage has proved to be a bit of a mixed bag, though still overall quite enjoyable. One the one hand, it makes combat against even just a handful of raiders feel tense, since you can die really easily if they catch you off guard (particularly since BLD makes headshots an instant kill if you don't have a helmet, and I don't have a helmet), and the same applies in reverse. But I am a bit worried about how this will work in the long run, as it seems like it could very easily force you into a single combat style by making more aggressive tactics too dangerous. I've got a full suit of light combat armor that I stumbled into, and even with that it feels really, really dangerous trying to play aggressively. Maybe I should get some flashbangs....

As a side note, BLD gives miniguns a substantial buff, so the fight in concord against the deathclaw is hilarious one sided. I'm not sure precisely how one sided, since it was dark at the time (and I use the darker nights mod, so dark is really dark), and between that and the smoke from the minigun I couldn't exactly see what I shootings at all that well, but the 'claw certainly seemed to die pretty fast.

The Misriah armory mod has been working out very well. I can't say their attempt to provide a justification for halo weapons in fallout is all that great, but it's nice that they tried (particularly given several creation clubs mods are just "some dude out in the glowing sea has a BFG, go get it"). Right now all I've found is an M6D and...some kinda battle rifle/DRM hybrid thing )not sure which one it's supposed to be because fallout 4's scheme where weapon modifications update the gun's name makes it a bit hard to tell), and they look great. Not that's "look" and not "shoot", because right now I can't afford to use them, since the M6 is .50 cal handgun (which it seems to live up to based on the damage values listed) and I only have about 3 rounds of that, and the rifle is in .308 and locked to a 3 round burst, so it would burn through all my .308 in 4 burst. I also like that Misriah guns have a slot in the mod station that lets you increase or decrease their damage, since I can adjust them to be balanced with other fallout 4 guns without having to open up the game files and tinker with damage values that way.

The Useful Crank mod for laser muskets has also been really handy. It reworks the laser musket to no longer use ammo, and instead it's actually crank powered and you have effectively unlimited ammo. Which is nice, it gives the musket a niche and makes it much more useful early game, since it's accurate enough to headshot people (hm....I don't know how BLD handles laser weapon headshots on tough things, I'll have to check that).

The various texture, lighting, etc mods are working great, no performance issues of any kind, which was the one thing I was really worried about.

The wasteland codex is a fun little mod if you're a fan of the storyteller series, and it provides a bit of setting info that the game doesn't. The storyteller himself is actually a recruitable companion, though I don't know where he is.

I also ran the anime character mod. It's a bit hard on the immersion, but since there's every chance I spend a fair bit of this playthrough in space marine armor shooting people with an MA5, I think that ship has long since sailed. So far, my only real issue with it is that one of it's required submods, 512 hair colors (or something like that) is a massive pain to use, because scrolling through hundreds of hair colors looking for the shade you want (they're not organized in any apparent order, presumably due to some mod conflict I don't care to sort out) is a massive pain in the neck. I ask you, what's wrong with some simple R/G/B sliders?

This actually covers most of the mods I've been using, the only ones left are power armor mods (which I can't test quite yet, I just don't have the resources to tinker armor with power armor), sim settlements (haven't unlocked those yet, though it's my #1 priority), and a few weapons I haven't found yet. I'm really interested in getting my hands on a Plasrail, I've always hated fallout plasma weapons but this one seems like it fixes most of the issues I have with them. I'm somewhat pumped about getting my hands on an R91, though as that mod apparently has some sound bugs, that excitement is slightly dampened.
 

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