Fallout Fallout: Autumn Morning [Director's Cut]

f1onagher

Well-known member
you know reading this and your other work along with sodaz great aniamtion and finally old world blues on hoi4 is what i call fallout proper. Seeing people rebuilding things after the war instead the endless anarchy that behtesda has going on.
I like watching the formation and maturation of proto-states, be they the NCR, the Lone Star Republic, the Commonwealth, or even states like Caesar's Legion. The evolution of peoples as they rebuild the world and find a new way in it. Fallout adds the great wrinkle of the Old World's shadow. The BoS rejects the old world and seeks something without its flaws. The NCR recreates it wholesale but without any context for what it was. Caesar's Legion tries to go back a few updates to find an idealized point in history to recreate. The Enclave, be it original brand, Autumnite, or otherwise attempts to reassert what it perceives as the right and functional in the world. The Commonwealth is simply an organic growth of farmers and traders trying to make a world safe for themselves to live in. And more fanmade factions expand on this. The Lone Star Republic is the result of the civilized factions of Texas circling the wagons to fend off the barbarians. Ronto (and the Pitt) define themselves as creators in a world of destroyers and scavengers.

And on and on we could go. The people of North America take their distorted view of the destroyed world and attempt to use it as a frame for what they want to build next. Even those who reject the Old World innately accept it as an influence by their mere rejection. It offers a fascinating world to build and explore, even if you just wish to constrain the setting to Americana.

But that's not something a pack of mentally shriveled marketing experts would want to roll the dice on.
 

Navarro

Well-known member
I like watching the formation and maturation of proto-states, be they the NCR, the Lone Star Republic, the Commonwealth, or even states like Caesar's Legion. The evolution of peoples as they rebuild the world and find a new way in it. Fallout adds the great wrinkle of the Old World's shadow. The NCR recreates it wholesale but without any context for what it was. Caesar's Legion tries to go back a few updates to find an idealized point in history to recreate.
I pretty much see the NCR as struggling with an identity crisis. Are we the successor to the Old World or something new? Are we a Californian nation-state or a new USA?
The Enclave, be it original brand, Autumnite, or otherwise attempts to reassert what it perceives as the right and functional in the world. The Commonwealth is simply an organic growth of farmers and traders trying to make a world safe for themselves to live in.
And that's why the Commonwealth in this fic, and many other wastelanders, side with the Enclave. They offer stability and security, and appeal both to the memories of pre-War life which naturally have taken on the ideal of a lost golden age and to the idea of a common American identity.

You can also see the difference in mindsets between the Enclave (in this fic) and BOS with the former repairing Rivet City back into a functional aircraft carrier while the latter in canon just treats it as a useful source of scrap, installing its reactor into the Prydwen.

But that's not something a pack of mentally shriveled marketing experts would want to roll the dice on.

You can see it in the show - all the attempts at building any kind of new civilisation have gone up in flames. The only major factions left standing are the BOS and the Enc- hey, what was the writer's favourite game in the series, by any chance?
 
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Crow gotta eat

That peckish, patriotic, Protestant passerine.
I like watching the formation and maturation of proto-states, be they the NCR, the Lone Star Republic, the Commonwealth, or even states like Caesar's Legion. The evolution of peoples as they rebuild the world and find a new way in it. Fallout adds the great wrinkle of the Old World's shadow. The BoS rejects the old world and seeks something without its flaws. The NCR recreates it wholesale but without any context for what it was. Caesar's Legion tries to go back a few updates to find an idealized point in history to recreate. The Enclave, be it original brand, Autumnite, or otherwise attempts to reassert what it perceives as the right and functional in the world. The Commonwealth is simply an organic growth of farmers and traders trying to make a world safe for themselves to live in. And more fanmade factions expand on this. The Lone Star Republic is the result of the civilized factions of Texas circling the wagons to fend off the barbarians. Ronto (and the Pitt) define themselves as creators in a world of destroyers and scavengers.
The interesting thing about Fallout was seeing the different philosophies/view points of all the people rising out of the nuclear ashes, be they the main antagonists of say the first games, or the alliable factions you can pick in say NV.

They even made the Khans in Vegas have some depth and a viewpoint, and sure they were asshole raiders sometimes, especially to the NCR, and drug dealers to the Fiends and others, but they were also shown to be a generally overall loyal to their cultural group, with maybe albeit some brutal traditions, but traditions that helped solidify them as group and prepare them for the harsh world they lived in. Well, that is until their hate for the NCR could possibly screw them over by siding with the Legion and basically commit cultural suicide by being forcibly absorbed, but you get my point.

And you could also easily see the POV of one of them who sided with the NCR and said they "got what was coming to them" with the Bitter Springs Massacre, with how they were still overall a net negative to both for the NCR and arguably the New Vegas region as a whole with their dealings with the Fiends and unreasonable hatred for everything NCR even before the Massacre.
 

f1onagher

Well-known member
The interesting thing about Fallout was seeing the different philosophies/view points of all the people rising out of the nuclear ashes, be they the main antagonists of say the first games, or the alliable factions you can pick in say NV.

They even made the Khans in Vegas have some depth and a viewpoint, and sure they were asshole raiders sometimes, especially to the NCR, and drug dealers to the Fiends and others, but they were also shown to be a generally overall loyal to their cultural group, with maybe albeit some brutal traditions, but traditions that helped solidify them as group and prepare them for the harsh world they lived in. Well, that is until their hate for the NCR could possibly screw them over by siding with the Legion and basically commit cultural suicide by being forcibly absorbed, but you get my point.

And you could also easily see the POV of one of them who sided with the NCR and said they "got what was coming to them" with the Bitter Springs Massacre, with how they were still overall a net negative to both for the NCR and arguably the New Vegas region as a whole with their dealings with the Fiends and unreasonable hatred for everything NCR even before the Massacre.
I generally have limited sympathy for the Khans. Oh, the raider gang ran out of helpless victims and got ganked? What a pity that the whirlwind caught up to them. That being said, I do enjoy how many of the raider gangs can and do evolve into tribals or other people groups around shared cultures and I generally consider them escaping to Montana or Wyoming a happy ending.

Stuff like this is just kind of cool.

the_gator_maws_by_herckeim_detldbc-pre.jpg
 

Crow gotta eat

That peckish, patriotic, Protestant passerine.
I generally have limited sympathy for the Khans. Oh, the raider gang ran out of helpless victims and got ganked? What a pity that the whirlwind caught up to them. That being said, I do enjoy how many of the raider gangs can and do evolve into tribals or other people groups around shared cultures and I generally consider them escaping to Montana or Wyoming a happy ending.

Stuff like this is just kind of cool.
Oh certainly agreed. In terms of having "civilized" people come back into force across the Wasteland, the NCR putting a stop to them, albeit more brutally than maybe intended and morally needed, was better overall for Mojave. At the same time, sometimes it is raider/more miltaristic peoples that form societies, or rather larger more organized societies, as although Caesar's Legion was a more unstable version, it does show what a society willing to use force to eliminate threats and/or unify a region can do.

In real life, it was generally more militaristic peoples that either subjugate people into their own empire, or otherwise expand the reach of their own people, that generally pushed societies, technology and philosophies forward. As usually expansion required the use of new ideas, technology, general human greed or fear, pride, desperation, etc. that gives the shove to make it possible in the first place. Though degrees how how militaristic they were and how they expressed said militarism of course varied.

Heck, even "peaceful" take overs of other peoples usually involved saying "We got a lot of good weapons and men who can use them available, if you give us the appropriate tribute, we'll protect you from people who will take more from you by force."

Or you know, threatening them into compliance as well.
 

JDoe

New member
Oh certainly agreed. In terms of having "civilized" people come back into force across the Wasteland, the NCR putting a stop to them, albeit more brutally than maybe intended and morally needed, was better overall for Mojave. At the same time, sometimes it is raider/more miltaristic peoples that form societies, or rather larger more organized societies, as although Caesar's Legion was a more unstable version, it does show what a society willing to use force to eliminate threats and/or unify a region can do.

In real life, it was generally more militaristic peoples that either subjugate people into their own empire, or otherwise expand the reach of their own people, that generally pushed societies, technology and philosophies forward. As usually expansion required the use of new ideas, technology, general human greed or fear, pride, desperation, etc. that gives the shove to make it possible in the first place. Though degrees how how militaristic they were and how they expressed said militarism of course varied.

Heck, even "peaceful" take overs of other peoples usually involved saying "We got a lot of good weapons and men who can use them available, if you give us the appropriate tribute, we'll protect you from people who will take more from you by force."

Or you know, threatening them into compliance as well.
This quote seems relevant "You can't truly call yourself peaceful unless you're capable of great violence. If you're not capable of violence, you're not peaceful, you're harmless." Unfortunately for tribes like the Khans, Nations like the NCR and the Enclave believe that their presence prevents peace unless they are altered or assimilated, which is a perfectly valid viewpoint in the Wasteland.
 

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