So here's a catalog of some of the things that came out... not even directly related to the outcome of the case, just interesting business practices by the companies involved.
From the opening statements:
> Epic advanced the argument that Apple made their store a "walled garden" with monopolistic and anti-competitive practices built into the Apple Store from the beginning and that such a store doesn't benefit app developers or consumers at all. Epic Games cited internal communications from Apple regarding how they were thinking of manipulating the 70/30% ratio (offering more money sharing to apps that surpassed one billion in Apple revenue) if they could keep earning around one billion in revenue. They also pointed out that thousands of scam/suspicious apps still exist on Apple and cite Apple internal communications for that as well.
> Apple meanwhile argued that Epic wants to turn the Apple Store and iOS into Android, giving up its own competitive advantage by allowing third party stores and payment apps onto the Apple Store and Apple provides a benefit to App developers and their consumers.
VentureBeat said:
Apple’s outside legal counsel Dunn reminded the court that Epic Games isn’t a small David fighting a Goliath, as Epic is valued at $28 billion. She also reminded the court that Apple’s App Store has 1.8 million developers who have generated more than 180 billion downloads from the store. Epic pointed out that Apple’s profit margin on the App Store is 78%. Dunn noted that before Apple came along, publishers typically charged a 70% royalty fee for games and apps, while many companies in the industry are now standardized on 30%, while Epic alone and Microsoft (as of last week) charge only 12%.
Today marked the beginning of the highly-anticipated Apple vs. Epic trial, and things kicked off with both companies presenting their...
9to5mac.com
>On the Second Day, CEO Tim Sweeney of Epic Games was asked to identify three different video game consoles (The PS5, XboneX and Nintendo Switch) by the Apple Attorney, which he did successfully.
> Epic Game Store has lost about $300 million dollars in investment up to this point.
Epic Games is worth about $28 billion according to Apple Attorney's in trial.
Despite the success of Fortnite, the Epic Games Store itself has cost Epic Games millions of dollars.
www.gamespot.com
> Project Storm, Wal-Marts unannounced cloud gaming project, was revealed in the trial as well because Wal-Mart approached Epic Games about promoting
Fortnite in this new project. This occurred back in 2019 and according to Epic Senior leadership, the project had a lot of promise but for whatever reason, never seemed to move forward.
Walmart was trying to get Fortnite onboard for Project Storm, their unannounced cloud gaming service which was revealed n the Epic games vs Apple lawsuit
techraptor.net
> Way back in 20
15 CEO Tim Sweeney e-mailed Apple CEO Tim Cook directly, asking him to allow other app stores on iOS. Apple CEO Tim Cook had no idea who Tim Sweeney was and sent out an e-mail asking if he was "at our rehearsal?"
> Microsoft's Lori Wright testified as a friendly witness to Epic Games and was queried about many things Microsoft related. These included:
- Why does xBox, Microsoft responded it sells its hardware such as XBox's at a loss and never made a profit off of them unlike Apple's iPhones and iPads. It then stated the Microsoft Store dropped its commission to 12% because in the Windows Store there's other competitors on Windows.
- Lori Wright also made a distinction between 'General Purpose' and 'Special Purpose' hardware, stating the XBox Console was specialized for console gaming and that's why people buy it. Meanwhile a PC or iPhone is typically used for far, far, far more stuff and preferable to use by consumers for a wide variety of uses.
- Microsoft also brought up how Apple's onerous requirements prevented Microsoft from bringing it's xCloud Streaming Service onto the App Store, saying it was nearly impossible to meet Apple's requirements since each game would need its own app. The Epic Games Attorney then compared this to Netflix requiring a different app for every movie on its service to be on the App Store. Instead it had to be presented on iOS's browser, as opposed to app based streaming.
Questions over Xbox restrictions, xCloud's iOS struggles serve as comparison points.
arstechnica.com
> Apple back in 2018 tried to persuade Netflix to keep using Apple Stores 'in app' Payments System by offering Netflix a variety of incentives (such as bundling favorably with Apple TV, offering Netflix data on its app usage, Apple Retail integration and a wide variety of other issues. Apple also floated (internally) the idea of taking punitive actions against Netflix.
New internal emails and presentation documents revealed as part of the Epic vs. Apple show how Apple attempted to convince...
9to5mac.com
So much fun and that's just from the first week!
Oh and finally...
Apple tried to get Epic Games to admit in the Court of Law that there's Porn on its Family Friendly service. And no... it's not over a nude
Fortnite Banana model... it's about how itch.io can be accessed through the Epic Games and that itch.io may contain offensive or lewd content.