PC Gaming Doom is Eternal

Doomsought

Well-known member
Studios believe that simply directly adapting the games to the big screen is something that people won't want to watch because they've seen/know the storyline already, so they try to make their adaptions completely different -- thing is, the former is what fans want.
Specifically, we want the cool shit that is implied in the game but not shown or at least not fully shown. Videogame movies should be a great way to recycle cut content and unused concept art.
 

Jormungandr

The Midgard Wyrm
Founder
Specifically, we want the cool shit that is implied in the game but not shown or at least not fully shown. Videogame movies should be a great way to recycle cut content and unused concept art.
Deep-fake the Slayer's face onto a stunt actor and let him go Hardcore fucking Henry on a shit-ton of demons.

Hell (no pun intended), it'd be fucking awesome if we see how he received his Praetor Suit from the Wretch.

I'd jizz in the fucking cinema seat if we see the Slayer butcher the Titan that had a whole fucking level made from its fossilized corpse. :D
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Just watched a video on the Night Sentinel/Marauder physiology from Roanoke Gaming and along with all of the juicy lore and science nuggets of information he blessed upon me... I learned something else.

Holy Crap the Marauders are Yuuuuuge. All this time I assumed they were around the same size... but no!

d80bj1c6djr51.png


And a fanart interpretation.

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Source (Artstation)

And the video that pounded such a horrifying realization into my puny Human brain:

 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
Someone made a Mod for the Classic Doom by bringing in Doom 3's aesthetics and art style (dark and spooky and sparing flashlight) to the original game. It's called... rather aptly... Brutal Doom: Black Edition which IIRC is based on the popular Doom mod merely titled Brutal Doom.


Regardless, looks neat.



 

Terthna

Professional Lurker
About a month ago, Mick Gordon finally broke his silence and provided evidence about what happened between him and ID Software/Bethesda/Zenimax:


TL;DR they treated him like crap, stiffed him on payment owed, and then tried to gaslight him and destroy his reputation. Suffice to say, if there's going to be any more DOOM games, he's not coming back to compose for them; and personally? This whole mess is going onto my pile of reasons for why I refuse to buy AAA video games; a resolution I've kept to for well over a decade now.
 

Husky_Khan

The Dog Whistler... I mean Whisperer.
Founder
The My House mod levels for the original Doom came out several months ago and it's a pretty interesting story that it tells, especially since it uses a Doom Map as the main storytelling device for a bit of a surreal horror type of narrative with a surprisingly deep story.

There's been a recent glut of 'horror/surreal' themed Doom modded levels coming out as of late and gaining lots of attraction but this is probably the most elaborate and famous one released so far.

What's even more neat is that John Romero himself gave the level a try, via a blind playthrough.



He certainly got through more of it then I did when I gave it a blind playthrough try.

And it's always fun progressively watching videos going more and more in depth with the things. Midnight, a Doom centered YouTuber and probably one of the more prominent ones, also released an hour long summary of his experiences playing this map pack.

Midnight's video was a bit of a stronger narrative as well since he also read the accompanying Word Documents written in a blog/journal style that were released alongside the modded map. And yes, there is a google doc file that is linked with the level download. It's a whole thing.



For those curious of the whole story though, the YouTuber PowerPak broke down his interpretation of everything in an even longer video. He actually plays the game on his own and when he gets as far as he can manage on his own, he then follows the Doomworld forum thread upon which the mod was originally released and read the posts chronologically so he could discover the full story semi organically himself.



All in all, it was a pretty neat concept using Doom custom maps as a storytelling device.
 

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