Well, those who are thinking that there will be a return to traditional 2D animation, I'm sorry to burst your bubble but, let me have Jollyjack explain why it died:
Basically, 2D animation is going to stay all computerized
because one simple mistake isn't going to literally undo hundreds upon hundreds of manhours (and all the wages that it entails) of work and traditional 2D animation is going to be religated to an extremely niche market and as more of a hobby than a marketable product.
Also, Disney has its low points, or have you all forgotten the
Disney Dark Age or the post-Toy Story screwup era?
Also, Disney had been playing with CGI since the
Great Mouse Detective:
Sure it's
shit CGI in our perspective, but it was used where it can do the most good. A major problem is that you've got stockholders that want to cut as many corners as possible to get their stupidly-high RoIs while the situation with media has changed significantly alongside spending habits (a vanishing middle class and their
stupidly large disposable incomes fueled the '50s onward media boom).
Disney isn’t in the business of innovation, it’s in the business of controlling mass culture.
That isn't entirely the case. In the case of Disney's innovation, it has always been
behind the scenes innovation. Mating video with sound or the tower of animation equipment designed to easily create the illusion of distance with the animation for instance.
Problem is that we're in something of a transitional period of sorts in animation, like how Toy Story shifted the animation market heavily to CGI.