Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Yacovo

Occasionally spouting nonsense
I have a question, when would it be theoretically possible to send an expidition to the Inner Sphere?
Oh yeah that reminds me about the word puzzle. Can we add an exploration action to the plan, @Jarow?

Who knows maybe we will get lucky in the direction we send them in even if we do not figure out the puzzle. The opportunity (and people) expires this turn.

We know they are in range of a single turn exploration action of us; since even if we solve the puzzle it would meta knowledge and it would be OOC to send them only to planet A3846.
 
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Jarow

Well-known member
I have a question, when would it be theoretically possible to send an expidition to the Inner Sphere?
I'd say a minimum of 5 years, if we decided to focus on it - the main reason it was doable to travel this far with star league ships was their massive cargo holds to carry all the supplies needed for such a journey (it might be doable with cargo dropships instead, but that'd still be tricky). So we'd need to design a long range transport, build it, and then prepare it. In exchange for basically no benefits, given it's too far for trade or conquest.

Oh yeah that reminds me about the word puzzle. Can we add an exploration action to the plan, @Jarow?

Who knows maybe we will get lucky in the direction we send them in even if we do not figure out the puzzle. The opportunity (and people) expires this turn.

We know they are in range of a single turn exploration action of us; since even if we solve the puzzle it would meta knowledge and it would be OOC to send them only to planet A3846.
Um... what? What does exploration (or, survey, I assume) have to do with the puzzle? The puzzle was a warning of an upcoming event, that we'd receive some mitigation from if we solved it. And our best guess for the solution was not to do something in order to prevent losses.
 

Yacovo

Occasionally spouting nonsense
he puzzle was a warning of an upcoming event, that we'd receive some mitigation from if we solved it.
Oh, I thought the puzzle was about a group outside our borders we had to find. If that is the consensus in discord that’s fine.
 

Thors_Alumni

Well-known member
I'd say a minimum of 5 years, if we decided to focus on it - the main reason it was doable to travel this far with star league ships was their massive cargo holds to carry all the supplies needed for such a journey (it might be doable with cargo dropships instead, but that'd still be tricky). So we'd need to design a long range transport, build it, and then prepare it. In exchange for basically no benefits, given it's too far for trade or conquest.
I'd be down for that, Its still relatively early and we can still influence events enough that the Clans will have a harder time when the time comes.
 

Jarow

Well-known member
Oh, I thought the puzzle was about a group outside our borders we had to find. If that is the consensus in discord that’s fine.

Not a problem; we're still not sure what it meant. We know something is going to die/detonate, but "Unless you forgo (meaning don't take) the opportunity" is what most of our guesses are for the first bit. It could be wrong, but no one's come up with an interpretation that means we should explore a system yet. If you have one, please share?

I'd be down for that, Its still relatively early and we can still influence events enough that the Clans will have a harder time when the time comes.

Problem is: in what way can we affect things? We barely know anything about the Clans, so we can't really prepare the IS for them. We can't really trade with them. We don't have the ability to militarily affect anything in a de-Fasanomics-ed IS. We don't want to give them advanced technology. What does that leave? Get them used to the idea of deep periphery nation states? We're possibly at the level of the current near periphery states, us showing up is not going to result in meaningful defenses being prepared on the opposite end of the IS from us.

Now, would it be fun to see the IS, maybe play around as our own version of the Wolf's Dragoons? Of course. But it's not really something we can pitch to our people as reasonable the same way the Clans could, at least until we're at the point we could reasonably consider launching an offense against the IS Combine.
 
Turn 74 - In Nomine Christi, Amen

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 74 - In Nomine Christi, Amen
Meta Event55
Dynasty Luck34
Successes
Imperial Approval1
Approval Change0
Political Event-8
Successes
Imperial Economy2
Economic Event-1
Research Event8
GriffonEcon1
Health4
Event0
Nowa WarszawaEcon2
Health0
Event3
Calliope IVEcon5
Health4
Event0
TTPEcon1
Health-10
Event0
New CapricornEcon0
Health-1
Event0
Nowy ŚląskEcon0
Health1
Event3
EdelsteineEcon-4
Health
Event0
Nowy WroclawEcon5
Health4
Event5
Griff's LeapEcon1
Health
Event8
New PhoenixEcon-1
Health-3
Event0

Plan: Infrastructural Preparation
- Procurement [$ 361,740,941.29 ]
-- Lay Down Major Unit [Construction - $171,599,743.00 ] (95)
--- 25 Long Beach [95]
Target - 95
Roll - 56
Result - SUCCESS
--- 25 Lancer [95]
Target - 95
Roll - 84
Result - SUCCESS
--- 7 Bainbridge [95]
Target - 95
Roll - 71
Result - SUCCESS
--- 20 Independence [95]
Target - 95
Roll - 30
Result - SUCCESS
--- 14 Majestic [95]
Target - 95
Roll - 72
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $4,169,110.05 ] (75)(->2)
--- 6 Brig [75]
Target - 75
Roll - 27
Result - SUCCESS
-- Lay down Warship [Warship Construction - $159,443,244.00 ] (80)(->3)
--- 3 Dart [80]
Target - 80
Roll - 32
Result - SUCCESS
--- 4 Fletcher [80]
Target - 80
Roll - 61
Result - SUCCESS
--- 6 Dagger [80]
Target - 80
Roll - 11
Result - SUCCESS
--- 1 Wolverine [80]
Target - 80
Roll - 43
Result - SUCCESS
-- Purchase New Units [ 26,528,844.24 ] (90)
--- 4 Fighter Wing [auto]
--- 2 Patrol Wing [90]
Target - 90
Roll - 50
Result - SUCCESS
--- 20 CAP Wing [90]
Target - 90
Roll - 5
Result - SUCCESS
--- 1 Raider Regiment [90]
Target - 90
Roll - 45
Result - SUCCESS
--- 1 LAM Training Regiment [90]
Target - 90
Roll - 12
Result - SUCCESS
--- 5 Assault Regiment [90]
Target - 90
Roll - 17
Result - SUCCESS
--- 2 Light Training Regiment [90]
Target - 90
Roll - 49
Result - SUCCESS
--- 2 Armored Cavvalry Regiment [90]
Target - 90
Roll - 20
Result - SUCCESS
--- 6 Light Horse Regiment [90]
Target - 90
Roll - 82
Result - SUCCESS
--- 15 Garrison Regiment [90]
Target - 90
Roll - 57
Result - SUCCESS
- General [$ 1,173,400,649.00 ]
-- Construct Oasis II Heavy Recharge Station Griffon Nadir* [90]
Target - 90
Roll - 26
Result - SUCCESS
-- Construct Oasis II Heavy Recharge Station Nowa Warzsawa Nadir* [90]
Target - 90
Roll - 88
Result - SUCCESS
-- Construct Oasis II Heavy Recharge Station Nowy Wroclaw Zenith* [auto]
-- Build Orbital Factory DHS Calliope IV [110]
Target - 110
Roll - 42
Result - SUCCESS
-- Build Orbital Factory DHS Nowy Slask [110]
Target - 110
Roll - 18
Result - SUCCESS
-- Build Orbital Factory DHS New Phoenix [110]
Target - 110
Roll - 26
Result - SUCCESS
-- Build Orbital Factory DHS Nowy Wroclaw [110]
Target - 110
Roll - 99
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Calliope IV [80]
Target - 80
Roll - 37
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nowy Slask [80]
Target - 80
Roll - 24
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on New Phoenix [80]
Target - 80
Roll - 65
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on New Capricorn [80]
Target - 80
Roll - 37
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nowy Wroclaw [80]
Target - 80
Roll - 58
Result - SUCCESS
-- Construct Orbital Industrial Platform Griffs Leap* [80]
Target - 80
Roll - 2
Result - SUCCESS
-- Build Orbital Shipyard New Phoenix [100]
Target - 100
Roll - 91
Result - SUCCESS
-- Build ASF Factory Complex Calliope IV [90]
Target - 90
Roll - 73
Result - SUCCESS
-- Build ASF Factory Complex Nowy Slask [90]
Target - 90
Roll - 4
Result - SUCCESS
-- Build Relations with Senate [60]
Target - 60
Roll – 77 (no reroll as Senate relations are at cap)
Result -N/A
-- Build Relations with Chamber* [auto]
-- Broadcast Propaganda to Nya Kopenhamn III* [~]
-- Broadcast Propaganda to Nya Kopenhamn IV* [~]
-- Expand Colonial Office (per level) [75]
Target - 75
Roll - 13
Result - SUCCESS
-- Determine Legal Status of New Eden [90]
Target - 90
Roll - 45
Result - SUCCESS
-- Establish Tourism Bureau [85]
Target - 85
Roll - 85
Result - SUCCESS
-- Campaign to Improve Health [50]
Target - 50
Roll – 85, Jarow reroll – 63, Jarow reroll - 46
Result - SUCCESS
-- Upgrade All DHS Factories* [auto]
-- Upgrade All Endosteel Forges* [auto]
-- Upgrade All Ferro Aluminium Forges* [auto]
-- Construct Jumpship Yard New Capricorn [85]
Target - 85
Roll - 5
Result - SUCCESS
-- Construct Jumpship Yard Calliope IV [85]
Target - 85
Roll - 82
Result - SUCCESS
-- Expand Capital Shipyard [85]
Target - 85
Roll - 87
Result -Bare FAILURE (auto success next turn)
-- Expand All Shipyards [100]
Target - 100
Roll - 31
Result - SUCCESS
-- Expand Refit and Repair Yard [100]
Target - 100
Roll - 32
Result - SUCCESS
- DoME [$ 245,000,000.00 ]
-- Parliament Radiation Screened Habitat GVI* [80]
Target - 80
Roll - 12
Result - SUCCESS
-- Parliament Radiation Screened Habitat GVII* [80]
Target - 80
Roll – 92, Jarow reroll - 71
Result - SUCCESS
- Research [$ 540,000,000.00 ]
-- Mobile HPG* [auto]
-- Develop Pilot exosuit* [auto]

-----

A rather impudent gift shop administrator ‘delicately’ brings up actually putting the mini figurines of your… statue… on sale, with the proceeds to go to charity. You are fairly certain that your glare should have reduced the man to a puddle on the spot, or at least made him pee his pants, but unfortunately the administrator did this in the hearing of your eldest granddaughter who thinks it’s a wonderful idea and turned Big Cry Eyes on you. The administrator is going to pay for this indignity, but you fold. Damnit.

Word has come from the NRR. The elections are complete and surprisingly neither the current ruling party's candidate nor the opposition's candidate wins. Overste Sofia Nordlund had put her name in the running. A colonel in their military, Sofia actually hailed from Gotland and had been the first woman native to Gotland to become an officer in the NRR military. You are pretty sure your mother would approve of her, especially considering that she was an infantry officer.

Of course, considering that her campaign commercials pretty much featured her using a massive battle axe to chop a gordian knot in half, representing the extreme factionalism pervasive in the Thing at the moment, while wearing a suit of traditional Gotland armor… you are almost certain that things are going to be interesting.

The current Prime Minister’s coalition is back in power, and he conceded the Presidential election with a great deal of good humor and grace. The opposition is almost completely out of the Thing, with less than a half dozen seats now, and is spitting mad about the situation and claiming that the only reason they lost is that the elections were rigged by your forces.

Considering that your people had prevented, at an initial count at least, at least three hundred separate attempts to stuff ballot boxes and rig the election, all by the opposition parties, you consider that just a bit rich.

Sofia appears to have little to no interest in appeasing the opposition either, considering the sheer number of members of their leadership who have already been arrested within 48 hours of her taking the oath of office on charges of treason. She has pledged fair trials for all of them, both publicly and in private with your ambassador.

You do get a bit of revenge on Thanh, as the new NRI colony has unveiled the statuary that makes up the decorations of the main spaceport and includes a heroic nude of your little sister brandishing a sword. She, of course, responds with a smirk… evidently she had sent them a photo from when she was younger and was dared to take one by her wife and the little exhibitionist thinks it’s hilarious that they’re referring to her as an incarnation of Artemis.

Little sisters. Just when you think you have them dead to rights…

R&D work has concluded on the new mobile HPG units, the first sets are being installed in the Fletcher class destroyers on the slipways. There isn’t enough time to install them on any of the units participating in the upcoming operation, although HMS Morristown will be getting a pair of them during her yard period next year.

Likewise work has been finished on the new pilot exosuits. Again, they won’t be deployed just yet as it turns out there will be a period of familiarization and training required to adjust to the suits, plus adjustments to the controls in the AFVs and mechs which will most benefit from the suits.

You attend the opening ceremonies for the new radiation-shielded platforms in the Griffon system, allowing for full exploitation of the massive mineral wealth of the gas giants in the system. The structures are truly impressive marvels of modern engineering and the industrial activity enabled by them has resulted in an impressive boost to the Griffon system economy.

One of the consequences of the economic boom that the automotive industry is experiencing on Calliope IV is a consequent drop in the poverty rate, as the economy there moves to full employment. New business start-ups in the system are surging, both to support manufacturing and also to support tourism on Calliope III.

The economy in general has been going well throughout the Periphery, and the investments in infrastructure have borne positive fruit. There has been some irritable grumbling in the Core systems, but the people doing that are the sort who complain that it’s too sunny, then when it rains bitch about getting wet. Besides, just a few years back you’d invested massively into both Griffon and Nowa Warszawa in modernizing their infrastructure.

When Gwalbert is approached about the Political Advisor position he actually declines, on the grounds that he wants to enjoy a few years of retirement while his kids are still young, but will be happy to provide advice to Lien as she is confirmed as the permanent advisor.

Expansion of the warship yards runs into a serious snag as several critical components are unavailable in the quantities required. The causes are pretty varied and come down to simply bad timing on the orders, as the commercial jumpship yards are expanding at a feverish pace and just happened to have bought out the inventory. The expansion work will take place next year.

The regular yards are expanded, however, and a new orbital shipyard core is constructed near the refit yard in the New Phoenix system.

The new jumpship yards in New Capricorn and Calliope are completed, using some of the components that would otherwise have gone to the warship yards, but it does mean you have more jumpship production capacity.

The output of existing and new DHS, Endosteel and Ferro-Aluminium forges and foundries have been increased, and new DHS orbital factories have been brought online, significantly boosting the availability of these strategic resources.

The new Tourist Bureau is up and running, with advertisements for the glorious natural beauty of the TTP and… DINOSAURS… running throughout the Empire as well as in the NRI and NRR. Tourist traffic is increasing significantly as a consequence.

The colonial office has expanded again, increasing the resources available for managing the colonies. In addition, the health awareness campaign has spawned a surge of interest in fitness and healthy living throughout the empire, reducing hours lost to illness significantly. A healthy populace is a productive populace, after all.

The legal beagles in the Justice Ministry have been working hard at the problem of New Eden and have developed a comprehensive framework to permit the re-colonization of the system and full and proper compensation for the surviving refugees. There will be expenses associated with this process, but justice isn’t generally ‘cheap and easy’. Doing the right thing sometimes will cost far more than doing the expedient and easy thing, but has long-term benefits.

With Jake departing and the upheaval caused by a twin murders relations with the Chamber of Delegates don’t improve all that much, but at the moment the Imperial Senate pretty much thinks that the only reason you don’t walk on water is that you dislike getting your shoes wet.

The new ASF factories have been built, boosting your available ASF production nicely to allow for continued expansion of your aerospace arm.

The Orbital Industrial Platforms have been finished in the Griff’s Leap system, with a new warship yard available as well as space for ASF, Mech or conventional AFV production. The economic benefits to the system have been substantial.

Three new Oasis II platforms are now online, strengthening your recharge network as well as providing significant boosts to jump point defenses. The IGAF has managed to fully man all of the new stations with Eagle ASFs, which required a bit of scrambling to manage. Luckily the reorganization of your training academies has streamlined and strengthened the pipelines for the entire military.

A large number of new dropships have been built this year, and many more were laid down. You don't have nearly enough time to attend the various ceremonies for the laying of keels or commissioning, but you do record personalized messages for each new ship that is commissioned this year welcoming them to the IGN and exhorting the crews to serve the Empire faithfully.

You do manage to attend the commissioning ceremonies for the new Dart and Dagger class warships that commission this year. They’ll be spending the next year training and patrolling rather than joining the big offensive scheduled for early next year.

You do manage to make it to the mass ceremony celebrating the new regiments, brigades, and divisions that have been brought into service this year. None of these units are earmarked for the invasion, rather they will be forming the strategic reserve and engaging in training exercises to sharpen the sword for the future.
 

Yacovo

Occasionally spouting nonsense
So if I am reading the event rolls right, the TTP is about to get plague or warcrimed via bio weapon, probably in retaliation by the Dracs; and the Senate and Chamber opinions are about to nosedive again.

Good thing we got the health campaign and got Congress relations above water. Guess Chamber is fated to never be happy with us.
 

Jarow

Well-known member
So if I am reading the event rolls right, the TTP is about to get plague or warcrimed via bio weapon, probably in retaliation by the Dracs; and the Senate and Chamber opinions are about to nosedive again.
The various event, luck, and rating rolls are all things that happened in this turn, not for next turn. So the big politics event failure caused the big murder issue we saw at the beginning of the turn, for example.
 

ShadowArxxy

Well-known member
Comrade
The new Tourist Bureau is up and running, with advertisements for the glorious natural beauty of the TTP and… DINOSAURS… running throughout the Empire as well as in the NRI and NRR. Tourist traffic is increasing significantly as a consequence.

Fortunately, at least for now we only have advertisements about dinosaurs running throughout the Empire, and not actual dinosaurs running throughout the Empire.

Unfortunately, this may be only a matter of time. . .

. . . as everyone may recall, the last canon omake about the dinosaur planet did have the first raptor pack adoption of one of the human students. Do *you* want to tell the raptors they're not allowed to come when she goes home? More to the point, do you think you can actually keep the raptors from out-sneaking the human sentries and infiltrating the DropShip?
 

ShadowArxxy

Well-known member
Comrade
Just imagine countering Clan Elemental battle armor with cybernetically enhanced raptors that literally tear them out of their suits and eat them.
 
Turn 75 - Murder I Am, You Know It Was Me.

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 75 - Murder I Am, You Know It Was Me

Operation Kaput - Initial Timeline


At 1300 hours on January 15th 3005 the official ‘Go’ order was issued for Operation Kaput, the final destruction of the local Dracs on Okusawa.

Thirty seconds later the initial strike force jumped out, HMS Pilum and HMS Pfiel leading the formation of warships loaded up with strike units ahead of the initial invasion wave. The jump point that they were using was clear, with no resistance detected. All dropships were deployed into a security cordon. An hour later the rest of the initial invasion force, led by HMS Morristown, arrived in system.

HMS Morristown remained with the standard jumpships along with several dozen parasite warships providing security while recharging occurred. The rest of the formation moved in system.

No response was detected, no dropships were observed, no ASFs were launched. Long range scans showed no activity in orbit at all. Previously observed facilities appear to have been destroyed, at the very least no power readings are detected, thermal levels are inconsistent with any life support systems being operational, and the structures are in pieces regardless.

A massive tide of surface launched missiles greets the task force as it enters orbit, however the extended tracking time allowed by the need for them to overcome the gravity well and atmosphere of the planet allows for effective interception to occur. One Long Beach suffers scratch damage that barely qualifies as scuffed paint during this engagement along with a great deal of mockery from other crews.

Intensive orbital bombardment is used to clear multiple potential LZs, with the landing dropships kept back for several days as the bombardment continues. Finally on February 1st the landing force lands. Fighting begins almost immediately and is soon at a very high intensity.

The operational timeline posits a one month interval before Wave Two arrives.

Initial reports from the returning jumpships are highly positive, full orbital supremacy has been achieved with no losses. Fighting on the ground is a slog, the Dracs are putting up exceptionally stiff resistance, especially in urban areas and the extremely deeply dug fortifications. However everything is, so far, going more or less according to schedule. Current losses are well below expectations for the orbital phase of the operation, but somewhat above earlier estimates for the ground fighting. One positive bit of news from the ground operations is that the Dracs have so far not deployed any WMDs.

Here at home the mood is hopeful and determined, the initial news reports are now airing from embedded journalists and every news station is covering the events in detail. ‘Live’ coverage is limited to those wounded who’ve already been transported to Nowa Warszawa for treatment. The closest pirate point is too small to support the reinforcements, but a single Caravel is transiting back and forth to carry those too badly injured to return to the front line for treatment. Currently that courier run is the best source for up to date information about the fighting.

You have received messages of support from the NRR and NRI, even Kilburrough has sent you a note, although their’s is phrased as thanking you for enforcing their EULA terms and conditions on the Dracs. Whatever.

Phase II is scheduled to start on March 1st. Second wave forces are in their dropships and preparing for deployment.
 

Tel Janin Aman

Well-known member
Comrade
where the hell did there fleet go?
I'm guessing they went rogue due to all the purges or are currently committing horrible atrocities somewhere else as the dragon's final fuck you

Unless

your

forces

t

o

m

o

Jeremy's

forces,future,foes

will

detonate OR die

next

turn


The Italic is my best guess and Sun confirmed that the J is Jeremy.
Jeremy's family is going to die unless we find the amaris people
 
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Val the Moofia Boss

Well-known member
I'm dreading that the Dracs are going to wait until the last moment to deploy their WMDs to cause maximum damage (and maybe, their bioweapon that has a 1 year lead time if the dragon was smart and was faking it in front of the defector, hoping that we would be caught off guard, so in a year from now when our soldiers come home from Okusawa they bring the virus with them).
 

Yacovo

Occasionally spouting nonsense
(Unless your forces travel onwards to the motherhood orbital, Jeremy’s family will die next turn.)

Here’s my guess. I hope the Amaris left us a map to where they took our family.
 
Turn 75 - I Was The One, That You Didn't See

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 75 - I Was The One, That You Didn’t See

Operation Kaput - Phase II


The Phase II jumpships depart from Nowa Warszawa on schedule. The fighting on Okusawa is progressing as expected from the last reports. Landing sites have been selected for the second wave attack.

You return to your office, paperwork waits for no man, and even with a major military operation underway there is still plenty for you to do that has nothing to do with war. There are reports to read and sign off on, summaries to digest. The Empire runs on paper, after all. It will be at least a week before you get any reports about the fighting after all.

Three days later you get a message from your wife, she and your kids are down at one of the more spectacular beaches on Sukaishi, one owned by the Imperial family in fact, while your brothers are on the other side of the planet at one of the motorsports parks.

You will look back at the timing with a grimace for a long time now. Just as you finish the note that alert klaxons start wailing as an emergency HPG message comes in.

Sukaishi is under attack. Three warships appear at a pirate point near the planet and immediately open fire on local traffic. Orbital defenses scramble to intercept and the alert has been raised. Tentative ID is that they are from the Black Steel, with the warships identified as a highly modified McKenna, Essex and Quixote.

By the time you make it to the command center three minutes later the latest report from the HPG is that the Silver Tower in orbit has been destroyed, but has in turn destroyed the Essex and severely damaged the McKenna, planetary ASF forces have launched but are struggling to deal with what appear to be drone operated ASFs of exceptionally high performance that are screening the surviving warships. Local dropship defense units are likewise struggling to deal with drone dropships identified as M3 Caspar systems. Losses are reported to be very heavy.

The last report from the HPG station comes in minutes later, incoming missiles launched from the Quixote. The transmission is cut off mid word.

All defenses in the Griffon System are now on full alert.

18 hours later you receive an HPG transmission from Nowa Warszawa, the jumpships that had carried the second wave have returned after fast charging their drives.

It’s a disaster. A Black Steel McKenna and Farragut appeared in the system at a pirate point and intercepted the dropships carrying the second wave in from the zenith jump point. The small escort force had tried to cover them but the warships were able to sustain acceleration rates that ordinary humans could not, the escorts were brushed aside almost contemptuously and the entire transport formation was annihilated, with reports that the attackers were even firing on escape pods as they passed. According to the reports there are believed to be no survivors at all.

Your eldest son and heir was on one of the Puller class ships in that formation, commanding the 2nd BCT.

Thanh is taking the warship component of the attack force from orbit to intercept, she ordered the jumpships to hot charge and get clear and report back to raise the alert. The only jumpship remaining in the system apart from her warships is the medical evacuation Caravel which had only just arrived and would take another day to finish hot charging.

Several hours later a report arrived from New Phoenix, a single Black Steel Vincent mk 39 had attacked the zenith defenses and been destroyed, no significant damage reported. This is followed minutes later by an HPG message from Edelsteine reporting the same, a single Vincent appeared, opened fire, and was swatted out of space by a patrolling Dagger class corvette.

You have two options at this point, the IGN is scrambling to put together a relief force. However, you can send them either to Sukaishi or to Okusawa. You have no further reports on the situation in either system and won’t know for at least another day, for Okusawa, or week for Sukaishi. It would take 28 hours to send a relief force to Sukaishi, as the warship squadron is currently in the Edelsteine system, it would take 2 weeks to send a relief force to Okusawa due to the need to recharge twice en route. It is possible, if you send the force to Sukaishi, for it to proceed to Okusawa once they’ve dealt with whatever is going on there.
[]Send reinforcements directly to Okusawa
  • 3 Dart and 4 Dagger will reach Okusawa in 15 days
    • Parasite loadout
      • 14 Independence
      • 14 Majestic
      • 10 Long Beach
[]Route reinforcements through Sukaishi
  • 3 Dart and 4 Dagger will reach Sukaishi in 1 day, then Okusawa in 16 days
    • Parasite loadout
      • 14 Independence
      • 14 Majestic
      • 10 Long Beach

Additionally it would be possible to scramble a response force from the Griffon system, although it would be all conventional jumpships and parasites. You currently have 2 Monoliths fully charged and ready to go, it would take 18 hours to load them up with a mix of Majestic, Independence and Lancer parasite warships. It would take a week to arrive at either Okusawa or Sukaishi due to the need to recharge at least once. However this would weaken the defenses of the Griffon system.
[]Approve to Sukaishi
  • Sends 2 Monoliths to Sukaishi loaded with
    • 5 Majestic
    • 10 Independence
    • 3 Lancer
[]Approve to Okusawa
  • Sends 2 Monoliths to Okusawa loaded with
    • 5 Majestic
    • 10 Independence
    • 3 Lancer
[]Keep them for Griffon system defense
  • Keep them in the Griffon system
 
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