Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

ShadowArxxy

Well-known member
Comrade
GOOD NEWS, EVERYONE!

Periphery Studies has decided that the only thing better than plain old miming is miming WarShip design.

The Navy insists the submitted "Ford-class Armored Corvette" is a completely unworkable design whose ludicrous armament package consisting entirely of broadside-mounted Battlemech-scale weapons doesn't even work on paper due to fire control limitations. Periphery Studies angrily mimed that they included Fluid Guns on every single facing, how much more "fire control" does the corrupt military-industrial complex wish for?

They then hit Admiral Fisher with the 'ol squirting flower gag, and are dragged out of his office by clearly long-suffering Ditchwater Security officers.

Code:
Ford Armored Corvette
Mass: 240,000 tons
Technology Base: Mixed (Experimental) 
Introduced: 3145
Mass: 240,000
Battle Value: 239,459
Tech Rating/Availability: F/X-X-X-F
Cost: 5,242,958,000 C-bills

Fuel: 2,000 tons (10,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1784 (3568)
Structural Integrity: 180

Armor
    Nose: 227
    Fore Sides: 189/189
    Aft Sides: 170/170
    Aft: 113

Cargo
    Bay 1:  Cargo (300.0 tons)      1 Door    

Ammunition:
    4,320 rounds of Anti-Missile System [Clan] ammunition (6 tons), 
    36,000 rounds of SRM 6 Artemis-capable ammunition (6 tons), 
    14,400 rounds of LRM 20 (Clan) Artemis-capable ammunition (6 tons), 
    9,600 rounds of Rotary AC/5 ammunition (6 tons), 
    7,200 rounds of LB 20-X Cluster ammunition (6 tons), 
    1,200 rounds of Fluid Gun ammunition (6 tons)

Dropship Capacity: 0
Grav Decks: 1 (95 m)
Escape Pods: 0
Life Boats: 0
Crew:  63 officers, 30 enlisted/non-rated, 280 gunners        

Notes: Mounts 864 tons of ferro-carbide armor.

Weapons:                                             Capital Attack Values (Standard)
Arc (Heat)                                       Heat  SRV     MRV     LRV      ERV    Class       
FRS/FLS (1,230 Heat)
20 Anti-Missile System                           120  12(120)  0(0)    0(0)     0(0)   AMS         
    20 Laser AMS
    Anti-Missile System Ammo [Clan] (720 shots)
80 SRM 6                                         320  64(640)  0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (6000 shots)
30 LB 20-X AC                                    180  60(600) 60(600)  0(0)     0(0)   LBX AC      
    LB 20-X Cluster Ammo (1200 shots)
10 Rotary AC/5                                   10   20(200) 20(200) 20(200)   0(0)   AC          
    Rotary AC/5 Ammo (1600 shots)
50 LRM 20                                        300  60(600) 60(600) 60(600)   0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (2400 shots)
100 ER Small Pulse Laser                         300  70(700) 70(700)  0(0)     0(0)   Pulse Laser 
10 Fluid Gun                                      0    0(0)    0(0)    0(0)     0(0)   Misc        
    Fluid Gun Ammo (200 shots)
RBS/LBS (1,230 Heat)
20 Anti-Missile System                           120  12(120)  0(0)    0(0)     0(0)   AMS         
    20 Laser AMS
    Anti-Missile System Ammo [Clan] (720 shots)
80 SRM 6                                         320  64(640)  0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (6000 shots)
30 LB 20-X AC                                    180  60(600) 60(600)  0(0)     0(0)   LBX AC      
    LB 20-X Cluster Ammo (1200 shots)
10 Rotary AC/5                                   10   20(200) 20(200) 20(200)   0(0)   AC          
    Rotary AC/5 Ammo (1600 shots)
50 LRM 20                                        300  60(600) 60(600) 60(600)   0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (2400 shots)
100 ER Small Pulse Laser                         300  70(700) 70(700)  0(0)     0(0)   Pulse Laser 
10 Fluid Gun                                      0    0(0)    0(0)    0(0)     0(0)   Misc        
    Fluid Gun Ammo (200 shots)
ARS/ALS (1,230 Heat)
20 Anti-Missile System                           120  12(120)  0(0)    0(0)     0(0)   AMS         
    20 Laser AMS
    Anti-Missile System Ammo [Clan] (720 shots)
80 SRM 6                                         320  64(640)  0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (6000 shots)
30 LB 20-X AC                                    180  60(600) 60(600)  0(0)     0(0)   LBX AC      
    LB 20-X Cluster Ammo (1200 shots)
10 Rotary AC/5                                   10   20(200) 20(200) 20(200)   0(0)   AC          
    Rotary AC/5 Ammo (1600 shots)
50 LRM 20                                        300  60(600) 60(600) 60(600)   0(0)   LRM         
    LRM 20 (Clan) Artemis-capable Ammo (2400 shots)
100 ER Small Pulse Laser                         300  70(700) 70(700)  0(0)     0(0)   Pulse Laser 
10 Fluid Gun                                      0    0(0)    0(0)    0(0)     0(0)   Misc        
    Fluid Gun Ammo (200 shots)

No, we don't even actually have Clan ER Pulse weapons. However, the mime-whiteboard says "ER + PULSE = WIN!"
 

Artifex

Well-known member
The hell is this abomination? This is an absolute close combat brawler, and you want to use it in space? O: What was the process of thought here inquiring minds wonder.
 

ShadowArxxy

Well-known member
Comrade
The hell is this abomination? This is an absolute close combat brawler, and you want to use it in space? O: What was the process of thought here inquiring minds wonder.

It was designed by Periphery Studies Mimes. That is the process of thought, and if you wish to inquire further, you should probably be awarded a nice internship in Periphery Studies.
 

Jarow

Well-known member
[X] Plan: Circle Making
-[X] Procurement [$ 1,748,720,000,000.00 ]
--[X] Lay Down Major Unit [Construction - $18,416,242,670.00 ] (95)
---[X] 200 Shimakaze [95]
---[X] 134 Spruance [95]

---[X] 30 Saipan [95]
---[X] 40 Aetna [95]
---[X] 20 Meteor [95]
---[X] 91 Mikasa [95]

--[X] Lay down Jumpship [Jumpship Construction - $27,960,081.30 ] (90)
---[X] 6 Windjammer [90]

--[X] Lay down Warship [Warship Construction - $23,579,112,700.00 ] (90)
---[X] 30 Dido*
---[X] 10 Guiseppe Garibaldi*
---[X] 8 Hosho*

---[X] 20 Prinz Eugen*
---[X] 20 Prinz Eugen*

---[X] 2 Dreadnought*
---[X] 2 Jean Bart*
---[X] 2 Dreadnought*
---[X] 2 Jean Bart*
---[X] 4 Dreadnought*
---[X] 4 Jean Bart*

---[X] 60 Fubuki [90]
---[X] 30 England [90]
---[X] 60 Lyr [90]
---[X] 20 Supply [90]

---[X] 30 Dido [90]
---[X] 20 Guiseppe Garibaldi [90]
---[X] 4 Hosho [90]

---[X] 20 Prinz Eugen [90]

---[X] 4 Dreadnought [90]
---[X] 4 Jean Bart [90]

--[X] Purchase New Units [Minor Unit - $ 11,017,611,612.48 ] (90)
---[X] 0 Fighter Wing [auto]
---[X] 90 Naval Patrol Wing [90]
---[X] 30 Heavy Carrier Wing [90]

---[X] 16 Garrison Division [90]
---[X] 16 Militia Division [90]

--[X] Fortress Command [$ 229,000,650,000 ] (90)
---[X] Build Jump Point Defenses
---[X] Construct Silver Tower
---[X] Construct Oasis II
---[X] Construct Black Tower
----[X] Griffon [90]
----[X] Nowa Warzsawa [90]
----[X] Calliope [90]
----[X] New Capricorn [90]
----[X] New Port Royal [90]

-[X] General [$ 1,748,720,000,000.00 ]
--[X] Focus Development on Core World Calliope [85]
--[X] Focus Development on Peripheral World Kaiyo [85]
--[X] Massive Core Investment Pieklo [80]
--[X] Massive Peripheral Investment Steingarten [80]
--[X] Economic Investment Bellaterra [90]
--[X] Construct Infrastructure and Industrial zones on Nubifragio [90]
--[X] Construct Infrastructure and Industrial zones on New Algiers [90]
--[X] Construct Infrastructure and Industrial zones on Landprettig [90]
--[X] Construct Infrastructure and Industrial zones on Nuova Triploi [90]
--[X] Construct Infrastructure and Industrial zones on Arvum [90]
(Money!)

--[X] Survey GX-D29 [80]
--[X] Survey GX-D30 [80]
--[X] Survey GX-D31 [80]
--[X] Survey GX-C30 [80]
(Progress towards encircling and possible new colonies)
--[X] Construct Refit & Repair Yard New Libertalia [110]
(Repair station in that area)
--[X] Build Orbital Shipyard New Algiers [105]
--[X] Build Orbital Shipyard New Clew Bay [105]
--[X] Build Orbital Shipyard Nuova Tripoli [105]
--[X] Build Orbital Shipyard New Libertalia [105]
(We need dropships for warships and orbital shipyards have a max size)
--[X] Host Diplomatic Summit* [70]


--[X] Construct Escort Yard Neuthuringen [90]
--[X] Construct Escort Yard Nowe Mazowsze [90]
--[X] Construct Escort Yard Platzregensburg [90]
--[X] Construct Escort Yard Bellaterra [90]
--[X] Construct Escort Yard Landprettig [90]
--[X] Construct Escort Yard Nubifragio [90]
--[X] Construct Escort Yard Porto Milano [90]
--[X] Construct Escort Yard Shin Tokyo [90]
--[X] Construct Escort Yard New Algiers [90]
--[X] Construct Escort Yard New Clew Bay [90]

--[X] Construct Escort Yard Nuova Tripoli [90]
--[X] Increase Parks & Recreation Budget [80]
(Rerolls are nice)
--[X] Construct Military Logistics Factory (95)
---[X] 5x Shin Tōkyō [95]
---[X] 5x Porto Milano [95]
---[X] 5x Nuova Fortezza [95]
---[X] 5x Nowe Mazowsze [95]
---[X] 5x Neuthüringen [95]
--[X] Upgrade All DHS Factories* [->7]
--[X] Upgrade All Endosteel Forges* [->7]
--[X] Upgrade All Ferro Aluminium Forges* [->7]
--[X] Upgrade All Ferro Fibrous Forges* [->7]
--[X] Build Orbital Factory (90)
---[X] Build New DHS Factory* [->7]
---[X] Build New Endosteel Factory* [->7]
---[X] Build New Ferro Alumnium Factory* [->7]
---[X] Build New Ferro Fibrous Factory* [->7]
--[X] Upgrade Refit & Repair Yard [105]
--[X] Expand Orbital Shipyards [105]
--[X] Construct Large Warship Yard Griffon [->1]

--[X] Construct Large Warship Yard Calliope [->1]
--[X] Construct Large Warship Yard Nowa Warzsawa [->1]
--[X] Construct Large Warship Yard New Pollux [->1]
--[X] Construct Small Warship Yard New Phoenix [90]
--[X] Construct Small Warship Yard Edelsteine [90]
--[X] Construct Small Warship Yard Nya Kopenhamn [90]
--[X] Construct Small Warship Yard Okusawa [90]
--[X] Construct Small Warship Yard New Port Royal [90]
--[X] Construct Small Warship Yard Kainga [90]
--[X] Construct Small Warship Yard Nowy Wroclaw [90]
--[X] Construct Small Warship Yard New Capricorn [90]
--[X] Construct Small Warship Yard New Castor [90]

-[X] DoME [$ 782,000,000,000.00 ]
--[X] Terraforming Bari* [85]
--[X] Terraforming Iskra* [85]
--[X] Terraforming Chuma* [85]
--[X] Expand Shin Tōkyō Arcologies* [90]
--[X] Construct Major Army Base - Arvum* [85]
--[X] Construct Major Fleet Base - Arvum* [->1]
--[X] Terraforming Awha* [->1]
--[X] Terraforming Steingarten* [->1]
--[X] Terraforming Olej* [->1]
--[X] Terraforming Pustina* [->2]
--[X] Terraforming Bohren* [->2]
--[X] Terraforming Shin Tokyo* [->2]

--[X] Planetary Optimization (Peripheral) - Steingarten [->1]
(Close to all that can be done with this slot)

-[X] Research [$ 1,902,600,000,000.00 ]
--[X] Improved Automation Lvl 9 [100]
--[X] Improved Education Lvl 9 [100]
(Two extremely useful, if expensive, researches)
--[X] Mental Genetic Enhancement* [->1]
--[X] Physical Genetic Enhancement* [->1]
--[X] Full Head Ejection System* [85]
--[X] Advanced Arrow IV Artillery [->4]
(One of the cheapest options available, and we do use this a lot for artillery)
--[X] Improved Orbital Drop Cocoons* [->1]
--[X] Improved Germanium Refining Lvl 4* [->5]
--[X] Commercial R&D [-]
--[X] Industrial R&D [-]

$300m leftover, hope I didn't make any mistakes. Didn't get much sleep last night but things seem right to me at present.
 
Turn 109 - Rhapsody In Blue

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 109 - Rhapsody In Blue

Meta Event22
Dynasty Luck54
Successes
Imperial Approval2
Approval Change1
Political Event0
Successes
Imperial Economy6
Economic Event0
Research Event0
GriffonEcon1
Health1
Event3
Nowa WarszawaEcon2
Health2
Event0
Calliope IVEcon1
Health1
Event3
TTPEcon1
Health1
Event5
New CapricornEcon1
Health1
Event4
Nowy ŚląskEcon1
Health1
Event3
EdelsteineEcon1
Health1
Event2
Nowy WroclawEcon1
Health1
Event2
Griff's LeapEcon1
Health1
Event2
New PhoenixEcon1
Health4
Event0
New EdenEcon1
Health4
Event4
New CastorEcon1
Health1
Event2
OkusawaEcon2
Health2
Event1
New PolluxEcon1
Health2
Event1
New Port RoyalEcon0
Health3
Event4
KaingaEcon1
Health2
Event4
ChumaEcon1
Health2
Event0
StahlfurtEcon0
Health3
Event3
BāṛiEcon1
Health4
Event1
SkałaEcon2
Health2
Event3
PiekłoEcon2
Health2
Event3
Nya KöpenhamnEcon1
Health1
Event3
BauernparadisEcon1
Health2
Event4
AwhaEcon1
Health4
Event1
KaiyoEcon1
Health4
Event2
BohrenEcon1
Health4
Event4
Grand ViewEcon1
Health2
Event0
IskraEcon1
Health2
Event2
RajEcon2
Health2
Event4
FeursternEcon1
Health4
Event0
PinballEcon1
Health4
Event1
CatachanEcon2
Health2
Event0
NoxEcon1
Health2
Event0
OlejEcon1
Health4
Event3
GlorreichEcon2
Health5
Event2
PryyemnyyEcon2
Health5
Event4
NovolarEcon1
Health2
Event4
SteingartenEcon1
Health2
Event2
PustinaEcon2
Health5
Event0
KurortasEcon2
Health5
Event5
ArvumEcon2
Health5
Event2
LandprettigEcon2
Health2
Event4
BellaterraEcon2
Health5
Event5
NubifragioEcon2
Health2
Event5
PlatzregensburgEcon0
Health3
Event4
Shin TōkyōEcon2
Health5
Event3
Porto MilanoEcon0
Health3
Event3
Nuova FortezzaEcon0
Health3
Event2
Nowe MazowszeEcon2
Health2
Event5
NeuthüringenEcon2
Health5
Event4
New AlgiersEcon0
Health3
Event4
New Clew BayEcon0
Health3
Event1
Nuova TripoliEcon0
Health3
Event3
New LibertaliaEcon0
Health3
Event2

Plan: Circle Making
- Procurement [$ 282,041,577,063.78 ]
-- Lay Down Major Unit [Construction - $18,416,242,670.00 ] (95)
--- 200 Shimakaze [95]
Target - 95
Roll - 16
Result - SUCCESS

--- 134 Spruance [95]
Target - 95
Roll - 44
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 38
Result - SUCCESS

--- 40 Aetna [95]
Target - 95
Roll - 82
Result - SUCCESS

--- 20 Meteor [95]
Target - 95
Roll - 86
Result - SUCCESS

--- 91 Mikasa [95]
Target - 95
Roll - 68
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $27,960,081.30 ] (90)
--- 6 Windjammer [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Lay down Warship [Warship Construction - $23,579,112,700.00 ] (90)
--- 60 Fubuki [90]
Target - 90
Roll - 24
Result - SUCCESS

--- 30 England [90]
Target - 90
Roll - 87
Result - SUCCESS

--- 60 Lyr [90]
Target - 90
Roll - 57
Result - SUCCESS

--- 20 Supply [90]
Target - 90
Roll - 13
Result - SUCCESS

--- 30 Dido [90]
Target - 90
Roll - 90
Result - SUCCESS

--- 20 Guiseppe Garibaldi [90]
Target - 90
Roll - 42
Result - SUCCESS

--- 4 Hosho [90]
Target - 90
Roll - 83
Result - SUCCESS

--- 20 Prinz Eugen [90]
Target - 90
Roll - 9
Result - SUCCESS

--- 4 Dreadnought [90]
Target - 90
Roll - 56
Result - SUCCESS

--- 4 Jean Bart [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 11,017,611,612.48 ] (90)
--- 0 Fighter Wing [auto]
--- 90 Naval Patrol Wing [90]
Target - 90
Roll - 61
Result - SUCCESS

--- 30 Heavy Carrier Wing [90]
Target - 90
Roll - 15
Result - SUCCESS

--- 16 Garrison Division [90]
Target - 90
Roll - 26
Result - SUCCESS

--- 16 Militia Division [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Fortress Command [$ 229,000,650,000 ] (90)
--- Construct Black Tower
---- Griffon [90]
Target - 90
Roll - 76
Result – SUCCESS

---- Nowa Warzsawa [90]
Target - 90
Roll - 82
Result – SUCCESS

---- Calliope [90]
Target - 90
Roll - 21
Result - SUCCESS

---- New Capricorn [90]
Target - 90
Roll - 83
Result - SUCCESS

---- New Port Royal [90]
Target - 90
Roll - 88
Result - SUCCESS

- General [$ 1,748,720,000,000.00 ]
-- Focus Development on Core World Calliope [85]
Target - 85
Roll - 80
Result - SUCCESS

-- Focus Development on Peripheral World Kaiyo [85]
Target - 85
Roll - 5
Result - SUCCESS

-- Massive Core Investment Pieklo [80]
Target - 80
Roll - 58
Result - SUCCESS

-- Massive Peripheral Investment Steingarten [80]
Target - 80
Roll - 68
Result - SUCCESS

-- Economic Investment Bellaterra [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nubifragio [90]
Target - 90
Roll - 83
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on New Algiers [90]
Target - 90
Roll - 15
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Landprettig [90]
Target - 90
Roll - 8
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Nuova Triploi [90]
Target - 90
Roll - 26
Result - SUCCESS

-- Construct Infrastructure and Industrial zones on Arvum [90]
Target - 90
Roll - 49
Result - SUCCESS

-- Survey GX-D29 [80]
Target - 80
Roll – 92, Jarow reroll – 93, ShadowArxxy reroll – 95, Jarow reroll - 69
Result - SUCCESS

-- Survey GX-D30 [80]
Target - 80
Roll - 44
Result - SUCCESS

-- Survey GX-D31 [80]
Target - 80
Roll - 30
Result - SUCCESS

-- Survey GX-C30 [80]
Target - 80
Roll - 51
Result - SUCCESS

-- Construct Refit & Repair Yard New Libertalia [110]
Target - 110
Roll - 90
Result - SUCCESS

-- Build Orbital Shipyard New Algiers [105]
Target - 105
Roll - 19
Result - SUCCESS

-- Build Orbital Shipyard New Clew Bay [105]
Target - 105
Roll - 85
Result - SUCCESS

-- Build Orbital Shipyard Nuova Tripoli [105]
Target - 105
Roll - 49
Result - SUCCESS

-- Build Orbital Shipyard New Libertalia [105]
Target - 105
Roll - 58
Result - SUCCESS

-- Host Diplomatic Summit* [70]
Target - 70
Roll - 28
Result - SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target - 90
Roll - 54
Result - SUCCESS

-- Construct Escort Yard Nowe Mazowsze [90]
Target - 90
Roll - 69
Result - SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Construct Escort Yard Bellaterra [90]
Target - 90
Roll - 67
Result - SUCCESS

-- Construct Escort Yard Landprettig [90]
Target - 90
Roll - 62
Result - SUCCESS

-- Construct Escort Yard Nubifragio [90]
Target - 90
Roll - 18
Result - SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target - 90
Roll - 74
Result - SUCCESS

-- Construct Escort Yard Shin Tokyo [90]
Target - 90
Roll - 44
Result - SUCCESS

-- Construct Escort Yard New Algiers [90]
Target - 90
Roll - 43
Result - SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Construct Escort Yard Nuova Tripoli [90]
Target - 90
Roll - 84
Result - SUCCESS

-- Increase Parks & Recreation Budget [80]
Target - 80
Roll - 64
Result - SUCCESS

-- Construct Military Logistics Factory (95)
--- 5x Shin Tōkyō [95]
Target - 95
Roll - 22
Result - SUCCESS

--- 5x Porto Milano [95]
Target - 95
Roll - 93
Result - SUCCESS

--- 5x Nuova Fortezza [95]
Target - 95
Roll - 91
Result - SUCCESS

--- 5x Nowe Mazowsze [95]
Target - 95
Roll - 84
Result - SUCCESS

--- 5x Neuthüringen [95]
Target - 95
Roll - 64
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 99
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 22
Result - SUCCESS

-- Construct Small Warship Yard New Phoenix [90]
Target - 90
Roll - 87
Result - SUCCESS

-- Construct Small Warship Yard Edelsteine [90]
Target - 90
Roll - 79
Result - SUCCESS

-- Construct Small Warship Yard Nya Kopenhamn [90]
Target - 90
Roll - 5
Result - SUCCESS

-- Construct Small Warship Yard Okusawa [90]
Target - 90
Roll - 10
Result - SUCCESS

-- Construct Small Warship Yard New Port Royal [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Small Warship Yard Kainga [90]
Target - 90
Roll - 57
Result - SUCCESS

-- Construct Small Warship Yard Nowy Wroclaw [90]
Target - 90
Roll - 17
Result - SUCCESS

-- Construct Small Warship Yard New Capricorn [90]
Target - 90
Roll - 6
Result - SUCCESS

-- Construct Small Warship Yard New Castor [90]
Target - 90
Roll - 6
Result - SUCCESS

- DoME [$ 782,000,000,000.00 ]
-- Terraforming Bari* [85]
Target - 85
Roll – 99, general reroll - 78
Result - SUCCESS

-- Terraforming Iskra* [85]
Target - 85
Roll - 35
Result - SUCCESS

-- Terraforming Chuma* [85]
Target - 85
Roll - 79
Result - SUCCESS

-- Expand Shin Tōkyō Arcologies* [90]
Target - 90
Roll - 19
Result - SUCCESS

-- Construct Major Army Base - Arvum* [Auto]

- Research [$ 1,902,600,000,000.00 ]
-- Improved Automation Lvl 9 [100]
Target - 100
Roll - 80
Result - SUCCESS

-- Improved Education Lvl 9 [100]
Target - 100
Roll - 70
Result - SUCCESS

-- Full Head Ejection System* [85]
Target - 85
Roll - 38
Result - SUCCESS

-----

You decide to remain on New Port Royal for the rest of the summit, along with the other heads of state. The final negotiations go very well, with solid agreements in principle on many issues facing the lot of you. One thing that is happening is the wider expansion of HPG services to your allied realms, at their cost. As a consequence you will see even greater economic growth going forward thanks to the ease of commercial communications.

The Bourbons have formally ceded their rights to the Rouges Noir worlds in a quite elaborate ceremony, with much pomp and circumstances, and everybody managed to keep a perfectly straight face the entire time, since you all know that they sold the worlds in exchange for a guaranteed supply of some truly exquisite cognac from New Libertalia. Having tasted it, you have decided that A) you can completely sympathize with that decision and B) This is some good booze.

Minor raiding has intensified along the northwest frontier as the Black Steel tests your defenses. Losses are limited to parasites still, although some of your warships take damage and a number of commercial vessels have been lost. Arvum has been the main target of the raids, although other nearby systems have also seen minor attacks. Your analysts worry that the Black Steel might be trying to lull you into thinking that they will only attack Arvum, thus the fleet is maintaining patrols and vigilance on that entire border.

Several new Black Steel ship types have been spotted, including larger parasites that appear to be missile platforms similar to some of your parasite missile battleships, albeit without the Kraken-T missiles. They are extremely fragile, but pack an amazingly heavy missile loadout.

The new Jean Bart-class battlecruisers get their baptism of fire, albeit against pirate Jolly Rogers striking at New Libertalia. While it is hardly a high-stress engagement, HMS Richelieu rather conclusively curbstomps the pirates into paste. No issues were reported in the engagement, with particular praise being given to the targeting and tracking system, which the crews are insisting is better than anything else they’d ever worked with.

New naval construction is going quite well, with production well exceeding losses. The new standard parasite types being laid down are expected to be a major improvement over the types currently in service. Admiral Fisher has informed you that upgrade work is underway on the Fubuki and England classes, with the Lyr-class scheduled for the next round of upgrades.

Preliminary reports are now available on the commercial misjumps. The issue is significantly less than you’d expected from the early reports. You had seen ‘100% increase in misjumps’ and got worried, when the fact was that the rate had gone from ‘1 every 10 years’ to ‘2 every 10 years’, in a manner that appears to simply be a statistical anomaly. The report you are reading rather dryly points out that this is still below the expected rate given the growing number of jumpships in service and their intensive usage. The historical Star League rate was 1 per year across the entire Inner Sphere, for example.

The establishment of industrial zones and improved infrastructure has been exceptionally successful this year and has yielded amazing results. Of the five systems so targeted, four have seen their prospective economic output rating raised and all have benefited from new factories and infrastructure. As a consequence going forward those systems should see improved economic prospects.

Arvum is now hosting a full Army base, which has provided a quite solid improvement to the local economy while also giving you a boost in your refit & re-equipment plans due to the expanded DURF facilities present on the base itself.

Overall economic investment and foci has gone quite well, with all of the systems so targeted seeing significant improvements in their local economic growth rates.

DoME has completed a large number of terraforming missions across the Empire, of particular interest is their work in the Bāṛi system, where their efforts have resulted in the colony no longer needing to import critical life-sustaining materials from off world as the habitable world in the system is now rated as a ‘Terran’ equivalent. As a consequence, Bāṛi has now been reclassified as a Core world, despite the current economic difficulties besetting the system. An end is in sight for this, hopefully, with losses next year projected to fall into the single digits, with renewed growth tentatively expected in two years time.

Research work on improving automation and education systems within the Empire has also been completed to great applause. The automation improvements have been rolled out to industries across the Empire, boosting productivity significantly and allowing for major economic growth this year. Meanwhile the concurrent improvements to the education system are ensuring that no workers are left behind, permitting seamless transitions for the workforce across the board. Looking back, the hard work put in by your great-grandmother in setting this system up has paid enormous dividends for the Empire as a whole and, in truth, may well be her single most enduring legacy.

The survey mission to GX-D29, D30, and D31 were conducted consecutively by the same survey flotilla, reinforced with the two newest Jean Bart-class Battlecruisers and suitable escorts. This proved exceptionally wise as at D31 the flotilla encountered Rouges Noir forces, unfortunately confirming that the pirates had, indeed, been stupid enough to give the fanatics standard core technology. They’d only managed to establish a few small outposts in the system, which self-destructed rather than allow themselves to be captured.

GX-D29 is a fairly unremarkable Red Dwarf system, with a single relatively small and very dusty marginally habitable world with minimal resources. There’s some water present, but very little, not nearly enough to fully support life, although there are also some ice asteroids that DoME is very confident about crashing into the planet to correct that deficiency. The CO of the flotilla, who happens to be quite proud of his Italian, which he loudly insists is NOT ROMAN, descent, dubs the system Nuova Puglia.

While GX-D30 is a Yellow star, and the two habitable worlds in the system are both much wetter than the dustball in D29, it makes up for this with some truly savage weather patterns. While the survey was in progress three mega-cyclones larger than anything ever seen on Griffon crash over the landing site, at one point threatening to topple one of the spheroid dropships used to carry supplies for the expedition. The flotilla CO insists on dubbing the system Nuovo Abruzzo.

Once the Rouges Noir are cleared out, GX-D31 turns out to be a fairly boring system, once again centered on a red dwarf, the only habitable planet’s only interesting feature is that it orbits a super-jupiter gas giant as a moon, rather than being a planet in its own right. It is also, unfortunately, a complete ice ball, with multi-kilometer deep glaciers and ice sheets completely encasing the world in a sheath of glistening crystalline water. The flotilla CO, utterly undeterred by the whinging of the rest of the staff, promptly puts ‘Nuova Lombardia’ on the official paperwork and refuses to change it.

The expedition to GX-C30 finds that the Red Giant has no habitable planets, even with extensive terraforming, but does possess vast and extremely rich asteroid fields that are exceptionally valuable for mining operations. The CO of that expedition, not being Italian, conducts a contest among his personnel and the name ‘Stenen Tuin’ is selected out of a hat for the system’s name.
 

Yacovo

Occasionally spouting nonsense
Bāṛi has now been reclassified as a Core world, despite the current economic difficulties besetting the system. An end is in sight for this, hopefully, with losses next year projected to fall into the single digits, with renewed growth tentatively expected in two years time.
Bari: Is in horrible economic depression the likes of which unseen for decades

Griffon Empire: “Congratulations, we consider you a core planet of our empire. Here is a plaque.”

Bari: “Does that mean we get financial relief?”

Griffon Empire: “No. Also Core World regulations mean you have less opportunity for economic growth. Now stop your economy from burning before we take away your plaque and give it to the Booze Planet.”

Planetary Economics in the Griffon Empire is savage. For reference Bari just lost around 40% of it’s peak GDP in about 3 years.
 
Last edited:

mmgaballah

Well-known member
Planetary Economics in the Griffon Empire is savage. For reference Bari just lost around 40% of it’s peak GDP in about 3 years.
eh , the extensive social support systems of the Griffon empire mean no one is going to lose their home or end up staving regardless , at worst you have to downgrade from a penthouse to an nice spacious apartment
 
Turn 110 - Superstitious

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
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Turn 110 - Superstitious

You get some extremely good news to start the year. The citizens of New Capricorn, New Phoenix, New Pollux and Nya Kopenhamn have, through a massive crowdfunding campaign, worked together to finance and construct a quartet of additional Large Warship Yards, one in each system, giving you a very welcome boost to your production capacity.

Meanwhile, Admiral Fisher has sent you a memo concerning ‘obsolete’ vessels that are still in service within the Warship fleet. He notes that the increasing number of modern vessels has reached the point where the obsolete ships are, in his words, a net detriment to Fleet cohesion and capability in excess of the value provided by their mere existence. He is not, however, proposing scrapping or mothballing them.

Instead, the Admiralty would like to transfer the lot of them to Training Command as part of the establishment of a new Advanced Tactical and Command School, or ATACS, in order to better prepare officers for naval command responsibilities, elevate the standard of training for all prospective command-level officers, and give the Admiralty the ability to test new tactical doctrines without involving the battle fleet.

[]ActionArgumentResult
[]Approve the creation of ATACSOur single greatest advantage has always been the sheer quality of our troops. At every step, we have emphasized proper training, preparation, and improvement for all of our deployed personnel. Our current naval academy system is perfectly adequate for producing quality officers and spacers for the Imperial Griffon Navy, however up until now command training has been working on the ‘Dear School’ principle of on-the-job training of junior officers by their seniors.

Make no mistake, this system is working adequately, but is highly dependent on the ability of officers to pass on their knowledge to their juniors. As a consequence, an unfortunate number of junior officers who were otherwise quite promising have failed to make the transition, due to serving under COs who, while exceptionally skilled, were not adequate trainers.

Establishing ATACS will allow us to regularize the training of prospective COs for our warships, maintaining consistency across the board and protecting against these instances of officers who don’t belong in the classroom. It will also be a highly useful duty for old and obsolete warships to fill, giving them extended purpose in the Navy.
  • Transfer the following ships to form the cadre for ATACS
    • 20 Dart-class Light Cruisers
    • 12 Dagger-class Corvettes
    • 14 Fletcher-class Destroyers
    • 20 Samuel B. Roberts-class Destroyer Escorts
    • 5 Wichita-class Heavy Cruisers
      • Including HMS Wichita herself
    • 4 Scharnhorst-class Battlecruisers
  • Any ship that fails the Survival Roll at the conclusion of a battle will be allowed one reroll at -5 to the target number, and one reroll at -10
    • Currently there are no rerolls allowed on survival rolls
  • ATACS upkeep will be subsumed into the maintenance costs of the ships involved
[]Decline the creation of ATACSThe current system is working, there is absolutely no call to tamper with success. Sure there are outliers where it doesn’t work perfectly, but that is no reason to discard it and replace it with this untried concept that is yet another of Admiral Fisher’s wildeyed ideas. Those vessels in question are not ‘obsolete’, they are merely not built in accordance with Admiral Fisher’s ludicrous requirements which are preventing the Navy from proper innovation. This is just a case of the Admiral trying to sweep aside the past in order to justify further unwarranted changes to the Navy to mold it into his own mad vision.
  • No Change

The last of the fraudulent ‘wealth’ and ‘capital’ is finally being purged out of the Bāṛi system’s economy. While it is very distressing to see the economic numbers for the system plunge by almost half, it was sadly necessary for the long-term economic health of the planet. Despite the lingering economic malaise, the citizens of Bāṛi are celebrating rather wildly their planet’s ascension to Core status.

The Pan-Griffon Games have begun, being hosted this year in the Glorreich system. The new facilities built for the games are very impressive, featuring all of the latest technologies available for sports arenas within the Empire. Glorreich has been an economic success story from the start, one of the fastest growing systems in the Empire right from the beginning. The local authorities had done a very careful review following Bāṛi’s issues, finding to their relief that the economic miracle of Glorreich primarily rests upon a very broad base of small and mid-sized businesses, not one of which is large enough to bring everything toppling down, across a healthy range of industries. The local military bases, as the system plays host to the primary HQ for the southwestern border marches of the Empire, are also a significant source of reliable economic activity fueling the growth of the system.

Glorreich is also the source of another bit of news, the largest southern continent on the planet has recently been fully surveyed and a new species of extremely large birds has been found to be native to that part of the planet. According to biologists and SARAHs records, the Glorreich Eagle has a slightly higher wingspan, but a slightly smaller body, than the extinct Argentavis Magnificens of old Earth. Their coloration is utterly spectacular, with iridescent feathers that shift color based on the angle of incidence of the light reflecting from them.

They are also, for birds, on the brighter side of the intelligence scale, being roughly as smart as the lower third of the intelligence range for the big Earth-native parrots. If raised by humans from the egg they are very docile and affectionate, although they do consume a great deal of meat as their diet seeing as how they are apex predators in their own right. They also require a great deal of space to fly, considering their enormous wingspan.

So naturally your eldest daughter, while on a training rotation to Glorreich as part of her CMA education, decided to adopt one of the chicks and is raising it as her training unit's mascot. As most CMA training classes adopt raptors or, in one memorable case, a Rex as their mascot, this raises very few eyebrows and is perfectly within the regulations for the school. However you have a sinking suspicion that you will likely have an avian addition to the Palace menagerie as soon as she graduates.
 

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