Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Kilvanya

Well-known member
Wow we are insanely densely populated for a BattleTech periphery nation, Concordat and Magistracy have like 1-2 inhabited worlds per 20ly and maybe 1-2 dozen total in their bloated borders
 

Artifex

Well-known member
Welp, I wonder how much space that would equal to in the IS?

I guess, looking the amount of planets we're pretty much an equal to the Chainelaine Isles and the Aurigan Coalition I guess?

I think we've got totally beat following space nations:
- Oberon Confederation
- Circinius Federation
- Marian Hegemony
- Illyrian Palatinate
- Lothian League
- Tortuga Dominions

At least according to this map of 3025: https://cfw.sarna.net/wiki/images/b/b1/3025_Inner_Sphere_(Sarna).svg?timestamp=20210905160600


/edit:
I just saw we're in Year 3031 ... O_O

Well, according to this map then: https://cfw.sarna.net/wiki/images/b/b2/3030_Inner_Sphere_(Sarna).svg?timestamp=20210905162353

I guess we're around equal to the Chainelaine Isles, the Duchy of Andurien and the Tikonov Free Republic ?

We're totally beating:
- Oberon Confederation
- Morgraine's Valkyrate
- Marian Hegemony
- Illyrian Palatinate
- Lothian League
- Circinus Federation
- Tortuga Dominions

RIP Aurigan Coalition. :(
 
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Kilvanya

Well-known member
Given our expansion rate even if we somehow don't have a dozen worlds being terraformed at a time, we will have more worlds then the Lyrans, in less than 2 centuries we have gone from 1 almost wrecked world, to an empire of dozens and accelerating wildly in power and scale. Where will we be by the Empire's Bimillennial celebration at year 500? And more pertinently how much of the Sphere will there still be there to find?
 
Turn 101 - Isn't it rich? Aren't we a pair?

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 101 - Isn’t it rich? Aren’t we a pair?

In early January you read some interesting reports, the local Griffon system government has begun a massive infrastructure and public buildings refresh on their own, using their own resources rather than Imperial ones. The list of projects is enormous, ranging from drop ports to roads to government office buildings and the like. Every bridge, tunnel, and dam in the entire system is slated for refurbishment, every road is slated for resurfacing and reconditioning, every drop port is slated to receive completely new terminals and facilities.

As a consequence there is a massive surge in economic activity within the capital system, especially from construction and engineering firms salivating over the massive influx of contracts available.

You finally get the report from the expedition that had been sent to what you now know are the so-called Master’s Of Ikea. Evidently they arrived in the system and were immediately deluged with very happy messages welcoming them as the first customers they’d ever gotten, the system itself had no actual terrestrial planets, but had shell after shell of space stations. Evidently unlike most of the Amaris Remnant factions the Master’s of Ikea hadn’t completely cyberized and had been able to reproduce naturally, but were still distinctly odd in other ways.

They’d built a massive array of HPG transmitters, enough for continuous 24/7 transmission, in order to broadcast advertising for their goods, which while certainly including furniture, is of a far wider gamut than the name ‘Ikea’ implies. It’s just that their systems were calibrated to a completely different format than yours, which resulted in gibberish and interference rather than coherent messages being received by your equipment.

They appear to be enormously happy to finally have customers, so much so that they are practically begging for your merchants to come and visit and they’ll make them such deals! They’d been at the point where they were preparing to build massive merchant caravans to go out and find customers since none ever came to them despite their advertising.

Well, your companies are certainly very eager to do business with the Master’s of Ikea, so you arrange for a delegation to be sent to work out an equitable trade deal. You have a funny feeling that your experience dealing with the shenanigans of the Department of Periphery Studies, not to mention Kilburrough, might prove handy here.

Speaking of Kilburrough, the ambassador from there has made an offer for the Team Griffon baseball team to receive ‘advanced instruction from people who actually know how to play baseball’. They point out that you are the acknowledged experts at motorsports and playing naked volleyball, but they are baseball fanatics, thank you very much.
[]ActionResult
[]Off to baseball camp they go
  • +2 dice to Baseball rolls in the Olympics
  • Improves relations with Kilburrough
[]We don’t want our baseball players to be infected with Kilburroughness
  • Harms relations with Kilburrough

Elizabeth Lee and Tiberius show up with a proposal for you. Lee Aerospace had taken the R&D data acquired concerning ‘doomstack’ style defense stations and developed an innovative variation on that theme, the Colony Core Modular Station. A set of five 2.5 million ton modular stations capable of housing a million people total. The stations are built with a massive manufacturing module capable of building identical stations, so long as raw materials are provided, allowing for the Colony Core Modular Station to expand itself to keep up with a growing population.

Such a facility would permit the colonization of systems that are completely devoid of convenient planets or large asteroids, such as the Dragon’s Eye, Griffon’s Eye, and Stahlkampfauge systems to start, not to mention Waypoint One. Doing so would allow you to build even more small shipyards, up to Escort Yards, while turning systems that currently are nothing but navigational waypoints into productive systems.

Unfortunately this would be expensive to do, as the Colony Core Modular Stations are not cheap.

NameCostHPA/DSpecials
Colony Core Modular Station$19,209,597,500.00306708720
  • Armored 2095
  • AMS 600
  • Capital AMS 3360
  • Capital
    • 3/4950
  • Purchasing this permits the colonization of an otherwise uncolonizable system with the following values
    • Initial POP - 1 million
    • Initial GDP - 10 million
    • Initial Econ Rating - 55
    • Initial Health Rating - 55
    • POP Limit - 1
    • Infrastructure - 20
    • Factory - 10
  • Any success on an infrastructure roll, instead of increasing Factory rating, increases POP limit by 1 OR Factory rating by 1

The situation on Skala has finally been fully resolved, with Imperial Griffon Army forces returning to their usual duties rather than peacekeeping operations. The economy in the system is still shaky, but the artisans are back at work while the lunatics and fanatics are rotting in prison cells.

Your eldest daughter has turned 11 and thus is allowed to begin racing midgets on dirt tracks in addition to hovercraft. You once again have to be very vigilant to keep the palace motor pool, not to mention your cousins, from souping up your daughter's racer. This is a family affair, not for professionals to meddle with. You’ll do your own tuning and souping up, thank you very much.

That being said, you still quite enjoy getting to get out of the Palace and among the people at the track, and rather enjoy the fact that the other parents there treat you as one of them rather than some remote Empress. It’s… relaxing, in many ways. Your position is a seductive one, and you do not want to turn into your grandfather so obsessed with the work that he worked himself into an early grave. You understand him, yes, but you’d rather be more laid back than that.

Your second eldest daughter seems to enjoy tinkering with the racers more than actually racing, but your third eldest has inherited your eldest’s hovercraft and is racing it in the little kid’s league while her big sister helps you with your eldest’s midget. She’s actually becoming quite a good little mechanic, if you must say so yourself. She’s certainly got good instincts for it.

There has been minor Black Steel activity around Pryyemnyy, but nothing serious enough to merit dispatching the Grand Fleet, just the sort of probes for data that you’ve become used to. Until you wipe out wherever the Black Steel depot is in this area these sorts of things will continue between major attacks. SARAH is attempting to make use of various advanced analysis techniques to narrow down where that depot is, but you only know that it is somewhere within a maximum of two jumps from Pryyemnyy and Bohren, and probably in an otherwise uninhabitable system.
 

Yacovo

Occasionally spouting nonsense
[X] Off to baseball camp they go

Well this would certainly change up combat the Battletech setting a bit. Given how terrestrial combat in the Inner Sphere is, properly fighting in a mega station is probably a lost art. And unlike Kilburrough, we have the motivation to build more of them. Let’s see how their Battlemechs do in zero gravity.
 
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The Whispering Monk

Well-known member
Osaul
I'm not a big fan of the big Colony Habs stuck in the middle of nowhere just to manufacture pop/industry.

I would say we should have the tech on standby, but we should only use it if there's a critical industrial or strategic need.
 

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