Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 98 - Ra Ra Rasputin

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 98 - Ra Ra Rasputin

Meta Event10
Dynasty Luck59
Successes
Imperial Approval-3
Approval Change-4
Political Event-2
Successes
Imperial Economy7
Economic Event3
Research Event7
GriffonEcon3
Health0
Event1
Nowa WarszawaEcon14
Health0
Event3
Calliope IVEcon3
Health2
Event4
TTPEcon0
Health0
Event1
New CapricornEcon0
Health0
Event2
Nowy ŚląskEcon3
Health0
Event0
EdelsteineEcon5
Health1
Event1
Nowy WroclawEcon0
Health1
Event4
Griff's LeapEcon5
HealthN/A
Event2
New PhoenixEcon5
Health2
Event3
New EdenEcon5
Health5
Event1
New CastorEcon1
Health1
Event2
OkusawaEcon3
Health0
Event0
New PolluxEcon12
Health5
Event3
New Port RoyalEcon2
Health14
Event3
KaingaEcon0
Health0
Event4
ChumaEcon1
Health10
Event5
StahlfurtEcon0
HealthN/A
Event0
BariEcon12
Health0
Event1
SkalaEcon0
Health2
Event4
PiekloEcon12
Health1
Event0
Nya KöpenhamnEcon5
Health0
Event1
BauernparadisEcon0
Health0
Event1
AwhaEcon10
Health3
Event1
KaiyoEcon0
Health0
Event3
BohrenEcon0
Health1
Event1
Grand ViewEcon3
Health10
Event3
IskraEcon2
Health3
Event4
RajEcon12
Health3
Event0
FeurstemEcon0
Health0
Event5
PinballEcon0
Health0
Event1
CatachanEcon4
Health3
Event5
NoxEcon4
Health1
Event2
OlejEcon5
Health0
Event5

Plan: Colonies!
- Procurement [$ 2,224,514,687.79 ]
-- Lay Down Major Unit [Construction - $227,149,323.80 ] (95)
--- 100 Bainbridge [95]
Target – 95
Roll - 17
Result - SUCCESS

--- 40 Trenton [95]
Target – 95
Roll - 13
Result - SUCCESS

--- 18 Ensign [95]
Target – 95
Roll - 39
Result - SUCCESS

--- 34 Aetna [95]
Target – 95
Roll - 66
Result - SUCCESS

--- 17 Meteor [95]
Target – 95
Roll - 38
Result - SUCCESS

--- 30 Saipan [95]
Target – 95
Roll - 50
Result - SUCCESS

--- 1 Canopus [95]
Target – 97
Roll - 29
Result – Bare FAILURE (autosuccess next turn)

-- Lay down Jumpship [Jumpship Construction - $3,262,009.49 ] (85)
--- 7 Windjammer [85]
Target – 85
Roll - 29
Result - SUCCESS

-- Lay down Warship [Warship Construction - $952,650,520.00 ] (85)
--- 30 Fubuki [85]
Target – 85
Roll - 51
Result - SUCCESS

--- 30 Lyr [85]
Target – 85
Roll - 41
Result - SUCCESS

--- 20 Dido [85]
Target – 85
Roll – 95, Jarow reroll – 96, ShadowArxxy reroll - 34
Result - SUCCESS

--- 5 Hosho [85]
Target – 85
Roll - 61
Result - SUCCESS

--- 20 Prinz Eugen [85]
Target – 85
Roll - 79
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 26,535,268.80 ] (90)
--- 30 Attack Wing [90]
Target – 90
Roll - 37
Result - SUCCESS

--- 30 Heavy Carrier Wing [90]
Target – 90
Roll - 33
Result - SUCCESS

--- 30 Training Wing [90]
Target – 90
Roll - 81
Result - SUCCESS

--- 30 Garrison Regiments [90]
Target – 90
Roll - 82
Result - SUCCESS

-- Increase Militia Rating of System [$ 14,917,565.70 ] (95)
--- 30 Militia Regiments [95]
Target – 95
Roll - 91
Result - SUCCESS

- General [$ 194,555,383,994.00 ]
-- Construct Oasis II Heavy Recharge Station Raj Zenith* [90]
Target – 90
Roll - 40
Result - SUCCESS

-- Build Jump Point Defenses in Glorreich [90]
Target – 90
Roll - 16
Result - SUCCESS

-- Build Jump Point Defenses in Pryyemnyy [90]
Target – 90
Roll - 37
Result - SUCCESS

-- Build Jump Point Defenses in Novalar [90]
Target – 90
Roll - 64
Result - SUCCESS

-- Build Jump Point Defenses in Shin Tokyo [90]
Target – 90
Roll - 68
Result - SUCCESS

-- Colonize Glorreich [80]
Target – 80
Roll – 100, General reroll - 71
Result - SUCCESS

-- Colonize Pryyemnyy [80]
Target – 80
Roll - 44
Result - SUCCESS

-- Colonize Novalar [80]
Target – 80
Roll – 94, General reroll - 41
Result - SUCCESS

-- Establish System Government - Glorreich [80]
Target – 80
Roll - 79
Result - SUCCESS

-- Establish System Government - Pryyemnyy [80]
Target – 80
Roll - 54
Result - SUCCESS

-- Establish System Government - Novalar [80]
Target – 80
Roll - 16
Result - SUCCESS

-- Establish Justice System - Glorreich [80]
Target – 80
Roll - 3
Result - SUCCESS

-- Establish Justice System - Pryyemnyy [80]
Target – 80
Roll - 41
Result - SUCCESS

-- Establish Justice System - Novalar [80]
Target – 80
Roll - 49
Result - SUCCESS

-- Expand Colonial Office (per level) [75]
Target – 75
Roll - 31
Result - SUCCESS

-- Focus Development on Core World New Capricorn [80]
Target – 80
Roll - 33
Result - SUCCESS

-- Focus Development on Peripheral World Bohren [80]
Target – 80
Roll - 43
Result - SUCCESS

-- Massive Peripheral Investment Awha [75]
Target – 75
Roll - 49
Result - SUCCESS

-- Massive Core Investment New Castor [75]
Target – 75
Roll - 4
Result - SUCCESS

-- Economic Investment Kainga [90]
Target – 90
Roll - 82
Result - SUCCESS

-- Major Economic Investment New Castor [85]
Target – 85
Roll - 85
Result - SUCCESS

-- Upgrade All DHS Factories [90]
Target – 90
Roll - 54
Result - SUCCESS

-- Upgrade All Endosteel Forges [90]
Target – 90
Roll - 72
Result - SUCCESS

-- Upgrade All Ferro Fibrous Forges [90]
Target – 90
Roll - 82
Result - SUCCESS

-- Rationalize Legal Codes [85]
Target – 85
Roll - 40
Result - SUCCESS

-- Construct Escort Yard Bohren [90]
Target – 90
Roll - 51
Result - SUCCESS

-- Construct Escort Yard Iskra [90]
Target – 90
Roll - 4
Result - SUCCESS

-- Construct Escort Yard Stahlfurt [90]
Target – 90
Roll - 63
Result - SUCCESS

-- Construct Escort Yard Skala [90]
Target – 90
Roll - 31
Result - SUCCESS

-- Construct Escort Yard Chuma [90]
Target – 90
Roll - 52
Result - SUCCESS

-- Construct Escort Yard Bari [90]
Target – 90
Roll - 38
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target – 105
Roll - 32
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target – 105
Roll - 95
Result - SUCCESS

-- Build Light Warship Yard New Pollux [85]
Target – 85
Roll - 50
Result - SUCCESS

-- Build Light Warship Yard New Castor [85]
Target – 85
Roll - 19
Result - SUCCESS

-- Build Medium Warship Yard Kainga [85]
Target – 85
Roll - 76
Result - SUCCESS

-- Build Medium Warship Yard New Port Royal [85]
Target – 85
Roll - 51
Result - SUCCESS

-- Build Medium Warship Yard Edelsteine [85]
Target – 85
Roll - 21
Result - SUCCESS

-- Build Medium Warship Yard Nya Kopenhamn [85]
Target – 85
Roll - 13
Result - SUCCESS

-- Build Medium Warship Yard New Phoenix [85]
Target – 85
Roll - 15
Result - SUCCESS

-- Build Medium Warship Yard Okusawa [85]
Target – 85
Roll - 59
Result - SUCCESS

-- Build Medium Warship Yard New Capricorn [85]
Target – 85
Roll - 53
Result - SUCCESS

-- Build Medium Warship Yard Nowa Warzsawa [85]
Target – 85
Roll - 39
Result - SUCCESS

-- Build Medium Warship Yard Calliope [85]
Target – 85
Roll - 12
Result - SUCCESS

-- Build Medium Warship Yard Griffon [85]
Target – 85
Roll - 13
Result - SUCCESS

- DoME [$ 24,500,000,000.00 ]
-- Make Kaiyo a Logistics Hub* [90]
Target – 90
Roll - 6
Result - SUCCESS

-- Terraform Kaiyo - Stage 0* [70]
Target – 70
Roll - 15
Result - SUCCESS

-- Terraform Bohren - Stage 0* [70]
Target – 70
Roll - 38
Result - SUCCESS

-- Terraform Grand View - Stage 0* [70]
Target – 70
Roll – 91, Event reroll - 52
Result - SUCCESS

-- Terraforming Bari - Stage 1* [70]
Target – 70
Roll - 24
Result - SUCCESS

- Research [$ 141,020,000,000.00 ]
-- KF Drive Theory Tier 4* [90]
Target – 90
Roll - 37
Result - SUCCESS

-- Improved Anti-Aging Treatments Lvl 2* [75]
Target – 75
Roll - 67
Result - SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ 198,100,200,000.00 ]
-- People Purchase [100,000,000]
-- Local Sportsball [200,000]
-- Orbital Modernization [198,000,000,000]

-----

The Imperial Senate is once again under siege from the Department of Periphery Studies ninjas, demanding a rematch with the Eldest and claiming that their power levels are now over 9000, whatever that means. The crazy haircuts with liberal use of styling mousse and hair dye are a bit odd, but well within the usual Periphery Studies shenanigans. The hard working teaching assistants and staff of the Department have procured all of the bouncy castles in the capital, since the tenured faculty are convinced that they can fly if only they bounce hard enough.

You had to put your foot down when your aunt gifted your eldest daughter with a dirtbike. Tamara pouts, but she’s only allowed to ride it under close supervision of her bodyguards, and only on the Imperial estates on the Capricorn continent. It’s an ancient model lacking even the most rudimentary of safety features, after all, dating from your great grandmother’s day. Why your aunt thought this was a good idea… then again she is RRF and they are all insane.

A small Black Steel raid in the Bohren system prompts the deployment of the Grand Fleet, although nothing comes of it by the end of the year. In general Black Steel activity is relatively light this year, which has you rather nervous as this usually means they’re about to make a major push somewhere.

You receive reports from the Special Branch, in general the elimination of Rouges Noir ‘refugees’ has gone quite well, with a growing pile of ‘unsolved’ murders and ‘suicides’. They did get a little too creative a few times, but so far it seems to have flown under the radar. You have a quick talk with General Messerschmidt, having a half dozen of the terrorists ‘commit suicide’ as part of the Crack Rouges Noir Suicide Squad is just a little too on the nose.

Oddly enough, the media mogul on New Eden that you’ve been concerned about, where that particular bit of shenanigans happened, actually helped with the coverup without even being prompted.

Interesting.

Your daughters have indeed adopted a pair of lystrosaurus, so for the price of having two adorable little goofy dinosaurs eating all of your shoes and being appallingly roly poly and cute about it, you have a constant supply of lystrosaurus tail steaks. A fair trade, although it is quite hard on your shoes.

The family raptors seem to enjoy playing ‘roll the lystrosaurus’ games, although interestingly they are quite careful not to actually hurt the silly, if delicious, creatures.

There is a small bit of difficulty surrounding the construction of the single new Canopus-class Parasite Battleship, evidently a paperwork mixup resulted in the wrong transit drives and reactor core being delivered to the yard, resulting in a delay as the proper equipment is procured.

The rest of the building program goes quite well indeed, as does the expansion of your shipyards, which will allow for some significant new construction going forward.

The R&D work on improving your understanding of K-F physics has had one side effect in that you are now able to begin building large warship yards, since the general parameters of what such large cores would require are now known. Unfortunately these yards are large, expensive, and will take two years to build. Admiral Fisher informs you that the Navy is going to recommend that you only build ten more medium yards next year, before focusing on a mix of large and small yards, along with constant expansion of the escort yards. According to him, having a constant production of 20 heavy cruisers a year is more than sufficient, especially as proper capital ships start joining them.

The new jump point defenses in the four recently surveyed systems have been constructed, and colonies established in three of them. Glorreich is proving to be a quite impressive system, even more than the initial surveys indicated, with the initial colonists reporting absolutely wonderful conditions well in excess of expectations.

General Jenkins has sent you a memo noting that both Glorreich and Novalar would make excellent sites for future major bases, supporting expansion efforts in those areas of the Empire while also giving your naval forces additional basing facilities further forward.

The Colonial Office has been further expanded, although the margins between the office capacity and the number of colonies they are supporting is growing uncomfortably thin. There is talk about hiving off responsibility for Imperial administration of Core Worlds from the Colonial Office into a new organization that would expand as needed, but nothing has been formally proposed as of yet. This may relieve the pressure somewhat on the Colonial Office, but it would also add additional layers of complexity to the Imperial administration which may be… contraindicated.

The economic development and investment work of the Interior Ministry continues to produce stellar results, allowing systems to grow to their potential with careful investing, focus, and subsidies. The infrastructure of New Castor in particular has been brought up to the standards of the other Core Worlds, to the local inhabitants' satisfaction.
The work on rationalizing the legal codes of the Empire has been completed. This is a never-ending struggle, as it is in effect an attempt to stem the universal truth that the bureaucracy always expands to meet the needs of the bureaucracy, and that mere mortals are not meant to ever understand the inner workings of the bureaucracy. It’s a hard fought battle, but one that you are determined to win in the end.

After all, bureaucrats are the generators of paperwork, and thus by definition are all spawns of Satan and destined for the deepest pit. You remind yourself that actually saying that tends to result in you getting more paperwork, so you resolve to keep your mouth shut.

The upgrades of the strategic material orbital factories has been completed successfully, further boosting production levels.

Finally, in addition to completing work on expanding your knowledge of Kearny-Fuchida physics, your R&D teams have completed work on further enhancements to anti-aging treatments, to great acclaim throughout the Empire that reflects well upon you.
 

Rukatin

Malfunctioning NPC at Best.
With the Black Steel encounter, was it that they engaged with our orbital defenses but disengaged before our fleet showed up?
 
Turn 99 - O'er Hill, O'er Dale

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 99 - O’er Hill, O’er Dale

The year starts with some mixed news in the Griffon system itself. A fairly large jumpship yard has been seized by the system government due to criminal tax issues on the part of the investment partnership that owned the company as part of a fairly intricate conglomerate. The partnership in question had been engaging in systematic tax evasion and illegal financial practices and as part of the legal settlement had been dissolved. The Griffon system government has transferred the yard complex to the Empire, giving you five additional slips that, with a small amount of relatively incidental work, can be used as Escort yards.

In some ways this is worth the economic disruption in the capital system, in others it is unfortunate as it negatively impacts the economic growth of your single largest and strongest economy.

There are two pieces of much better news, however.

First of all, the Department of Periphery Studies has ended their latest siege of the Senate building and the bouncy castles are back where they belong, to the relief of parents throughout Griffsport. You are mildly terrified over what those lunatics will come up with next, however.

And you are pregnant again! All of your kids are excited to have another little sister on the way. They’re such good kids!

There have been a number of minor Black Steel incursions along the galactic northwestern frontier of the Empire, never more than a corvette or destroyer in strength, retreating the moment any defending forces move against them. You’ve managed to destroy a pair of Black Steel Vincent’s, as well as a lone Lola. A pair of unidentified roughly 240,000 ton corvettes were far too fast for your forces to intercept.

You get reports from the NRI that they have colonized a new system at GX-M35. The system primary is particularly bright and intense, and the habitable planet in the system is far hotter than you’d be willing to settle on, but the mineral wealth of the system makes it attractive nevertheless. The Romans are calling it Novae Libyae, with a certain bit of tongue in cheek humor you guess.

The Rasalhaguians, meanwhile, have made up for their relative quiet in the expansion front by claiming a pair of new worlds at GX-Q25 and Q26. Both systems have red dwarves as primaries. Neither are all that interesting in many ways, being broadly comparable to the majority of your colonies in terms of wealth and habitability, albeit without the benefit of your pet madmen in the Department of Mega Engineering.

One significant benefit of your allies expanding is that there is an uptick in trade between your polities, which will have nice benefits to your tax base going forward.

The Bourbons are being rather annoying. The King is willing to turn over the survey and astrographic information for the Rouges Noir, but the Duc de Nouvelle Picardie has put together a formidable coalition behind demands that before anything else you be made to turn over full compact core technology, as well as supply, for free, the Ducal navies of the Bourbons with new vessels. Not, of course, the Royal Navy, just the Ducal navies, with the unspoken but very strongly implied subtext that if you dare supply the Duc de Nouveau Paris before the Duc de Nouvelle Picardie that there will be… difficulties.

Judging by the expression on your old friend the Duc de Nouveau Paris’ face, as well as the evident exasperation felt by the King, you are quite certain that the royal family of the Bourbons is as fed up with the arrogant ass as you are, but unfortunately the Bourbon political system gives the various Ducs an enormous amount of power.

You take great pleasure in how the Duc de Nouvelle Picardie turns a bright purple in rage as you sweetly simply reply with ‘No’ to his demands. Too bad he doesn’t suffer a full on apoplectic fit, although his heir is, sadly, an even more arrogant ass of a man. And a sexist prick to boot. Not to mention a handsy boor that you had to deal with on New Port Royal during the early negotiations.

While you watch the Duc smirk as the King informs you, reluctantly, that the Bourbons will not be able to assist you with astrographic information in this case, you manage to keep an expression of mild regret on your face. Since no sooner have they left the system than General Messerschmidt walks in with a datastick that was ‘accidentally’ left behind by a no doubt highly embarrassed Duc de Nouveau Paris which just happens to contain the requested astrographic information.

Clearly a shameful oversight on the part of a young and forgetful Duc who certainly would never have dreamed of undermining the political maneuvers of his rivals in the Bourbon aristocracy in such a blatant and obvious manner. Why, it’s almost as if he didn’t also accidently include some rather embarrassing blackmail material concerning the… totally legitimate businessmen working with the Duc de Nouvelle Picardie importing things on your ‘do not export’ list. Material which you hand off to Justice for some rather pointed conversations about the importance of following the law.

This, unfortunately, results in the collapse of a trading house in the New Capricorn system, causing some severe economic disruptions there as that houses ‘totally legitimate’ business practices implode. Thankfully nothing truly critical was lost, only older militia and garrison grade kit, but it is still very annoying.

Your ambassador to the Bourbons reports several weeks later that the Duc de Nouvelle Picardie is quite furious about the loss of such a profitable operation, and reportedly spent several days in a raging funk, rampaging through his palace throwing a truly colossal snit fit. The ambassador sadly informs you that the diplomatic pouch that is en-route from the Bourbons most certainly does not contain video recordings of the Duc throwing a temper tantrum like an overgrown infant, and most definitely doesn’t include examples of local satirical magazine’s takes on the subject. After all, such material would be most inappropriate for inclusion in an official diplomatic pouch, and the ambassador would never do anything so… undiplomatic.

He recommends viewing the footage without any children present as the language might be inappropriate. He also includes the Duc de Nouveau Paris’ recommended wine list to accompany the material.
 

Yacovo

Occasionally spouting nonsense
Yeah, the Bourbons are going to descend into civil war at some point due to how arrogant stupid that ducal family is. Not a problem in a vacuum, but I worry Noir will take advantage of that situation.
 

ShadowArxxy

Well-known member
Comrade
I'm not totally opposed to giving them standard core tech is they're willing to pay through the nose for it. But if they want compact cores.....well the most we can do is throw them a textbook or two and say good luck

Given how aggressively protective we have been with *any* of our tech, it would be deeply hypocritical of us to be remotely so generous to our barely-friendly, not-ally neighbors.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Given how aggressively protective we have been with *any* of our tech, it would be deeply hypocritical of us to be remotely so generous to our barely-friendly, not-ally neighbors.
I did say pay through the nose. As in our total combined budget for at least the last 5 years. Plus of course some of the tech we lack that they have like thunderbolt missiles
 
Turn 99 - Was It High? Was It Low?

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 99 - Was It High? Was It Low?

Two different bits of news come across your desk on the same day. First, a massive 9.1 earthquake rocked New Phoenix, although thankfully the epicenter was in a sparsely inhabited region mostly used for training by the local major Army base. Both damage and casualties are minimal, much to your relief. The system government is extending the seismic sensor grid to improve coverage, previously it was mostly focused on the settled regions of the chilly world.

The second thing is a report of a truly spectacular meteor shower in the Grand View system that’s projected to last at least a week. Unfortunately no dropships are able to approach in order to land during this event, causing some economic disruption, but the visuals are truly amazing. None reach the ground, burning up in the upper atmosphere, and the resulting surge in tourism neatly offsets the economic effects.

Closer to home, a group of would-be ‘big game hunters’ had to be rescued from a rampaging herd of deathapotamusaurus after the idiots decided to ignore all rules and common sense and tried to take down a nursing cow. The news is featured across multiple news channels due to it being a slow news day, and frankly you are amazed that the idiots remember to breathe, let alone tie their own shoes. You are pretty sure that walking and chewing gum at the same time might be beyond them, but they’re scions of extremely wealthy families so who knows, they might have well-hidden depths of something other than empty-headed entitlement.

Very well-hidden, from listening to interviews with the morons. Luckily they will be protected from their own idiocy by spending a year or two in jail on various charges, and their families will be feeling a slight lightening of their deep pockets to pay for the rescue.

It’s probably too much to hope that this will prompt their families to take them in hand, but maybe jail will accomplish that, since you most certainly do not have ‘luxury jails’ for wealthy prisoners, so those morons, perhaps for the first time in their lives, will be spending time where they aren’t waited on hand and foot.

Makes you very happy that you are following your own parents and grandparents’ examples and having your kids doing chores around the palace, including having to clean their own rooms, help with laundry, spend time with the grounds crews, and the like. Your eldest is a surprisingly good cook for her age, although you do watch her like a hawk in the kitchen.

Tiberius and Elizabeth Lee come to you with proposals for the Colonial Office. Tiberius is, as typical for him, having a grand old time by showing up in a full set of Lorica Segmentum, the ‘muscle’ variant, complete with an actual laurel wreath on his head. You, of course, had forewarning of this and had arranged a proper response, as you’d called his wife and arranged for his kids and yours to be plied with sufficient candy and given cans of silly string to ambush him as he walks in, ruining his grand entrance as he wails about betrayal and declaims a long speech bemoaning his fate.

Once that’s cleaned up, Elizabeth and you laughing at his put upon expression, you get started with the actual purpose behind this meeting.

The Colonial Office is growing larger and larger, and becoming a greater and greater drain on resources, while becoming more and more critical for the proper and efficient running of the Empire. Worse, as your rate of expansion increases it is becoming harder and harder to keep an adequate buffer against growth, risking overloading the entire system and causing unfortunate issues across the board.

Reforming the system is possible, but there are several ways to go about it with attendant positives and negatives.

The least expensive option would be to simply remove Core worlds from the purview of the Colonial Office. This would free up a large number of bureaucrats, but would create the risk of instability within the Core worlds causing serious issues Empire wide with fewer levers of control to steer clear of such issues. Every year the Colonial Office acts to rein in overly ambitious system government’s within the Core who try to wag the dog, so to speak, and removing that control rod would be risky.

Alternatively, creating a separate office dedicated solely to the Core Worlds, moving oversight to said office, and moving on with a bifurcated system of a Colonial and a Core Office could be a highly balanced solution to the issue. There would be significant upfront costs as well as increased yearly maintenance and salary costs, but this would restore the margin of growth that you used to have in the Colonial Office while avoiding any issues caused by lack of oversight.

Finally you can simply leave things as they are, accepting the growing expenses of keeping up the Colonial Office.

[]ActionArgumentEffects
[]Steady on, no changes neededThe old adage “if it isn’t broke, don’t fix it” seems to apply here. The current system may not be working perfectly, but it is working. Thus there is no urgency in ‘fixing’ a possible future problem
  • No change
[]Simply remove Core worlds from the Colonial OfficeThe Core Worlds are the economic, cultural, and social heart of the Empire, considering them ‘Colonies’ in need of mother-hen oversight is overly controlling. Sure there might be issues, but vaguely defined ‘issues’ and ‘maybes’ should not determine policy.
  • Subtracts Core Worlds from Total Worlds for purposes of the Colonial Office
  • -2 Imperial Economy
  • +1 Research Event
  • +1 Politics
  • Chance of Core events each year
[]Establish the Core Office to handle Core World issuesYes, the Core Worlds require different treatment than the peripheral colonies, but they still need oversight. Just look at all the shenanigans that Parliament gets up to on a regular basis to see what headaches just letting the Core worlds do whatever they want will lead to. A balanced approach is best, keeping our hand on the control rods, but dividing them between Core and Periphery.
  • Upfront cost of $12,000,000,000.00
  • Increases upkeep by $100,000,000.00 times the number of Core Worlds
  • Subtracts Core Worlds from Total Worlds for purposes of the Colonial Office
  • +1 Approval
  • +1 Economic Event

Parliament is, in fact, in session. Freed from the silly tyranny of the Department of Periphery Studies, the Senate sends to your desk the Defense Act of 3029. The Senate notes the invaluable assistance given by the NRR and NRI against the Black Steel menace, and in the legislation makes it easier for the Crown to provide direct technology transfers and assistance to both polities. Moreover, a fund would be established by Parliament to subsidize the military forces of our allies, both financially and through direct material transfers. Finally, the legislation notes the positive effects of the purchases made from Kilburrough and authorizes the Crown to negotiate an increased flow of optimized infants into the Empire to take fuller advantage of the genetic engineers expertise.
[]ActionArgumentEffect
[]Sign the Defense Act of 3029Our allies have proven themselves by fighting and dying at our side, sacrificing their lives to help us defend our worlds from the Black Steel. That has earned them considerable goodwill within the Empire. Moreover, despite initial misgivings, the trade with Kilburrough has been a net positive for the Empire, and simply ignoring such a potential resource would be a serious mistake
  • Up front cost of $1,000,000,000.00
  • Improves relations with NRR, NRI, and Kilburrough
  • Harms relations with the Bourbons
  • Yearly cost for population transfers from Kilburrough increased to $100,000,000.00 times the number of systems in the Empire
  • +1 Trade Route
  • +.05 Trade Efficiency
[]Veto the Defense Act of 3029Our ‘allies’ are in this for their own purposes, there is no point in helping them, especially since at some point we’d probably like to conquer them ourselves rather than letting them continue this charade of independence.
  • Harms relations with NRR, NRI, and Kilburrough
 

charclone

Well-known member
[X] Establish the Core Office to handle Core World issues

Not a fan of further trade with Killburough, but harming relations with (almost) everyone seems a bad idea.
 

Thors_Alumni

Well-known member
[X] Establish the Core Office to handle Core World issues
[X] Sign the Defense Act of 3029

Like I give a crap about the Bourbon's or their enemy the Rogues Noir. I intend for GR to conquer them eventually, hence my wanting to surround their territory with our own, that way it would be easier when the time comes to annex them both.
 

The Whispering Monk

Well-known member
Osaul
[X] Establish the Core Office to handle Core World issues
- We need some mechanism to keep the Colonial Office from just bloating into uselessness. I think this is the next step for us, then potentially Sector/March Offices...though that creates all sorts of other problems too.
[X] Sign the Defense Act of 3029
- Definitely in favor of deepening our relationships with the NRR, NRI and Kilburrough. It's the best path forward to get them to amalgamate (read: peacefully absorb them into our Empire).
 

Yacovo

Occasionally spouting nonsense
[X] Establish the Core Office to handle Core World issues
[X] Sign the Defense Act of 3029

Yeah something had to be done to handle the bureaucratic buildup eventually. Hopefully this will pave the way for a proper sector system.
 

Users who are viewing this thread

Top