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Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
Joined
Jun 14, 2020
Reaction score
651
We need more strategic materials, and please stop building new factories when we can upgrade our existing ones, we need to provide security for all those new installations and standing guard outside a DHS forge is booooorrrrrriiiiinnnnnggggg.”
Only one response possible to this:

[X] Plan: Never! But I guess we can upgrade a few factories
-[X] Procurement [$ 2,060,981,895.07 ]
--[X] Lay Down Major Unit [Construction - $272,776,847.00 ] (95)
---[X] 100 Bainbridge [95]
---[X] 5 Ensign [95]

---[X] 38 Aetna [95]
---[X] 19 Meteor [95]

--[X] Lay down Jumpship [Jumpship Construction - $29,824,086.72 ] (75)
---[X] 14 Windjammer*

---[X] 2 Windjammer [75]

--[X] Lay down Warship [Warship Construction - $717,496,177.00 ] (80)
---[X] 10 Fubuki*
---[X] 10 Lyr*
---[X] 10 England*

---[X] 12 Dido*
---[X] 2 Vestal*
---[X] 3 Vestal*
---[X] 8 Dido*

---[X] 2 Exeter*
---[X] 2 Canarias*
---[X] 2 Scharnhorst*
---[X] 2 Scharnhorst*

---[X] 5 Supply [80]
---[X] 5 Wolverine [80]
---[X] 5 Fubuki [80]

---[X] 11 Dido [80]

---[X] 3 Canarias [80]
---[X] 3 Scharnhorst [80]

--[X] Purchase New Units [Minor Unit - $ 28,453,479.60 ] (90)
---[X] 30 Fighter Wing [auto]
---[X] 30 Heavy Carrier Wing [90]
---[X] 10 Attack Wing [90]
---[X] 10 Strike Wing [90]

---[X] 30 Garrison Regiments [90]

--[X] Increase Militia Rating of System [$ 12,431,304.75 ] (85)
---[X] 25 Militia Regiments [85]

--[X] SLEP [$ 1,000,000,000 ] (100)
---[X] SLEP all Mech Units* [->8]
---[X] SLEP all Conventional Units* [->8]

-[X] General [$ 23,016,393,188.00 ]
--[X] Construct Oasis II Heavy Recharge Station Kaiyo Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station New Phoenix Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station Awha Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station Bauernparades Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station Okusawa Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station New Capricorn Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station Edelsteine Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station New Castor Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station New Eden Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station Bohren Zenith [->3]
(I am still trying to connect all our colonies to the recharge network)

--[X] Major Economic Investment Edelsteine [80]
--[X] Major Economic Investment Nya Kopenhamn [80]
--[X] Focus Development on Core World Griffon [70]
--[X] Focus Development on Peripheral World Skala [70]
--[X] Economic Investment Kaiyo [90]
--[X] Rationalize Legal Codes [85]
--[X] Awha Reconstruction & Relief Efforts* [->3]
--[X] Survey GX-I20 [80]
(Potential military target)
--[X] Survey GX-F27 [80]
--[X] Survey GX-F28 [80]
(I think main sequence are more likely to give us nice new colonies than subgiant)

--[X] Upgrade All Ferro Aluminium Forges [90]
(See? We're upgrading an entire factory!)
--[X] Upgrade Germanium Processing Facilities [95]
(Don't want to run out of germanium, and we can't build these as easily as material factories)
--[X] Build New Commercial Space Station [90]
--[X] Build New Commercial Space Station [90]
--[X] Build New Commercial Space Station [90]
--[X] Build New Commercial Space Station [90]
(I want to get back to full station eventually, but 4/turn should be enough for now)
--[X] Construct Escort Yard Skala [90]
--[X] Construct Escort Yard Pieklo [90]
--[X] Construct Escort Yard Bari [90]

--[X] Construct Escort Yard Nowy Slask [90]
--[X] Construct Escort Yard Nowy Wroclaw [90]
--[X] Construct Escort Yard Griff's Leap [90]
--[X] Construct Escort Yard Kainga [90]
--[X] Construct Escort Yard New Phoenix [90]
--[X] Construct Escort Yard New Castor [90]
(Fleet is important, and there wasn't much needing high priority. Pretty sure materials aren't overly stretched, especially with SLEP. But don't think they were before my tracker broke before SLEP started either)
--[X] Expand Orbital Shipyards [105]
(Dropships are nice, don't want our warships going without their escorts)
--[X] Upgrade Refit & Repair Yard [105]
--[X] Build New Material Factory (90)
---[X] Build New DHS Factory New Phoenix [90]
---[X] Build New Endosteel Factory New Phoenix [90]
---[X] Build New Ferro Fibrous Factory New Phoenix [90]
---[X] Build New Ferro Alumnium Factory New Phoenix [90]
---[X] Build New Naval Armor Factory New Phoenix [90]
(New Phoenix is a military base, needs stuff to make sure it can maintain its garrison easily.)

--[X] Build Light Warship Yard New Pollux [80]
--[X] Build Light Warship Yard Nya Kopenhamn [80]
--[X] Build Light Warship Yard Edelsteine [80]
--[X] Build Medium Warship Yard New Capricorn [80]
--[X] Build Medium Warship Yard Okusawa [80]
--[X] Build Medium Warship Yard Nowa Warzsawa [80]
--[X] Build Medium Warship Yard Calliope [80]
--[X] Build Medium Warship Yard Griffon [85]
--[X] Build Medium Warship Yard New Port Royal [85]
(More warships, but this time the big imporant ones)

-[X] DoME [$ 30,500,000,000.00 ]
--[X] Initial Catachan Terraforming* [->3]
--[X] Colonize Olej [->4]
(Colonies!)
--[X] Terraform Calliope II - Stage III [->9]
(Slow, but does help a core world, and the other available terraforming there is a bit too expensive right now)
--[X] Construct Major Fleet Base - New Phoenix* [->1]
--[X] Colonize Pinball* [->3]
--[X] Orbital Radiation Shield - Pieklo* [->3]
--[X] Terraform Awha - Stage 0* [->1]
--[X] Terraform Bari - Stage 0* [->1]
--[X] Terraform Pieklo - Stage 0* [->1]
--[X] Terraform Skala - Stage 0* [->1]
--[X] Terraform Chuma - Stage II [->4]
(Seems a perfectly reasonable terraforming target to me)
--[X] Planetary Optimization (Peripheral) - Kainga [->1]
(Better planets are better than lesser planets)

-[X] Research [$ 101,750,000,000.00 ]
--[X] Advanced Compact Core Theory V* [105]
--[X] Advanced Compact Core Design V* [105]
--[X] Advanced Compact Core Construction V* [105]
--[X] Improved Automation Lvl 8 [100]
--[X] Improved Education Lvl 8 [100]
(Both make lots of actions better)
--[X] Genetic Engineering Lvl 3* [->2]
--[X] Ground Mobile HPG [75]
(No idea how useful this will be or not, but relatively cheap and could be useful for ground forces)
--[X] Advanced Long Range Missiles [->1]
(Real clantech! We've been using partial clantech of this a lot, so upgrading to the full version is sure to be helpful)
--[X] Improved Elder Quality of Life Lvl 1* [65]
--[X] Advanced Ferro-Aluminum Armor* [->1]

-[X] Miscellaneous [$ 168,100,100,000.00 ]
--[X] People Purchase [100,000,000]
--[X] Real Olympics [100,000]
--[X] Better Shipyards [168,000,000,000.00]

$26b leftover. Sorry for taking so long, this week's been very busy for me.

EDIT:
Oh yeah, forgot this:
[X] Assign the Special Branch to monitor him for any signs of treason.

Not sure if it's needed, but if there's some suspicion, as long as we don't cause any problems before acquiring some kind of evidence, it should be fine.
 

kelgar04

Well-known member
Joined
Aug 19, 2019
Reaction score
683
[X] Assign the Special Branch to monitor him for any signs of treason.
[X] Plan: Never! But I guess we can upgrade a few factories
 

Thors_Alumni

Well-known member
Joined
Jun 21, 2020
Reaction score
320
[X] Assign the Special Branch to monitor him for any signs of treason.
[X] Plan: Never! But I guess we can upgrade a few factories
 

Yacovo

Occasionally spouting nonsense
Joined
Sep 3, 2021
Reaction score
111
[X] Assign the Special Branch to monitor him for any signs of treason.
[X] Plan: Never! But I guess we can upgrade a few factories

Ground Mobile HPG means we can evacuate communications capability when Black Steel tries to bombard the population centers of the planet, which they will definitely do if they get the chance.
 
Turn 92 - We Shall Save This Victory

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Joined
Aug 18, 2019
Reaction score
14,394
Location
In the Desert
Turn 92 - We Shall Save This Victory

Meta Event20
Dynasty Luck48
Successes
Imperial Approval4
Approval Change4
Political Event2
Successes
Imperial Economy3
Economic Event0
Research Event5
GriffonEcon5
Health7
Event1
Nowa WarszawaEcon6
Health5
Event1
Calliope IVEcon5
Health4
Event3
TTPEcon0
Health0
Event5
New CapricornEcon4
Health2
Event0
Nowy ŚląskEcon5
Health0
Event5
EdelsteineEcon2
Health1
Event0
Nowy WroclawEcon0
Health4
Event0
Griff's LeapEcon6
Health0
Event2
New PhoenixEcon5
Health6
Event4
New EdenEcon12
Health5
Event1
New CastorEcon5
Health2
Event5
OkusawaEcon3
Health3
Event3
New PolluxEcon0
Health0
Event0
New Port RoyalEcon1
Health1
Event0
KaingaEcon4
Health2
Event-2
ChumaEcon4
Health1
Event4
StahlfurtEcon0
Health4
Event1
BariEcon1
Health0
Event5
SkalaEcon0
Health0
Event3
PiekloEcon0
Health0
Event-1
Nya KöpenhamnEcon5
Health2
Event1
BauernparadisEcon3
Health0
Event3
AwhaEcon5
Health5
Event0
KaiyoEcon2
Health0
Event3
BohrenEcon10
Health2
Event2

Plan: Never! But I guess we can upgrade a few factories
- Procurement [$ 2,060,981,895.07 ]
-- Lay Down Major Unit [Construction - $272,776,847.00 ] (95)
--- 100 Bainbridge [95]
Target - 95
Roll - 23
Result - SUCCESS

--- 5 Ensign [95]
Target - 95
Roll - 30
Result - SUCCESS

--- 38 Aetna [95]
Target - 95
Roll - 39
Result - SUCCESS

--- 19 Meteor [95]
Target - 95
Roll - 80
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $29,824,086.72 ] (75)
--- 2 Windjammer [85]
Target - 85
Roll - 75
Result - SUCCESS

-- Lay down Warship [Warship Construction - $717,496,177.00 ] (80)
--- 5 Supply [85]
Target - 85
Roll - 8
Result - SUCCESS

--- 5 Wolverine [85]
Target - 85
Roll - 20
Result - SUCCESS

--- 5 Fubuki [85]
Target - 85
Roll - 9
Result - SUCCESS

--- 11 Dido [85]
Target - 85
Roll - 74
Result - SUCCESS

--- 3 Canarias [85]
Target - 85
Roll - 48
Result - SUCCESS

--- 3 Scharnhorst [85]
Target - 85
Roll - 27
Result - SUCCESS

-- Purchase New Units [Minor Unit - $ 28,453,479.60 ] (90)
--- 30 Fighter Wing [auto]
--- 30 Heavy Carrier Wing [90]
Target - 90
Roll - 25
Result - SUCCESS

--- 10 Attack Wing [90]
Target - 90
Roll - 80
Result - SUCCESS

--- 10 Strike Wing [90]
Target - 90
Roll - 54
Result - SUCCESS

--- 30 Garrison Regiments [90]
Target - 90
Roll – 100, Jarow reroll – 100, ShadowArxxy reroll - 96
Result – Bare FAILURE (auto success next turn)

-- Increase Militia Rating of System [$ 12,431,304.75 ] (85)
--- 25 Militia Regiments [95]
Target - 95
Roll - 25
Result - SUCCESS

-- SLEP [$ 1,000,000,000 ] (100)
--- SLEP all Mech Units* [->8]
--- SLEP all Conventional Units* [->8]

- General [$ 23,016,393,188.00 ]
-- Construct Oasis II Heavy Recharge Station Okusawa Nadir* [90]
Target - 90
Roll - 80
Result - SUCCESS

-- Construct Oasis II Heavy Recharge Station New Capricorn Nadir* [90]
Target - 90
Roll - 54
Result - SUCCESS

-- Construct Oasis II Heavy Recharge Station Edelsteine Nadir* [90]
Target - 90
Roll - 88
Result - SUCCESS

-- Construct Oasis II Heavy Recharge Station New Castor Nadir* [90]
Target - 90
Roll - 20
Result - SUCCESS

-- Construct Oasis II Heavy Recharge Station New Eden Nadir* [90]
Target - 90
Roll - 10
Result - SUCCESS

-- Major Economic Investment Edelsteine [80]
Target - 80
Roll - 19
Result - SUCCESS

-- Major Economic Investment Nya Kopenhamn [80]
Target - 80
Roll - 45
Result - SUCCESS

-- Focus Development on Core World Griffon [75]
Target - 75
Roll – 89, General reroll - 7
Result - SUCCESS

-- Focus Development on Peripheral World Skala [75]
Target - 75
Roll - 34
Result - SUCCESS

-- Economic Investment Kaiyo [90]
Target - 90
Roll - 83
Result - SUCCESS

-- Rationalize Legal Codes [85]
Target - 85
Roll - 61
Result - SUCCESS

-- Survey GX-I20 [80]
Target - 80
Roll - 9
Result - SUCCESS

-- Survey GX-F27 [80]
Target - 80
Roll - 10
Result - SUCCESS

-- Survey GX-F28 [80]
Target - 80
Roll - 14
Result - SUCCESS

-- Upgrade All Ferro Aluminium Forges [90]
Target - 90
Roll - 78
Result - SUCCESS

-- Upgrade Germanium Processing Facilities [95]
Target - 95
Roll - 5
Result - SUCCESS

-- Build New Commercial Space Station [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Build New Commercial Space Station [90]
Target - 90
Roll - 61
Result - SUCCESS

-- Build New Commercial Space Station [90]
Target - 90
Roll - 3
Result - SUCCESS

-- Build New Commercial Space Station [90]
Target - 90
Roll - 12
Result - SUCCESS

-- Construct Escort Yard Skala [90]
Target - 90
Roll - 16
Result - SUCCESS

-- Construct Escort Yard Pieklo [90]
Target - 90
Roll - 30
Result - SUCCESS

-- Construct Escort Yard Bari [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Construct Escort Yard Nowy Slask [90]
Target - 90
Roll - 21
Result - SUCCESS

-- Construct Escort Yard Nowy Wroclaw [90]
Target - 90
Roll - 46
Result - SUCCESS

-- Construct Escort Yard Griff's Leap [90]
Target - 90
Roll - 59
Result - SUCCESS

-- Construct Escort Yard Kainga [90]
Target - 90
Roll - 7
Result - SUCCESS

-- Construct Escort Yard New Phoenix [90]
Target - 90
Roll - 3
Result - SUCCESS

-- Construct Escort Yard New Castor [90]
Target - 90
Roll - 52
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 51
Result - SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 48
Result - SUCCESS

-- Build New Material Factory (90)
--- Build New DHS Factory New Phoenix [90]
Target - 90
Roll - 89
Result - SUCCESS

--- Build New Endosteel Factory New Phoenix [90]
Target - 90
Roll - 7
Result - SUCCESS

--- Build New Ferro Fibrous Factory New Phoenix [90]
Target - 90
Roll - 87
Result - SUCCESS

--- Build New Ferro Alumnium Factory New Phoenix [90]
Target - 90
Roll - 81
Result - SUCCESS

--- Build New Naval Armor Factory New Phoenix [90]
Target - 90
Roll - 37
Result - SUCCESS

-- Build Light Warship Yard New Pollux [85]
Target - 85
Roll – 98, General reroll – 98, Event reroll - 43
Result - SUCCESS

-- Build Light Warship Yard Nya Kopenhamn [85]
Target - 85
Roll - 44
Result - SUCCESS

-- Build Light Warship Yard Edelsteine [85]
Target - 85
Roll - 98
Result - FAILURE

-- Build Medium Warship Yard New Capricorn [85]
Target - 85
Roll - 32
Result - SUCCESS

-- Build Medium Warship Yard Okusawa [85]
Target - 85
Roll - 38
Result - SUCCESS

-- Build Medium Warship Yard Nowa Warzsawa [85]
Target - 85
Roll - 24
Result - SUCCESS

-- Build Medium Warship Yard Calliope [85]
Target - 85
Roll - 87
Result – Bare FAILURE (auto success next turn)

-- Build Medium Warship Yard Griffon [85]
Target - 85
Roll - 84
Result - SUCCESS

-- Build Medium Warship Yard New Port Royal [85]
Target - 85
Roll - 71
Result - SUCCESS

- DoME [$ 30,500,000,000.00 ]

- Research [$ 101,750,000,000.00 ]
-- Advanced Compact Core Theory V* [105]
Target - 105
Roll - 79
Result - SUCCESS

-- Advanced Compact Core Design V* [105]
Target - 105
Roll - 65
Result - SUCCESS

-- Advanced Compact Core Construction V* [105]
Target - 105
Roll - 99
Result - SUCCESS

-- Improved Automation Lvl 8 [100]
Target - 100
Roll - 73
Result - SUCCESS

-- Improved Education Lvl 8 [100]
Target - 100
Roll - 61
Result - SUCCESS

-- Ground Mobile HPG [75]
Target - 75
Roll - 66
Result - SUCCESS

-- Improved Elder Quality of Life Lvl 1* [65]
Target - 65
Roll - 35
Result - SUCCESS

- Miscellaneous [$ 168,100,100,000.00 ]
-- People Purchase [100,000,000]
-- Real Olympics [100,000]
-- Better Shipyards [168,000,000,000.00]

-----

There is a rare bright spark in the Olympics, as Team Griffon manages to medal in Men’s Naked Volleyball, albeit only a silver, and actually barely win a gold in the Women’s Naked Volleyball event. The other six events of the closing weeks of the Olympics are disasters, as not a single medal is won in any of the other events. In the end, the entire Team Griffon only brings home 13 medals total, only 6 of which are Gold, four of which are in motorsports, one in Women’s Naked Volleyball, and the only gold outside of that is, ironically, in Women’s Gymnastics. You have only 1 more total medal in total than the host Rasalhaguians took in gold medals alone, and there is absolutely no evidence, or even reasonable suspicion, of any hanky panky on their part. Of the four competitors, you are the only one to take home fewer than 20 total medals.

In short, the Olympics were an unmitigated disaster for Team Griffon. The sports commentators in the Empire are utterly savage in their criticism, as the performance was utterly tragic. Even the motorsports teams are coming in for criticism, as the races were far closer than in the past.

To be fair, sport is not nearly as important as, say, the military and defense, but it is a major morale booster to see ‘our’ team winning in friendly competition, and the amount of gloating from the Bourbons over their having over twice as many medals as us is getting tiresome.

You receive distress signals from Griffon’s Eye, both the Zenith and Nadir defenses were simultaneously attacked and both were destroyed by overwhelming forces. You have lost all contact with the system. The only reason you know this much is because of the presence of a transiting Dagger, which evaded destruction barely long enough to send in a report. At the moment of the corvette’s destruction at least a half dozen capital ships had arrived, the report was cut off mid sentence by the destruction of the ship.

In some ways the attack on the Griffon’s Eye was beneficial, because the survey squadron sent to GX-I20 runs into a hornet’s nest of Black Steel forces, as the system quite obviously is, indeed, a forward operating node for the Black Steel. The escorting forces are able to fight off the jump point defenses long enough for the formation to accelerate out of range, leading the Black Steel on a week long merry chase around the fringes of the system, gathering data the entire time, before jumping out.

The system is far more heavily defended than Stahlfurt had been, and has been dubbed Stahlkampfauge, or Steel Battle Eye. If even those half dozen capital ships confirmed at the Griffon’s Eye had been present the survey squadron wouldn’t have survived, as it is they’ve taken some damage but are substantially intact. You have enough data to plan a proper assault in the near future.

The survey mission to GX-F27 discovers a system with some truly spectacular visuals, the orange star has a half dozen gas giants orbiting it, along with enormous asteroid fields, and all of the gas giants are absolute gems of brilliant colors and glorious rings. One of them is orbited by a terrestrial moon almost as large as the planet Griffon, and fully inhabitable. The climate would be rather intense, with enormous temperature extremes between ‘day’ and ‘night’ and exceptionally intense storms, tectonic, and volcanic activity. However, provided you build with the conditions in mind the planet can be settled without any significant terraforming required. The system has been rather aptly named Grand View, because the view is, indeed, utterly grand from any point in the system.

GX-F28 aptly earns the nickname ‘Spark’, or Iskra. The white-yellow primary is enormously luminous and bright, but the system itself is absolutely choked in dust. There are multiple rocky worlds, two of which can support life, although the inner of the pair has a climate best referred to as ‘Death Valley in summer, only not so cold’’ and the outer one makes Nowy Gdansk seem warm and tropical with some wags referring to the two planets as Tatooine and Hoth. Thanks to the thick dust, there are enormous electrical storms throughout the system whenever the central star gets a little… over enthusiastic with flares and such.

You get a brief report that the Special Branch has managed to insert an agent into the New Eden media mogul's inner circle who will monitor the situation.

You are rather impressed, the various naval academies have managed to, barely, meet all of the staffing requirements for the massive python’s lump of new construction coming online this year without compromising on quality. You receive a memo from the Admiral in charge of training that the academies desperately need not simply new training vessels but a substantial boost in funding in order to recover from this effort. Getting almost four years worth of graduates in a single year is… amazing, and worth the effort. You promise the Admiral to address this next year.

Admiral Fisher and Sims jointly send you a memo, including full details on what they are calling the Prinz Eugen-class Heavy Cruiser, which is now possible thanks to the conclusion of R&D work on heavier warship designs. The one and a quarter million ton ship is, in the words of Admiral Fisher, precisely what is needed for a proper Heavy Cruiser. With 10 heavy naval gauss rifles, massive batteries of medium naval PPCs and class 30 naval autocannons, and a lethal 80 class 35 Naval Lasers in fast-track mounts, the Prinz Eugen is very likely your most lethal design yet, perfectly capable of going toe to toe with true capital ships.
NameCostMaterialsHPA/DSpecials
Prinz Eugen-class Heavy Cruiser$27,138,502DHS, LFC51283523
  • Armored 128
  • Capital AMS 240
  • Capital
    • 3/1460
    • 4/2727
  • Command 6

You spend a great deal of time going from keel laying to commissioning to keel laying back to commissioning ceremonies, mostly commissioning ceremonies thanks to the improvements in production capabilities. You will start next year with a far more lethal navy than you ended this year with, and just in time considering the news from the Griffon’s Eye and your survey work.

All of this production, however, comes at a cost. Your efforts to beef up your garrison units fall apart when so many of the officer candidates get poached by the Navy to serve as marines onboard the new construction. As a consequence no new garrison units are truly ready for action yet. The militia does grow, however, which at least slightly mitigates the issue.

The Army is rather unhappy with the Navy over this, it must be said. You have to spend an inordinate amount of time cooling interservice bickering, with Fisher not helping things with his attitude.

The truth is that the Army has been very patient with playing second fiddle to the Navy recently, but as a former Mechwarrior you fully understand just how frustrating this is getting, and Fisher’s attitude totally doesn’t help. Therefore, you make your first use of the Tyler Lee Memorial Defenestration Window to make the point to the good admiral.

Fisher moderates his tone, although he does complain about you inviting his grandkids to witness the defenestration while armed with water pistols, water balloons, and far too much sugar.

A plethora of new Oasis II stations come online this year, expanding your recharge network and allowing for more rapid deployment of your assets across the Empire Thankfully one of the new stations is in the New Eden system, very conveniently placed for the upcoming assault on the Black Steel forward base.

For similar reasons as the issues with the garrison regiments the new Small Shipyard in the Edelsteine system and the Medium yard in the Calliope system are both delayed due to manpower shortages. The other yard expansions are quite successful, boosting your production capacity quite nicely indeed.

The massive economic and infrastructure investment in Edelsteine proceeds as planned, with the local economy and infrastructure seeing significant and welcome growth as the system celebrates attaining full Core status with a system-wide party.

In Nya Kopenhamn the same investment has somewhat unexpected results, as the two planets in the system bicker about the allocation of funding and of projects, but in the end the actual end results are similar, with a marked reduction in tensions within the system accompanying the new status.

Developmental focuses in Griffon and Skala go forward with great success, the increased economic activity especially welcome in the capital due to how relatively stagnant the economy has been for years here.

The investments in the Kaiyo system pay off handsomely, boosting the local system just when it needs it most.

Your legal team advises you that the full legal and regulatory code review has been completed. The sheer volume of reviews that are required are becoming a bit overwhelming due to the size of the Empire.

While you certainly push forward new, welcome upgrades to your Ferro Aluminum production capacity this year, you also spend time building a large number of new factories which some experts report quite likely helped lead to the delays at the yards due to the material allocations synergizing negatively with the manpower issues. You guess you were warned about that.

The network of commercial stations has been further expanded, energizing empire wide commerce and trade both internally and with your trade partners.

The R&D work on improving both automation and education technologies and techniques has been quite successful, leading to empire wide economic benefits while also making future R&D work easier. The work on the ground-mobile HPG is interesting, although the systems are extremely expensive they do offer a unique capability for your Mobile HQ units.

More impressively, there is empire wide jubilation with the release of the first tranche of results from the work on improving the overall quality of life for the elder generations. Ranging from simple things like enhanced mobility assistance devices to improving medical procedures specific for more elderly people to reduce the impact on their lives. Even something so simple as a regenerative device for cartilage is welcomed with enormous enthusiasm… as it pretty much solves many issues for the aged.
 

Yacovo

Occasionally spouting nonsense
Joined
Sep 3, 2021
Reaction score
111
Wow, it has been a awhile since we had a genuine failure that was not a crit fail. I blame Pollux Man for eating our last two rerolls.

Also we know where the enemy is, and they also probably are killing everyone they can at Griffin’s Eye.
 
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