Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

namar13766

Well-known member
There are so many cool DoME projects that would allow the ecosystems to continue. Why would you destroy so much of this unique planet with asteroid terraforming?

Arcologies, arcologies everywhere. Floating arcologies, submersibible arcologies, seafloor arcologies.
So what's the chance we find HarJel here?
 
Turn 87 - Just As I Thought It Was Going Alright

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 87 - Just As I Thought It Was Going Alright
The investigation into the death cult that caused so much havoc last year is ongoing. Currently it appears to be several dozen interrelated cults, all in communication with each other but using, of all things, online games to communicate and coordinate. The most popular being the current iteration of Star Citizen that has been running for decades ever since the code was discovered in SARAHs bunker. Evidently they had formed a related set of corporations in the game, then disguised their real world planning by making it appear that they were planning raids within the game universe.

Incredibly annoying, and according to your experts almost impossible to track without truly draconian measures. The Ministry of Justice is developing some methods of cross-checking those with access to the sort of materials used in the bombs with online personas, but without violating privacy rights this is not a perfect solution. There are no perfect solutions.

A final agreement has been reached with the Bourbons. The Nouveau Bourbon Royaume du Nouveau Paris, de la Nouvelle Normandie et de la Nouvelle Picardie agrees to exchange ambassadors with you, signs a nonaggression treaty with you, but will only allow limited trade through the New Port Royal system only. They are rather intrigued by the Olympic Games you will be hosting next year, although they sniff quite haughtily that the Olympics are clearly a French invention and they are quite insulted that you barbarians are sullying the Olympic Movement. Nevertheless, they are willing to ‘condescend’ to send teams to the games in the future, merely, of course, to show you upstarts how things are done.

There will be some expenses involved, the Olympic Village, for example, would need to be expanded, as would the media area, and protocols put in place for spectators from the Space Bourbons to attend as well as broadcast rights back to Bourbon space.

[]Graciously allow them to compete
  • Cost - $100,000,000.00
  • Adds the Space Bourbons to next year's Olympics
  • Creates a trade route with the Bourbons
    • +1 Trade Route
  • Increases the cost of the quadrennial Olympics from $100,000,000.00 to $1,000,000,000.00.
  • If Team Griffon takes home more gold medals than Team Bourbon
    • +1% Tax Rate the following turn
  • If Team Bourbon takes home more gold medals than Team Griffon
    • -1 Approval Change
[]Start your own games, buddy
  • Harms relations with the Space Bourbons
  • -1 Politics

Your granddaughter returns home, any thoughts of a Royal Marriage are quite premature as the two are merely friends, as the Imperial Griffon Army rotates units back for training and minor upgrades.

The NRI is expanding aggressively, colonizing two worlds to the galactic south of their current holdings. Nova Hades is a hot, humid, jungle world experiencing extremely heavy volcanic activity, giving the air a definite whiff of eau de brimstone. The mineral wealth of the planet, according to reports, makes it all worthwhile. Nova Sicilia, on the other hand, is a very pleasant and temperate world with excellent soil, beautiful blue oceans, and a placid climate, but while the asteroid belts in the system are very rich, the planet itself is almost completely lacking in accessible ore bodies.

Oculus Venetus is continuing to grow and is now a full up NRI colony world, although your own mining firms have been allowed access to the system as well so long as they pay NRI taxes. There are reports of a new NRI shipyard being in the system.

The NRR, meanwhile, is continuing a slower expansion to the south, colonizing a world they’ve dubbed the Stone Garden, or Stenträdgård. The pictures accompanying the survey reports you’ve read are utterly spectacularly beautiful, with incredibly rugged snow capped mountains, deep valleys, massive rivers, waterfalls, and just utterly amazing natural beauty.

Meanwhile an NRR Aerospace company has partnered with the Imperial Griffon Aerospace Werk to propose a replacement to the venerable Gyrfalcon interceptor, as well as the newer Peregrine.

On paper, the Sparrowhawk II is in many ways inferior to the older designs, especially in terms of sheer firepower. Mounting a pair of 3cm and 5cm extended range lasers and an AMS in the tail, compared to the Enhanced PPC and quad 5cm extended range lasers of the Gyrfalcon and the quintuple 5cm extended range lasers tied to a targeting computer of the Peregrine, the Sparrowhawk II appears distinctly underwhelming.

However it combines the speed and acceleration of the other two designs on five tons less mass, with equal combat endurance, an AMS system enhancing survivability, and it costs only two thirds as much as either of the others. In test flights pilots, both novices and veterans, very favorably compare its flying characteristics versus either of its competitors, noting that it is a very forgiving bird to fly for a novice while rewarding an experienced pilot with precise responsiveness and superb kinematics.

Most importantly, however, is the fact that the design is actually optimized for the carriage of a pair of anti-shipping missiles based off of the Arrow-IV missile. Normally a light fighter like this would struggle to carry a single such missile, primarily due to them massing two tons each and requiring a bulky adaptor for carriage. On the Sparrowhawk II they are carried in a pair of semi-conformal bays with an integrated adaptor.

It should be noted that these aren’t Davy Crockets, they have far less punch than the nuclear anti-shipping missiles regularly carried by heavy and assault fighters, but for an interceptor they provide an interesting capability without requiring you to go nuclear.

NameCostMaterialsHPA/DSpecials
Sparrowhawk II$2,563.12FA/DHS2111
  • Armored 1
  • Swift
  • AMS 1
  • Capital 1/1
QM Note - You see that right, ASFs are gaining capital ratings, but only rating 1 to represent the fact that they have 1 shot and 1 shot only in the battle. Only certain designs will have it, as determined by the QM. Those firing Anti-Ship Missiles gain a rating of 1/1, those with Davy Crockets gain a rating of 1 / 2. This is per fighter, so a full wing of Sparrowhawk II would have 1/36 as their capital rating. Note that this capital rating will ONLY apply in fights against Warships.

You have a few options here. The Aerospace Force is quite interested in the new design, it is perfectly capable in the dogfighting role, if less potent than the existing platforms, but the anti-ship capability is a game changer for them.

First, you can simply procure new units equipped with these fighters, leaving the old birds still in service. This is a perfectly workable solution, even if the quartermaster’s corp will be making evil eye signs in your general direction for years to come for complicating their precious logistics. Or you can embark in a massive program to mass procure the new birds and replace your existing interceptors with the new ones. You, barely, have the manufacturing capacity to do that AND fill the bays of your upcoming carriers at the same time, but it will be exceptionally expensive.

[]Mass Upgrade Go!
  • 35 ASF Factories will be unavailable for the next two years
  • Cost - $10,000,000,000.00
  • Will upgrade
    • 3 Interceptor Wings
    • 10 Standard Carrier Wings
    • 64 Carrier Wings
    • 5 Star Fort Wings
    • 19 Planetary Defense Wings
    • 18 Light Fighter Wings
[]Are you nuts?
  • Will procure as normal
 
Last edited:

ShadowArxxy

Well-known member
Comrade
"This is really unfair, you know." Jeremy looked up from the stack of files. "Mom got snazzy presentations, semi-functional mock-ups, and demo rides. All *I* get from you guys is paperwork."

"Unfortunately, these days we're mostly in the WarShip business," replied the Majeure Electrique representative. "They're a bit too big and expensive for such stunts, and not even the Admiral thinks they can actually be landed like a giant ASF. In any case, now that the Kraken-T missile system is finally available, we have several different designs built around them."

"The first one is a parasite battleship tier DropShip configured as a missile boat, designated the Hurricane-class. It's an all-forward layout with twenty-one Kraken tubes, three AR-10 flex launchers, and twelve sub-capital lasers split across the bow and forward-side arcs, and light defensive armament aft."

Code:
Hurricane Parasite Missile Corvette
Type: Military Spheriod
Mass: 100,000 tons
Technology Base: Mixed (Experimental)
Introduced: 3145
Mass: 100,000
Battle Value: 126,233
Tech Rating/Availability: F/X-X-X-X
Cost: 9,000,908,000 C-bills

Fuel: 250 tons (2,500)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 750 (1500)
Structural Integrity: 64

Armor
    Nose: 528
    Sides: 450/450
    Aft: 373

Cargo
    Bay 1:  Small Craft (2)         2 Doors
    Bay 2:  Cargo (1151.0 tons)     1 Door

Ammunition:
    60 rounds of AR10 Killer Whale ammunition (150 tons),
    2,160 rounds of Anti-Missile System [Clan] ammunition (3 tons),
    30 rounds of AR10 Barracuda ammunition (90 tons),
    1,440 rounds of Hyper-Assault Gauss Rifle/40 ammunition (3 tons),
    30 rounds of AR10 White Shark ammunition (120 tons),
    420 rounds of Kraken (Tele-Operated) ammunition (300 tons),
    2,880 rounds of Improved LRM 20 ammunition (3 tons)

Escape Pods: 9
Life Boats: 3
Crew:  21 officers, 27 enlisted/non-rated, 56 gunners, 10 bay personnel, 10 passengers    

Notes: Mounts 230 tons of ferro-aluminum armor.

Weapons:                                           Capital Attack Values (Standard)
Arc (Heat)                                     Heat  SRV     MRV     LRV     ERV   Class   
Nose (498 Heat)
7 Tele-operated Missile (Kraken T)             350  70(700) 70(700) 70(700) 70(700)Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
1 Capital Missile Launcher (AR10 Launcher)     20   2(20)   2(20)   2(20)   2(20)  AR10    
    AR10 Barracuda Ammo (10 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
4 Sub-Capital Laser (SCL/3)                    128  12(120) 12(120)  0(0)    0(0)  Sub-Capital Laser
RS/LS Fwd (498 Heat)
7 Tele-operated Missile (Kraken T)             350  70(700) 70(700) 70(700) 70(700)Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
1 Capital Missile Launcher (AR10 Launcher)     20   2(20)   2(20)   2(20)   2(20)  AR10    
    AR10 Barracuda Ammo (10 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
4 Sub-Capital Laser (SCL/3)                    128  12(120) 12(120)  0(0)    0(0)  Sub-Capital Laser
RS/LS Aft (300 Heat)
20 HAG/40                                      160  64(640) 48(480) 48(480)  0(0)  AC      
    Hyper-Assault Gauss Rifle/40 Ammo (480 shots)
20 Improved LRM 20                             120  24(240) 24(240) 24(240)  0(0)  LRM     
    Improved LRM 20 Ammo (960 shots)
20 Anti-Missile System                         20   6(60)    0(0)    0(0)    0(0)  AMS     
    Anti-Missile System Ammo [Clan] (720 shots)
Aft (300 Heat)
20 HAG/40                                      160  64(640) 48(480) 48(480)  0(0)  AC      
    Hyper-Assault Gauss Rifle/40 Ammo (480 shots)
20 Improved LRM 20                             120  24(240) 24(240) 24(240)  0(0)  LRM     
    Improved LRM 20 Ammo (960 shots)
20 Anti-Missile System                         20   6(60)    0(0)    0(0)    0(0)  AMS     
    Anti-Missile System Ammo [Clan] (720 shots)


"The second is a light cruiser, which we're calling the Phoenix-class and the Navy will certainly rename something. . . suitably dull. It mounts 28 Kraken-Ts concentrated fore-and-aft and six AR-10 flex launchers on the broadsides, supplemented by full lateral arrays of medium naval lasers, two pairs of naval autocannons for extra punch, and all-around subcapital laser point defense."

Code:
Phoenix Light Cruiser (Guided Missile)
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 219,727
Tech Rating/Availability: F/X-X-X-F
Cost: 11,627,302,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 1645 (3290)
Structural Integrity: 50

Armor
    Nose: 170
    Fore Sides: 140/140
    Aft Sides: 125/125
    Aft: 80

Cargo
    Bay 1:  Small Craft (6)         6 Doors
    Bay 2:  BattleArmor (CS) (3)    0 Doors
    Bay 3:  Cargo (564.0 tons)      1 Door

Ammunition:
    120 rounds of AR10 Killer Whale ammunition (300 tons),
    60 rounds of AR10 Barracuda ammunition (180 tons),
    60 rounds of AR10 White Shark ammunition (240 tons),
    560 rounds of Kraken (Tele-Operated) ammunition (400 tons),
    80 rounds of NAC/30 ammunition (1.6 tons)

Dropship Capacity: 2
Grav Decks: 1 (250 m)
Escape Pods: 50
Life Boats: 0
Crew:  65 officers, 164 enlisted/non-rated, 160 gunners, 48 bay personnel, 30 passengers, 42 marines, 18 BA marines    

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    4 Naval Comm-Scanner Suite (Small)
    1 Naval Comm-Scanner Suite (Large)
    750 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class   
Nose (1,028 Heat)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC
    NAC/30 Ammo (40 shots)
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
FRS/FLS (1,198 Heat)
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10    
    AR10 Barracuda Ammo (10 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
15 Naval Laser 45                           1050 68(675) 68(675) 68(675) 68(675)  Capital Laser
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
RBS/LBS (1,198 Heat)
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10    
    AR10 Barracuda Ammo (10 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
15 Naval Laser 45                           1050 68(675) 68(675) 68(675) 68(675)  Capital Laser
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
ARS/ALS (1,198 Heat)
1 Capital Missile Launcher (AR10 Launcher)  20   2(20)   2(20)   2(20)    2(20)   AR10    
    AR10 Barracuda Ammo (10 shots)
    AR10 White Shark Ammo (10 shots)
    AR10 Killer Whale Ammo (20 shots)
15 Naval Laser 45                           1050 68(675) 68(675) 68(675) 68(675)  Capital Laser
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
Aft (1,028 Heat)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
2 Naval Autocannon (NAC/30)                 200  60(600) 60(600) 60(600)   0(0)   Capital AC
    NAC/30 Ammo (40 shots)
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser


"The third is a full-up heavy cruiser, the Milwaukee-class. She mounts fifty-six Kraken tubes fore and aft, twelve AR-10s along the sides, and full batteries of heavy naval lasers in every arc plus the usual subcapital point defense. Unlike the smaller missile cruiser, she also has full DropShip capacity and even a fighter wing. In fact, the only problem with her is that she's just a little bit bigger than any of our yards."

"In other words, a napkinwaffe thaat we can't actually build." Jeremy gave the company rep a slightly unhappy look. "How much bigger, anyway? For the record, you ARE going out the window if she's another 2.5-million ton Periphery Studies supership."

"Ah, no Your Majesty. One and a quarter million tons, which our liasons assure us is the 'next size up' from current build capacity."

Code:
Milwaukee Heavy Cruiser (Guided Missile)
Mass: 1,250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 1,250,000
Battle Value: 329,223
Tech Rating/Availability: F/X-X-X-F
Cost: 29,731,570,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 6
KF Drive Integrity: 25
Heat Sinks: 3050 (6100)
Structural Integrity: 100

Armor
    Nose: 560
    Fore Sides: 460/460
    Aft Sides: 410/410
    Aft: 260

Cargo
    Bay 1:  Fighter (36)            4 Doors
    Bay 2:  Small Craft (6)         6 Doors
    Bay 3:  BattleArmor (CS) (3)    0 Doors
    Bay 4:  Cargo (2000.0 tons)     0 Doors
    Bay 5:  Cargo (Liquid) (2002.0000000000002 tons)0 Doors
    Bay 6:  Cargo (Liquid) (5005.000000000001 tons)0 Doors
    Bay 7:  Cargo (946.0 tons)      1 Door

Ammunition:
    240 rounds of AR10 Killer Whale ammunition (12,000 tons),
    240 rounds of Killer Whale ammunition (300 tons),
    120 rounds of AR10 Barracuda ammunition (3,600 tons),
    120 rounds of AR10 White Shark ammunition (4,800 tons),
    1,120 rounds of Kraken (Tele-Operated) ammunition (56,400 tons)

Dropship Capacity: 20
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 76
Life Boats: 0
Crew:  97 officers, 286 enlisted/non-rated, 200 gunners, 120 bay personnel, 102 passengers, 42 marines, 18 BA marines    

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    8 Naval Comm-Scanner Suite (Small)
    2 Naval Comm-Scanner Suite (Large)
    2,500 tons of lamellor ferro-carbide armor.

Weapons:                                        Capital Attack Values (Standard)
Arc (Heat)                                  Heat  SRV     MRV     LRV      ERV    Class   
Nose (2,420 Heat)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
FRS/FLS (1,228 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10    
    AR10 Barracuda Ammo (20 shots)
    AR10 White Shark Ammo (20 shots)
    AR10 Killer Whale Ammo (40 shots)
2 Capital Missile Launcher (Killer Whale)   40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (40 shots)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
RBS/LBS (1,228 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10    
    AR10 Barracuda Ammo (20 shots)
    AR10 White Shark Ammo (20 shots)
    AR10 Killer Whale Ammo (40 shots)
2 Capital Missile Launcher (Killer Whale)   40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (40 shots)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
ARS/ALS (1,228 Heat)
2 Capital Missile Launcher (AR10 Launcher)  40   4(40)   4(40)   4(40)    4(40)   AR10    
    AR10 Barracuda Ammo (20 shots)
    AR10 White Shark Ammo (20 shots)
    AR10 Killer Whale Ammo (40 shots)
2 Capital Missile Launcher (Killer Whale)   40   8(80)   8(80)   8(80)    8(80)   Capital Missile
    Killer Whale Ammo (40 shots)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)                 128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
Aft (2,420 Heat)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)          350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
12 Naval Laser 55                           1020 66(660) 66(660) 66(660) 66(660)  Capital Laser

"Do you have a missile cruiser we can actually lay down this year, perhaps?"

"We dusted off an older million-ton design, Your Majesty, but its capabilities are decidedly inferior to those of the..."

"Interim designs always are, but I'll take it between WarShip now and WarShip sometime later."

"The design is still being revised, as it was projected before final configuration data was available for Kraken-T..."

"Hand over the file, and have the finalized version couriered over."

"Yes, Your Highness."

Code:
Saint Helens Heavy Missile Cruiser
Mass: 1,000,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 1,000,000
Battle Value: 325,205
Tech Rating/Availability: F/X-X-X-F
Cost: 14,948,756,000 C-bills

Fuel: 4,000 tons (10,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 21
Heat Sinks: 2500 (5000)
Structural Integrity: 88

Armor
    Nose: 397
    Fore Sides: 326/326
    Aft Sides: 290/290
    Aft: 185

Cargo
    Bay 1:  Small Craft (4)         4 Doors  
    Bay 2:  Cargo (Liquid) (1001.0000000000001 tons)1 Door   
    Bay 3:  Cargo (6.0 tons)        1 Door   

Ammunition:
    1,540 rounds of Kraken (Tele-Operated) ammunition (154,000 tons)

Dropship Capacity: 4
Grav Decks: 1 (250 m)
Escape Pods: 0
Life Boats: 0
Crew:  78 officers, 213 enlisted/non-rated, 174 gunners, 20 bay personnel, 20 passengers       

Notes: Equipped with
    1 Mobile Hyperpulse Generators (Mobile HPG)
    2 Naval Comm-Scanner Suite (Small)
    2 Naval Comm-Scanner Suite (Large)
    1,760 tons of lamellor ferro-carbide armor.

Weapons:                                     Capital Attack Values (Standard)
Arc (Heat)                               Heat  SRV     MRV     LRV      ERV    Class      
Nose (1,148 Heat)
12 Naval Laser 55                        1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)              128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
FRS/FLS (1,148 Heat)
12 Naval Laser 55                        1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)              128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
RBS/LBS (1,878 Heat)
7 Tele-operated Missile (Kraken T)       350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)       350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)       350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (280 shots)
7 Tele-operated Missile (Kraken T)       350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
7 Tele-operated Missile (Kraken T)       350  70(700) 70(700) 70(700) 70(700)  Tele-Operated Capital Missile
    Kraken (Tele-Operated) Ammo (140 shots)
4 Sub-Capital Laser (SCL/3)              128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
ARS/ALS (1,148 Heat)
12 Naval Laser 55                        1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)              128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser
Aft (1,148 Heat)
12 Naval Laser 55                        1020 66(660) 66(660) 66(660) 66(660)  Capital Laser
4 Sub-Capital Laser (SCL/3)              128  12(120) 12(120)  0(0)     0(0)   Sub-Capital Laser

Edit: The finalized version has to drop two docking collars to free up the tonnage for the *ten* small naval comm-scanners necessary to properly target her Krakens, so like the Phoenix, she is a specialized design with no practicala DropShip carrying capacity at all, she just docks ammunition tenders.
 
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Belidonk

Member
  • Increases the cost of the quadrennial Olympics from $100,000,000.00 to $1,000,000,000.00.
10 times increase for another participant nation?
Or was an increase by 100 mil to 1billion meant?
 

Yacovo

Occasionally spouting nonsense
10 times increase for another participant nation?
Or was an increase by 100 mil to 1billion meant?
These are the Bourbons, they will not accept mere Grifftigers having better accommodations than their brain-dead poodles.
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
  • Increases the cost of the quadrennial Olympics from $100,000,000.00 to $1,000,000,000.00.
10 times increase for another participant nation?
Or was an increase by 100 mil to 1billion meant?
Partially that, partially because the benefit is getting so much more valuable that the cost increase is warranted, consider it a balance thing.
 
Turn 87 - I Find Out I'm Wrong When I Thought I Was Right

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 87 - I Find Out I’m Wrong When I Thought I Was Right

The massive rollout of the new Sparrowhawk II has begun, with over half of your ASF factories fully dedicated to producing sufficient quantities to fully replace all of your older designs. The Peregrines and Gyrfalcons that are being replaced are put in storage for future upgrades, rather than scrapped.

The NRR is likewise procuring large quantities of the new ASF while retiring their older models, giving them a significant boost in capability. They assign the first of their new birds to the units designated as supporting forces in your defense alliance.

And as it happens this is quite fortuitous, as a wing of the new NRR birds are available when a Black Steel Congress makes an attempted thunder run through the New Phoenix system. Interestingly the enemy warship is deliberately avoiding engagement with the two Dart and four Flight I Fletcher in the system, satisfying itself with a long range fighter strike at some of the local orbital infrastructure which is foiled by the NRR pilots before jumping out at a pirate point.

While it is gratifying that no real damage was sustained, it is a mixed bag, as the Congress is well known to have been used as a recon asset by the SLDF due to the classes highly capable sensor arrays, and that Black Steel ship had no doubt gathered a great deal of intelligence. As a consequence you have your heavy reaction force move to New Phoenix, which proves quite prophetic.

Three weeks after the recon run a pair of Black Steel Texas class battleships escorting an unidentified battleship design, an outer screen of a quartet of Essex class vessels completes the attacking force.

The battle is inconclusive, two of the enemy Essex class vessels are eventually destroyed, with damage inflicted on the three capital ships, in exchange for light damage to the Exeter, three Wichitas and two of the escorting Clevelands and the loss of a pair of Stiletto class escorts as well as a single Dart. The Black Steel winds up jumping out, again without having inflicted any significant infrastructure damage.

According to the reports, the Exeter matched up surprisingly well with the larger enemy capital ships, although not well enough to risk a close in engagement. The Wichita class continued to impress as well. The Stiletto was showing its origin as a ‘cheap’ escort and both vessels that had been deployed were constructive losses, although thankfully you were able to get the crews off. Nobody is quite sure how the Dart was lost, the hits she took shouldn’t have been fatal but she blew up quite spectacularly, it’s believed that there might have been a damage control failure leading to a magazine detonation.

The Canopus class parasite battleships did a superb job handling the enemy drone Pentagons, validating the basic operational doctrine. The Raptor, Merlin and Condor ASFs all proved themselves, while the Eagle in it’s latest iteration continues to prove itself a lethal combatant, especially against enemy ASFs.

Okusawa has nearly completely settled down, with the remaining ‘loyalist’ resistance reduced to shouting angry slogans, drinking far too much sake, and being nothing but public nuisances rather than public threats. The IGMP suffers an enormous amount of teasing and mockery from within Imperial law enforcement circles when it turns out that the two largest ‘resistance’ groups are made up solely of IGMP undercover agents.

Oops.

You take a moment to read the action review and find that about two dozen different squads had gotten approval to infiltrate what had, at the time, been about two dozen different ‘patriot resistance’ groups loyal to the ISF and the Dragon, over time those groups had wound up merging together as the real radicals ran off and did stupid things and won stupid prizes, leaving just the undercover agents who decided to be proactive and merge with other radical groups in order to monitor them, eventually the winnowing of true believer idiots left just two groups left, and a lot of red faces when everybody involved realized that all that were left were about a hundred ICMP undercover agents, an utterly and amusingly incompetent wannabe and his long suffering companion who’d managed to keep him from joining the ‘too stupid to live’ club this entire time.

In twenty years or so, with names changed to protect the guilty, this would make a hilarious comedy movie. For now Justice is keeping things in place to act as honey traps for any more nutcases who remain.

General Romanov comes to you with a concern. The aging Roc platform, despite upgrades, has been rather thoroughly overshadowed by the Griffon platform in the assault fighter category. The Griffon carries a heavier missile battery, leaving the Roc without much of a niche. With that being the case, the Aerospace Force is proposing reimagining the Roc away from the current paradigm which favors heavy missile armament. By dropping the LRM racks, they can upgrade the gauss rifle to a class 40 hyper assault gauss weapon like the one carried in the Condor, with greater ammunition capacity to ensure combat endurance. In simulations, even without missiles, thanks to the heavy AMS installation the proposed Roc V is capable of enormous destruction due to pure toughness and direct firepower.

Since you have relatively few Rocs in service the DURF would be able to handle the upgrade, albeit at a cost.

NameCostMaterialsHPA/DSpecials
Roc V$10,261.50FAA, DHS6040
  • Armored 2
  • AMS 2

[]Procure and Upgrade
  • Cost - $1,000,000,000.00
  • Upgrades all units with the current Roc IV to the Roc V
[]Current birds are fine
  • -1 Politics

Another cooperative project between the NRR and the Imperial Griffon Aerospace Werk has resulted in the Stingray II, a 60 ton reimagining of an old ASF design most famous for its forward swept aerodynamic control surfaces. Ace pilots from the NRR and your own forces were instrumental in the design, resulting in an extremely precise fighter that rewards the most skilled pilots with unparalleled precision at great ranges. Armed with a pair of extended range 8cm lasers, a single enhanced PPC, and with both an AMS and a pair of 5cm extended range lasers guarding the tail, combined with the accuracy provided by a cutting edge targeting computer system, the new design offers pinpoint accuracy, thus making up for the lack of missiles and sheer acceleration.

Flight tests and comparative trials show that the new design is at least as effective as the Goshawk IVG, despite the reduced speed. The Aerospace Force is not proposing to replace the older patrol fighter, as it possesses greater range and speed, but they would like to procure these new birds into new units.

NameCostMaterialsHPA/DSpecials
Stingray II$4,747.38FA, DHS3121
  • Armored 1
  • AMS 1
 

Yacovo

Occasionally spouting nonsense
The IGMP suffers an enormous amount of teasing and mockery from within Imperial law enforcement circles when it turns out that the two largest ‘resistance’ groups are made up solely of IGMP undercover agents.
Hey, that’s only supposed to happen when you infiltrate the Taurians! Well, that ends the Tale of those two I guess.

[X] Procure and Upgrade

I feel like all these billion dollar decisions are going to bite us in the butt at some point.
 
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