Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Levant

Active member
Can we set up armories/warehouses where we can store say 300-400 mechs as a reserve? What I've understood so far is that all the mechs we have are active units or training units and if we lose a mech we have to build new ones.

Allso can we build a reserve?
I just figured that we were pulling mechs and other such machines from storage and the required build was to ensure that storage was maintained at acceptable levels. Otherwise, we are going to have a problem if an actual war ever breaks out and it's not over damn near immediately. I'd say that we should be smart enough to keep a reserve in case of such an event but given that we really haven't experienced an actual war that might not be a thing.
 

Jarow

Well-known member
[X] Plan: Under our Umberella
-[X] Procurement [$ $737,717,821.86 ]
--[X] Lay Down Major Unit [Construction - $151,909,163.00 ] (95)
---[X] 23 Trenton [95]
---[X] 50 Long Beach [95]

---[X] 30 Saipan [95]
---[X] 11 Canopus [95]

---[X] 290 PPG-001 [95]

--[X] Lay down Jumpship [Jumpship Construction - $4,945,309.95 ] (75)
---[X] 15 Galleon*
---[X] 7 Galleon*

---[X] 4 Galleon [75]

--[X] Lay down Warship [Warship Construction - $456,824,313.67 ] (80)
---[X] 10 Haida*
---[X] 10 Fletcher II*
---[X] 20 Fletcher II*

---[X] 4 Wichita*
---[X] 1 Erebus*
---[X] 2 Wichita*
---[X] 1 Brooklyn*
---[X] 11 Cleveland*

---[X] 1 Exeter*
---[X] 1 Kongo*
---[X] 1 Exeter*

---[X] 5 Haida [80]
---[X] 4 Wichita [80]
---[X] 4 Cleveland [80]
---[X] 4 Erebus [80]
---[X] 1 Kongo [80]

--[X] Purchase New Units [ $ 115,088,495.82 ] (90)
---[X] 25 Heavy Fighter Wing [90]
---[X] 30 Heavy Carrier Wing [90]

---[X] 9 Heavy Combat Team Regiment [90]

---[X] 12 Medium Scout Regiment [90]
---[X] 12 Medium Mech Regiment [90]

---[X] 12 Air Cavalry Regiments [90]
---[X] 9 Heavy Armored Regiments [90]
---[X] 9 Mechanized Regiments [90]

---[X] 3 Raider Regiment [90]

---[X] 18 Garrison Regiments [90]

--[X] Increase Militia Rating of System [$ 8,950,539.42 ] (85)
---[X] 18 Militia Regiments [85]

-[X] General [$ 17,827,452,986.60 ]
--[X] Construct Oasis II Heavy Recharge Station New Pollux Nadir* [90]
--[X] Construct Oasis II Heavy Recharge Station Stahlfurt Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station Chuma Zenith* [->1]
--[X] Construct Oasis II Heavy Recharge Station New Port Royal Nadir* [->1]
--[X] Construct Oasis II Heavy Recharge Station Bari Zenith [->3]
--[X] Construct Oasis II Heavy Recharge Station Skala Zenith [->3]
--[X] Construct Oasis II Heavy Recharge Station Pieklo Zenith [->3]
(Needed for good transport efficiency, and defense)
--[X] Construct Silver Tower 2 New Pollux* [90]
--[X] Bolster Orbital Defenses - New Port Royal* [->1]

--[X] <ECP> Construct Silver Tower Bari Zenith [90]
--[X] <ECP> Construct Silver Tower Skala Zenith [90]
--[X] <ECP> Construct Silver Tower Pieklo Zenith [90]
(We need the defenses and have the money, might as well finish fast)
--[X] Infrastructure Upgrades - Nya Kopenhamn III [->4]
--[X] Infrastructure Upgrades - Nya Kopenhamn IV [->4]
--[X] Establish Justice & Reconciliation Commission in the Nya Kopenhamn system [80]
(New colony means making the new colony functional)
--[X] Focus Development on Core World New Port Royal [70]
--[X] Focus Development on Peripheral World Griffs Leap [70]
--[X] Major Economic Investment Calliope [75]
(We need more monies to fund everything we do)

--[X] Upgrade Germanium Processing Facilities [90]
(I don't want a germanium shortage)
--[X] Construct Escort Yard Okusawa [90]
--[X] Construct Escort Yard Kainga [90]
--[X] Construct Escort Yard New Castor [90]
--[X] Construct Escort Yard Nowy Wroclaw [90]
--[X] Construct Escort Yard New Pollux [90]
(More baby warships! Or jumpships, I guess)
--[X] Build Orbital Shipyard Okusawa [105]
--[X] Build Orbital Shipyard New Port Royal [105]
(If advisors want more dropships, it's pretty easy to give them some)
--[X] Cultural propaganda on Okusawa* [65]

--[X] Survey GX-I25 [80]
--[X] Survey GX-H24 [80]
(Bourbons are causing some problems with our expansion plans, so we need to get active in our own efforts to make sure they don't manage to block us)
--[X] Upgrade Commercial Space Stations* [->1]
--[X] Upgrade All DHS Factories [80]
--[X] Upgrade All Endosteel Forges [80]
--[X] Upgrade All Ferro Fibrous Forges [80]
--[X] Upgrade All Ferro Aluminium Forges [80]
--[X] Upgrade All Lamellar Ferro Carbide Forges [80]
--[X] Construct Germanium Processing Facility Griffs Leap [105]
(No resource shortages allowed. Especially as I've pretty much given up trying to track them)

--[X] Build ASF Factory Complex (95)
---[X] Nowy Wrocław [95]
---[X] Nowy Slask [95]
---[X] New Phoenix [95]
---[X] New Pollux [95]
---[X] Okusawa [95]
---[X] Edelsteine [95]
---[X] Chuma [95]
---[X] New Castor [95]
---[X] New Capricorn [95]
---[X] Griffon [95]
(ASFs are important)
--[X] Build New Material Factory (90)
---[X] Build New DHS Factory Nowy Wroclaw [90]
---[X] Build New Endosteel Factory Nowy Wroclaw [90]
---[X] Build New Ferro Fibrous Factory Nowy Wroclaw [90]
---[X] Build New Ferro Aluminum Factory Nowy Wroclaw [90]
---[X] Build New Naval Armor Factory Nowy Wroclaw [90]
(Still no resource shortages allowed)
--[X] Expand Orbital Shipyards [105]
(See shipyard construction earlier. Same reasoning)
--[X] Build Light Warship Yard New Port Royal [80]
--[X] Build Light Warship Yard Nowa Warzsawa [80]
--[X] Build Medium Warship Yard Calliope [80]
--[X] Build Medium Warship Yard Griffon [85]
(Bigger warships are important)
--[X] Upgrade Refit & Repair Yard [105]

-[X] DoME [$ 22,645,000,000.00 ]
--[X] Initial Catachan Terraforming [->9]
(This planet is supposed to become our main source of Harjel, might as well finally try to get it)
--[X] Terraform Calliope II - Stage II* [->1]
--[X] Terraform Calliope V - Stage III* [->3]
--[X] Terraforming Chuma - Stage 0* [->3]
--[X] Kainga Reconstruction & Terraforming* [75]
--[X] Orbital Radiation Shield - Pieklo [->9]
("Prevents certain events." Also has a pretty large effect on Pieklo when done)
--[X] Construct O'Neill Cylinder Complex on Stahlfurt* [->2]
--[X] DOME - Megafactory Griffon* [->1]
--[X] DOME - Megafactory Nowa Warzsawa* [->1]
--[X] DOME - Megafactory Calliope* [->2]

-[X] Research [$ 14,344,500,000.00 ]
--[X] Advanced Naval Combat Doctrine* [->2]
--[X] Advanced Ferro-Fibrous Armor [->3]
--[X] Orbital Infrastructure Lvl 7 [95]
(Will hopefully help us get Black Towers designed in Discord a while ago, but at a minimum should help all our orbital go easier)
--[X] Improved Germanium Refining Lvl 2* [->4]
--[X] Advanced Electronics (Advanced) Tier 5 [90]
--[X] High Energy Physics (Advanced) Tier 5 [90]
(After this, 2/3 of the way to the next set of clantech!)
--[X] KF Drive Theory Tier 3* [->1]
--[X] Advanced Standard Core Theory IV* [->1]
--[X] Advanced Standard Core Design IV* [->1]
--[X] Advanced Standard Core Construction IV* [->1]

-[X] Miscellaneous [$ 27,200,000.00 ]
--[X] Peacekeeping [2,000,000][->?]
--[X] People Purchase [25,000,000]
--[X] Local Olympics [200,000]

$10b leftover. Feel free to take and modify.
 

ShadowArxxy

Well-known member
Comrade
[X] Plan: Under our Umberella

I reiterate voting for aggressively economizing on Battlemechs to build MORE SPACESHIP! SPACESHIP! SPACESHIP!
 

Yacovo

Occasionally spouting nonsense
[X] Plan: Under our Umberella

That’s the last of the Okusawa policies done. Also nice to see us pulling a Venus on Pieklo. Now we just have to avoid pulling an Armaris on Pieklo afterwards.
 
Turn 86 - Is That A Chevy '69? How Bizarre.

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 86 - Is That A Chevy ‘69? How Bizarre.

Meta Event6
Dynasty Luck28
Successes
Imperial Approval0
Approval Change-1
Political Event4
Successes
Imperial Economy1
Economic Event-1
Research Event1
GriffonEcon5
Health6
Event2
Nowa WarszawaEcon14
Health5
Event1
Calliope IVEcon4
Health1
Event1
TTPEcon1
Health1
Event4
New CapricornEcon1
Health1
Event4
Nowy ŚląskEcon2
Health12
Event1
EdelsteineEcon0
Health2
Event5
Nowy WroclawEcon12
Health5
Event4
Griff's LeapEcon0
Health0
Event0
New PhoenixEcon12
Health4
Event1
New EdenEcon4
Health2
Event5
New CastorEcon1
Health2
Event2
OkusawaEcon3
Health12
Event3
New PolluxEcon3
Health0
Event3
New Port RoyalEcon1
Health2
Event0
KaingaEcon0
Health1
Event1
ChumaEcon2
Health8
Event3
StahlfurtEcon0
HealthN/A
Event2
BariEcon2
Health5
Event3
SkalaEcon2
Health2
Event4
PiekloEcon1
Health0
Event5

NOTE - In exchange for a 2% reduction in tax rate next turn, 5 rerolls were granted for Critical and Full failures

Plan: Under our Umberella
- Procurement [$ $737,717,821.86 ]
-- Lay Down Major Unit [Construction - $151,909,163.00 ] (95)
--- 23 Trenton [95]
Target - 95
Roll - 41
Result - SUCCESS

--- 50 Long Beach [95]
Target - 95
Roll - 3
Result - SUCCESS

--- 30 Saipan [95]
Target - 95
Roll - 90
Result - SUCCESS

--- 11 Canopus [95]
Target - 95
Roll - 36
Result - SUCCESS

--- 290 PPG-001 [95]
Target - 95
Roll - 32
Result - SUCCESS

-- Lay down Jumpship [Jumpship Construction - $4,945,309.95 ] (75)
--- 4 Galleon [75]
Target - 75
Roll – 87, Jarow reroll - 6
Result - SUCCESS

-- Lay down Warship [Warship Construction - $456,824,313.67 ] (80)
--- 5 Haida [80]
Target - 80
Roll – 91, ShadowArxxy reroll - 3
Result - SUCCESS

--- 4 Wichita [80]
Target - 80
Roll - 66
Result - SUCCESS

--- 4 Cleveland [80]
Target - 80
Roll - 73
Result - SUCCESS

--- 4 Erebus [80]
Target - 80
Roll - 10
Result - SUCCESS

--- 1 Kongo [80]
Target - 80
Roll - 42
Result - SUCCESS

-- Purchase New Units [ $ 115,088,495.82 ] (90)
--- 25 Heavy Fighter Wing [90]
Target - 90
Roll - 32
Result - SUCCESS

--- 30 Heavy Carrier Wing [90]
Target - 90
Roll - 88
Result - SUCCESS

--- 9 Heavy Combat Team Regiment [90]
Target - 90
Roll - 8
Result - SUCCESS

--- 12 Medium Scout Regiment [90]
Target - 90
Roll - 85
Result - SUCCESS

--- 12 Medium Mech Regiment [90]
Target - 90
Roll - 21
Result - SUCCESS

--- 12 Air Cavalry Regiments [90]
Target - 90
Roll - 8
Result - SUCCESS

--- 9 Heavy Armored Regiments [90]
Target - 90
Roll - 90
Result - SUCCESS

--- 9 Mechanized Regiments [90]
Target - 90
Roll - 57
Result - SUCCESS

--- 3 Raider Regiment [90]
Target - 90
Roll - 15
Result - SUCCESS

--- 18 Garrison Regiments [90]
Target - 90
Roll - 38
Result - SUCCESS

-- Increase Militia Rating of System [$ 8,950,539.42 ] (85)
--- 18 Militia Regiments [85]
Target - 85
Roll - 31
Result - SUCCESS

- General [$ 17,827,452,986.60 ]
-- Construct Oasis II Heavy Recharge Station New Pollux Nadir* [90]
Target - 90
Roll – 100, General reroll - 100
Result – Critical FAILURE

-- Construct Silver Tower 2 New Pollux* [90]
Target - 90
Roll - 99
Result – Bare FAILURE (Autosuccess next turn)

-- <ECP> Construct Silver Tower Bari Zenith [90]
Target - 90
Roll - 77
Result - SUCCESS

-- <ECP> Construct Silver Tower Skala Zenith [90]
Target - 90
Roll - 86
Result - SUCCESS

-- <ECP> Construct Silver Tower Pieklo Zenith [90]
Target - 90
Roll - 24
Result - SUCCESS

-- Establish Justice & Reconciliation Commission in the Nya Kopenhamn system [80]
Target - 80
Roll - 64
Result - SUCCESS

-- Focus Development on Core World New Port Royal [70]
Target - 70
Roll – 94, Economist reroll – 96, Event reroll - 55
Result - SUCCESS

-- Focus Development on Peripheral World Griffs Leap [70]
Target - 70
Roll - 47
Result - SUCCESS

-- Major Economic Investment Calliope [75]
Target - 75
Roll - 82
Result – Bare FAILURE (autosucceed next turn)

-- Upgrade Germanium Processing Facilities [90]
Target - 90
Roll - 6
Result - SUCCESS

-- Construct Escort Yard Okusawa [90]
Target - 90
Roll - 6
Result - SUCCESS

-- Construct Escort Yard Kainga [90]
Target - 90
Roll - 66
Result - SUCCESS

-- Construct Escort Yard New Castor [90]
Target - 90
Roll - 13
Result - SUCCESS

-- Construct Escort Yard Nowy Wroclaw [90]
Target - 90
Roll - 27
Result - SUCCESS

-- Construct Escort Yard New Pollux [90]
Target - 90
Roll - 44
Result - SUCCESS

-- Build Orbital Shipyard Okusawa [105]
Target - 105
Roll - 30
Result - SUCCESS

-- Build Orbital Shipyard New Port Royal [105]
Target - 105
Roll - 46
Result - SUCCESS

-- Cultural propaganda on Okusawa* [65]
Target - 65
Roll – 92, Contest reroll - 13
Result – SUCCESS

-- Survey GX-I25 [80]
Target - 80
Roll - 81
Result – Bare FAILURE (auto success next turn)

-- Survey GX-H24 [80]
Target - 80
Roll – 97, chat reroll 40
Result – FAILURE (retry next turn), changed to SUCCESS

-- Upgrade All DHS Factories [80]
Target - 80
Roll - 60
Result - SUCCESS

-- Upgrade All Endosteel Forges [80]
Target - 80
Roll - 71
Result - SUCCESS

-- Upgrade All Ferro Fibrous Forges [80]
Target - 80
Roll - 73
Result - SUCCESS

-- Upgrade All Ferro Aluminium Forges [80]
Target - 80
Roll - 13
Result - SUCCESS

-- Upgrade All Lamellar Ferro Carbide Forges [80]
Target - 80
Roll - 12
Result - SUCCESS

-- Construct Germanium Processing Facility Griffs Leap [105]
Target - 105
Roll – 100 (check roll – 91), Chat reroll 90
Result – Critical FAILURE changed to SUCCESS

-- Build ASF Factory Complex (95)
--- Nowy Wrocław [95]
Target - 95
Roll - 75
Result - SUCCESS

--- Nowy Slask [95]
Target - 95
Roll - 68
Result - SUCCESS

--- New Phoenix [95]
Target - 95
Roll - 41
Result - SUCCESS

--- New Pollux [95]
Target - 95
Roll - 59
Result - SUCCESS

--- Okusawa [95]
Target - 95
Roll - 58
Result - SUCCESS

--- Edelsteine [95]
Target - 95
Roll - 50
Result - SUCCESS

--- Chuma [95]
Target - 95
Roll - 24
Result - SUCCESS

--- New Castor [95]
Target - 95
Roll - 32
Result - SUCCESS

--- New Capricorn [95]
Target - 95
Roll - 38
Result - SUCCESS

--- Griffon [95]
Target - 95
Roll - 67
Result - SUCCESS

-- Build New Material Factory (90)
--- Build New DHS Factory Nowy Wroclaw [90]
Target - 90
Roll - 26
Result - SUCCESS

--- Build New Endosteel Factory Nowy Wroclaw [90]
Target - 90
Roll - 64
Result - SUCCESS

--- Build New Ferro Fibrous Factory Nowy Wroclaw [90]
Target - 90
Roll - 34
Result - SUCCESS

--- Build New Ferro Aluminum Factory Nowy Wroclaw [90]
Target - 90
Roll - 47
Result - SUCCESS

--- Build New Naval Armor Factory Nowy Wroclaw [90]
Target - 90
Roll - 54
Result - SUCCESS

-- Expand Orbital Shipyards [105]
Target - 105
Roll - 33
Result - SUCCESS

-- Build Light Warship Yard New Port Royal [80]
Target - 80
Roll - 90
Result – Bare FAILURE (auto success next turn)

-- Build Light Warship Yard Nowa Warzsawa [80]
Target - 80
Roll – 91, Chat reroll - 22
Result – FAILURE (retry next turn), changed to SUCCESS

-- Build Medium Warship Yard Calliope [80]
Target - 80
Roll – 91, chat reroll - 42
Result – FAILURE (retry next turn), changed to SUCCESS

-- Build Medium Warship Yard Griffon [85]
Target - 85
Roll – 100, Chat reroll - 72
Result – Critical FAILURE turned to SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target - 105
Roll - 53
Result - SUCCESS

- DoME [$ 22,645,000,000.00 ]
-- Kainga Reconstruction & Terraforming* [75]
Target - 75
Roll - 66
Result - SUCCESS

- Research [$ 14,344,500,000.00 ]
-- Orbital Infrastructure Lvl 7 [95]
Target - 95
Roll - 96
Result – Bare FAILURE (auto success next turn)

-- Advanced Electronics (Advanced) Tier 5 [90]
Target - 90
Roll - 92
Result – Bare FAILURE (auto success next turn)

-- High Energy Physics (Advanced) Tier 5 [90]
Target - 90
Roll - 98
Result – Bare FAILURE (auto success next turn)

- Miscellaneous [$ 27,200,000.00 ]
-- Peacekeeping [2,000,000][->?]
-- People Purchase [25,000,000]
-- Local Olympics [200,000]

-----

You are awakened and hustled into a bunker in the middle of the night by Palace Security. Once there you get an explanation. The Special Branch had detected an apocalyptic cult centered around the Black Steel, crazies who believe that any resistance to them is doomed and who had concealed their craziness well enough that nobody suspected a thing until it was almost too late.

Bombs have been found and defused in R&D labs, shipyards, factories, and orbital foundries throughout the Empire, resulting in many delays and serious issues. Unfortunately they didn’t find them all. The new Oasis II station in the New Pollux system is destroyed minutes before the evacuation order could be given, resulting in the deaths of thousands of workers and crewmen. The new White Tower under construction in the system is damaged but not completely destroyed.

The IGMP are on the case, hunting down the cultists. It had been a lucky fluke that allowed the Special Branch to find the cult in the first place, and unfortunately Jane was killed by the cult leader in the process. The entire Special Branch is nearly apoplectic with rage, to the point where the Justice Ministry has pulled them off the case lest more cultists get killed ‘resisting arrest’.

Several bombs were disarmed literally seconds before detonating, specifically those in the Medium Warship Yard complex in the Griffon system. A pair of unreasonably brave bomb techs managed the feat, disarming the primary explosives, although both were killed by the anti-tamper mechanisms that the cultists had installed, which had released enough hard radiation on them that even your medicine couldn’t save them. As a result, you haven’t lost all of the new ships under construction in the complex.

A similar bomb was disarmed in the new Germanium Processing Facility in the Griff’s Roost system, with a similar loss of life among the bomb techs involved in the disarming process. Lesser devices were found in the new Medium yard in the Calliope system. The new light warship yard slip in the Nowa Warszawa system is undergoing decontamination after a partial detonation spread highly radioactive material throughout the structure, but should be ready by Q2 of next year.

Thanks to the chaos caused by the cultists disrupting operations, Grace reluctantly reports that none of the R&D teams that had been working on projects this year will be able to finish on time, although they hope to have results by Q1 of next year. Likewise Elizabeth reports that the major infrastructure overhaul scheduled for Calliope this year has been pushed back to Q3 of next year thanks to the need to clean up after multiple smaller attacks in that system.

Meanwhile a small bomb detonated in the new Small Warship Yard just days before it was scheduled to be brought into service. Thankfully damage was limited and there were no casualties, the yard should be ready to lay down the first ship early next year.

In the realm of good news, HMS Exeter has been commissioned, giving you your first home grown million ton warship. Thanh sends you a glowing report on her performance in her commissioning trials, showing that she exceeded expectations for extreme range gunnery thanks to an extremely efficient main battery layout permitting effective engagement at ranges further than the weapons were nominally rated. The massive gauss battery in the bow comes in for specific praise, along with the sixteen heavy naval PPCs mounted there.

Multiple other vessels are also commissioned, including a quartet of the proven Wichita design. The first of the Fletcher Flight II vessels have also been commissioned to excellent reviews, beyond minor complaints about the loss of storage space and the two less drop collars featured on the new destroyer compared to the older design.

Procurement in general is a bright spot, with all of the new units coming online on time and on budget. You do get a memo noting that the DURF is at full capacity and would likely need to be expanded again for optimal efficiency.

The raft of new ASF factories have been completed on time and on budget despite the chaos of the cultists’ attacks. Likewise your strategic materials stockpiles have received a welcome boost as additional production capacity has come online, both via the expansion of existing and the addition of new orbital forges and foundries.

The survey mission to GX-I25 is delayed, the survey team that was supposed to be embarked for the mission was found to have several cultists among them, with a few small bombs discovered in their personal effects. The Miranda departs with a new survey team on the last day of the year, and expects to have results for you next year.

The team sent to GX-H24 reports back that they discovered a rather interesting and potentially useful system, although they do report the same sort of HPG static interference as several other of your ‘northern’ tier of systems. The system is centered around a very bright white-yellow star that is remarkably stable for its stellar classification according to the stellar physicists on board. The innermost asteroid belt is, nevertheless, lashed with hard radiation but the survey shows exceptionally rich deposits of ore present. The lone habitable planet is a deep blue marble, broken up only by the fluffy whiteness of clouds. No land is present, and the average ocean depth is over a mile. The marine ecosystem is incredibly varied, with enormous ‘whales’ being the dominant lifeform.

Zoologists are a bit baffled by how they evolved, as the typical ‘out of the water, back into the water’ sequence for marine mammals is impossible on this world, but are confident that they’ll figure things out.

Weather conditions on the world are remarkably mild in some ways, terrifying in others. Storms can grow to incredible size and ferocity, with no landmasses to break them up. However, get a few dozen meters underwater and conditions become calm and placid.

Thankfully there weren’t any cultists present in the Kainga system, so the work on terraforming and reconstruction of the irradiated wastes proceeded quite successfully, with obvious immediate benefits for the locals on the planet. A rather raucous and loud planet-wide party broke out at the conclusion of the project, delaying the report by a few days as the DoME teams were rather too hung over to be particularly coherent.
 

Yacovo

Occasionally spouting nonsense
Wow look at all those 14 and 12s in the planet rolls. We must do for some lucky dice this round.

NOTE - In exchange for a 2% reduction in tax rate next turn, 5 rerolls were granted for Critical and Full failures
Or maybe not. Rest In Peace Jane and the bomb men. The bomb disarmers, not the bomb planters. The bomb planters can be T-Rex chew toys.
 
Last edited:

Rukatin

Malfunctioning NPC at Best.
Ocean world get? I Dunno, a Dome Project to throw and astroid at it to give it landmass would make it colonizable.
 

Skitzyfrenic

Well-known member
Ocean world get? I Dunno, a Dome Project to throw and astroid at it to give it landmass would make it colonizable.

There are so many cool DoME projects that would allow the ecosystems to continue. Why would you destroy so much of this unique planet with asteroid terraforming?

Arcologies, arcologies everywhere. Floating arcologies, submersibible arcologies, seafloor arcologies.
 

Artifex

Well-known member
Jeez those ... crit fails...

Are those beginning to creep up on our tables now? We've been blessed with a dearth of them for so long that now they appear with a vengeance?

Also w.r.t. to that system where only asteroids are presents -> get an O'Neil Cylinder set up there for habitation? And resource exploitation from there on?
 

Users who are viewing this thread

Top