Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 77 - Let The Orinoco Flow

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 77 - Let The Orinoco Flow

Meta Event49
Dynasty Luck57
Successes
Imperial Approval0
Approval Change0
Political Event-4
Successes
Imperial Economy0
Economic Event-4
Research Event3
GriffonEcon2
Health4
Event0
Nowa WarszawaEcon0
Health2
Event0
Calliope IVEcon0
Health1
Event4
TTPEcon0
Health0
Event0
New CapricornEcon4
Health5
Event0
Nowy ŚląskEcon5
Health0
Event1
EdelsteineEcon3
Health3
Event0
Nowy WroclawEcon4
Health0
Event2
Griff's LeapEcon2
Health
Event0
New PhoenixEcon1
Health0
Event0
New EdenEcon3
Health4
Event5
New CastorEcon5
Health-2
Event-2
OkusawaEcon-5
Health-1
Event2

Plan: Turtling Along
- Procurement [$ $416,290,800.54 ]
-- Lay Down Major Unit [Construction - $77,912,470.00 ] (95)
--- 50 Bainbridge [95]
Target - 95
Roll - 5
Result - SUCCESS
--- 15 Queen [95]
Target - 95
Roll – 5
Result - SUCCESS
--- 27 Independence [95]
Target - 95
Roll - 58
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $2,382,348.60 ] (75)
--- 4 Brig [75]
Target - 75
Roll - 46
Result - SUCCESS
-- Lay down Warship [Warship Construction - $289,390,533.67 ] (80)
--- 3 Stiletto [80]
Target - 80
Roll - 8
Result - SUCCESS
--- 5 Dart [80]
Target - 80
Roll - 35
Result - SUCCESS
-- Purchase New Units [ $ 46,605,448.27 ] (90)
--- 5 Fighter Wing [auto]
--- 27 CAP Wing [90]
Target - 90
Roll - 3
Result - SUCCESS
--- 1 Raider Regiment [90]
Target - 90
Roll - 77
Result - SUCCESS
--- 7 Armored Cavalry Regiment [90]
Target - 90
Roll - 68
Result - SUCCESS
--- 3 LAM Training Regiment [90]
Target - 90
Roll - 36
Result - SUCCESS
--- 4 Light Horse Regiment [90]
Target - 90
Roll - 49
Result - SUCCESS
--- 1 Assault Regiment [90]
Target - 90
Roll - 15
Result - SUCCESS
--- 3 Standard Mech Regiment [90]
Target - 90
Roll - 58
Result - SUCCESS
--- 2 Garrison Mech Regiment [90]
Target - 90
Roll - 82
Result - SUCCESS
--- 2 Rapid Response Regiment [90]
Target - 90
Roll - 26
Result - SUCCESS
--- 4 Armored Regiment [90]
Target - 90
Roll - 80
Result - SUCCESS
--- 2 Mechanized Regiment [90]
Target - 90
Roll - 47
Result - SUCCESS
--- 7 Garrison Regiment [90]
Target - 90
Roll - 24
Result - SUCCESS
--- 7 Mechanized Training Regiment [90]
Target - 90
Roll - 35
Result - SUCCESS
- General [$ 2,025,708,429.00 ]
-- Build Light Warship Yard Griffon [75]
Target - 75
Roll – 100, Jarow reroll 97, ShadowArxxy reroll – 97, ShadowArxxy reroll – 91, HereticNep reroll - 67
Result - SUCCESS
-- Build Light Warship Yard Nowa Warzsawa [75]
Target - 75
Roll - 69
Result - SUCCESS
-- Build Light Warship Yard Calliope [75]
Target - 75
Roll - 5
Result - SUCCESS
-- Survey GX-M33 [75]
Target - 75
Roll - 17
Result - SUCCESS
-- Broadcast Propaganda to Nya Kopenhamn III* [~]
-- Broadcast Propaganda to Nya Kopenhamn IV* [~]
-- Build ASF Factory Complex New Capricorn [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Build ASF Factory Complex Nowy Slask [90]
Target - 90
Roll - 82
Result - SUCCESS
-- Build ASF Factory Complex Nowy Wroclaw [90]
Target - 90
Roll - 85
Result - SUCCESS
-- Construct White Tower New Pollux Zenith [90]
Target - 90
Roll - 87
Result - SUCCESS
-- Construct White Tower New Pollux Nadir [90]
Target - 90
Roll - 48
Result - SUCCESS
-- Build HPG Station Okusawa* [80]
Target - 80
Roll - 49
Result - SUCCESS
-- Colonize New Pollux [85]
Target - 85
Roll - 53
Result - SUCCESS
-- Establish System Government - New Pollux [85]
Target - 85
Roll - 6
Result - SUCCESS
-- Set up judicial system - New Pollux [85]
Target - 85
Roll - 78
Result - SUCCESS
-- Designate New Eden as an agriworld [85]
Target - 85
Roll - 56
Result - SUCCESS
-- Hold summit over Black Steel threat [80]
Target - 80
Roll - 44
Result - SUCCESS
-- Expand Colonial Office (per level) [75]
Target - 75
Roll - 55
Result - SUCCESS
-- Upgrade Refit & Repair Yard [100]
Target - 100
Roll - 86
Result - SUCCESS
-- Expand Orbital Shipyards [100]
Target - 100
Roll - 57
Result - SUCCESS
- DoME [$ 1,335,000,000.00 ]
-- DOME - Megafactory Griffon* [85]
Target - 85
Roll - 38
Result - SUCCESS
-- DOME - Megafactory Nowa Warzsawa* [85]
Target - 85
Roll - 20
Result - SUCCESS
- Research [$ 480,000,000.00 ]
-- Naval Autocannon/35* [auto]
-- Advanced Compact Core Theory III* [105]
Target - 105
Roll - 53
Result - SUCCESS
-- Advanced Compact Core Design III* [105]
Target - 105
Roll - 9
Result - SUCCESS
-- Advanced Compact Core Construction III* [105]
Target - 105
Roll - 17
Result - SUCCESS

-----

The reports from Okusawa continue to be grim reading. Daily insurgent attacks, bombings, mortar strikes, ambushes… it is discouraging in some ways, but if it were easy anybody could do it. You continue to be proud of your troops conduct, but do authorize a reduction in rotation times to four months for the infantry troopers.

The new NRR President has cracked down far harder on the opposition figures responsible for the recent unrest than you’d expected. While broadly speaking she is getting a great deal of support for her harsh stance, the former opposition alliance is growing far more embittered and is lashing out at the government. The latest has seen the few remaining opposition members in the Thing resign en masse, refusing to ‘dignify this tyranny’ with their presence. Your agents have reported that this appears to be a strange alliance between ultra-wealthy elites and the poorest elements of urban New Rasalhague. President Nordlund appears to be planning a massive crackdown with near universal support from the military.

In other news from the NRR it appears that one of Nordlund’s initiatives is to officially claim and settle the system at GX-O26, to the Galactic West of New Rasalhague. Your spies have gotten access to the survey reports, it has a barely habitable dustball of a planet that would require constant water imports to support and extensive mineral resources. The Dracs evidently were aware of the system and had used it as a prison camp, during the NRR revolt it had been abandoned by both sides, the Dracs due to not wishing to overextend themselves, the NRR out of not having the resources to guarantee holding it.

The NRR, according to your spies, is in the process of rebuilding the old camps, albeit after tearing down all of the interrogation, torture, and execution facilities in them. One theory is that the Rasalhaguians intend to use the planet for the same purpose you use the ultra-secure prison in Griff’s Leap, the other is that they intend to actually properly colonize it.

You have a suspicion that Nordlund is planning on using this as a place to relocate the most hard core of the former opposition. No population would be able to support itself there, it would be totally reliant on shipments of food and water, and if they became a problem? Well, the next shipments of food and water might well be… delayed. She’s certainly ruthless enough to do something like that, and considering the behavior of the opposition you suppose you really can’t blame her too much. They’d sown the wind, it looked like it was possible that the whirlwind was coming.

Meanwhile your agents in the NRI have dug up another extremely secretive R&D program there called Concilium Tonitruum Ferrum. They’ve only gotten that out of a budget document, and while the NRI is spending a good deal of money on it, your people have absolutely no idea what it is for.

Meanwhile, the first Legionem Armatae has formed, and you are rather puzzled by it. It’s a fully homegrown mech unit, yes, but the organization is totally different than what you’d expected. All of the Mechs are identical, 55 ton bipedal machines, but of a very odd configuration. There’s a single gauss rifle and an AP gauss in the right torso, an anti-missile system in the head, and an actual sword in the right hand., with a massive shield held in the left hand. They are organized into five mech maniples, 100 mech centuries, and 1000 mech Legionem Armatae.

One of the things that has General Messerschmidt’s people rather worried is that the engine is a 220 XL fundamentally identical to your own. They spend a great deal of time trying to figure out how the Romans had managed to penetrate security to gain such a major military secret, then collectively facepalm when they look at the specifications and technical data more closely… that engine is not based on your military engines, it is the exact same racing powerplant that had been provided to the NRI’s motorsports teams, militarized into a mech powerplant just as compact as anything you make use of.

You check, and yes your mother had authorized export of the racing engines to the NRI and NRR. You had too, in fact. So you decide to facepalm yourself. It’s only fair.

After all, none of your people had thought of just taking the racing engines and militarizing them, it would have saved you a massive amount of R&D work getting the more compact XL engines you are using. You are almost certain that, wherever they are, your brothers are laughing at you.

You also receive reports that the NRI is establishing a new colony once more, this time just to the galactic southeast of Ravenna. Called Nova Atheneum, the NRi appears to be colonizing the place primarily for the Germanium deposits in the extensive asteroid belts.

General Messerschmidt takes an inordinate amount of pleasure in providing you with all of the details of ‘your’ High Priest taking his first rotation as Pontifex Maximus and leading a solemn ceremony installing a 10 meter tall statue of yours truly in the great temple on Nova Roma. Evidently your cult also now includes an order of virgin priestesses. Great. You can hear the jokes and comedy skits already.

You receive the survey reports from GX-M33. There are numerous signs of the pirates who’d plagued the NRI and yourself for years there. The sole habitable moon actually has the ruins of an enormous base present, along with extensive orbital assets, all of which have been destroyed. Analysis of the wreckage, along with several surviving sensor logs from destroyed dropships and stations, indicate that the system received a visit from a squadron of Black Steel light units, most likely the Vincents that you destroyed.

The system consists of a supermassive blue supergiant with a single Super-Jupiter gas giant in a very distant orbit of it, a marginally habitable planet-sized moon orbits the gas giant. Considering the unstable nature of the star; there are multiple flare events while the survey was underway requiring evasive maneuvers and the crews going to radiation shelters, it is highly unlikely that colonizing that world would be feasible or wise. The pirates would have suffered heavily from radiation exposure, as far as you can tell, but possibly those crazies considered it to be a benefit of some kind, who knows.

You get reports that the new Light Warship Yard on Griffon is having a hard time of things, minor accidents, supply shortfalls, worker turnover, and a completely botched emergency drill that nearly results in the entire thing depressurizing explosively. However in the end they are able to finish the work by the end of the year, with many red faces. The new yards in the Nowa Warszawa and Calliope systems face no such issues.

The expansion of the dropship yards yields a new Escort/Jumpship yard in Nowa Warszawa. The refit facilities are likewise expanded.

All of the new naval construction has been laid down, and you manage to make it to all five of the keel laying ceremonies for the new Darts that are under construction.

The colonization of New Pollux goes exceptionally smoothly, not a hiccup, or a sign of Pollux Man, to be found. The new White Tower stations are in place and operational. Judicial systems are set up, the system government is smoothly and seamlessly established. This is exceptionally suspicious, of course, because you just know that Pollux Man is lurking, waiting to inflict weirdness.

The new megafactory complexes on Nowa Warszawa and Griffon are operational, boosting your large mech production capacity significantly. Likewise the new ASF factory complexes are all online and ready to meet the needs of your aerospace force.

The Okusawa HPG comes online, allowing you to hear about the latest violence and insurgent activity in real time. Lovely, although also very useful.

New Eden’s system government has been directed to focus development on the agricultural sector. Production is already flowing into granaries and storage sites in the Core, hopefully providing some protection against crop issues on your largest and most heavily inhabited planets.

The President of the NRR and the Consuls of the NRI have agreed in principle on a summit meeting to be held in the Griffon system. The actual meeting will take place next year, but preparation work is now well underway and all parties appear to be eager to sit down and work out a coordinated strategy against the Black Steel menace.

The Colonial Office has been upgrades once more, this time acquiring additional office buildings rather than expanding their original one. According to the staff there, the old building has rather reached its limits in terms of expandability.

On the R&D side of things the NAC/35 system has been fully tested and is now available for production. Likewise, engineers and scientists report that work on designing and building warships up to 750,000 tons has been successfully completed, opening up multiple avenues of development in regards to heavier warships.

A consortium headed by Lee Aerospace and the Imperial Griffon Aerospace Werks has developed the Cleveland class Light Cruiser as your first indigenous light cruiser design. Armed with a devastating mix of heavy naval PPCs, naval lasers, class 30 naval autocannons, the newly developed AR10 missile systems, and subcap laser dual-purpose secondary weapons, the Cleveland is slower than the Dart while being far more heavily armed and armored.

They are also quite expensive.
NameCostMaterialsHPA/DSpecials
Cleveland CL$19,221,390FC, DHS29902070
  • Armored 63
  • Capital AMS 84
  • Capital Missile 30
  • Capital
    • 4/832
    • 3/1513
  • Command 6
  • 10 collars
 

Yacovo

Occasionally spouting nonsense
You check, and yes your mother had authorized export of the racing engines to the NRI and NRR. You had too, in fact. So you decide to facepalm yourself. It’s only fair.
Ok, so now we have to look over civilian endeavors to make sure we are not exporting accidental potential military secrets.
 

Rukatin

Malfunctioning NPC at Best.
I just realized something. While we have properly researched quad\grifftiger battle armor, I can't for the life of me remember if anyone has ever submitted a build for one.
Me thinks we had a couple R&D things to go through first. Did we?
 

Jarow

Well-known member
For battle armors:
We do have Quad battle armor; don't think we ever actually did anything with it. We basically only use one set of power armor, and I'm unsure if quad armor would have any areas it's superior to regular bipedal armor in, so it's basically unused.

We don't have assault battle armor yet, it is planned as a relatively valuable tech somewhere in the forseeable future, though it's lower priority than basically anything making warships better.

We don't have Grifftiger power armor yet. Sunhawk has previously discussed it as basically bugmech-scale. As such, it's pretty low priority for me, until we find a place armor for grifftigers would be better than just a mech.

Sunhawk has made basically every power armor model without involving the player base, even when we finish those armors, I doubt much will change in that.
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
The MML battle armor builder is extremely glitchy, I generally use it to rough out a design then assign stats by fiat.

Quad battle armor has a role, it's just not one you use lol.
 
Turn 78 - When In The Springtime Of The Year

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 78 - When In The Springtime Of The Year

You are quite grateful that the NRI delegation doesn’t include anybody from your ersatz ‘religion’. That’s one worry out of the way at least.

The meetings are long, the bureaucratic fandances and ass-covering from everybody, including yourself you must admit, tedious. But you have a common goal, build a properly united front against the Black Steel.

The NRR admittedly has relatively little that they can contribute. They are behind both the NRI and you technologically, they have limited production capacity, even more limited trained manpower, and are still recovering from the decades long war against the Dragon. Your agents had managed to get you the actual casualty reports from the fighting, and the NRR took over thirty times more fatal casualties than you had total injured and dead, including from the Black Steel attack on Okusawa. And ten times that in wounded in action. And that doesn’t even include the tens of millions of civilians on New Rasalhague who’d died the five separate times the Dragon managed to get close enough to the planet to volley WMDs at the cities.

The NRI, despite the recent civil wars and the constant pirate raids, is in a far better condition to contribute. They are being rather coy about some of their R&D work, but have promised to share the data if and when they produce working hardware. They are currently mass producing small combat dropships for the NRR and their own use, as well as their home grown mechs and battle armor.

The current planning is for the NRI and NRR to take a support position in the alliance, backing your forces up. The NRR would continue to recover, but would continue to give favorable trade access to you in order to mutually strengthen your economies to finance the military build ups. The NRI would be more active, their new mech Legions supporting your own forces in the field in the case of ground combat, and they do inform you that within five years at the earliest, a decade at most, they’ll be in a position to build corvette-grade Warships to support you in space.

Apparently it is paradoxically much easier to go from a primitive jump-core to a compact-core than a standard-core. Their yards are not capable of building anything much larger than a quarter million tons, but they don’t seem to consider that much of an issue. As far as they are concerned, you are the main naval power, they’d just be playing support.

What both the NRR and NRI want is a technology sharing agreement. Quite honestly, they would be hard-pressed to support you properly without one, the NRI less than the NRR. The Rasalhaguians quite bluntly would be completely useless in any fight against the Black Steel in the technological position they are in, no matter how much they try. They simply are so far behind you and the Romans in that regard that their attempts to catch up via R&D work are pretty much futile.

So the question is, how much are you willing to trust your allies not to stab you in the back. Sure, they’ve been spying on you. You’ve been spying on them too. And you’ll continue spying on them no matter what, and they’ll continue spying on you. It’s the nature of things, if any spies are caught you know that all of you would be quite civilized about the whole thing, beyond the histrionic wailing and gnashing of teeth for the cameras.
[]ActionProConResults
[]Enter a tech sharing agreementWhile they will initially benefit the most from this, unless you are willing to destroy their own R&D establishments they would eventually catch up anyways. This way, if they come up with something you didn’t think of you’ll get access to it. In addition, it shows trust in the Alliance, and will allow you to more effectively cooperate against the Black Steel, which is the whole point of this exercise.It doesn’t matter what they’ve done for you in the past, they are not you and do not deserve any of the fruits of your hard work. The simple fact that they have spied on you in the past is proof enough that they should never be allowed access to any of your tech, indeed you are highly tempted to have your intelligence people assassinate all of their researchers anyways in order to prevent the fruits of their previous spying from ever ripening
  • Sets Alliance Level to an initial value of 2
  • Will open a decision of just how much tech sharing to engage in
  • Increases NRR and NRI opinion of you
  • +2 Politics
  • -1 Economic Event
[]RefuseYou cannot trust them, no matter what. They’ve spied on you, it doesn’t matter that you’ve done the same to them, because that is different. They should be grateful that you haven’t conquered their conniving asses for daring to spy on you. They get nothing, and should be happy about it.Alliances of this nature require a level of trust and mutual support. Both the NRI and NRR have supported us in the past when the chips were down, and are standing ready to stand shoulder to shoulder with us against a devastatingly powerful enemy that could obliterate either of them. We need to stand together, or we’ll fall separately, unmourned casualties of a contemptible struggle.
  • Sets Alliance Level to an initial value of 1
  • Decreases NRR and NRI opinion of you
  • -2 Politics
  • -1 Approval
  • -1 Approval Change
  • +1 Economic Event

The Department of Periphery Studies is still on their God-Emperor Of Mankind kick, and paper-mache, foam rubber, and water gun manufacturers in the Griffon system are having a blast, as are the costume making professionals who now have a great market. The ‘tenured faculty’ are getting very enthusiastic with their ‘war’. Amusingly, whenever one of them is ‘killed’ they usually ‘respawn’ as a member of a different ‘faction’ within the time it takes to change their costume.

Good thing they are being restricted to the rather extensive parklands around the Palace, it’s keeping disruptions to a minimum and the residents of Griffsport are rather used to, and amused by, their antics by now. Tourists love it as well, and you have to admit that the quality of the props are extremely high.

It is rather annoying that Thanh keeps on encouraging them, though, and her kids are by now thoroughly embarrassed by her. Sure, the anti-aging treatments and such have worked very well on her, making her look remarkably good for her age, but still, it is totally undignified for somebody her age to be running around in a few strips of fabric, body paint, and a huge honking ‘Eviscerator sword’ as a ‘Sister Repentia’.

You also get an HPG report from Edelsteine, a single Black Steel Essex had jumped in at the Zenith, only to get promptly gang piled by the jump point defenses and the Black Pumpernickel Texas that was recharging there. Judging by the reports, the Black Pumpernickels are not precisely very good shots, since their hit percentage was a full order of magnitude below that of your forces, but the Black Steel didn’t stand a chance. Unfortunately a number of merchant vessels were destroyed before the psychotic destroyer could be put down.

The Black Pumpernickels have ‘changed their tour schedule’ and are remaining in Edelsteine for ‘additional engagements’. Which seems to consist of plenty of target practice, according to the reports.
 

Thors_Alumni

Well-known member
well another kill of a black steel warship is not a bad thing.
Maybe or Maybe not. Either way we aught to be prepared. Although I do find it Hilarious that the Black Pumpernickel Pirates are hanging around for Target Practice.

As for the Tech Transfer agreement, I am all for it and honestly I wouldn't mind giving them complete copies of our tech base not including the Code Black top secret stuff.

[X] Enter a tech sharing agreement
 

Skitzyfrenic

Well-known member
We're really far ahead of them in terms of industry and population aren't we? Like even with a tech sharing agreement, which I assume is sharing research as that's most beneficial to them in the long run, they're way behind us. They'd have to recover in the case of the NRR and build in the case of the NRI. The NRI won't even have proper WarShips for five years.

And we have Iron Wombs of our own correct? Just restricting that tech and having a population growth Iron Womb program would go a long way to keeping us ahead of the game. Esp if we turn around and colonize harder with this new population boom. Further I would suggest restricting the anti-aging tech, since we can use our long lives and the experience gathered to be rather more stable.

The only way it really sucks is that they're not going to have the years in between, they'll be able to jump right up techs.

I'm not suggesting that we turn to the Camerons and the Star League's pyramid scheme though. Which would be allowing them to buy incredibly black boxed advanced tech from us while keeping the best tech to ourselves. (Though it's certainly an option I feel like it doesn't reflect our good relations with the NRR and NRI)

[X] Enter a tech sharing agreement
 

Yacovo

Occasionally spouting nonsense
[X] Enter a tech sharing agreement

We have magnitudes more men and equipment to throw at them if needed. We are converting the NRI to a religion that worships us by complete and unwilling accident, and I do not want to even entertain the idea of occupying the NRR and having it turn into Okusawa 3.0. So diplomancy it is.
 

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