Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Jarow

Well-known member
Comparing ourselves and our two allies:

UsNRINRR
Naval Tech PointWarships with Giant DropshipsPrimitive Jumpships with JumpshuttlesJumpships with normal sized dropships
EconomyExtremely HealthyFunctionalRecovering
Military Focus AreaHeavy NavalLandLight Naval
Military TechnologyHeading into ClantechFull Clantech gauss and battle armorWorking towards Star League tech
IndustryThriving?Developing
Technological DevelopmentImperial focusStill happeningAttempting reverse engineering
Military SizeMostly recovered from losing a lot to Amaris Remnants (note: our losses probably weren't ridiculously far off what our allies have individually)Recovering from pirate raids and civil warRecovering from rebellion against Combine
Systems11 Settled systems, 3 of which are major core systems3 long settled worlds and 1 colony1 Core world and 1 barely profitable primitive colony

Would I prefer to be able to choose what tech they get from us? Of course. Am I scared of what they could do if they reverse engineered everything they got? Not really. Honestly, no problems at all with NRI getting all our ground stuff, especially given they gave us half of our best stuff (gauss rifles and AMS, alongside Enhanced PPCs and Improved LRMs). NRR I'm not quite as trusting of, and their location right next to our capital doesn't help, but I'm not really scared of what they could do with the kind of things they'd be able to acquire here.

Note that Nowa Warzsawa was the primary Combine world, NRR's New Rasalhague is likely less industrialized and populated. That's their main planet; Gotland is probably approaching the level Calliope IV was when we first got to it (before it discovered the secret to making cool cars and LAMs). Griffon alone almost certainly surpasses everything the NRR has.
 

Kilvanya

Well-known member
We haven’t had any options to commit espionage like both of them have at any point though, so it feels really lopsided and unfair that they can just go ‘lol imma steal from muh ally fer free technologies!’
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Again, let me reiterate. You have both the NRR and NRI fully infiltrated with agents. The first time the NRR got their hands on some of your tech, you had the option of what to do and chose to play the long game, I've been honoring that since.

The NRR simply put hasn't developed anything that would be worthwhile to steal, the NRI has in the past simply given you their good stuff, although if you remember there's a project their working on that you haven't figured out yet.
 

Tel Janin Aman

Well-known member
Comrade
That makes sense, I don't know if I voted in that decision but I definitely disagree with as it has led to this. Updating our stance on this issue is something I feel is necessary if they are becoming this brazen about it.
 

Jarow

Well-known member
[X] Plan: Building Back Bigger
-[X] Procurement [$ 397,000,809.01 ]
--[X] Lay Down Major Unit [Construction - $105,921,306.40 ] (95)
---[X] 64 Trenton [95]

---[X] 38 Majestic [95]
---[X] 228 PPG-001 [95]

--[X] Lay down Jumpship [Jumpship Construction - $2,382,348.60 ] (75)(->2)
---[X] 6 Brig* [->0]
---[X] 6 Brig [75]
---[X] 4 Brig* [->1]

--[X] Lay down Warship [Warship Construction - $243,208,616.00 ] (80)(->3)
---[X] 6 Fletcher* [->0]
---[X] 3 Dart* [->1]
---[X] 4 Fletcher* [->1]
---[X] 6 Dagger* [->1]
---[X] 1 Wolverine* [->1]
---[X] 8 Fletcher* [->2]

---[X] 18 Fletcher [80]
---[X] 2 Wolverine [80]

--[X] Purchase New Units [ $ 45,488,538.01 ] (90)
---[X] 12 Fighter Wing [auto]
---[X] 2 Planetary Defense Wing [90]

---[X] 2 Raider Regiment [90]
---[X] 6 Standard Mech Regiment [90]
---[X] 3 Light Training Regiment [90]
---[X] 8 Light Horse Regiment [90]

---[X] 4 Rapid Response Regiment [90]
---[X] 3 Armored Regiment [90]
---[X] 10 Mechanized Regiment [90]
---[X] 2 Mechanized Training Regiment [90]

--[X] Increase Garrison Rating of System [$ ] (85)

-[X] General [$ 2,763,288,729.00 ]
--[X] Construct Oasis II Heavy Recharge Station Calliope Nadir* [->2]
--[X] Construct Oasis II Heavy Recharge Station New Eden Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Griffon's Eye Zenith* [->2]
--[X] Construct Oasis II Heavy Recharge Station Dragon's Eye* [90]
--[X] Construct Oasis II Heavy Recharge Station New Phoenix* [90]
--[X] Construct Silver Tower Nowy Wroclaw* [auto]
--[X] Construct Silver Tower Edelsteine* [auto]
--[X] Construct Silver Tower Nowa Warzsawa III* [auto]

--[X] Construct Silver Tower Sukiashi* [->2]
--[X] Construct Silver Tower New Phoenix* [->2]
--[X] Construct Silver Tower New Eden* [->2]
--[X] Construct Silver Tower 2 Griffons Roost* [->2]
--[X] Construct Silver Tower 2 Nowy Gdansk* [->2]
--[X] Construct Silver Tower 2 Griffon IV* [->2]
--[X] Construct Silver Tower 2 Nowa Warzsawa* [->2]
--[X] Construct Silver Tower 2 Calliope IV* [->2]

--[X] Construct White Tower Okusawa Zenith [90]
--[X] Construct White Tower Okusawa Nadir [90]
--[X] Construct White Tower New Castor Nadir [90]
--[X] Construct White Tower New Castor Zenith [90]
(Basic system defenses for new planets)
--[X] Install Occupation Authority on Okusawa [90]
--[X] Basic Infrastructure Repair - Okusawa [->9]
--[X] Implement Griffon legal code on Okusawa [->9]
--[X] Set up framework for Okusawa system government [->9]
(Lots of stuff to make keeping Okusawa functional while waiting for DoME to make it livable)

--[X] Broadcast Propaganda to Nya Kopenhamn III* [~]
--[X] Broadcast Propaganda to Nya Kopenhamn IV* [~]
--[X] Build Relations with Chamber of Delegates [60]
(They still don't like us, and I want them to like us)
--[X] Colonize New Castor [85]
--[X] Establish System Government - New Castor [85]
--[X] Set up judicial system - New Castor [85]
(New colony. A bit of a risk, but does help shield some of our interior systems from attack)
--[X] Survey GX-J28 [75]
(The system just North of Edelsteine. Going to focus on all the systems in the old map before the new map systems, or at least the northern direction ones I'm aiming for)
--[X] Expand Colonial Office (per level) [75]
(More planets added this turn, need to make sure we consistently have enough bureaucracy to deal with all of them)
--[X] Build HPG Station Okusawa [->1]
(We need to be able to communicate quickly with everywhere in our empire, especially our newest conquest)

--[X] Build LAM Factory on Calliope IV* [90]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
--[X] Build New Commercial Space Station [80]
(Commercial stations are good for us)
--[X] Upgrade All Ferro Aluminium Forges [75]
(We ran out, so making it more efficient help us with that)
--[X] Construct Infrastructure and Industrial zones on Nowy Slask [80]
(I'm pretty sure Nowy Slask is resource rich, and we need more industrial abilities)
--[X] Economic Investment New Capricorn [85]
(New Capricorn is the closest individual planet, noting that we aren't supposed to build military stuff in the TTP, to becoming core, so it can get the most out of this)

-[X] DoME [$ 1,395,000,000.00 ]
--[X] Terraform Calliope II* [85]
--[X] Terraform Calliope V* [85]
--[X] Construct O'Neill Cylinder Cluster in Griff's Leap* [->3]
--[X] DOME - Arcology Cluster Griffon* [->2]
--[X] DOME - Megafactory Griffon* [->1]
--[X] DOME - Megafactory Nowa Warzsawa* [->1]
--[X] Initial Recovery Work on Sukaishi* [80]
--[X] DOME - Underwater City Griffon's Roost* [->8]
--[X] Edelsteine Initial Terraforming and Colonization* [->3]

-[X] Research [$ 505,000,000.00 ]
--[X] Lamellar Ferro-Carbide* [->2]
--[X] Improved Agriculture Lvl 5 [100]
(I want no starving people in our Empire))
--[X] Kraken-T Capital Missile* [->3]
--[X] Naval Autocannon/35* [90]
--[X] Advanced Standard Core Theory III* [->2]
--[X] Advanced Standard Core Design III* [->2]
--[X] Advanced Standard Core Construction III* [->2]
--[X] Advanced Compact Core Theory III* [->1]
--[X] Advanced Compact Core Design III* [->1]
--[X] Advanced Compact Core Construction III* [->1]

-[X] Miscellaneous [$ 27,100,000 ]
--[X] Peacekeeping [2,000,000][->?]
--[X] People Purchase [25,000,000]
--[X] Olympics [100,000][->0]

$2.7b leftover. Focus here is more aimed towards economic growth than military growth, but for the most part we're just waiting for already finished actions to open up. Most important part of military growth, shipyards, isn't allowed this turn anyways.
 

darkcloudt2

Well-known member
[X] Plan: Building Back Bigger

Is there any actions we can take to at least search more rapidly to find where the remnants that hit us are currently basing out of so we know where we need to launch a few thousand nukes at? Because when we find them my vote is not to have a naval fight but to build up and spam nukes until they all die.
 

Jarow

Well-known member
Is there any actions we can take to at least search more rapidly to find where the remnants that hit us are currently basing out of so we know where we need to launch a few thousand nukes at? Because when we find them my vote is not to have a naval fight but to build up and spam nukes until they all die.
Main reason I'm not surveying systems more rapidly is to allow some level of force concentration. I'm not sure if our explorers have mobile HPGs; if they don't then if they get attacked (as happens when you find a base of any kind) we lose the explorer without learning anything.

As for strategy... spamming nukes would require a naval fight anyways, given nukes aren't magic superweapons but rather naval weapons (either as part of capital missiles or as ASF-launched weapons, with the former having substantially better range)
 

Yacovo

Occasionally spouting nonsense
[X] Plan: Building Back Bigger

Wonder if we can expand on both Calliope planets next turn.
 
Turn 76 - We're Warriors, Warriors Of The World

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 76 - We’re Warriors, Warriors Of The World

Meta Event14
Dynasty Luck20
Successes
Imperial Approval-2
Approval Change1
Political Event-3
Successes
Imperial Economy4
Economic Event-1
Research Event0
GriffonEcon2
Health3
Event5
Nowa WarszawaEcon-2
Health5
Event1
Calliope IVEcon-2
Health1
Event0
TTPEcon1
Health2
Event0
New CapricornEcon6
Health5
Event0
Nowy ŚląskEcon5
Health12
Event0
EdelsteineEcon4
Health
Event5
Nowy WroclawEcon2
Health0
Event1
Griff's LeapEcon5
Health
Event0
New PhoenixEcon0
Health3
Event4
New EdenEcon0
Health0
Event3

Plan: Building Back Bigger
- Procurement [$ 397,000,809.01 ]
-- Lay Down Major Unit [Construction - $105,921,306.40 ] (95)
--- 64 Trenton [95]
Target - 95
Roll - 95
Result - SUCCESS
--- 38 Majestic [95]
Target - 95
Roll - 30
Result - SUCCESS
--- 228 PPG-001 [95]
Target - 95
Roll - 2
Result - SUCCESS
-- Lay down Jumpship [Jumpship Construction - $2,382,348.60 ] (75)(->2)
--- 6 Brig [75]
Target - 75
Roll - 62
Result - SUCCESS
-- Lay down Warship [Warship Construction - $243,208,616.00 ] (80)(->3)
--- 18 Fletcher [80]
Target - 80
Roll - 33
Result - SUCCESS
--- 2 Wolverine [80]
Target - 80
Roll - 40
Result - SUCCESS
-- Purchase New Units [ $ 45,488,538.01 ] (90)
--- 12 Fighter Wing [auto]
--- 2 Planetary Defense Wing [90]
Target - 90
Roll - 70
Result - SUCCESS
--- 2 Raider Regiment [90]
Target - 90
Roll - 41
Result - SUCCESS
--- 6 Standard Mech Regiment [90]
Target - 90
Roll - 19
Result - SUCCESS
--- 3 Light Training Regiment [90]
Target - 90
Roll - 14
Result - SUCCESS
--- 8 Light Horse Regiment [90]
Target - 90
Roll - 49
Result - SUCCESS
--- 4 Rapid Response Regiment [90]
Target - 90
Roll - 7
Result - SUCCESS
--- 3 Armored Regiment [90]
Target - 90
Roll - 87
Result - SUCCESS
--- 10 Mechanized Regiment [90]
Target - 90
Roll - 26
Result - SUCCESS
--- 2 Mechanized Training Regiment [90]
Target - 90
Roll - 80
Result - SUCCESS
-- Increase Garrison Rating of System [$ ] (85)
Target - 85
Roll - 35
Result - SUCCESS
- General [$ 2,763,288,729.00 ]
-- Construct Oasis II Heavy Recharge Station Dragon's Eye* [90]
Target - 90
Roll - 62
Result - SUCCESS
-- Construct Oasis II Heavy Recharge Station New Phoenix* [90]
Target - 90
Roll - 34
Result - SUCCESS
-- Construct Silver Tower Nowy Wroclaw* [auto]
-- Construct Silver Tower Edelsteine* [auto]
-- Construct Silver Tower Nowa Warzsawa III* [auto]
-- Construct White Tower Okusawa Zenith [90]
Target - 90
Roll - 34
Result - SUCCESS
-- Construct White Tower Okusawa Nadir [90]
Target - 90
Roll - 24
Result - SUCCESS
-- Construct White Tower New Castor Nadir [90]
Target - 90
Roll - 69
Result - SUCCESS
-- Construct White Tower New Castor Zenith [90]
Target - 90
Roll - 35
Result - SUCCESS
-- Install Occupation Authority on Okusawa [90]
Target - 90
Roll - 30
Result - SUCCESS
-- Broadcast Propaganda to Nya Kopenhamn III* [~]
-- Broadcast Propaganda to Nya Kopenhamn IV* [~]
-- Build Relations with Chamber of Delegates [60]
Target - 60
Roll – 76, Jarow reroll - 55
Result - SUCCESS
-- Colonize New Castor [85]
Target - 85
Roll - 25
Result - SUCCESS
-- Establish System Government - New Castor [85]
Target - 85
Roll - 37
Result - SUCCESS
-- Set up judicial system - New Castor [85]
Target - 85
Roll - 71
Result - SUCCESS
-- Survey GX-J28 [75]
Target - 75
Roll – 88, Jarow reroll – 88, ShadowArxxy reroll – 90, ShadowArxxy reroll – 7
Result - SUCCESS
-- Expand Colonial Office (per level) [75]
Target - 75
Roll - 70
Result - SUCCESS
-- Build LAM Factory on Calliope IV* [90]
Target - 90
Roll - 51
Result - SUCCESS
-- Build New Commercial Space Station [80]
Target - 80
Roll - 6
Result - SUCCESS
-- Build New Commercial Space Station [80]
Target - 80
Roll - 26
Result - SUCCESS
-- Build New Commercial Space Station [80]
Target - 80
Roll - 70
Result - SUCCESS
-- Build New Commercial Space Station [80]
Target - 80
Roll - 65
Result - SUCCESS
-- Upgrade All Ferro Aluminium Forges [75]
Target - 75
Roll - 18
Result - SUCCESS
-- Construct Infrastructure and Industrial zones on Nowy Slask [80]
Target - 80
Roll - 77
Result - SUCCESS
-- Economic Investment New Capricorn [85]
Target - 85
Roll - 56
Result - SUCCESS
- DoME [$ 1,395,000,000.00 ]
-- Terraform Calliope II* [85]
Target - 85
Roll - 51
Result - SUCCESS
-- Terraform Calliope V* [85]
Target - 85
Roll - 34
Result - SUCCESS
-- Initial Recovery Work on Sukaishi* [80]
Target - 80
Roll - 11
Result - SUCCESS
- Research [$ 505,000,000.00 ]
-- Improved Agriculture Lvl 5 [100]
Target - 100
Roll - 95
Result - SUCCESS
-- Naval Autocannon/35* [90]
Target - 90
Roll - 98
Result -Bare FAILURE (auto success next turn)

You are awakened in the middle of the night. Normally this is not a good thing.

This time it is. Crews have managed to clear their way to the communications interface port for the deep shelter that your wife and much of your family were most likely in.

They were, apart from your brothers, your youngest son Quan, and his wife and kids, the family you had on Sukiashi are alive and as well as could be expected, considering that they have been confined to a deep shelter for the past 20 months. It will be at least another two months before they are able to clear enough irradiated debris away from the shelter entrance to allow it to be safely opened and those inside to be safely extracted.

You find yourself on your knees praying for several hours after this news. You wife and daughters are alive, most of your grandkids are alive. You feel the beast that was coiled within relax slightly, your eyes burning a little less angrily.

When she wakes up you share the good news with your granddaughter, then with the rest of the grandkids who’d stayed on Griffon. There were a large number of very happy tears shed that day. You aren’t ashamed to admit that many of them were your own.

You receive further good news several weeks later. DoME reports that the initial terraforming work has been completed on Edelsteine three years ahead of schedule due to some clever orbital mechanics with the ice asteroid deorbiting project. There is now barely sufficient surface water on the planet to support life, with glistening seas now lapping against gemstone sand beaches. The initial settlements are fairly ramshackle, resembling more closely old west boomtowns than anything you’d consider suitable, but the sheer amount of mineral wealth available on the planet makes it more than worthwhile for people to live like that. Current plans are to build a massive arcology complex on the planet to serve as the primary habitation hub, while DoME continues to build up a self-supporting ecology to make the planet truly livable.

Garrison and militia forces have been transferred to the planet to help keep order as the boom times begin there.

The reports you get back from GX-J28 are depressing. There were a number of destroyed space stations in orbit of the second planet, which appears to be quite habitable indeed. The stations were of the same sort used by the pirate factions that had been plaguing the NRI and yourself for a while now, usually used for long term slaving operations. There are signs that there used to be large, albeit primitive, agricultural and fishing communities on the planet who were likely heavily victimized by said pirates, but all that remains are irradiated craters and all the classic signs of a saturation orbital bombardment typical of the Black Steel. Sensor data found in the wreckage of the stations indicate that it is likely that the same Black Steel vessels that later hit Sukiashi had first hit here.

Surveys have found that the soil is fertile, the seas are rich in marine life, including imported marine mammals from Earth, there are extensive mineral deposits broadly comparable to what can be found on Nowa Warszawa and Griffon itself, a generally pleasant climate, and no anticipated need for any real terraforming. The radiation levels are already dropping naturally, a consequence of the extremely short half-lives of the isotopes that the Black Steel’s dirty munitions make use of. Surveys of the various asteroid belts and gas giants, and the non-habitable terrestrial planet in the system, show that this could be a useful site for expansion.

The survey crews report that there might, emphasis might, be a few scattered survivors hiding in the wilderness, but if there are any they weren’t able to spot them or make contact with them. More than that, it is very likely that this is just wishful thinking on the part of the survey crews, the settlements appear to have been rather more akin to slave camps than anything else after all, and the pirates who ran them probably didn’t want their slaves running around on their own.

On the initial reports the system has been dubbed ‘New Pollux’, which caused just a twinge of alarm… an entire planet of Pollux Man, although to be fair Pollux Man seems to be more of a meme than anything real.

You hope.

That being said, you are able to attend the keel laying ceremonies for the next batch of Fletchers with a much lighter heart, as well as the commissioning ceremonies for the first batch that are coming into service this year. They are rather impressive ships, and you truly wish that you’d had them when the Black Steel had come calling.

That being said, the initial reports from the review commission for the IGN have been presented to you for your review.

The main takeaway from the battle is that the enemy capital ships possessed an overwhelming firepower advantage at the very highest ranges of engagement. The Griffon task force led by your sister was subjected to crippling fire from beyond the range of most of the task force's ability to effectively respond. By the time they were able to close sufficiently to fire back with anything resembling effective fire they had already taken significant damage.

The commission has several options up for consideration going forward.
[]ProposalArgument ForArgument Against
[]Continue building a balanced fleet using the current design paradigmWhen not facing capital warships that outmassed, outgunned, and outclassed us, our current paradigm worked just fine (see Edelsteine engagement). We developed our current paradigm based on combat experience, and there is no good reason to throw it away when it has not, in fact, been fully implemented or tested yet. Failing to learn from the latest engagements is setting us up for long term failure. Yes, this is the most flexible paradigm, but it has been shown that we are woefully deficient at extreme range combat with heavy enemy vessels. It would be nice to wait for us to have vessels in that size class now, but we don’t, and we need to adapt now or potentially die.
[]Emphasize extreme range firepower and armor over speed and flexibilityOur warships should be optimized to face enemy Warships above anything else. Leave ASFs and dropships to our own parasite combat vessels, Warships need to focus on what is needed to kill Warships. While speed, flexibility, and agility are all nice qualities to have, ultimately a warship needs to be able to hit the enemy as hard as possible and take the hardest possible hits in return. Anything less is a disservice to our spacers.Slow and ponderous vessels, especially small ones that simply cannot support enough armor to shrug off nuclear strikes, are inherently vulnerable to anything. They may be carrying a sledgehammer, but at the masses we are currently able to build they would still be eggshells against nuclear tipped missiles and the massed capital batteries of a true capital ship. We would be trading away the ability to handle lesser threats (dropships and ASFs) cleanly and efficiently for a slight improvement in dealing with any heavies, not a worthwhile trade.
[]Emphasize high speed to close in quickly combined with the lowest cost units possible with the heaviest punch possibleWith all due consideration to our spacers, the role of a warship is to fight and possibly die in order to defeat the enemy. Right now, our light units are mostly expensive coffins. It seems like a cold thing to say, but the resources poured into the mix of Dart and Dagger class ships ultimately failed the ultimate test; they were simultaneously too slow, too short ranged, and too few to accomplish their mission. It is not possible for a corvette or destroyer to go toe to toe with a battleship and expect anything but getting swatted out of space, so instead the focus should be on putting the heaviest possible weapons on the fastest possible platforms for the lowest possible cost. At least that way our spacer’s have a chance at harming the enemy.It is not possible to reduce the costs associated with warship production to a low enough price point to make it worthwhile to trade effectiveness for numbers. Regardless of how cheaply we build things, they still take up to three years to build each, limiting our ability to simply build swarms of light, cheap ships. Therefore, putting our spacers into anything less than the best possible combat platforms is negligent at best. Speed has its place, indeed, but not at the exclusion of other considerations. The jeune école is always a tempting option, but historically it has always ultimately been the option taken from a position of weakness, not strength.

The full colonization mission to New Castor has been quite successful, with the new colony already in place and the system government getting to work. Having to build everything on stilts to get above the water is a bit of a challenge, but so far it seems to be contributing to the beginnings of a local architectural style that should in the future be rather interesting to observe.

The new LAM factory has come online successfully, with no sign of any rats, mice, rabbits, or any other rodents causing trouble this time around. Well, apart from all the ‘lucky rabbits feet’ that are hanging in every construction office in hopes of warding off bad luck. It looks like the construction crews have gotten a bit superstitious after all the previous rodent trouble.

Oh, and they brought in lots of cats. Not grifftigers, regular cats. No wonder the rodent population has declined in the area.

A military occupation authority has been installed on Okusawa, even as it becomes rather obvious that you will be dealing with a low-grade insurgency here for quite some time. The locals are not all that cooperative, with the best days right now being ones where there aren’t multiple bombings, grenade attacks, or attempted stabbings. Note the word ‘multiple’, because so far a day hasn’t passed without at least one of each.

All of the new defensive and recharge stations have been emplaced successfully this year, with a large number of new ones under construction as well. The visible surge in defensive installation production is certainly settling peoples nerves as a visible sign that the Empire is taking their defense seriously against the Black Steel threat. There haven’t been any additional attacks all year, but that’s not a good reason to lower your guard. Quite a bit of the Black Steel’s forces are unaccounted for, after all.

It takes a bit of work but Lien is able to work with representatives of the Chamber of Delegates in further smoothing over relations with the Crown. They are still prickly and proud, unwilling to simply rubberstamp you, but at the very least they are more willing than before to work with you rather than automatically against you.

The industrial and economic investment on Nowy Slask and New Capricorn has paid off, with plenty of shiny new infrastructure to aid expansion and economic growth. The local system governments are very appreciative of the Imperial assistance packages.

The two initial terraforming projects in the Calliope system are completed. Neither are fully ready for habitation, but now it is no longer nearly as daunting a prospect as before. DoME estimates that it will take between 5 and 10 years to make them fully livable and usable, mostly due to the need to arrange ice comet impacts on the two bodies to give them sufficient water to support life and the orbital mechanics of doing so.

R&D work on the new Naval Autocannons has stalled slightly, the initial prototype had failed testing and it appears that there were some mistakes made in fabrication. A second prototype is under construction with adjustments from the first failed tests and it is hoped that the design will pass validation by Q4 of next year. Frustrating, but it is what it is, and these sorts of things do happen on occasion.

Conversely the work on improving agricultural yields has been successful, although it did take until the very end of the year for results to be finalized and verified. New lost-cost high yield hydroponics systems allow for urban gardens with yields approaching those of traditional rural farms.
 

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