Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Val the Moofia Boss

Well-known member
[X] Approve Operation Desert Dryad

Whatever we pick, don't get rid of hovercraft racing. That's an important part of our heritage.

[X] Remove the pentathlons
 

ShadowArxxy

Well-known member
Comrade
Janet, finally, has requested more time to work out all of the kinks regarding inheritance law and abdication. It’ll take a few more months, but she’s certain she’ll be able to work everything out well before your actual transferring of power to Jeremy.

Jeremy: "Not if I have anything to say about it!"

*advances plot to make Mom be the Eternal God-Empress of Griffin*
 

Tel Janin Aman

Well-known member
Comrade
[X] Approve Operation Desert Dryad
[X] No naked volleyball, period
3e3.jpg
 

SuperHeavy

Well-known member
[X] Approve Operation Desert Dryad
[X] No naked volleyball, period

We are more Neo-British then Neo-French I think so some decorum is needed. That and if we give our people an inch they tend to take a mile in the usual Battletech fashion.
 

ShadowArxxy

Well-known member
Comrade
We are more Neo-British then Neo-French I think so some decorum is needed. That and if we give our people an inch they tend to take a mile in the usual Battletech fashion.

No, our national level of oral hygiene and dental health clearly demonstrates that we have very minimal levels of Neo-Britishness. We are predominantly Neo-Americans mixed with a generous portion of Neo-Vietnamese and with an orderly leavening of Neo-German.
 
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Turn 66 - Mott the Hoople and the Game of Life

LordSunhawk

Das BOOT (literally)
Owner
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Founder
Turn 66 - Mott the Hoople and the Game of Life

Operation Desert Dryad - Combat Report


Task Force Desert Dryad arrived in the GX-B10 system without incident. Pirate forces were detected at three light minutes. Pirate forces attempted to swarm the task force but were comprehensively defeated in detail by the concentrated capital firepower of the massed Majestics. Two Majestics were seriously damaged in the fighting by leaking nuclear tipped missiles fired by pirate ASFs, and losses among friendly ASFs were substantial.

The substantial pirate space station in the asteroid belt self-destructed before the task force could send Marines over to capture it, likewise dozens of small mining stations detonated, evidently on command. No pirate survivors were taken.

Two days after the destruction of the station a Tramp still in DCA markings arrived in system and was promptly captured by the elements screening the two Monoliths, three Mammoth dropships were captured, loaded with exclusively female slaves from Kilburrough, all of whom were of exceptional physical beauty and showing signs of deliberate genetic modification to order, as all possessed pointed ears and ‘elfin’ traits.

None of the pirate crewmen were taken alive, and marines thwarted attempts to self-destruct the dropships and jumpship. Logs indicate that the jumpship had been sold to the pirates several years ago by the Dracs, and the contents of the Mammoths were a ‘special order’ by a pirate identified as ‘Lord Grand Admiral General The Holy Blackstone the Bloody Handed’. Contrary to expectations, the slaves were not ‘sex slaves’, but rather were all fully trained and capable combat slaves, raised from birth to serve as elite soldiers across multiple disciplines. Among the slaves are pilots, technicians, snipers, medics, close combat specialists and spacers.

They’ve been heavily indoctrinated to be completely subservient and obedient to whomever held ‘the collar’, which, luckily or unluckily depending on your view of things, the junior officer commanding the boarding party on the ‘flagship’ of the delivery just happened to have captured and was holding when he met the slaves, who now view him as their ‘liege lord and glorious Master’.

Your grandson Paul is not happy to have six hundred girls all insisting on calling him ‘Master’, with a squad of six of them insisting on personally guarding him at all times as they have declared themselves to be his bound guards. The rest of the Marines find the entire situation absolutely hilarious, and the CO of the Task Force is cheerfully going along with the situation, having ordered Paul to ‘handle himself like a Griffith’. Paul is not amused, from his letters, and is practically begging ba for help resolving this situation.

Thanh and Petra find the entire situation just as hilarious as you do. Since the young ladies in question aren’t doing anything inappropriate, and regardless the experts you’ve consulted are certain that it will be quite possible to remove the indoctrination through appropriate therapy, you are inclined to let things play out. You do chuckle at the addendum requesting replacement shipsuits for the 600 young ladies, as evidently the Lord Grand Admiral General had specified absolutely ridiculous ‘uniforms’ that look like something out of a lurid fantasy space opera and not a functioning military.

It is noteworthy that the files include details on the training and conditioning, and apart from the purpose there is actually nothing objectionable used. According to experts you’ve consulted it was basic socialization, repetition, and imprinting with no signs of physical, sexual, or emotional abuse against the young ladies. They view ‘the Collar’, which is this hideously grotesquely overly fancy baroque gorget that looks like something a comic opera would reject for being too garish, as a ‘sacred and holy object’, because they’ve been taught from childhood that it was a sacred and holy object that entitled the bearer to obedience and absolute loyalty.

Thus the intelligence appreciation of Kilburrough is undergoing yet another reevaluation. Lovely, you prefer it when the bad guys are pure evil, makes it easier.

-----

The Pan Griffon Games are hosted on Nowa Warszawa this time around and open with a rather spectacular opening ceremony featuring some of the hottest music acts in the empire. Competition begins the next morning, and the fairly small team from New Capricorn jumps to an early lead in the gold medal count, winning both the men’s and women’s overall athletics competitions. Nowy Śląsk only entered five teams, one each in all three gymnastics events and a single athlete each for the men’s marathon and women’s fencing. Evidently there is something in the unpleasant air and water on the new colony, because the gymnasts from there utterly dominate all three gymnastics events, sweeping the podium despite strong performances from the other systems’ squads.

Team Griffon finally gets a gold medal in the men’s swimming event, while Team Calliope wins the women’s event. In the decathlon Team Griffon manages a gold medal sweep, although throughout the four events Nowa Warszawa’s team manages respectable silver medal standings in three events.

In more sobering news, the Free Folk have now missed two scheduled arrivals and there is no sign of them in the areas that you patrol. Neither the NRI nor the NRR have heard anything either. There is growing concern that one of your oldest friends in this region might have suffered an accident or misfortune.

USS Enterprise-A has been fully repaired and has been dispatched to actually complete the survey mission of GX-B10. The lone habitable planet in the system is marginal at best in terms of supporting life, but incredibly wealthy in terms of metals and rare minerals. The survey crew brings back a ruby that is the size of a large beach ball that appears to be nearly perfect, free of occlusions and flaws. It was just sitting in the sand, surrounded by smaller rubies, and appears to have eroded from a cliff face due to seismic activity. There are literal emerald and sapphire sands, quartz spires over ten stories tall… rich doesn’t even begin to describe the place. But water is almost completely non-existent, what little water that exists is bound up in photosynthesizing algae-like lifeforms that form great slime mats and appear to consume mineral salts. Refined metal doesn’t react with the slime, nor do composite materials, however organic materials are rapidly desiccated then dissolved by the slime. Exposure to water doesn’t appear to harm the slime at all, but rather triggers greater growth and multiplication.

Somebody checked, there is no spice, and no sandworms. Any attempt to name the place Arrarat is to be summarily rejected.

Tatooine maybe, the innermost gas giant is large enough and luminous enough that it appears like a small star in the sky. The planet is certainly hot enough for the label.

Jeremy’s latest ‘plan’ to escape being stuck with the big chair has been ‘leaked’ by one of his grandkids. Supposedly he was going to take the grandkids with him on an extended cruise aboard SS United States throughout the period for the abdication and coronation, with full ice cream lockers and all the candy. Three year old Susan was tasked with getting the keys to the ice cream locker from Ba Ba. And given a note to give to you which ‘accidently’ lays out the ‘nefarious scheme’.

And asks you to give the tykes all the candy and turn them over to their parents anyways. You are onto your son’s sneaky plot to deflect blame for getting all the kids to have a sugar rush right before they return to his kids. Sneaky sneaky… So you do it anyways, such sneakiness needs to be rewarded.

A brand spanking new Scout-class jumpship arrives at Griffon, squawking ‘diplomatic courier’ codes and identifying itself as being from the planetary government of Kilburrough. They aren’t making any hostile moves, and are carrying what appears to be a Monarch class luxury liner dropship.

It would be trivially easy to simply board the vessel and seize both. Kilburrough is the enemy, and a hated one at that considering their actions in the slave trade. But on the other hand this is a diplomatic vessel, and propriety pretty much makes such vessels sacrosanct unless they engage in hostile behavior first.
[]Screw diplomacy, all slavers must die in fire
[]We’re civilized, and sometimes that means doing things we don’t like, talk to the bastards
 

SuperHeavy

Well-known member
[X] Screw diplomacy, all slavers must die in fire

Due to the nature of our enemy no diplomatic solution can be deemed feasible and thus further discussion is pointless. We will at some point be basically killing the entire upper levels of their social hierarchy most likely including any diplomats on that ship.
 

Thors_Alumni

Well-known member
hmmm we may need to do a search and rescue mission for the Free Folk if possible.

The United States in Real life has negotiated with slavers and dictators. The Kilburrough delegation is no different hence we we need to talk to them for now.

[X] We’re civilized, and sometimes that means doing things we don’t like, talk to the bastards
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
[X] We’re civilized, and sometimes that means doing things we don’t like, talk to the bastards
However if they try to sell us slaves I'm voting we so a Erinyes on their asses
 

VicSage

Carpenter, Cobbler, Chirugeon, Dataminer.
[X] We’re civilized, and sometimes that means doing things we don’t like, talk to the bastards

Bluntly, we're going to need information if we want to handle this particular threat. Moreover, they've been training people for likely centuries like this, and there are likely to be hundreds of thousands if not millions of slaves. We straight up do not have the resources or personnel to go in and brute force our way through that society. We need to plan.
 

Rukatin

Malfunctioning NPC at Best.
Uh sir? we appear to have a weapons malfunction, we have an accidental discharge.

Well? Which ones?

Uh...All of them sir.

[X] Screw diplomacy, all slavers must die in fire
 

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