Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 65 - Fight Song

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 65 - Fight Song

Meta-Event - 24
Dynasty Luck - 22

Imperial Approval - 2
Approval Change - 3
Political Event - -3

Imperial Economy - 1
Economic Event - -1
Research Event - 7

Griffon
Economy - 5
Health - 0
Rating Change - 0

Nowa Warszawa
Economy - 5
Health - 1
Rating Change - 0

Calliope IV
Economy - 0
Health - 3
Rating Change - 1

TTP
Economy - 0
Health - 0
Rating Change - 0

New Capricorn
Economy - 0
Health - 2
Rating Change - 0

Nowy Śląsk
Economy - 5
Health - 2
Rating Change - 4

[X] Plan: Seeking a new path
-[X] Procurement [$ 3,767,867.38 ]
--[X] Lay Down Major Unit [Construction - $1,676,304.40 ] (85)
---[X] 10 Ensign* [auto]
---[X] 6 Colchester [85]
Target - 85
Roll - 51
Result - SUCCESS
---[X] 4 Independence [85]
Target - 85
Roll - 30
Result - SUCCESS
---[X] 6 Lancer [85]
Target - 85
Roll - 13
Result - SUCCESS
---[X] 2 Enterprise-A [85]
Target - 85
Roll - 90
Result – Bare FAILURE (auto next turn)
--[X] Lay down Jumpship [Jumpship Construction - 466,253.92 ] (65)
---[X] Caravel [->1]
---[X] Caravel [->1]
---[X] Caravel* [65]
Target - 65
Roll - 62
Result - SUCCESS
---[X] Caravel* [65]
Target - 65
Roll - 16
Result - SUCCESS
---[X] Caravel* [->2]
--[X] Purchase New Units [ $ 1,625,310.06 ] (75)
---[X] 2 Fighter Wing [auto]
---[X] 6 Pathfinder Regiment [75]
Target - 75
Roll - 58
Result - SUCCESS
---[X] 4 Standard Mech Regiment [75]
Target - 75
Roll - 47
Result - SUCCESS
---[X] 1 Imperial Guard Regiment [75]
Target - 75
Roll - 52
Result - SUCCESS
---[X] 3 Colonial Infantry Regiment [75]
Target - 75
Roll - 40
Result - SUCCESS
---[X] 3 Colonial Cavalry Regiment [75]
Target - 75
Roll - 57
Result - SUCCESS
---[X] 3 Colonial Mechanized Regiment [75]
Target - 75
Roll - 57
Result - SUCCESS
-[X] General [$ 168,016,664.52 ]
--[X] Refit HMS Morristown* [80]
Target - 80
Roll - 82
Result – Bare FAILURE (auto success next turn)
--[X] Streamline Quartermaster Corps [75]
Target - 75
Roll – 97, KnowledgeisPower reroll - 64
Result - SUCCESS
--[X] Construct Germanium Processing Facility Griffins Roost [100]
Target - 100
Roll - 50
Result - SUCCESS
--[X] Build New Commercial Space Station [80]
Target - 80
Roll - 79
Result - SUCCESS
--[X] Build New Commercial Space Station [80]
Target - 80
Roll - 24
Result - SUCCESS
--[X] Build Orbital Factory Ferro Aluminum Griffins Roost [110]
Target - 110
Roll - 99
Result - SUCCESS
--[X] Build Orbital Factory Ferro Fibrous Nowa Warzsawa [110]
Target - 110
Roll - 27
Result - SUCCESS
--[X] Build Orbital Factory Ferro Aluminum Calliope [110]
Target - 110
Roll - 65
Result - SUCCESS
--[X] Build Orbital Factory Ferro Fibrous Sukiashi [110]
Target - 110
Roll - 11
Result - SUCCESS
--[X] Build Orbital Factory DHS Kuroisora [110]
Target - 110
Roll - 31
Result - SUCCESS
--[X] Build Orbital Factory DHS New Capricorn [110]
Target - 110
Roll - 98
Result - SUCCESS
--[X] Build Orbital Factory Ferro Fibrous Nowy Slask [110]
Target - 110
Roll - 11
Result - SUCCESS
--[X] Promote Trade [65]
Target - 65
Roll - 34
Result - SUCCESS
--[X] Build Relations with Senate [60]
Target - 60
Roll - 32
Result - SUCCESS
--[X] Build Relations with Chamber of Delegates [60]
Target - 60
Roll - 28
Result - SUCCESS
--[X] Investigate potential Delegates [65]
Target - 65
Roll - 32
Result - SUCCESS
--[X] Investigate potential Senators [65]
Target - 65
Roll – 100 KnowledgeisPower reroll – 93, KnowledgeisPower reroll – 78, KnowledgeisPower reroll - 72
Result -Bare FAILURE (auto success next turn)
--[X] Establish procedures for passing the crown to heir [85]
Target - 85
Roll - 8
Result - SUCCESS
--[X] Evaluate legal issues surrounding abdication [80]
Target - 80
Roll - 89
Result – Bare FAILURE (auto success next turn)
--[X] Begin vetting new advisors [95]
Target - 95
Roll - 34
Result - SUCCESS
--[X] Culture - Charity Concert [75]
Target - 75
Roll - 11
Result - SUCCESS
--[X] Civil Service Reform [55]
Target - 55
Roll – 98, KnowledgeisPower reroll - 23
Result - SUCCESS
--[X] Survey B-10 [75]
Target - 75
Roll - 72
Result - SUCCESS
--[X] Upgrade All Ferro Carbide Forges [75]
Target - 75
Roll - 37
Result - SUCCESS
--[X] Focus Development on Peripheral World Calliope [65]
Target - 65
Roll - 42
Result - SUCCESS
--[X] Survey B-11 [75]
Target - 75
Roll - 10
Result - SUCCESS
--[X] Campaign to Improve Health [50]
Target - 50
Roll – 75, ShadowArxxy reroll - 43
Result - SUCCESS
--[X] Expand All Shipyards [100]
Target - 100
Roll - 20
Result - SUCCESS
--[X] Expand Refit and Repair Yard [100]
Target - 100
Roll - 81
Result - SUCCESS
-[X] DoME [$ 29,000,000.00 ]
-[X] Research [$ 188,400,000.00 ]
--[X] Quad Battle Armor [85]
Target - 85
Roll - 37
Result - SUCCESS
--[X] Supercharger [65]
Target - 65
Roll - 8
Result - SUCCESS
--[X] Dart-class Light Cruiser* [85]
Target - 85
Roll - 79
Result - SUCCESS
--[X] Improved XL Fusion Engine* [50]
Target - 50
Roll – 87, ShadowArxxy reroll - 7
Result - SUCCESS

-----

Less than a week after it departed the expedition to GX-B10 returns… or at least part of it returns, the Caravel and a badly damaged USS Enterprise. The expedition had been ambushed at the Zenith point by the pirates, who appear to have a base of some sort in the system. The two Bainbridge-class and single Majestic class ships were seriously outnumbered and went down fighting, the Majestic alone taking out over half of the enemy force before being destroyed.

The remnants of the enemy force attacked the jumpship, but Enterprise was able to defend the jumpship from the attack and dock moments before the jump.

Before fleeing, they were able to gather minimal astrographic data. The system has a single terrestrial planet in the habitable zone, but albedo analysis indicates a distinct lack of surface water although there does appear to be a dense atmosphere. There are multiple dense asteroid belts and a pair of ice giants. Sensors detected a space station in one of the asteroid belts that appears to be a base for the pirates.

The AFGE has proposed Operation Desert Dryad, an immediate counterattack making use of two Monolith jumpships, fifteen Majestics and three Independence class vessels to annihilate the pirate presence in the system before they can pack up and flee.
[]Approve Operation Desert Dryad
[]Disapprove Operation Desert Dryad

The naked beach volleyball fad continues to grow and to your annoyance the ambassadors from both the NRI and NRR express a willingness to add it to the Olympics, although each would like to remove another pair of sports to allow it. The NRI has proposed eliminating Hovercraft and Motorcycle racing, the NRR wants to get rid of Stockcar and Formula racing. From a cold, hard business perspective the two events with the lowest amount of attendance and interest are the two modern military pentathlons. They don’t even have organizing bodies outside of the military itself, and the AFGE has informed you that they’d really rather not continue sending teams to the event anyways.

You have sufficient prestige that you can swing the decision any way you want, although various options will cost you more or less diplomatic and political capital.
[]No naked volleyball, period
  • Griffon Empire
    • -5 Politics
    • -5 Economic Event
  • NRI
    • No change
  • NRR
    • No change
[]Accept the NRI proposal
  • Griffon Empire
    • -5 Politics
  • NRI
    • Increases favorable view towards Griffon
  • NRR
    • Lowers favorable view towards Griffon
[]Accept the NRR proposal
  • Griffon Empire
    • -5 Politics
  • NRI
    • Lowers favorable view towards Griffon
  • NRR
    • Increases favorable view towards Griffon
[]Remove the pentathlons
  • Griffon Empire
    • No change
  • NRI
    • Lowers favorable view towards Griffon
  • NRR
    • Lowers favorable view towards Griffon

The expedition to GX-B11 returns as well, although without any damage or encounter. It’s just that the system is a binary system with a transit time to the closest orbital body of almost six months. Extreme range scans seem to indicate only asteroids in the system, but geologists believe that at least the innermost three belts have massive germanium deposits.

The work on the Enterprise-A class dropships is hit with a massive stumbling block when it is discovered that the manufacturer of the specialized survey instruments had gone out of business. Spare parts for the two existing ships had been manufactured by a dozen or so different small companies specializing in those niches, but nobody has built a complete system in over a decade. A contract has been let for the system, but it will take several months before any are produced.

Meanwhile, work on HMS Morristown has been delayed for six months in order to fix a serious structural fault discovered in the sail handling assembly. The entire assembly, which had initially appeared to be in acceptable shape, has to be removed and reconditioned, with replacement lateral support struts manufactured.

While Jake was able to further solidify your support in the Chamber of Delegates, he wasn’t able to make much progress in the Senate thanks to lingering animosity over the latest embarrassments revealed by your various dirt-digging efforts.

Janet, finally, has requested more time to work out all of the kinks regarding inheritance law and abdication. It’ll take a few more months, but she’s certain she’ll be able to work everything out well before your actual transferring of power to Jeremy.

You have one bit of very unexpected good news, the NRI has licensed the luxury airship designs from the company you and Willis are silent partners of, this has led to a serious injection of funds directly into the Imperial treasury.

You spend several days visiting the various shipyards, attending ceremonies for the laying down of jumpships and various dropships. You find the Lancers oddly intimidating, given how small their guns are, due to the sheer number of barrels and turrets. It seems that nearly every inch of the hull is devoted to firepower. It’s rather visceral, to be honest.

You also spend a great deal of time personally inspecting all of the new ground and ASF units that are coming into service this year, taking extra time with the various Pathfinder regiments alongside Jeremy to attempt to pound into their impetuous heads that they aren’t supposed to take stupid risks on the battlefield. You also spend time with the new Imperial Guard regiment. One of the regrets you have about abdicating is that you’ll have to pass on your command of the Imperial Guard to Jeremy, but at least he’ll have to deal with the spiky shoulder piece that comes with the job.

There is a great deal of muttering, grumbling, and outright whining as the senior ranks of the Quartermaster Command are gone through with a blowtorch. Procedures are revamped, new inventory systems are put in place, and several hundred uniformed bureaucrats who’d become little more than dead weight in the system, pushing paper to support systems that had gone out of service years and even decades ago, are finally cleaned out. There was an entire office, staffed by a full colonel and multiple majors, dedicated to the ancient Sparrow conventional fighter, the last of which went into the Griffsport Aerospace Museum over fifty years ago. Sure, it was considered a retirement posting for people about to separate from the military, but still.

The howls of outrage and entitlement are far louder with the Civil Service reforms. One of the largest victims of the reforms is what you suspect is the single most annoying of all the offices, period. An entire departmental agency dedicated to generating forms to request forms to request permission to create a new form. A department that had more full time bureaucrats involved, sending paperwork to each other without actually ever doing anything useful, than the entire DoME combined. This was on top of the fact that every other department in the government was perfectly capable of generating their own forms as needed and never once interfaced with this group. It had originally been set up early in your reign as a means of centralizing paperwork, thus reducing the burdens on everybody else, but had turned into a parody of itself.

Janet is looking into possible criminal and civil charges against that particular set of bureaucrats, for defrauding the public.

A new Germanium Processing plant is brought online to boost production of jump cores and core HPG components. Likewise a number of new commercial space stations are constructed in the TTP, boosting trade without risking the glorious ecosystems of those worlds.

Across the empire new orbital factories are constructed and work takes place to expand the output of ferro-carbide forges.

The shipyards have all been expanded, boosting your production capacities significantly.

A trade delegation is sent out to both the NRR and NRI and succeeds in encouraging increased trade activity between the three nations. Income projections for next year in the commercial sector are very promising indeed.

Full procedures and protocols have been set for the transition of power to Jeremy, even though your son is still in full Willis Histrionics Mode trying to ‘convince’ you to change your mind and rule forever. Still only in private, making it one hell of an in-joke for the family. Your eldest grandson has already rejected Jeremy’s latest plot to instantly abdicate in his favor, threatening to skip the coronation entirely.

The groundwork has been laid for vetting new potential advisors. None of your current advisors have yet decided if they’ll stay on, beyond Janet insisting that she’s retiring with you, but it’s early days of the transition.

The charity concern dedicated to relief for NRI refugees suffering from the devastation wrought in the Pugnis Deorum coup is a great success, with millions raised for the effort. The NRI is very grateful for the generosity of your citizens.

Multiple economic development projects in the Calliope system bear fruit this year, with new industries and commercial concerns springing up on Calliope IV, thus boosting the local economy. In addition the new LAM factories have been completed on the planet, allowing for the production of the Raider LAM design. The AFGE is quite interested in seeing how this project turns out.

A large push by Imperial health authorities has seen useful results across the empire, with new low-cost clinics opening in many poor neighborhoods increasing access to healthcare.

Work on the quad battlearmor concept has completed, and while the prototype certainly looks fierce and impressive it cannot ride on mechs and it doesn’t seem to have much overall use considering its great expense. But it does point the way to making suits suitable for grifftigers in the future, so there is that.

Likewise work on the supercharger project has yielded an interesting if fragile piece of equipment. There are no plans to install superchargers on any operational mechs, but spin offs of the technology are already being readied for sale in the private sector, especially to the various race teams.

Plans have been finalized for a new production-ready Dart class light cruiser, switching out old Star League era equipment for the latest production equipment from your own factories. In the process you have built production lines for the Killer Whale, NAC/30, and NL/55 systems. The AFGE Navy is excited to lay down the first of the new class next year. They are potent and rather frightening vessels, although still beyond your ability to significantly modify. Each warship would take 4 years to build, from keel-laying to commissioning.

Finally work has been completed on the newest generation of extra-light fusion engines, producing the most compact system yet. It is expected that units built with these systems would be far more survivable on the battlefield. The AFGE is preparing comprehensive upgrade plans for your approval next year.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
[X] Approve Operation Desert Dryad

Shame about the losses but we finally found a pirate base I just wish we could send in the Morristown as part of the action
 

Jarow

Well-known member
--[X] Refit HMS Morristown* [80]
Target - 80
Roll - 82
Result – Bare FAILURE (auto success next turn)
Awww :( No Potemkin for us this turn. Would have been really nice to use against those pirates; no fragile jumpships that way.
--[X] Promote Trade [65]
Target - 65
Roll - 34
Result - SUCCESS
Whew. That'd be really bad to fail.


[X] Approve Operation Desert Dryad
If a single Majestic and 2 Bainbridges could take down half the force, this should be enough firepower to win. And destroying pirate bases can only help us with our pirate problems.

[X] Remove the pentathlons
I refuse to get rid of our racing, and don't really want to give up the newly modified Economic Event
 

VicSage

Carpenter, Cobbler, Chirugeon, Dataminer.
[X] Approve Operation Desert Dryad
[X] Remove the pentathlons
If no one is watching it, it isn't making money, nor is it increasing recruitment. With that and the added annoyance on the military to do it, there really isn't a point unless it is churning out a superior soldier.
 

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