Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

IceWing_mk1

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That's the most recent thing I can find in the discord. Pretty sure I was able to find 9 months [from the periphery] travel distance. And this is definitely after the (first?) position change. 9 months is about 9*4=36 jumps, or 36*30=1080 light years.

If looking through discord had correctly reminded me, we're somewhere southeast of Rim Worlds Republic Outpost 11 ( ... and I'm just now connecting that to the Amaris remnant...), roughly in line with the Capellan/FedSuns border.

Yes, but where are we in relation to Summerset? 😁
 

Jarow

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Turn 63 - Aeterna Teus

LordSunhawk

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Turn 63 - Aeterna Teus

You make it a point to attend all of the funerals, both for those lost in the naval action and also all those lost in the fighting in NRI space. Casualties were relatively light, thankfully, but there were still over two hundred dead. Lavish use of artillery and air support combined with absolute Mech supremacy combined to break the Pugnus Deorum forces before the infantry engaged, and while the rebel forces had battle armor of their own their forces were already harrowed and disorganized in comparison to the disciplined sledgehammer that was 2nd Armored and 2nd Infantry.

The NRI loyalist legions are taking over garrison duties, and construction has begun on six NRI defense stations at the jump points. They are obviously heavily prioritizing them, and they will be completed by next year. 2nd Infantry, 2nd Armored, and 2nd RRF have all been redeployed back to the Griffon system to refit and rest.

An incipient riot on Nowa Warszawa was effectively neutered when a lone Imperial Grifftiger Mounted Police officer showed up, riding the biggest Grifftiger in the force. Said ‘tiger simply padded through the crowd, moving slowly and deliberately, with her tail swishing side to side just above the crowd's heads, and growling deep in her throat, her entire posture one of a hunting cat about to pounce on a tasty morsel. The target of her ire? The radicals who were trying to instigate the crowd to storm a Japanese neighborhood. Said radicals promptly soiled themselves, probably wishing they wore their brown pants, and fled in terror, whereupon the tiger simply curled up and graciously allowed herself to be mollified with copious petting.

First the terror, then the cute… seems legit.

In the middle of the day several weeks later, however, the alarms start to blare loudly. A significant jump signature is spotted at the Zenith of the Griffon system, well clear of your jump point defenses. A pair of Dart light cruisers jumps in, the same two that had been spotted in Sukaishi several months ago.

They make no hostile moves, beyond both deploying their jump sails, and even as a challenge heads out from your jump point defenses a signal comes in from the vessels.

They would like to talk, rather than fight, although they are completely willing to fight if you force them to. According to a woman who identifies herself as ‘Commodore Rein’, the Crimson Storm has no quarrel with you, even if you are a remnant of the Star League, and she doubts that you have any legitimate quarrel with the Crimson Storm, and she would very much like to keep it that way… in both directions. She seems quite confident in her group’s ability to match you in battle, but seems disinclined to instigate a conflict just because.

According to SARAH one of the two Darts is a perfect match for TAS Plumbata, a museum ship that, according to her records, vanished from the New Earth system in the early days of the Amaris Coup. Each of the two Darts is carrying six Mammoth dropships, dropships that they were not carrying when spotted in Sukaishi. The other Dart is unidentified, but the armament does not match the Warbook that she possesses.

The Mammoths seem to be relatively new construction, and from the scans appear to be a personnel carrying variant rather than a standard cargo vessel.

Careful analysis of the scans shows that the weapons on both warships are on standby, and again, they have made zero hostile moves. They are simply waiting for your response to their request to talk. If you accept, one of the two warships will move into the inner system to Griffin’s Roost and Commodore Rein will come down to the planet; she has sworn that they will take no hostile actions.
[]Accept, talk is good
[]Go out to the jump point yourself on HMS Renown and talk there
[]Refuse to meet with them, but do not engage in hostilities
[]Attack them anyways, death to anything Amaris related
 

Jarow

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[X] Accept, talk is good
We don't actually have the same degree of anti-Amaris fervor as the IS does, and if they want to talk I'm fine with trying to talk. Doubt we're going to be friends though.

six NRI defense stations at the jump points.
Excellent, now we don't have to do it ourselves. I was concerned we might have to after that last attack. But they're doing it cheaper (for us) and quicker (ignoring white towers, which are probably a lot lighter).
 

LordSunhawk

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Details you know about TAS Plumbata.

Second Dart to be built.

The commissioning captain was a certain James McKenna.

Yes, that McKenna (please note that I am pushing back the commissioning dates for the Dreadnought and Dart classes somewhat, otherwise the canon timeline just doesn't make sense).

She was preserved in her original configuration as a museum ship in the New Earth system, but vanished on the second day of the Amaris Coup and was never spotted again. According to SARAHs historical records she was presumed lost.
 

Simonbob

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[X] Accept, talk is good

Amaris is long dead. Those who were his people, could be vastly different, thus, learn, then smash!
 

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