Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Knowledgeispower

Ah I love the smell of missile spam in the morning
By "Large" do you mean the jumpship max of 500,000 tons, or something at warship scales?

For larger jumpships under the usual limit, we're currently limited by research ("Advanced Standard Core Theory/Design/Construction II"). Each of those options takes 5 turns, and doing all three lets us build slightly bigger jumpships. I don't believe Sunhawk plans for us to be able to exceed the 500,000 ton limit though.

For warships, we're currently limited by not having either a warship yard and the "Basic Compact Core" version of the jumpship tech. We have one yard building towards becoming a warship yard, currently at level 16 of the required 20. Though, guessing homegrown designs are going to be limited to minimum size until we get more research there.

So given our current priorities, it's effectively just research limitations right now. Unless you mean super large jumpships, in which case it's probably systemic limitations instead.
We also are about to have our refit and repair yard be able to service any warship or jumpship design up to and including major refits/rebuilds
 
Turn 60 - She Answers With Her Staff

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 60 - She Answers With Her Staff

There’s a bit of excitement in the palace, as you are awakened in the middle of the night by the fire alarm of all things going off. Your security detachment hustles you and Willis off to a secure area.

There was a fire, but it was nowhere near the living area. A fire had broken out in the storeroom serving one of the Palace gift shops in the public area of the complex. The shop had been closed at the time. The fire was particularly annoying because it was a battery fire, as a damaged battery had somehow caught fire, which had ignited other batteries stored in the same area. The fire suppression system had to extinguish the blaze two dozen times before it was finally fully dealt with.

Investigation shows that the box containing the battery which ignited had been dropped at some point by an automated inventory management robotic system. There was no visually apparent damage to the packaging, so the box had simply been stored in the warehouse. A day later it ignited, as the battery had suffered a pinhole penetration that had been missed.

And it was one of the neat Eagle models too.

Diagnostics are done on the entire system as a precaution. Maintenance logs are up to date, and there is absolutely no sign of any malfeasance. It just looks like a freak accident, and thankfully nobody was hurt even if the gift shop’s insurance has taken a hit.

Well, apart from losing sleep that night anyways. You are almost certain that you didn’t bite anybody's head off all day, and feel quite virtuous.

That determination to behave yourself is sorely tested when you see a number of proposals from the Imperial Parliament.

None have actually passed yet, but are being hotly debated. The recent economic fluctuations and corrections have caused some interesting turmoil in the job markets, with some people claiming that the extremely generous unemployment and social safety net provisions are causing issues due to people preferring to remain on them for longer rather than accepting lower paying work. As a consequence, while there are plenty of jobs open, they tend to go unfilled as people wait for higher level jobs that may or may not appear in that particular market segment.

Needless to say this is highly controversial. The unemployment and safety net provisions are carefully designed to keep people from staying static and simply living off of them, with educational and training requirements intended to keep people prepared for the workforce. The critics are claiming that this isn’t enough, that the benefits need to be cut back in order to make it less attractive to people to remain on them for extended periods of time. The current system does slowly scale benefits down over time in order to do just that, but the critics are wanting the starting point to be 50% of the current percentage of income. They are also wanting to accelerate the depreciation of benefits so that they zero out after a year unless the beneficiary is enrolled full time in university level classes for an initial degree or an initial graduate degree.

[]Support
  • Measure Passes!
    • -1 to Unemployment Benefits
    • +10 to Imperial Economy
    • -5 Approval
    • -10 Approval Change
    • -5 Politics
[]Oppose
  • Measure Fails!
    • -15 Support Chamber of Delegates
    • -15 Support Imperial Senate
    • +1 Approval
    • +1 Approval Change

A second proposal, which is also in committee at this time, regards colonial development.

Proponents of the proposal argue that currently many of the new settlements and systems that have been incorporated into the Griffon Empire are barely contributing to the prosperity and defense of the Empire as a whole, for the simple reason that they are at best lightly developed and settled, and in some cases are flapping exposed in the breeze. They point to the significant revenues brought in by Imperial taxation and argue that it would be appropriate for the Empire to substantially invest in developing those systems that currently are not part of the ‘Core’, namely not Griffin’s Roost nor Nowy Gdansk.

As such they propose a funding scheme that would reduce the effective Imperial Tax Rate by 5%, but would substantially increase GDP and POP growth on all non-core systems. In the short term this would reduce the funds available to you for your budgets, but in the long term substantially strengthen the Empire as a whole by reducing wealth and industrial disparities between the current Core and the Colonies.

The Eldest is in favor of this, as is your daughter Sarah, both noting that the massive economic gulf between the central worlds of the Terran Alliance and the more remote colonies was one of the major drivers which saw the initial fracturing of the Inner Sphere. Avoiding such mistakes now could only profit you in the long term.

[]Go For It
  • Reduce base Imperial Tax Rate by 5%
  • All planets other than Griffin’s Roost and Nowy Gdansk
    • Increase base GDP growth rate by 3%
    • Increase base POP growth rate by 2%
    • +1 success on all Econ and Health rolls
  • +5 Research Event rating
[]We Need the Money Now
  • No changes to Tax Rate or GDP growth rates
  • -5 Politics
  • -5 Approval Change

The final proposal from Parliament is more in the nature of a bill being advanced which would mandate that all systems in the Empire have a mix of HPG, Defense, and Recharge stations ‘as soon as practicable’, as well as requiring annual reports on the status of garrison forces on all planets controlled by the Empire.

Considering that this is something you want to do anyways it doesn’t seem to be that far out there, although the bill has been advanced by some individuals who seem a bit more enamored with their own potential power and prestige than the good of the Empire itself.

[]Approve
  • Each turn must build either a Silver Tower, White Tower, Oasis II or Standard HPG station, or have such in the process of construction
  • +1 Influence Imperial Senate
  • +1 Influence Chamber of Delegates
[]Veto
  • -10 Support Imperial Senate
  • -10 Support Chamber of Delegates
 

Jarow

Well-known member
Unemployment:
Leaning towards oppose here. Mechanically both are relatively minor, but I think disadvantages are larger in support. In character, seems the response is going a bit too far.

Colonial Economics:
This choice hurts. A bit over 1/6 of our current budget, and going to take a pretty long time to produce benefits (though having Nowa Warzsawa helps a lot, as it's currently ~9% of our GDP, providing the first attempt at serious competition with the planet holding 2/3 of our population after including Nowa Warzsawa and the planet consisting primarily of rich industrialists). Quick chart of our current planets:
PlanetGDPGDP %POPPOP %
Griffin's Roost$715,376,346.5745%5,731,571,53160.575%
Nowy Gdansk$640,565,461.9241%194,441,7382.055%
Griffin Inner Asteroid Belt$16,490,986.751%1,0000.000%
Griffin II Orbitals$727,539.380%10,0000.000%
Griffon IV$59,343,847.764%1,808,5910.019%
Nowa Warszawa$142,364,967.929%3,534,047,55037.350%
However, I think we're going to have to go for it. Research event helps research, which is consistently pretty important. And given the "IS fracturing" framing, not doing it might cause issues in the future.

Construction:
As discussed, this is agreeing to do what we want to do anyways. Strong leaning towards approving here.
 

Jarow

Well-known member
Presumably; only reason they aren't in the chart is that I don't have data for them yet (They now have planet pages in the sheet, but they seem to be mostly un-edited templates at present). If I had to guess, it'd be all "non-core" worlds for as long as the -5% base tax is in effect, but with worlds occasionally graduating to "core" status like Nowy Gdansk now has (even if core wasn't official until now).
 

Simonbob

Well-known member
[X] Support

Long term it's a good thing, and we don't need to push for short term right this second.

Otherwise....

[X] Go For It
[X] Approve
 

Val the Moofia Boss

Well-known member
Hooray it's back!

No idea about the first bill. Mechanically supporting is the optimal way to play as it slightly boosts our economy, but in character I'd think it might be more graceful to oppose it. However, IIRC mechanically we can't just keep opposing the Senate anymore because our relations with them is already low, so we might be forced to support this anyway. It's not a super important bill in the grand scheme of things so I guess it'd be better to support it now so we can veto more important bills later. Not sure.

On the other hand, it might be pretty interesting to see what happens when our relations with the Senate get so low, so there's entertainment value in continuing to drive it down.

[X] Oppose

[X] Go For It

We do not desperately need money right now. The Dragon isn't going to launch an invasion. We do not yet have the ground forces to take his bunker planet, but we're not in that much of a rush as he can't invade us either. So far the only real problem is that he could try smuggling his bioweapon into our system, but slightly higher military spending isn't really going to deter that.

[X] Approve
 

Jarow

Well-known member
However, IIRC mechanically we can't just keep opposing the Senate anymore because our relations with them is already low, so we might be forced to support this anyway.
We're actually in pretty good shape right now:
Imperial Parliament
BranchInfluenceSupport
Crown8-
Imperial Senate698
Imperial Chamber of Delegates594
Mechanically, my understanding is that influence is (provided it doesn't get too high) the potential strength of presented bills, with low influence resulting in them basically doing nothing but trying to get their influence up in the background, while "support" has some correlation to how helpful presented bills generally are for us. So keeping influence and support both high gets us useful bills, high influence low support gets them trying to get rid of us, and low influence means we can ignore support for a bit (or a breather without them messing with us while we try to do so).
 

Jarow

Well-known member
Okay, Sunhawk updated Calliope and Taikoku, here's the full current planet GDP and Pop percentages chart:
PlanetSystemGDPGDP %POPPOP %
Griffin's RoostGriffin$715,376,346.5745%5,731,571,53159.291%
Nowy GdanskGriffin$640,565,461.9241%194,441,7382.011%
Griffin Inner Asteroid BeltGriffin$16,490,986.751%1,0000.000%
Griffin II OrbitalsGriffin$727,539.380%10,0000.000%
Griffon IVGriffin$59,343,847.764%1,808,5910.019%
Nowa WarszawaNowa Warzsawa$142,364,967.929%3,534,047,55036.558%
CalliopeCalliope$650,000.000%85,000,0000.879%
Taikoku ProtectorateMultiple$1,110,000.000%120,000,0001.241%
 

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