Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Wageslave

Well-known member
[X] Dead is Dead, no need to be excessive about it
-[X] The soon-to-be deceased do not even get name recognition. No martyrs in this lot of criminals. Let those who are in the 'know' figure it out.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
Expanding would mean having another base we need to cover with our defenses, and that's a bad idea with how we're barely covering one system as is. After we build up and cripple the Drac's industry through, we might be fine to expand then.
Conversely expanding does also provide us with additional slots for the construction of mech, AFV and ASF production facilities and more places where we can build shipyards both on the ground and in orbit and more locations in which we can build stragetic materials. All in all if nothing else we should probably deliver additional survey dropships to begin the proper survey of the system next turn
 

IceWing_mk1

Well-known member
[X] Dead is Dead, no need to be excessive about it
-[X] The soon-to-be deceased do not even get name recognition. No martyrs in this lot of criminals. Let those who are in the 'know' figure it out.

You've got to be careful about that.

And by that I mean, don't EVER do it.

EVERYBODY gets Due Process and their day in court. Scrupulously fair trials, with all of the evidence presented to a jury and an opportunity to defend themselves. At the end of which the proceeds of they are found guilty and then away to be executed.

Simply vanishing them and denying anything happened. That isn't justice... That's the behavior of a tyrant\terrorist, because your population won't know that they're not next to vanish without a trace.

Besides, you want to ensure nobody else tries to follow in their footsteps for Generations.
 

Bear Ribs

Well-known member
[X] Dead is Dead, no need to be excessive about it

Save the full treatment for treason for actual treason, not a technicality.
 

Trashman.exe

Well-known member
[X] Dead is Dead, no need to be excessive about it

Well should interesting to see how having Air Supremacy should effect the Dracs since they wont have much to defend their dropships with no ASFs and few AA capabilities (mostly the eggs themselves to my knowledge). Once the dropships are taken out that should really hamstring the Dracs supplies...if this battle doesn't end very quickly.
 
Turn 52 - The Night Is So Much Darker

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 52 - The Night Is So Much Darker

Sergeant Major Ngo and Willis literally sit on you to keep you from suiting up in your power armor and joining the ground battle. Damnit, you are infantry before anything else. The issue is decided with Sekhmet and Bastet joining the ‘Pin Her Majesty On The Ground And Ignore Her Threats’ brigade.

Traitors.

Your son is out there, in the cockpit of an Empress command mech, and you are stuck here in the bunker contributing nothing of value whatsoever.

The Dracs ground their dropships near an industrial area and an absolute horde of Jenner mechs erupt out of their bays like a plague of locusts. Laser fire rips into civilian structures with no regard whatsoever for non-combatant life.

They quickly run into resistance. Slashing strikes from the Rapid Reaction Force manages to slow them down, but light hovercraft are fragile, and all it takes is a single solid hit to send them crashing in flames. Casualties mount quickly, as Jenners burn from concentrated fire, but the far more fragile hovercraft die in job lots.

But there is absolutely no surrender in any of your troopers, and you weep as you watch displays turning red as unit after unit falls to the enemy to buy just a bit more time for the main defensive forces to concentrate.

Artillery fire starts to smash into the Dracs, inflicting felling blows on multiple enemy mechs, but the sheer speed and agility, combined with the extremely aggressive tactics of the Dracs prevents the heavy guns from being nearly as effective as you’d hoped. You are inflicting attrition on the enemy, it is very obvious, but anything that tries to stand in front of that swirling display of martial mastery gets pulped. Three entire regiments of hovercraft are lost, killing less than battalions worth of enemy mechs. General Dunn is missing, her command company was overrun by a thrust of Jenners and the last image you have shows the Dracs viciously stomping on individual soldiers, even those few who try and surrender. It appears the Dracs have no intention of taking prisoners.

The Rapid Reaction Force died. They died hard. But they died.

They were outnumbered. They were outgunned. They were in fragile sleds armed with sledgehammers. Three regiments…. Facing fourteen, and all fourteen of the enemy were Battlemech units.

They had no chance to win. And they knew it. They had to have known it.

But they never hesitated. They never backed down.

They also held the line long enough for 1st and 3rd Armored to deploy, backed up by the Imperial Guard.

Your forces outmass the enemy, but you only have 10 regiments of mechs, and five of your mech regiments are lighter machines, technically equal to the enemy Jenners, but lacking in the battle hardened skill of the enemy pilots.

The enemy has the mobility advantage in spades. Trying to match them in a cavalry duel would be useless, and Jeremy has absolutely no intention of doing something that stupid. Instead he picks his ground, a long ridge between two mountains with a slightly boggy wetland in front of him, and makes the enemy come to him.

It is time to stand… and deliver. The swarm of enemy mechs, battered a bit by the sacrifice of the Rapid Reaction Force, but still mostly intact, crashes into the wall of steel put up by your son, and falls back repeatedly. It reminds you of nothing so much as an angry ocean attempting to batter a seawall into rubble.

Again… and again… mechs die on both sides, tanks are stepped on by Drac Jenners, missiles arch out at the enemy again, and again, and again.

Friendly aerospace fighters control the skies and conduct strike after strike, but the Dracs are very experienced at handling enemy aerospace dominance, and again your hopes of air power dominating the battlefield and bringing easy victory are dashed.

The Dracs finally commit their assault elements, hulking Stalker and Atlas mechs, forcing Jeremy to concentrate his own heavy elements. Two regiments of Drac assault mechs, along with all nine surviving regiments of Jenners, crash headlong into the three Assault Regiments and two Standard Mech Regiments. And they bring along an unpleasant surprise… battle armor of their own.

There are pirates along, in heavy Roman style power armor, heavier than your own suits and well suited to infantry combat, negating what you’d thought would be a crushing advantage.

The battle is horrific, dust so thick it is impossible to see any details, punctuated with massive explosions as mechs on each side die. And it goes on… and on… soon the entire Drac force is involved in the melee, and on your side tanks pour into the chaos, adding their own firepower before being kicked into silence.

In the midst of it all is Jeremy’s command lance, directly engaging a lance of Drac Atlass. And then his IFF signal cuts out.

For over an hour the battle continues, but when the dust settles 1st and 3rd Armored are simply gone, but only a single lance of badly damaged Jenners remain on the Kuritan side.



Then the final reserves, a unit so fragile and weak that Jeremy had refused to allow it into the main combat… the Winged Hussar ultra-light mechs attached to the Imperial Guard, charged in.

Weak, oh yes, they had tissue paper armor at best and only a single old-style 5cm laser, with a pair of frankly ridiculous swords as their only armament.

But there were 108 of them, and only 4 Jenners, and the Winged Hussars were, if nothing else, fast little buggers.

Air strikes are able to destroy the last of the enemy dropships. No prisoners were taken.

The battle is over.
 

ShadowArxxy

Well-known member
Comrade
Well at least a lot of snakes are dead, I don't think attrition benefits them in the end right?

It really doesn't, since their veteran MechWarriors are the ones who shipped out with the original expedition from the Draconis Combine. While they've certainly been training successors, it's pretty unlikely that they've been able to fully create an equal to the Combine's established Mech training programs, *especially* since all of the MechWarriors they can use as instructors are light Mech specialists.

Consider how screwed we would have been if their force had more than a handful of Assault mechs.
 

ShadowArxxy

Well-known member
Comrade
The losses we suffered are painful and will take years to rebuild from, but consider this -- we just wiped out the largest assault force that anyone has thrown at anyone literally since the Star League Defense Force fought Amaris. In the span of just fifty years, we've gone from a backwater that was *nearly* offhandedly conquered by a couple of infantry regiments backed by a single Battlemech company, to an out of context powerhouse that just crunched fifteen regiments of Battlemechs. In a setting where two to four Battlemech regiments is sufficient to conquer a fully developed Inner Sphere world.

The degree to which we've advanced is literally inconceivable to anyone inside the centuries of stagnation of the Inner Sphere, and we're continuing to advance. We will soon have outright JumpShip production and a WarShip under repair, which will allow us to spread outside our star system and start *exponentially* increasing our economic might, as well as start eroding the base the Dracs have built up for themselves. This invasion was the Dracs' best effort to conquer or "at least" cripple us before we escalated beyond their measure, and they LOST.

----

Also, consider that in the big strategic picture, we just indirectly saved House Davion's ass, because if we weren't in the way, the Dracs would have been hitting the soft underbelly of the Federated Suns with fifteen to twenty RCTs with complete strategic and tactical surprise.
 

Culsu

Agent of the Central Plasma
Founder
Wellm with regards to Jeremy: people die in war. It sucks, but if he died, he died a hero and role model for future generations. As for the Dracs: they shot their load. It's pretty apparent that their original plan for the attack on House Davion must be in utter shambles now, and given our industrial trajectory chances are we will recoup our losses sooner than they will. The next round will probably be played on their turf.
 

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