Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

Turn 46 - And Was Jerusalem Builded Here

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 46 - And Was Jerusalem Builded Here

Meta Event Roll - 57 - No Event
Dynasty Luck Roll - 58 - No Event

Imperial Approval - 3
Imperial Approval Change - -2
Politics - 4

Economy Rating - 0
Economy Event - 0
Research Event - 5

Griffin’s Roost Econ - 4
Griffin’s Roost Health - 3.5
Griffin’s Roost Rating Change - 2

Nowy Gdansk Econ - 8
Nowy Gdansk Health - 8
Nowy Gdansk Rating Change - 9

Griffon Inner Asteroid Belt Econ - 8
Griffon Inner Asteroid Belt Rating Change - 3

Griffon II Orbitals Econ - 6
Griffon II Orbitals Rating Change - 5

Griffon IV Econ - 5
Griffon IV Rating Change - 6

Construct Armed Defense Stations Zenith* [75]
Target - 75
Roll - 66
Result - SUCCESS

Construct Armed Defense Stations Nadir* [75]
Target - 75
Roll - 71
Result - SUCCESS

Expand Orbital Shipyard 50 [95]
Target - 95
Roll - 25
Result - SUCCESS

Lay Down Major Unit
-Defiant [75]
Target - 75
Roll - 56
Result - SUCCESS

-Defiant [75]
Target - 75
Roll - 91, ShadowArxxy reroll - 64
Result - SUCCESS

-Defiant [75]
Target - 75
Roll - 45
Result - SUCCESS

-Defiant [75]
Target - 75
Roll - 26
Result - SUCCESS

-Troodon [75]
Target - 75
Roll - 100, Jarow Reroll - 86, Gurk Reroll - 61
Result - SUCCESS

-Troodon [75]
Target - 75
Roll - 54
Result - SUCCESS

-Langley [75]
Target - 75
Roll - 2
Result - SUCCESS

-Tyrannosaurus [75]
Target - 75
Roll - 60
Result - SUCCESS

-Tyrannosaurus [75]
Target - 75
Roll - 49
Result - SUCCESS

Purchase New Units
-2 Flights of Eagles [auto]

-2 Star Fort Wings [70]
Target - 70
Roll - 26
Result - SUCCESS

-1 Standard Carrier Wing [70]
Target - 70
Roll - 37
Result - SUCCESS

-1 Light Horse Regiment [70]
Target - 70
Roll - 86, Jarow reroll - 61
Result - SUCCESS

-1 Training Regiment [70]
Target - 70
Roll - 58
Result - SUCCESS

Expand Orbital Shipyard 49 [95]
Target - 95
Roll - 57
Result - SUCCESS

Focus Development on Griffin's Roost [65]
Target - 65
Roll - 90, Economist reroll - 18
Result - SUCCESS

Expand Factory 12 (Battlemech) [95]
Target - 95
Roll - 49
Result - SUCCESS

Expand Factory 14 (ASF) [95]
Target - 95
Roll - 69
Result - SUCCESS

Expand Factory 20 (ASF) [95]
Target - 95
Roll - 45
Result - SUCCESS

DOME - Water Seeding Griffin IV* [55]
Target - 60
Roll - 85, Jarow reroll - 91, Jarow reroll - 26
Result - SUCCESS

DOME - Asteroid Redirect Mission Griffin IV* [65]
Target - 70
Roll - 1
Result - Critical SUCCESS

Genetically Engineered Plants and Animals [65]
Target - 65
Roll - 96, ShadowArxxy reroll - 67
Result - Bare FAILURE

Advanced Electronics (advanced) Tier 1 [85]
Target - 85
Roll - 83
Result - SUCCESS

High Energy Physics (advanced) Tier 1 [85]
Target - 85
Roll - 20
Result - SUCCESS

Advanced Communications (advanced) Tier 1 [85]
Target - 85
Roll - 82
Result - SUCCESS

Aerodyne Dropships (Super Heavy) [100]
Target - 100
Roll - 60
Result - SUCCESS

Spheroid Dropships (Super Heavy) [90]
Target - 90
Roll - 83
Result - SUCCESS

Assault Bipedal Battlemechs [90]
Target - 90
Roll - 64
Result - SUCCESS

COINTEL - Public Education Initiative [85]
Target - 85
Roll - 30
Result - SUCCESS

COINTEL - Honey Trap School [85]
Target - 85
Roll - 57
Result - SUCCESS

Expand Organized Crime Task Force [65]
Target - 65
Roll - 15
Result - SUCCESS

The final events of the Olympiad wind up being moved to tracks on Castor due to the heavy storms that are pummeling Griffsport. Nothing terribly unseasonal, but normally the late summer storm season misses the capital and hits western Castor, this year they are running somewhat north of their normal track and are pummeling Griffsport instead.

It happens, and these aren’t the worst storms you’ve seen anyways, but they’re bad enough to force the venue shift for the racing.

The final results are a somewhat satisfying split, 2 wins for each. In hovercraft and formula racing the Griffonese teams prove superior, while in motorcycle and stock cars the Romans pull off squeaker victories. The racing is hard, competitive, but quite clean. There’s only one serious incident, in the stock car race when a tire went down causing a Big One on the back straight. No serious injuries, just many battered cars.

In the end the home team has won 9 of the 17 contests, a very satisfying conclusion to the first full Olympiad. The Roman delegation cheerfully announces that they are gearing up to host the next one in four years time and officially invite you to visit for it.
[]Go for it!
[]Be a homebody and watch on HD

With the sporting events over you are able to focus on things more, well, normal. Your grandson is actually starting university early, attending Griffin's Roost University and double majoring in Economics and Philosophy, on a pre-law track. Jeremy is proud as heck of his son, and you and Willis both make a point of attending his graduation ceremony (and cheerfully telling him stories of Jeremy’s slacking off to take a wanderjahr rather than attending University early, causing your son to glare at you ferociously).

The twins had taken gold and bronze in the hover racing event at the Olympics, but have already announced their retirement from racing in favor of running the race team that they founded. They’ve also informed you, quietly, that they and their wives are now planning on having more kids, since their eldest are old enough to babysit.

And Thanh was upset with you again, after discovering that not only was her transfer request to HMS Lightning denied, but that instead she’s just been assigned to command HMS Langley’s battlegroup, rather than the ship herself. And has been promoted to Commodore, making her even grumpier. In her mid 30s and still a complete spitfire.

Sarah is now a tenured History professor and in line to eventually become the Star League History Chair at GRU. Her husband, meanwhile, has shifted to administrative work and is now the Assistant Dean of the entire History Department.

All three new VTOL designs are being sourced from the same small firm on Nowy Gdansk, and you’re already hearing rumbles of discontent from the Quartermaster Corps when it is learned that the new attack VTOL uses completely non-standard connectors, bolts and access panels, complicating logistics for the new design.

Both the Zenith and Nadir jump point defense stations have come online on schedule, along with their associated air wings. In addition, the two orbital shipyards have been expanded as well, significantly increasing your yard capacity.

You attend a large number of commissioning ceremonies for new dropships, so many that you are very grateful for the cheat cards with the new ship’s names on them because otherwise you’d mix them up terribly. It is in the course of doing this that Admiral Benjamin sends you a proposal.

Specifically, he proposes that, in order to free up names for larger dropships that ship’s of the Defiant-class be redesignated purely as their hull numbers. He includes with the proposal a precis of current crew reactions to the concept, which in general are supportive if not enthusiastic.
[]ResponseEffect
[]Keep on as currentQM has to keep on mining old Royal Navy torpedo boat and destroyer names and will eventually go mad
[]Redesignate only new constructionEasiest for everybody involved
[]Redesignate allSecond easiest for all involved
QM note - this is primarily a QM SANITY CHOICE, the Royal Navy actually did this historically, you’ll have the ‘Cricket’ class, that suddenly goes from insect names to just hull numbers for example, along with pretty much all but the earliest torpedo boats. And, of course, historical destroyers and torpedo boats of the early period had service lives measured in less than a decade, and then names get re-used. HELP!

You also attend a large number of keel laying ceremonies, and again need notecards to keep the names of the smaller ships straight.

First Armored is now at full establishment strength, and the 1st Aerie Cadre has expanded as well, giving you some breathing room on training new mechwarriors. With the future expansion of the Aerie on Griffon IV this should go a long way to easing the strain on your training establishment.

A number of Mech and ASF factories are expanded, increasing production rates significantly thus easing some of the limiting factors on military growth. With the possibility of going on the offensive against the Dracs looming on the horizon this is becoming more and more important.

Economic activity on Griffin’s Roost is solid, and the extra development assistance goes a long way towards growing the economy during the recovery from the recent recession. Interestingly, Pollux is emerging as a bit of a dark horse economic engine, with agricultural exports surging throughout the system.

You do get two reports out of DoME, one of which you expected, one of which has you reaching for a bottle while you try and decide if the report writers are crazy, or if the universe is.

The deorbit of the large ice comet has been completely successful, the impact zone was carefully calculated so that the actual surface impact deformed the crust in such a way as to force the existing hyper-deep ocean to, well, become less deep. As a consequence there is currently an enormous amount of rain, heavy storms, and in general the weather forecast for Griffon IV is ‘monsoon with a chance of thunderstorm’ for the foreseeable future as things shake out.

It’s the Asteroid Redirect mission that has you reaching for the bottle of the good stuff. On the one hand, they have successfully redirected the chosen asteroid into Griffon IV orbit. On the other hand whoever was in charge of assaying the asteroid obviously fell down on the job. It was supposed to be a simple metal rich asteroid, a rather common sort of body from the inner asteroid belt.

Right up until the final days of the redirect mission that’s all anybody thought it was. Until an intern rechecked the numbers, scratched their heads, and asked the five year old in the room question… why were the mass density numbers inconsistent with ordinary metallic asteroids? This prompted a thorough reassessment of the initial assay, even as the asteroid settled into orbit, with the discovery that it isn’t a ‘metal rich asteroid’, it’s a germanium rich asteroid.

Motherlode has arrived, boys and girls, bonanza time! You are pretty certain that the authors of the final report were inhibing celebratory champagne by the bottle full while writing it, and you feel like doing the same while reading it.

You receive somewhat mixed reports from the Aerie and the GRU R&D teams. The work on genetically engineered plants and animals has run into some minor snags, mostly to do with some minor technical gremlins with the equipment that have technicians tearing their hair out. According to the reports you have read it is just a delay into 2nd quarter of next year, the bugs in the systems are being worked out and everything is back on track.

Work on advanced electronics, high energy physics, and more advanced communications systems have progressed very well indeed, with researchers extremely excited about the possibilities that their research has opened up in multiple fields.

R&D teams report success in simulations for the design and construction of ‘super heavy’ class aerodyne and spheroid dropships, although no actual designs have yet been proposed for construction work in that area is ongoing with multiple design tenders being considered.

The Aerie is very proud to demonstrate an assault-class battlemech prototype, although it is far from ready for production. You get a memo from Jeremy that they are still wrangling over final design requirements for a production model, but he includes a few notes about the current thinking. It’s something to plan for, certainly.

The first public-service announcements regarding counter intelligence and internal security are moderately well received, some commentators are making noise about ‘tyranny’ and ‘secret police’ but the fairly anodyne nature of the advice given in the PSAs seems to have made such talk have little to no traction. You just hope those same commentators never hear about the new honey trap school that has been very quietly hidden in a quiet corner of the Periphery Studies campus.

Janet sends you a report accompanied by a holo, showing Jane’s reaction to learning that she’s being put behind a desk as part of the new organized crime task force. You needed the laugh.
 

ShadowArxxy

Well-known member
Comrade
[XXX] Keep on as current.

Due to lobbying by the pocket notecard industry, and due to a desire to grant the QM a prestigious scholarship. In all seriousness though,

[X] Redesignate only new construction


Edit:

[X] Go for it!

"Good news, everybody! I get to go on vacation, and JEREMY gets to do all the royal paperwork! Congratulations, Prince Regent!"

Jane helpfully contributes a pasteboard crown saying "Sucker-in-Chief".
 
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edofthesquid

Well-known member
[X] Redesignate only new construction

Maybe something like allowing for officializing nicknames by the crews? Give us a way to justify names for dropships doing memorable things without driving the QM mad

[X] Go for it!
- [X] But leave Jeremy behind
 
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Jarow

Well-known member
[jk] Keep on as current.

After all, don't we want to drive the GM mad?

Okay, okay; making it easier is probably for the best
[X] Redesignate only new construction
 

Jarow

Well-known member
[X] Redesignate only new construction


Oh yeah, forgot the first vote (thanks for remembering it Thors):
[X] Go for it!
A lot better diplomatically. Maybe have Jeremy stand in for us for anything that needs doing while we're gone? Given I don't think their leader came, it'd probably be safe not to go ourselves, but it'd be nice to make our relationship closer (and help us understand them better). Maybe we could end up building the Star League of the Deep Periphery?

On the other hand, they don't have drop collars for their jumpships, and we straight up don't have jumpships. Therefore, we can't bring a Devastation or Langley for protection from the pirates that are regularly raiding them. So there definitely is some danger. Definitely no bringing Jeremy with us.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
[X] Use the RN's WWII era A through I and O through Z classes for names for the foreseeable future.
 
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Turn 47 - War is coming swiftly

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Turn 47 - War is coming swiftly

You are having a leisurely lunch with Willis on a bright and sunny January morning in Griffsport when the alert sounds.

Emergence signatures at the Nadir jump point. By the time you make it to the Palace command room the situation has been updated. A trio of jumpships have made an unscheduled appearance and have launched twenty dropships and a small swarm of fighters… Drac dropships and fighters.

SARAH is able to provide immediate data thanks to the Nadir Defense Station’s advanced sensor arrays. The three jumpships are a pair of Monoliths and a single Merchant, none of which are in her database and all three of which show signs of being newly constructed. They do not deploy jump sails, rather SARAH notes signs that they are quick-charging their jump cores off of their reactors.

The twenty dropships are evenly divided between new-build Achilles class vessels, with the addition of twelve small turrets distributed around the hull and wings, and Leopard-CVs, also newly built. All are in DCMS markings.

The newly arrived Dracs do, at least, make a broadcast that is directed at the Defense Station.

“The Claws of the Dragon are upon you, surrender like the cowardly dogs you are, or be destroyed where you stand.” comes from a sneering DCMS ‘samurai’. Before you can even consider a response Commodore Elizabeth Smith, the CO of the Nadir Defense Force, replies for you… with the opening barrage from the Star Forts Sub-Capital Weapons, both the SCL/1 and LSCC.

The Nadir defense wings launch, along with the 10 Defiants. Any reinforcement from the Inner System Patrol, Capital Fleet, or Home Fleet would take days to arrive, the jump point defense squadrons receive constant danger pay for a reason.

[]Scramble Home Fleet anyways, Admiral Benjamin has already given such orders
[]Overrule the Admiral, keep Home Fleet where it is.

Over the next several hours the battle plays out. If it weren’t for the presence of the Star Fort the Nadir Defense Squadron would have been crushed, even though the Defiant-class is significantly more dangerous even than the much larger Achilles, they are still outnumbered 2 to 1 just in dropships, and then there are the swarms of 10 of the half-size squadrons of Sabres and a reinforced double ‘squadron’ of Shilones.

As it is, the squadron is still defeated without bringing the DCMS forces into Combat Loss Grouping. Even with the advantages of the Star Forts raw firepower, the Dracs are able to press the attack. It becomes clear that these are crack pilots with a great deal of combat experience under their belt. With the Star Fort burning around her, Commodore Smith orders the surviving Defiants to break off. Almost the entire ASF double wing had already been lost at this point. HMS Valiant, HMS Diadem, HMS Glowworm and HMS Gnat are shattered wrecks, and you clench your fists in rage as the retreating ships sensors show DCMS ASFs deliberately destroying escape pods and lifeboats.

Twenty four hours later, the trio of jumpships leave the system, having completed the fast-charge of their drives. An arrogant “You should have surrendered, dogs.” is broadcast right before they leave.

First blood is, once again, the enemies.

The Nadir Defense Squadron is gutted, rescue ships arrive and find that the Dracs had indeed used any escape capsules they spotted as target practice, but have also evidently salvaged some of the wreckage from the Star Fort and lost dropships. Miraculously, Commodore Smith and her command staff survived, although all of them were pretty badly injured, by hiding in the ‘storm cellar’ of the station, which had somehow maintained atmospheric integrity despite the destruction of the station itself and hadn’t been noticed by the Dracs.

In light of this you will need to redeploy some assets. You strongly suspect that the DCMS might strike at the Zenith point next, or return in greater force to the Nadir, or even make use of a pirate point to strike again. The six surviving Nadir Patrol Defiants are pretty seriously damaged, but the crews are perfectly willing to get back into the fight if you order them to.

You have several deployment plans that you can use at this point.

[/I]
[]PlanDeployment
[]Alpha
  • Home Fleet to Nadir Jump Point
  • Capital Fleet reinforces Zenith Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs
[]Beta
  • Home Fleet to Zenith Jump Point
  • Capital Fleet to Nadir Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs
[]Charlie
  • Inner System Patrol to Nadir Jump Point
  • Capital Fleet to Zenith Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs
[]Delta
  • Inner System Patrol to Zenith Jump Point
  • Capital Fleet to Nadir Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs
[]Echo
  • Inner System Patrol to Nadir Jump Point
  • Home Fleet to Zenith Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs
[]Foxtrot
  • Inner System Patrol to Zenith Jump Point
  • Home Fleet to Nadir Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs

You do not know where the Dragon will strike next… and you cannot be strong everywhere.
 
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Knowledgeispower

Ah I love the smell of missile spam in the morning
How the hell are the Dracs building Monoliths and sizable numbers of Achilles of all things. Seriously just how much infrastructure do they have? On the other hand this could very well be all the stuff they've built in terms of combat dropships and Jumpships since we last saw them
 

Thors_Alumni

Well-known member
How the hell are the Dracs building Monoliths and sizable numbers of Achilles of all things. Seriously just how much infrastructure do they have?
considering how long its been and the fact that they have been reported to have surrounded the Griffin system by the Free folks. I would assume that they have quite a bit of infrastructure to work with.
 

Knowledgeispower

Ah I love the smell of missile spam in the morning
considering how long its been and the fact that they have been reported to have surrounded the Griffin system by the Free folks. I would assume that they have quite a bit of infrastructure to work with.
Of course given how Dracs tend to treat the local population of planets they conquer pretty much everything they build should have minor sabotage in them. Also alas the Gloworm is lost. Hopefully she went out ramming the foe. Also we need capital scale weapons for Battlesats and upgunning our forts ASAP
 

Bear Ribs

Well-known member
How the hell are the Dracs building Monoliths and sizable numbers of Achilles of all things. Seriously just how much infrastructure do they have? On the other hand this could very well be all the stuff they've built in terms of combat dropships and Jumpships since we last saw them
This setting has significantly beefed up JumpShip production compared to canon. As has been pointed out, Lake Michigan has more tonnage of shipping each day than the entire Inner Sphere combined. Consequently to keep sanity intact and disable a bit of FASAnomics, we can expect the Dracs to have at least 100 or so times their canon space production. There's probably also more tech floating around, given we've already seen pirates with an operational WarShip.

I'm doing a write-in as i don't like any of the plans presented.

[X]Golf
  • Inner System Patrol to Zenith Jump Point
  • Home Fleet to Zenith Jump Point
  • Surviving Nadir Patrol units are withdrawn for repairs

My reasoning is that with the Star Fort gone, we should temporarily abandon the Nadir. If a fleet couldn't protect it with the fort, it sure won't without. If we reinforce the Zenith point and they attempt an invasion from the Nadir, the ships at the Zenith can rush to our worlds in time to reinforce us before they hit. On the other hand having maximum ships at the Zenith gives a better chance of countering if they hit there rather than risking defeat in detail.

If they hit a pirate point we can try to defend with the surviving Nadir units to delay until the fleet arrives but no matter what, a pirate point incursion is going to cost us dearly since we have orbital factories at at the L points so they get a free shot at our infrastructure.
 

ShadowArxxy

Well-known member
Comrade
My reasoning is that with the Star Fort gone, we should temporarily abandon the Nadir. If a fleet couldn't protect it with the fort, it sure won't without.

I would reason in response that a Star Fort backed by our weakest fleet, consisting of a small number of our oldest and least powerful combat DropShips, *almost* fought an elite spearhead unit to mutual destruction. . . and those forward-deployed units *are* fundamentally tripwire forces. They're stationed out there *knowing* that any major assault force is going to outweigh them, but that an immediate engagement upon emergence gives the opportunity to severely attrit all but the most powerful assaults.

[X] Delta

In my opinion, Delta gives us a solid balance. The Inner System Patrol is the next-weakest of our mobile fleets, but it's sufficient in combination with an intact Star Fort and ASF wings to beat off a force of similar size if the Dracs attempt to repeat this attrition raiding strategy.

Placing Capital Fleet at the Nadir provides a force suitable to counter if they decide their next move is to escalate to a full-scale attack force now that their first raid has cleared the defenses, while still leaving Home Fleet as a mobile reserve against the threat of close-in assaults via a pirate point and permitting the surviving Nadir Patrol units to be brought back to combat strength.
 

ShadowArxxy

Well-known member
Comrade
Hmmmm if need be we could always redeploy the Warriors

Basically, I'm arguing that we shouldn't be baited into tying up both our major fleets at the primary jump points, because we *already know* close jumping via the pirate points is in their tactical playbook. We move our lighter reinforcements to beef up the jump point defenses that aren't damaged, which is sufficient to handle a similar attempt at an attrition raid, cover the weakened jump point with the lighter of our major fleets in the short term, and keep our biggest and most decisive force held in reserve.
 

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