Quest Deep Periphery Quest (Battletech Sandbox Empire Builder)

darkcloudt2

Well-known member
[X] Plan: Nothing new under the sun

thanks for the plan as usual, that’s a lot of money left over, any plans for it on the next turn?

Also, I know that the IS is going to have a lot more industry but how many planets do they each have? I don’t think they will have a lot if any more then cannon due to the terra forming tech not being shared.
 

The Whispering Monk

Well-known member
Osaul
[X] Plan: Nothing new under the sun

@Jarow Thanks for the plan again! Do we have ready systems that we can use newly available DOME teams to construct additional Capital Ship yards? IF so, how many?
 
Turn 142 - Endgame

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder

Turn 142 - Endgame


Meta Event
21​
Dynasty Luck
38​
Successes
Imperial Approval
0​
Approval Change
0​
Political Event
0​
Successes
Imperial Economy
8​
Economic Event
0​
Research Event
1​
Griffon
Econ
1​
Health
3​
Event
4​
Nowa Warszawa
Econ
2​
Health
2​
Event
2​
Calliope IV
Econ
1​
Health
3​
Event
4​
TTP
Econ
1​
Health
3​
Event
4​
New Capricorn
Econ
1​
Health
3​
Event
4​
Nowy Śląsk
Econ
1​
Health
3​
Event
4​
Edelsteine
Econ
1​
Health
3​
Event
4​
Nowy Wroclaw
Econ
1​
Health
3​
Event
4​
Griff's Leap
Econ
1​
Health
3​
Event
4​
New Phoenix
Econ
4​
Health
3​
Event
1​
New Eden
Econ
4​
Health
3​
Event
1​
New Castor
Econ
1​
Health
3​
Event
4​
Okusawa
Econ
2​
Health
2​
Event
2​
New Pollux
Econ
2​
Health
3​
Event
3​
New Port Royal
Econ
4​
Health
4​
Event
2​
Kainga
Econ
2​
Health
3​
Event
3​
Chuma
Econ
2​
Health
3​
Event
3​
Stahlfurt
Econ
4​
Health
4​
Event
2​
Bāṛi
Econ
4​
Health
3​
Event
1​
Skała
Econ
2​
Health
2​
Event
2​
Piekło
Econ
2​
Health
2​
Event
2​
Nya Köpenhamn
Econ
1​
Health
3​
Event
4​
Bauernparadis
Econ
2​
Health
3​
Event
3​
Awha
Econ
4​
Health
3​
Event
1​
Kaiyo
Econ
4​
Health
3​
Event
1​
Bohren
Econ
4​
Health
3​
Event
1​
Grand View
Econ
2​
Health
3​
Event
3​
Iskra
Econ
2​
Health
3​
Event
3​
Raj
Econ
2​
Health
2​
Event
2​
Feurstern
Econ
4​
Health
3​
Event
1​
Pinball
Econ
4​
Health
3​
Event
1​
Catachan
Econ
2​
Health
2​
Event
2​
Nox
Econ
2​
Health
3​
Event
3​
Olej
Econ
4​
Health
3​
Event
1​
Glorreich
Econ
3​
Health
2​
Event
0​
Pryyemnyy
Econ
3​
Health
2​
Event
3​
Novolar
Econ
2​
Health
3​
Event
3​
Steingarten
Econ
2​
Health
3​
Event
3​
Pustina
Econ
3​
Health
2​
Event
0​
Kurortas
Econ
3​
Health
2​
Event
0​
Arvum
Econ
3​
Health
2​
Event
3​
Landprettig
Econ
2​
Health
2​
Event
2​
Bellaterra
Econ
3​
Health
2​
Event
0​
Nubifragio
Econ
2​
Health
2​
Event
2​
Platzregensburg
Econ
4​
Health
4​
Event
2​
Shin Tōkyō
Econ
3​
Health
2​
Event
0​
Porto Milano
Econ
4​
Health
4​
Event
2​
Nuova Fortezza
Econ
4​
Health
4​
Event
2​
Nowe Mazowsze
Econ
2​
Health
2​
Event
2​
Neuthüringen
Econ
3​
Health
2​
Event
0​
New Algiers
Econ
4​
Health
4​
Event
2​
New Clew Bay
Econ
4​
Health
4​
Event
2​
Nuova Tripoli
Econ
4​
Health
4​
Event
2​
New Libertalia
Econ
4​
Health
4​
Event
2​
Nuova Puglia
Econ
2​
Health
2​
Event
2​
Nuovo Abruzzo
Econ
2​
Health
2​
Event
2​
Nuova Lombardia
Econ
2​
Health
2​
Event
2​
Stenen Tuin
Econ
2​
Health
2​
Event
2​
Nouvelle Bourgogne
Econ
2​
Health
2​
Event
2​
Nyū Shikoku
Econ
4​
Health
4​
Event
2​
Neubayern
Econ
2​
Health
2​
Event
2​
Neuhessen
Econ
2​
Health
2​
Event
2​
Hot Mess
Econ
3​
Health
2​
Event
3​
New Narnia
Econ
3​
Health
2​
Event
3​
The Hub
Econ
3​
Health
2​
Event
3​
Baddorando
Econ
3​
Health
2​
Event
3​
Sturmland
Econ
3​
Health
2​
Event
3​
Blár
Econ
3​
Health
2​
Event
3​
Nueva Chiapas
Econ
3​
Health
2​
Event
0​
New Kansas
Econ
3​
Health
2​
Event
0​
Nowego Lublina
Econ
3​
Health
2​
Event
0​
Nowy Szczecin
Econ
3​
Health
2​
Event
0​
Salamander
Econ
3​
Health
2​
Event
0​
New Portland
Econ
3​
Health
2​
Event
0​
Highland
Econ
3​
Health
2​
Event
3​
New Arcadia
Econ
3​
Health
2​
Event
0​
Gateway
Econ
3​
Health
2​
Event
3​
Nashornland
Econ
2​
Health
2​
Event
2​
Nuovo Paradiso
Econ
2​
Health
2​
Event
2​
Ogien
Econ
2​
Health
2​
Event
2​
Cần Thơ mới
Econ
2​
Health
2​
Event
3​
Zbor
Econ
2​
Health
2​
Event
3​
Bukoliczny
Econ
2​
Health
2​
Event
3​
Nuova Basilicata
Econ
2​
Health
2​
Event
3​
Imobiliar
Econ
2​
Health
2​
Event
3​
Acélbánya
Econ
2​
Health
2​
Event
3​
Pusztaság
Econ
2​
Health
2​
Event
3​
Apleista
Econ
2​
Health
2​
Event
3​
Przyjemny
Econ
2​
Health
2​
Event
3​
Nowa Rzeka
Econ
2​
Health
2​
Event
3​
Bergheim
Econ
2​
Health
2​
Event
3​
Eisabfall
Econ
2​
Health
2​
Event
3​

Plan: Nothing new under the sun
- Procurement [$ 11,489,292,021,968.50 ]
-- Lay Down Major Unit [Construction - $86,988,770,006.75 ] (95)
--- 400 Artemis [95]
Target – 95
Roll - 91
Result – SUCCESS

--- 257 Wright [95]
Target – 95
Roll - 93
Result – SUCCESS

--- 257 Colt [95]
Target – 95
Roll - 49
Result – SUCCESS

--- 379 Kearsage [95]
Target – 95
Roll - 71
Result – SUCCESS

--- 60 Mashu [95]
Target – 95
Roll - 16
Result – SUCCESS

-- Lay down Jumpship [Jumpship Construction - $18,161,082,500.00 ] (90)
--- 25 Rawalpindi [90]
Target – 90
Roll - 37
Result – SUCCESS

-- Lay down Warship [Warship Construction - $960,637,627,466.67 ] (90)
--- 200 Battle [90]
Target – 90
Roll - 84
Result – SUCCESS

--- 50 Tarantul [90]
Target – 90
Roll - 71
Result – SUCCESS

--- 50 Asheville [90]
Target – 90
Roll - 20
Result – SUCCESS

--- 60 White Plains [90]
Target – 90
Roll - 69
Result – SUCCESS

--- 110 Legend [90]
Target – 90
Roll - 88
Result – SUCCESS

--- 60 White Plains [90]
Target – 90
Roll - 37
Result – SUCCESS

--- 50 Belfast [90]
Target – 90
Roll - 29
Result – SUCCESS

--- 50 Phoenix [90]
Target – 90
Roll - 61
Result – SUCCESS

--- 50 Atlanta [90]
Target – 90
Roll - 57
Result – SUCCESS

--- 22 Centaur [90]
Target – 90
Roll - 31
Result – SUCCESS

--- 25 Prinz Eugen II [90]
Target – 90
Roll - 19
Result – SUCCESS

--- 25 Hawke [90]
Target – 90
Roll - 88
Result – SUCCESS

--- 18 Kaiserin [90]
Target – 90
Roll - 71
Result – SUCCESS

--- 18 Lion [90]
Target – 90
Roll - 6
Result – SUCCESS

-- Purchase New Units [Minor Unit - $ 14,219,556,995.10 ] (90)
--- 100 Fighter Wing [auto]
--- 100 Carrier Wing [90]
Target – 90
Roll - 36
Result – SUCCESS

--- 50 CAP Wing [90]
Target – 90
Roll - 22
Result – SUCCESS

--- 70 Light Attack Wing [90]
Target – 90
Roll - 19
Result – SUCCESS

--- 18 Garrison Division [90]
Target – 90
Roll - 71
Result – SUCCESS

--- 18 Militia Division [90]
Target – 90
Roll - 89
Result – SUCCESS

--- 25 Infantry Division [90
Target – 90
Roll - 67
Result – SUCCESS

--- 5 Battlemech Division [90]
Target – 90
Roll - 34
Result – SUCCESS

-- Fortress Command [$ 10,409,284,985,000.00 ] (90)
--- Build Jump Point Defenses
--- 10 Arx Defense Stations
Target – 90
Roll - 26
Result – SUCCESS

--- 10 Fortress Class Defense Station
Target – 90
Roll - 19
Result – SUCCESS

--- Construct Black Tower
---- Stahlkampfauge [90]
Target – 90
Roll - 79
Result – SUCCESS

---- Steingarten [90]
Target – 90
Roll - 47
Result – SUCCESS

---- Pustina [90]
Target – 90
Roll - 41
Result – SUCCESS

---- Kurortas [90]
Target – 90
Roll - 46
Result – SUCCESS

---- Arvum [90]
Target – 90
Roll - 52
Result – SUCCESS

--- 5 Spartoi Clusters [90]
Target – 90
Roll - 31
Result – SUCCESS

--- Build Sensor Shell
---- New Phoenix [90]
Target – 90
Roll - 29
Result – SUCCESS

--- 30 Laser Turret Clusters [90]
Target – 90
Roll - 20
Result – SUCCESS

--- 30 Naval PPC BattleSat Clusters [90]
Target – 90
Roll - 10
Result – SUCCESS

--- 30 Missile BattleSat Clusters [90]
Target – 90
Roll - 29
Result – SUCCESS

--- 30 Point Defense BattleSat Clusters [90]
Target – 90
Roll - 37
Result – SUCCESS

- General [$ 24,288,750,000,000.00 ]
-- Focus Development on Core World New Pollux [90]
Target – 90
Roll - 87
Result – SUCCESS

-- Focus Development on Peripheral World Nubfragio [90]
Target – 90
Roll - 57
Result – SUCCESS

-- Massive Core Investment Calliope [85]
Target – 85
Roll – 97, Jarow reroll - 12
Result – SUCCESS

-- Massive Peripheral Investment New Narnia [85]
Target – 85
Roll - 67
Result – SUCCESS

-- Economic Investment (90)
--- Griff's Leap [90]
Target – 90
Roll - 69
Result – SUCCESS

--- Stahlfurt [90]
Target – 90
Roll - 84
Result – SUCCESS

--- Arvum [90]
Target – 90
Roll - 71
Result – SUCCESS

--- Baddorando [90]
Target – 90
Roll - 12
Result – SUCCESS

--- Hot Mess [90]
Target – 90
Roll - 67
Result – SUCCESS

-- Major Economic Investment (90)
--- Calliope [90]
Target – 90
Roll - 59
Result – SUCCESS

--- Okusawa [90]
Target – 90
Roll - 62
Result – SUCCESS

--- Pustina [90]
Target – 90
Roll - 63
Result – SUCCESS

--- Steingarten [90]
Target – 90
Roll - 21
Result – SUCCESS

--- Novolar [90]
Target – 90
Roll - 19
Result – SUCCESS

-- Construct Infrastructure and Industrial zones on
--- Can Tho Moi [90]
Target – 90
Roll - 71
Result – SUCCESS

--- Nuova Basilicata [90]
Target – 90
Roll - 84
Result – SUCCESS

--- Highland [90]
Target – 90
Roll - 59
Result – SUCCESS

--- Gateway [90]
Target – 90
Roll - 53
Result – SUCCESS

--- Imobiliar [90]
Target – 90
Roll - 44
Result – SUCCESS

-- Imperial Outreach [-]
-- Survey GX-I42A [90]
Target – 90
Roll - 84
Result – SUCCESS

-- Survey GX-I42B [90]
Target – 90
Roll - 10
Result – SUCCESS

-- Survey GX-J41 [90]
Target – 90
Roll - 81
Result – SUCCESS

-- Survey GX-I43 [90]
Target – 90
Roll - 29
Result – SUCCESS

-- Build ASF Factory Complex (95)
--- Glorreich [95]
Target – 95
Roll - 91
Result – SUCCESS

--- Shin Tōkyō [95]
Target – 95
Roll - 83
Result – SUCCESS

--- Kurortas [95]
Target – 95
Roll - 33
Result – SUCCESS

--- Raj [95]
Target – 95
Roll - 19
Result – SUCCESS

--- Pustina [95]
Target – 95
Roll - 94
Result – SUCCESS

--- Platzregensburg [95]
Target – 95
Roll - 92
Result – SUCCESS

--- Pryyemnyy [95]
Target – 95
Roll - 80
Result – SUCCESS

--- Awha [95]
Target – 95
Roll - 70
Result – SUCCESS

--- Bāṛi [95]
Target – 95
Roll - 68
Result – SUCCESS

--- Bellaterra [95]
Target – 95
Roll - 37
Result – SUCCESS

-- Construct Escort Yard Nowy Szecin [90]
Target – 90
Roll - 84
Result – SUCCESS

-- Construct Escort Yard Baddorando [90]
Target – 90
Roll - 61
Result – SUCCESS

-- Construct Escort Yard Sturmland [90]
Target – 90
Roll - 59
Result – SUCCESS

-- Construct Escort Yard Neubayern [90]
Target – 90
Roll - 16
Result – SUCCESS

-- Construct Escort Yard Neuhessen [90]
Target – 90
Roll - 78
Result – SUCCESS

-- Construct Escort Yard Nouvelle Bourgogne [90]
Target – 90
Roll - 31
Result – SUCCESS

-- Construct Escort Yard Nuova Lombardia [90]
Target – 90
Roll - 21
Result – SUCCESS

-- Construct Escort Yard Skala [90]
Target – 90
Roll - 84
Result – SUCCESS

-- Construct Escort Yard Stahlfurt [90]
Target – 90
Roll - 90
Result – SUCCESS

-- Construct Escort Yard Griff's Leap [90]
Target – 90
Roll - 61
Result – SUCCESS

-- Construct Escort Yard Pusztasag [90]
Target – 90
Roll - 31
Result – SUCCESS

-- Construct Escort Yard Olej [90]
Target – 90
Roll - 28
Result – SUCCESS

-- Construct Escort Yard Przyjemny [90]
Target – 90
Roll - 77
Result – SUCCESS

-- Construct Escort Yard Pryyemnyy [90]
Target – 90
Roll - 81
Result – SUCCESS

-- Construct Escort Yard Nashornland [90]
Target – 90
Roll - 37
Result – SUCCESS

-- Construct Escort Yard The Hub [90]
Target – 90
Roll - 20
Result – SUCCESS

-- Construct Escort Yard Nuova Puglia [90]
Target – 90
Roll - 19
Result – SUCCESS

-- Construct Escort Yard Nuovo Abruzzo [90]
Target – 90
Roll - 86
Result – SUCCESS

-- Construct Escort Yard Stenen Tuin [90]
Target – 90
Roll - 59
Result – SUCCESS

-- Construct Escort Yard Nyu Shikoku [90]
Target – 90
Roll - 44
Result – SUCCESS

-- Construct Escort Yard Nuova Tripoli [90]
Target – 90
Roll - 71
Result – SUCCESS

-- Construct Escort Yard Eisabfall [90]
Target – 90
Roll - 78
Result – SUCCESS

-- Construct Escort Yard Neuthuringen [90]
Target – 90
Roll - 50
Result – SUCCESS

-- Construct Escort Yard Nowe Mazsowsze [90]
Target – 90
Roll - 51
Result – SUCCESS

-- Construct Escort Yard Nox [90]
Target – 90
Roll - 69
Result – SUCCESS

-- Construct Escort Yard Platzregensburg [90]
Target – 90
Roll - 39
Result – SUCCESS

-- Construct Escort Yard Porto Milano [90]
Target – 90
Roll - 37
Result – SUCCESS

-- Construct Escort Yard Landprettig [90]
Target – 90
Roll - 33
Result – SUCCESS

-- Construct Escort Yard New Algiers [90]
Target – 90
Roll - 90
Result – SUCCESS

-- Construct Escort Yard New Clew Bay [90]
Target – 90
Roll - 84
Result – SUCCESS

-- Construct Escort Yard Nubifrgio [90]
Target – 90
Roll - 88
Result – SUCCESS

-- Construct Escort Yard Bergheim [90]
Target – 90
Roll - 81
Result – SUCCESS

-- Construct Escort Yard Highland [90]
Target – 90
Roll - 79
Result – SUCCESS

-- Construct Escort Yard New Arcadia [90]
Target – 90
Roll - 67
Result – SUCCESS

-- Construct Escort Yard New Portland [90]
Target – 90
Roll - 80
Result – SUCCESS

-- Construct Escort Yard Hot Mess [90]
Target – 90
Roll - 2
Result – SUCCESS

-- Construct Escort Yard New Narnia [90]
Target – 90
Roll - 37
Result – SUCCESS

-- Construct Escort Yard Nueva Chiapas [90]
Target – 90
Roll - 61
Result – SUCCESS

-- Construct Escort Yard Nowego Lubina [90]
Target – 90
Roll - 59
Result – SUCCESS

-- Construct Escort Yard Salamander [90]
Target – 90
Roll - 58
Result – SUCCESS

-- Construct Escort Yard Apleista [90]
Target – 90
Roll - 66
Result – SUCCESS

-- Construct Escort Yard Nowa Rzeka [90]
Target – 90
Roll - 37
Result – SUCCESS

-- Construct Escort Yard Acelbanya [90]
Target – 90
Roll - 19
Result – SUCCESS

-- Construct Small Warship Yard Griffon [90]
Target – 90
Roll - 51
Result – SUCCESS

-- Construct Small Warship Yard Calliope [90]
Target – 90
Roll - 1
Result – Critical SUCCESS

-- Construct Small Warship Yard Edelsteine [90]
Target – 90
Roll - 51
Result – SUCCESS

-- Construct Small Warship Yard Nowa Warzsawa [90]
Target – 90
Roll - 17
Result – SUCCESS

-- Construct Small Warship Yard New Pollux [90]
Target – 90
Roll - 86
Result – SUCCESS

-- Construct Small Warship Yard New Phoenix [90]
Target – 90
Roll - 69
Result – SUCCESS

-- Construct Small Warship Yard Iskra [90]
Target – 90
Roll - 71
Result – SUCCESS

-- Construct Small Warship Yard Bari [90]
Target – 90
Roll - 21
Result – SUCCESS

-- Construct Small Warship Yard Feurstern [90]
Target – 90
Roll - 18
Result – SUCCESS

-- Construct Small Warship Yard Awha [90]
Target – 90
Roll - 76
Result – SUCCESS

-- Construct Small Warship Yard Grand View [90]
Target – 90
Roll - 75
Result – SUCCESS

-- Construct Small Warship Yard Okusawa [90]
Target – 90
Roll - 57
Result – SUCCESS

-- Construct Small Warship Yard New Capricorn [90]
Target – 90
Roll - 29
Result – SUCCESS

-- Construct Small Warship Yard Pustina [90]
Target – 90
Roll - 38
Result – SUCCESS

-- Construct Small Warship Yard Steingarten [90]
Target – 90
Roll - 67
Result – SUCCESS

-- Construct Small Warship Yard Chuma [90]
Target – 90
Roll - 49
Result – SUCCESS

-- Construct Small Warship Yard Kurortas [90]
Target – 90
Roll - 41
Result – SUCCESS

-- Construct Small Warship Yard Pieklo [90]
Target – 90
Roll - 33
Result – SUCCESS

-- Construct Small Warship Yard Catachan [90]
Target – 90
Roll - 61
Result – SUCCESS

-- Construct Medium Warship Yard Glorreich [90]
Target – 90
Roll - 67
Result – SUCCESS

-- Construct Medium Warship Yard Kaiyo [90]
Target – 90
Roll - 69
Result – SUCCESS

-- Construct Medium Warship Yard Nya Kopenhamn [90]
Target – 90
Roll - 71
Result – SUCCESS

-- Construct Medium Warship Yard Nowy Slask [90]
Target – 90
Roll - 81
Result – SUCCESS

-- Construct Medium Warship Yard Kainga [90]
Target – 90
Roll - 12
Result – SUCCESS

-- Construct Large Warship Yard Bohren [->1]
-- Construct Large Warship Yard Raj [->1]
-- Construct Large Warship Yard Pieklo [->1]
-- Construct Large Warship Yard Novolar [->1]

-- Construct Large Warship Yard Bari* [90]
Target – 90
Roll - 27
Result – SUCCESS

-- Construct Large Warship Yard Shin Tokyo* [90]
Target – 90
Roll - 61
Result – SUCCESS

-- Construct Large Warship Yard New Libertalia* [90]
Target – 90
Roll - 49
Result – SUCCESS

-- Construct Large Warship Yard Pinball* [90]
Target – 90
Roll - 71
Result – SUCCESS

-- Upgrade Refit & Repair Yard [105]
Target – 109
Roll - 98
Result – SUCCESS

-- Expand Orbital Shipyards [105]
Target – 105
Roll - 61
Result – SUCCESS

- DoME [$ 6,000,000,000,000.00 ]
-- Construct Major Army Base - Nya Köpenhamn* [90]
Target – 90
Roll - 57
Result – SUCCESS

-- Construct Major Fleet Base - Nya Köpenhamn* [90]
Target – 90
Roll - 77
Result – SUCCESS

-- Terraforming Nouvelle Bourgogne* [90]
Target – 90
Roll - 81
Result – SUCCESS

-- Terraforming Hot Mess* [90]
Target – 90
Roll - 73
Result – SUCCESS

-- Terraforming Baddorando* [90]
Target – 90
Roll - 44
Result – SUCCESS

-- Terraforming Sturmland* [90]
Target – 90
Roll - 71
Result – SUCCESS

-- Terraforming Nowego Lublina* [90]
Target – 90
Roll - 51
Result – SUCCESS

-- DoME Team to NRR*
-- DoME Team to NRI*

-- Planetary Optimization (Peripheral) - Neubayern* [90]
Target – 90
Roll - 28
Result – SUCCESS

- Research [$ 245,000,000,000,000.00 ]
-- Advanced Tactical Missiles - Prototype [80]
Target – 80
Roll – 92, ShadowArxxy reroll – 99, General reroll - 18
Result – SUCCESS

-- Improved Education Lvl 11 [100]
Target – 100
Roll - 51
Result – SUCCESS

-- Military Drone Theory II* [65]
Target – 65
Roll – 84, General reroll - 29
Result – SUCCESS

-- Military Drone Design II* [65]
Target – 65
Roll - 31
Result – SUCCESS

-- Military Drone Control Systems II* [65]
Target – 65
Roll - 12
Result – SUCCESS

-- Military Drone Handling Systems II* [65]
Target – 65
Roll – 87, General reroll - 3
Result – SUCCESS

-- Commercial R&D [-]
-- Industrial R&D [-]

- Miscellaneous [$ 230,390,000,000.00 ]
-- Culture [$ 94,020,000,000.00 ]
--- Olympics [-]
--- Polish Cultural Festival [70]
Target – 70
Roll - 37
Result – SUCCESS

-- Production Contract [->?][134,370,000,000]

-----------------------------------------------------------------------

Amid reports of continuing success in the various raids and attacks in the region of Black Steel space directly adjacent to your own territory, including another destroyed yard complex just two KF jumps away from Arvum, Admiral de Palo comes in to meet with you.

“Your Majesty, we have been planning this for some time, but we finally have something concrete to put in front of you. Namely, the reorganization of the Naval fleet structure to fit a more offensive mindset as well as better position our forces for future operations. The current structure is, bluntly, too bloated and inflexible, and in light of the Black Steel’s demonstrated capabilities we can no longer rely on our internal lines of communication and rapid reinforcement tactics like we have in the past.”

“To begin with, we intend to break up Home Fleet into individual March Fleets, one for each of the imperial marches and with responsibilities directly for said march’s defense. The two largest would be the Ruby March and Steel March fleets, as those are the marches most directly threatened by the Black Steel, but all marches will receive defensive formations drawn from the former Home Fleet.”

“Second, the Expeditionary Fleet will be redesignated as 1st Fleet, and currently will be assigned to the new raiding and defensive region adjacent to the Ruby March. Strike Fleet will be redesignated as 2nd Fleet and will continue operations in the old raiding region adjacent to the Steel March. Instead of reforming the Grand Fleet, as each Nagato comes online, after the Imperial Flagship of course, a new numbered fleet will be formed around it. For now, we are splitting up the surviving assets of Grand Fleet into four numbered fleets, third through sixth. They will all remain within the Ruby March for now at the various fleet bases in the region.”

“Our hope is that 1st Fleet will provide us with a defense in depth, creating a buffer zone through which the Black Steel will need to move prior to reaching any inhabited systems. 1st Fleet would engage in defensive operations, but instead of the ‘final stand’ type engagements we’ve been forced into in the past they will instead attempt to bleed the enemy attacks while preserving their own forces. If possible additional numbered fleets will join in that effort well before the enemy makes it to our actual borders, at which point we would return to the ‘final stand’ type engagements that we’ve used in the past, but hopefully against a significantly attrited and weakened enemy.”

You nod at that, it makes a great deal of sense to you and you aren’t an experienced naval officer. Concentration of force was a good idea, when you had relatively limited production capacity and hadn’t been able to create a suitable buffer zone, but now that you have one you can shift to a more elastic defensive posture that will allow you to build up offensive as well as defensive forces.

After all, the unspoken statement lurking in the admiral’s presentation is that, given enough time, you can build up the numbered fleets to the point where they can each independently sustain an offensive strike, without having to spend them like water in desperate defense of your own people.

In lighter news, your granddaughter is part of a gold-medal winning mountain biking team, although she herself didn’t finish in a podium spot in the final race, coming in 7th. Considering that even in the final race there were over three hundred competitors, that is quite impressive. Overall, while Team Griffon has hardly anything approaching a record haul of gold hardware this Olympiad, you do get a respectable 32 gold medals, out of sixty events, and managed to earn at least a bronze medal in all but three. You still aren’t exactly sure how ‘dressage’ is judged, but evidently Team Griffon doesn’t get it either because they managed to come in dead last, albeit by only a single point behind a tie for second to last between the NRI and NRR.

You do take the time to tour your new flagship, as the nameship of the Nagato-class has been commissioned over Griffin's Roost. It’s a rather spectacular ship indeed, and according to the trials has turned out to be even tougher and more durable than they’d expected. Something about an unexpected synergy between the chosen hull design, the armor layout, and internal bracing if you are understanding the terminology correctly.

In general the shipbuilding program goes quite well this year, with the fleet expanding as it recovers from the enormous losses to Grand Fleet over Arvum. Production capacity is also growing at a solid rate, which is, as always, welcome news indeed. With the pair of new capital shipyards under construction there is even the prospect of eventually being able to build multiple capital ships at a time, which would be nice.

DoME reports successful terraforming efforts, concluding all of their current projects in that vein successfully and well. It at least is keeping them away from the latest Polish cultural festival, you were actually worried that the maniacs might try to weaponize pierogi or something equally insane.

R&D work on drone technology has concluded. The main improvements has been to the control systems and interfaces, allowing for finer control of the existing drone BattleSats than before. The new control systems also form a template for future drone control systems of smaller, more mobile, units, although the computerized systems for such are still a work in progress. You now, however, have a solid framework from which to build and thus while development work for the next phase of the research project will still be expensive, it won’t be excessively so.

The improvements in educational technology, on the other hand, are welcome across the board. The improvements within your R&D establishment are the least of the benefits, as it is projected that the new methods, techniques, and technologies will spin off multiple new industries across the Empire, improving your economic outlook as well.

Survey work has been completed.

GX-I42A was as expected, a red giant with no usable resources within the system. However the remains of an old pirate slave holding facility were found within the system that appears to have been abandoned almost a century ago. Investigators have discovered log entries that seem to indicate that this particular band of pirate slavers had withdrawn to the galactic east when raids on the NRI became unprofitable.

GX-I42B is a gorgeous world, with large oceans moderating the climate and landmasses that more resemble enormous chains of islands than continents. The weather is beautiful, there are ample resources, and the vegetation is gorgeous. When the survey crews arrived it was spring and the local analogue to the cherry tree was in full bloom, creating spectacular scenery and inspiring the survey crews to dip into Japanese for the name, Atarashī Kyōto, or New Kyoto.

GX-J41 is a far less pleasant location. It is a barren, rocky, ugly place with limited water, very poor soil, a thin atmosphere and boring views. The most memorable thing about the place is just how many massive boulders are present everywhere on the surface of the lone marginally habitable world. Thus it has been dubbed Baile Carraig, or Rock Town in Irish.

GX-I43 is a much more pleasant place, especially in comparison to J41. While it has just average economic potential according to the survey crews it is much more habitable, especially if you like living around water. Because unlike Baile Carraig, this place has almost too much of the dihydrogen monoxide. Since the survey crews were in communication with each other, some wag in this survey team decided to tease the ones stuck over in J41 by dubbing this place Talamh Uisce, or Water Land. Cheeky bastard.

Finally you attend a demonstration of the new Advanced Tactical Missile system. The launchers are far more refined now, although technicians indicate that there are plenty of areas where they perceive future work could improve things even more. A preliminary design for a variant of the Eagle making use of the new missile reveals that it is broadly equal to the old missile variant of that platform while being significantly cheaper and with far more flexibility. It only has a pair of 12 tube ATM launchers compared to the three pack of 20-cell LRM launchers in the older design, but the new missiles are so much more capable than the older ones that overall damage output downrange is a near wash, for less net heat generation. The design if hardly a finalized one, of course, but designers are confident that they can come up with something usable if needed.
Scheduled vote count started by LordSunhawk on Sep 2, 2023 at 4:17 AM, finished with 6 posts and 6 votes.

  • [X] Plan: Nothing new under the sun
    -[X] Procurement [$ 11,489,292,021,968.50 ]
    --[X] Lay Down Major Unit [Construction - $86,988,770,006.75 ] (95)
    ---[X] 400 Artemis [95]
    ---[X] 257 Wright [95]
    ---[X] 257 Colt [95]
    ---[X] 379 Kearsage [95]
    ---[X] 60 Mashu [95]
    --[X] Lay down Jumpship [Jumpship Construction - $18,161,082,500.00 ] (90)
    ---[X] 25 Rawalpindi [90]
    --[X] Lay down Warship [Warship Construction - $960,637,627,466.67 ] (90)
    ---[X] 50 Belfast*
    ---[X] 50 Phoenix*
    ---[X] 50 Atlanta*
    ---[X] 18 Centaur*
    ---[X] 25 Prinz Eugen II*
    ---[X] 25 Hawke*
    ---[X] 10 Akagi*
    ---[X] 16 Kaiserin*
    ---[X] 16 Lion*
    ---[X] 1 Nagato*
    ---[X] 200 Battle [90]
    ---[X] 50 Tarantul [90]
    ---[X] 50 Asheville [90]
    ---[X] 60 White Plains [90]
    ---[X] 110 Legend [90]
    ---[X] 22 Centaur [90]
    ---[X] 18 Kaiserin [90]
    ---[X] 18 Lion [90]
    ---[X] 0 Nagato [90]
    --[X] Purchase New Units [Minor Unit - $ 14,219,556,995.10 ] (90)
    ---[X] 100 Fighter Wing [auto]
    ---[X] 100 Carrier Wing [90]
    ---[X] 50 CAP Wing [90]
    ---[X] 70 Light Attack Wing [90]
    ---[X] 18 Garrison Division [90]
    ---[X] 18 Militia Division [90]
    ---[X] 25 Infantry Division [90
    ---[X] 5 Battlemech Division [90]
    --[X] Fortress Command [$ 10,409,284,985,000.00 ] (90)
    ---[X] Build Jump Point Defenses
    ---[X] 10 Arx Defense Stations
    ---[X] 10 Fortress Class Defense Station
    ---[X] Construct Black Tower
    ----[X] Stahlkampfauge [90]
    ----[X] Steingarten [90]
    ----[X] Pustina [90]
    ----[X] Kurortas [90]
    ----[X] Arvum [90]
    ---[X] 5 Spartoi Clusters [90]
    ---[X] Build Sensor Shell
    ----[X] New Phoenix [90]
    ---[X] 30 Laser Turret Clusters [90]
    ---[X] 30 Naval PPC BattleSat Clusters [90]
    ---[X] 30 Missile BattleSat Clusters [90]
    ---[X] 30 Point Defense BattleSat Clusters [90]
    -[X] General [$ 24,288,750,000,000.00 ]
    --[X] Focus Development on Core World New Pollux [90]
    --[X] Focus Development on Peripheral World Nubfragio [90]
    --[X] Massive Core Investment Calliope [85]
    --[X] Massive Peripheral Investment New Narnia [85]
    --[X] Economic Investment (90)
    ---[X] Griff's Leap [90]
    ---[X] Stahlfurt [90]
    ---[X] Arvum [90]
    ---[X] Baddorando [90]
    ---[X] Hot Mess [90]
    --[X] Major Economic Investment (90)
    ---[X] Calliope [90]
    ---[X] Okusawa [90]
    ---[X] Pustina [90]
    ---[X] Steingarten [90]
    ---[X] Novolar [90]
    --[X] Construct Infrastructure and Industrial zones on
    ---[X] Can Tho Moi [90]
    ---[X] Nuova Basilicata [90]
    ---[X] Highland [90]
    ---[X] Gateway [90]
    ---[X] Imobiliar [90]
    --[X] Imperial Outreach
    --[X] Survey GX-I42A [90]
    --[X] Survey GX-I42B [90]
    --[X] Survey GX-J41 [90]
    --[X] Survey GX-I43 [90]
    --[X] Build ASF Factory Complex (95)
    ---[X] Glorreich [95]
    ---[X] Shin Tōkyō [95]
    ---[X] Kurortas [95]
    ---[X] Raj [95]
    ---[X] Platzregensburg [95]
    ---[X] Pryyemnyy [95]
    ---[X] Awha [95]
    ---[X] Bāṛi [95]
    ---[X] Bellaterra [95]
    --[X] Construct Escort Yard Nowy Szecin [90]
    --[X] Construct Escort Yard Baddorando [90]
    --[X] Construct Escort Yard Sturmland [90]
    --[X] Construct Escort Yard Neubayern [90]
    --[X] Construct Escort Yard Neuhessen [90]
    --[X] Construct Escort Yard Nouvelle Bourgogne [90]
    --[X] Construct Escort Yard Nuova Lombardia [90]
    --[X] Construct Escort Yard Skala [90]
    --[X] Construct Escort Yard Stahlfurt [90]
    --[X] Construct Escort Yard Griff's Leap [90]
    --[X] Construct Escort Yard Pusztasag [90]
    --[X] Construct Escort Yard Olej [90]
    --[X] Construct Escort Yard Przyjemny [90]
    --[X] Construct Escort Yard Pryyemnyy [90]
    --[X] Construct Escort Yard Nashornland [90]
    --[X] Construct Escort Yard The Hub [90]
    --[X] Construct Escort Yard Nuova Puglia [90]
    --[X] Construct Escort Yard Nuovo Abruzzo [90]
    --[X] Construct Escort Yard Stenen Tuin [90]
    --[X] Construct Escort Yard Nyu Shikoku [90]
    --[X] Construct Escort Yard Nuova Tripoli [90]
    --[X] Construct Escort Yard Eisabfall [90]
    --[X] Construct Escort Yard Neuthuringen [90]
    --[X] Construct Escort Yard Nowe Mazsowsze [90]
    --[X] Construct Escort Yard Nox [90]
    --[X] Construct Escort Yard Platzregensburg [90]
    --[X] Construct Escort Yard Porto Milano [90]
    --[X] Construct Escort Yard Landprettig [90]
    --[X] Construct Escort Yard New Algiers [90]
    --[X] Construct Escort Yard New Clew Bay [90]
    --[X] Construct Escort Yard Nubifrgio [90]
    --[X] Construct Escort Yard Bergheim [90]
    --[X] Construct Escort Yard Highland [90]
    --[X] Construct Escort Yard New Arcadia [90]
    --[X] Construct Escort Yard New Portland [90]
    --[X] Construct Escort Yard Hot Mess [90]
    --[X] Construct Escort Yard New Narnia [90]
    --[X] Construct Escort Yard Nueva Chiapas [90]
    --[X] Construct Escort Yard Nowego Lubina [90]
    --[X] Construct Escort Yard Salamander [90]
    --[X] Construct Escort Yard Apleista [90]
    --[X] Construct Escort Yard Nowa Rzeka [90]
    --[X] Construct Escort Yard Acelbanya [90]
    --[X] Construct Small Warship Yard Griffon [90]
    --[X] Construct Small Warship Yard Calliope [90]
    --[X] Construct Small Warship Yard Edelsteine [90]
    --[X] Construct Small Warship Yard Nowa Warzsawa [90]
    --[X] Construct Small Warship Yard New Pollux [90]
    --[X] Construct Small Warship Yard New Phoenix [90]
    --[X] Construct Small Warship Yard Iskra [90]
    --[X] Construct Small Warship Yard Bari [90]
    --[X] Construct Small Warship Yard Feurstern [90]
    --[X] Construct Small Warship Yard Awha [90]
    --[X] Construct Small Warship Yard Grand View [90]
    --[X] Construct Small Warship Yard Okusawa [90]
    --[X] Construct Small Warship Yard New Capricorn [90]
    --[X] Construct Small Warship Yard Pustina [90]
    --[X] Construct Small Warship Yard Steingarten [90]
    --[X] Construct Small Warship Yard Chuma [90]
    --[X] Construct Small Warship Yard Kurortas [90]
    --[X] Construct Small Warship Yard Pieklo [90]
    --[X] Construct Small Warship Yard Catachan [90]
    --[X] Construct Medium Warship Yard Glorreich [90]
    --[X] Construct Medium Warship Yard Kaiyo [90]
    --[X] Construct Medium Warship Yard Nya Kopenhamn [90]
    --[X] Construct Medium Warship Yard Nowy Slask [90]
    --[X] Construct Medium Warship Yard Kainga [90]
    --[X] Construct Large Warship Yard Bohren [->1]
    --[X] Construct Large Warship Yard Raj [->1]
    --[X] Construct Large Warship Yard Pieklo [->1]
    --[X] Construct Large Warship Yard Novolar [->1]
    --[X] Construct Large Warship Yard Bari* [90]
    --[X] Construct Large Warship Yard Shin Tokyo* [90]
    --[X] Construct Large Warship Yard New Libertalia* [90]
    --[X] Construct Large Warship Yard Pinball* [90]
    --[X] Upgrade Refit & Repair Yard [105]
    --[X] Expand Orbital Shipyards [105]
    -[X] DoME [$ 6,000,000,000,000.00 ]
    --[X] Construct Major Army Base - Nya Köpenhamn* [90]
    --[X] Construct Major Fleet Base - Nya Köpenhamn* [90]
    --[X] Build Capital Shipyard Nowa Warszawa* [->2]
    --[X] Terraforming Nouvelle Bourgogne* [90]
    --[X] Terraforming Hot Mess* [90]
    --[X] Terraforming Baddorando* [90]
    --[X] Terraforming Sturmland* [90]
    --[X] Terraforming Nowego Lublina* [90]
    --[X] Build Capital Shipyard Okusawa [->4]
    --[X] Build Capital Shipyard New Pollux [->4]
    --[X] DoME Team to NRR*
    --[X] DoME Team to NRI*
    --[X] Planetary Optimization (Peripheral) - Neubayern* [90]
    -[X] Research [$ 245,000,000,000,000.00 ]
    --[X] Prototype Lithium-Fusion Battery II* [->5]
    --[X] Advanced Tactical Missiles - Prototype [80]
    --[X] Improved Education Lvl 11 [100]
    --[X] Genetic Engineering Lvl 7* [->1]
    --[X] Military Drone Theory II* [65]
    --[X] Military Drone Design II* [65]
    --[X] Military Drone Control Systems II* [65]
    --[X] Military Drone Handling Systems II* [65]
    --[X] Commercial R&D
    --[X] Industrial R&D
    -[X] Miscellaneous [$ 230,390,000,000.00 ]
    --[X] Culture [$ 94,020,000,000.00 ]
    ---[X] Olympics
    ---[X] Polish Cultural Festival [70]
    --[X] Production Contract [134,370,000,000]
 

Yacovo

Occasionally spouting nonsense
GX-I42A was as expected, a red giant with no usable resources within the system. However the remains of an old pirate slave holding facility were found within the system that appears to have been abandoned almost a century ago. Investigators have discovered log entries that seem to indicate that this particular band of pirate slavers had withdrawn to the galactic east when raids on the NRI became unprofitable.
Can be repurposed into Griffon’s Leap 2.0: Medium Security edition.
GX-I42B is a gorgeous world, with large oceans moderating the climate and landmasses that more resemble enormous chains of islands than continents. The weather is beautiful, there are ample resources, and the vegetation is gorgeous. When the survey crews arrived it was spring and the local analogue to the cherry tree was in full bloom, creating spectacular scenery and inspiring the survey crews to dip into Japanese for the name, Atarashī Kyōto, or New Kyoto.
High Income housing and service industry. Every interstellar empire needs more pleasure worlds.
GX-J41 is a far less pleasant location. It is a barren, rocky, ugly place with limited water, very poor soil, a thin atmosphere and boring views. The most memorable thing about the place is just how many massive boulders are present everywhere on the surface of the lone marginally habitable world. Thus it has been dubbed Baile Carraig, or Rock Town in Irish.
Low income housing and settler and miner training. Having a place to store hardy manpower and grunts for the initial stages of other colony projects in the area would be nice. Hopefully we can keep it from being a slum.
GX-I43 is a much more pleasant place, especially in comparison to J41. While it has just average economic potential according to the survey crews it is much more habitable, especially if you like living around water. Because unlike Baile Carraig, this place has almost too much of the dihydrogen monoxide. Since the survey crews were in communication with each other, some wag in this survey team decided to tease the ones stuck over in J41 by dubbing this place Talamh Uisce, or Water Land. Cheeky bastard.
Fishing industry, some beach resorts, and maybe some fusion engine production due to ease of resource access.
 

Artifex

Well-known member
You do take the time to tour your new flagship, as the nameship of the Nagato-class has been commissioned over Griffin's Roost. It’s a rather spectacular ship indeed, and according to the trials has turned out to be even tougher and more durable than they’d expected. Something about an unexpected synergy between the chosen hull design, the armor layout, and internal bracing if you are understanding the terminology correctly.
Sooo, our very first Crit Success Nagato is a tough warthog... Nice.
Hope they can replicate the synergies in the other Nagatos to follow.
 

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder
Sooo, our very first Crit Success Nagato is a tough warthog... Nice.
Hope they can replicate the synergies in the other Nagatos to follow.
All Nagato's get that benefit as a class benefit due to the crit. In game terms, the first time they are classified as destroyed by the rolls they instead survive at full health, it takes two full destroyed results for them to even roll on the Damage Control table.
 
Turn 143 - Goodbye Old Girl

LordSunhawk

Das BOOT (literally)
Owner
Administrator
Staff Member
Founder

Turn 143 - Goodbye Old Girl


The new 1st Fleet had its first trial by fire as they ran into a well-defended Black Steel manufacturing node. While they succeeded at destroying the node and driving the Black Steel out of the system it was located in, they did take the first major losses of the campaign as ten of the Lion-class battlecruisers were lost in action, along with around a hundred lighter units.

While the losses were heavier than you’d like to hear about, they are still sustainable, considering that you are now building around 16 new Lions every year. The loss of life is highly regrettably, but to be honest is lighter than the losses you’d take if you let the Black Steel rebuild unchallenged. The campaign is continuing, despite the losses.

Second Fleet is continuing their operations, although they are only rarely finding small Black Steel outposts in their patrol area. Every little bit helps, though, and their operations are securing that flank of 1st Fleet’s operations.

The anti-piracy patrols have continued to hit small pirate outposts and deal with pirate bands that have yet to get the memo that there’s a new sheriff in town. Your diplomats are making hay while the sun shines, and your standing in the Fringe continues to improve.

You’ve also gotten a bit more intelligence from the Inner Sphere. A free trader has sold your agents a data chip that contains recorded news reports from the Federated Commonwealth News Network. They date from the late 3030s, so they are dreadfully out of date, but they do give you a great deal of insight into daily life in the Federated Commonwealth at least. Among the human interest stories, which mean next to nothing to you but your analysts are having a field day trying to build models about daily life in the FedCom from them, there are a few gems.

A news report about a natural disaster highlights the humanitarian effort led by ComStar amid a plea for donations for recovery efforts. ComStar personnel are shown working alongside FedCom military personnel providing food, shelter, and medical care to the survivors of a cataclysmic series of earthquakes which had leveled a rather large city on this planet. There is what appears to be an almost throwaway reference to ComStar recovering their reputation following something called ‘the Purge’.

Almost as informative are the advertisements, including one that has your analysts scratching their heads in confusion as it is for a tour of ‘romantic getaways in the Draconis Combine’, sponsored by the Draconis Combine Tourism Agency. You’d never thought of putting the words ‘Draconis Combine’ and ‘romantic getaway’ in the same paragraph, let alone the same sentence, and from your experience you didn’t think the Dracs knew what the word ‘Tourism’ meant. Yet here it is, a rather snazzily produced commercial extolling romantic vacations in the Draconis Combine carried on a FedCom news network.

Interestingly, there is a news story about ongoing ‘diplomatic discussions’ between the FedCom and the Draconis Combine, evidently dealing with further reducing tensions along the former Davion borders. There’s a reference in this story to an ‘upcoming documentary’ about the Combine’s response to the Kentares Massacre titled ‘From Dragon to Worm’. Considering that this documentary is supposedly produced by a Combine documentary maker… This has some interesting implications.

There’s another advertisement for donations for Canopian refugees from the ‘Marik Genocide’ jointly sponsored by ComStar, the Taurian Concordat, the Aurigan Coalition and the Federated Commonwealth showing extremely large refugee camps, apparently located within Taurian and Aurigan space. The advertisements are not simply for financial donations, but also recruiting volunteers to help in the camps.

There is another news story, detailing a major battle between the Federated Commonwealth Navy, supported by elements of the Taurian Concordat Navy, against a ‘major incursion in Aurigan space’ by the Free Worlds League. The allied forces were, according to the story, successful in driving off a Marik raid on a refugee center ‘before they got in bombardment range’. The story includes a statement from the Free Worlds League denouncing the FedCom for ‘sheltering murderous Canopian terrorists’ and that this is proof that the Federated Commonwealth is an ‘illegitimate bandit state’.

Closer to home you receive some somewhat amusing reports from Elizabeth Lee, specifically noting that somehow the entire Empire managed to grow its basal industrial capacity by the exact same absolute amount, from the smallest and newest Peripheral world to the largest and wealthiest Core world. It was not for the same reasons across the board, in some cases it is due to relatively poor growth, like in the Core, in others it is because of surprisingly large investments by private interests significantly boosting industrial potential beyond what would ordinarily be expected based on local infrastructure levels. Nevertheless, it is a quirky and somewhat odd coincidence. You’d seen that spreadsheet before, and had never seen every single final entry in that area be the same.

The Department of Periphery Studies and their distinguished tenured faculty continue to be obsessed about being either extremely dramatic and emo ‘nobility of the night’ or savage werebeasts. Thankfully the citizens of Griffsport are taking it all in very good humor and are playing along with both sides of this ‘war’. This particular silliness is not happening on the palace grounds, thankfully, sparing you from the worst of it. Evidently the hard-working staff have convinced the distinguished faculty that the Palace is ‘sacred ground’ and that if they step foot on its grounds they will be forced to spend twenty-four hours regenerating in their ‘place of power’.

That’s something at least, and you send a very grateful note to the director of the Department for that clever bit of foresight and improvisation.
 

Jarow

Well-known member
@Jarow Thanks for the plan again! Do we have ready systems that we can use newly available DOME teams to construct additional Capital Ship yards? IF so, how many?

Honestly, I've lost my ability to properly keep track of things like that; I'm mostly relying on Sunhawk's trackers. If I had to guess, I'd say there'll be one by the time we finish the current set.

thanks for the plan as usual, that’s a lot of money left over, any plans for it on the next turn?

Also, I know that the IS is going to have a lot more industry but how many planets do they each have? I don’t think they will have a lot if any more then cannon due to the terra forming tech not being shared.

Research is the only thing that really costs significant amounts of money at this point (last turn, general cost 6% of total budget, while research cost 64%). So there's some loose planning on getitng more expensive research stuff, but nothing specific.

According to wiki, Lyran commonwealth had over 300 systems, and Federated Suns over 500. I'm going to assume only systems with at least one inhabited world count. So Fed Suns probably has somewhere around 1000 by now. We, on the other hand, have almost 100 inhabited systems. Most of those worlds are more developed than our own, though I'm willing to bet at least some of our core worlds can compete with their best.
 

mmgaballah

Well-known member
Most of those worlds are more developed than our own
Considering the sheer brutality of the succession wars I wouldn't be so sure of that , Unrestricted strategic scale warfare tends to do awful things to your infrastructure the century plus of none stop raids of the third succession war to steal and sabotage your neighbor's stuff faster than they can do it to you didn't help the rebuilding

then their is the lostech phenomena that prevented them from rebuilding to the same levels as before this wasn't overcome by the inner sphere until the helm memory core was released and even then it took decades to decrypt its full content never mind the time it would take to tool up and implement the content of core

they are likely in late stage recovery from the succession wars nearly sending them back to the stone age , I would say we are on par but they have more worlds and pop to throw at us though our navy would certainly eat theirs for breakfast on every single count
 

darkcloudt2

Well-known member
How many times do I have to point out that the quest is explicitly operating under "no canon idiot balls and no FASAnomics" rules?
If your comment is about my post on planet numbers then I maintain that it’s got nothing to do with idiot balls or FASAnomics, planet numbers, especially terraforming 2000 plus in under 500 years is already a lot so I would hope the DM doesn’t add a few thousand extra, we are only growing as fast as we are because of the constant focus on expanding without any real competition for the space
 

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