Cyberpunk 2020 does have more combined arms though. There's one Fighter Jet detailed, one A-10 style Attack Jet, multiple Aerodynes, IFV's, a plethora of APC's, an Airship, maritime hovercraft, and lots of artillery.
I don't wanna write out a thousand words of stuff again but the artillery for example, they have 150mm Howitzers with a range of 24000 meters BUT if they use rocket assisted projectiles (thrice the cost, twice the space), it doubles the range... to 48,000 meters for example. They also have laser guided shells if there's a laser painting the target, and armor piercing and HEAT projectiles which double the penetration (150mm shell has a base penetration value of 7, so it'd be 14, comparable to a 120mm Tank Cannon).
Plane wise the F-33 Wasp can go Mach 1.8 (1200mph), has 20 SP armor points, has a 20mm autocannon with a targeting computer, four air to air missiles and 16 spaces for pod weapons (bombs, missiles and rockets). Annoyingly the game talks a bit about stealth capability but feature no cool stealth jets or tanks or anything.
The A-01 Blitz is their A-10 Warthog only Cyberpunked. 60 SP Armor Points, with a 30mm Gatling Gun with a targeting computer, and 40 spaces of weapon pods on the wings. Both jets have scads of targeting things and whatever like the tanks did, only more I guess obviously.
Space is broken down in that a bomb 100 to 250 lbs takes one space, 2 spaces for a 500 lb bomb, 3 spaces for a 750 lb bomb, 4 spaces for a 1000 lb bomb, 5 spaces for a 2000 lb bomb and 6 spaces for a 3000 lb bomb and for various expenses and tradeoffs they can be cluster, antipersonnel, anti-armor (double penetration for the blast area), self guided, Fuel-Air or Napalm etc. Oh and a bomb hitting directly multiples its penetration value by five which almost guarantees a kill on anything since a 100lb bomb has a penetration value of 5 and a direct hit thusly would increase it to 25 but its really hard to get a direct hit.
So they might have a range advantage.